About the Game

Your building. Your rules. Your nightmares.
Office Manager is a strategic office building management simulator where every decision affects your bottom line. Turn an empty lot into a thriving corporate complex, rent spaces to demanding companies, and handle daily crises in real time. Will you survive fires, thieves, and disgruntled managers, or will your empire go bankrupt?

Build Everything from Scratch
Walls and floors are just the beginning. A true manager must think about logistics and utilities.
Complete control: Design your building using over 14 different room types—from open-space offices to research labs and server rooms.
Infrastructure: Build electricity, water, and internet grids. Every desk and coffee machine consumes energy that you have to pay for.
Space optimization: Monitor noise heatmaps and lighting. A noisy generator next to a break room will cost you tenants.

Satisfy Needs, Maximize Profit
The companies in your building employ real people who have their own daily routines and limits.
Needs simulation: People need to use the toilet, eat, and relax. Neglecting their needs leads to a drop in productivity.
Company ratings: Companies rate your building across four dimensions: Services, Reliability, Quality, and Decoration. Try to keep everything highly rated.
Commitments: Receive emails from CEOs with expansion requests. Missing a deadline means your reputation will take a hit.

Hard Business and Numbers
This isn't just about putting up walls; it's about building a functional economy. Become a ruthless landlord!
Your own employees: Hire your own elite staff—security guards, receptionists, or analysts—and assign them to specialized tasks.
Financial analytics: Track your daily cash flow down to the last cent, optimize energy costs, sign lucrative service contracts, and apply for bank loans in a crisis.
Tenant market: Choose the best offers on the market, negotiate rent, and kick out companies that are no longer profitable.

Survive the Unexpected
Reality will eventually throw a wrench in the works. Crisis management will test how well you've prepared your building.
Thieves & Security: Criminals will target your property. Install camera systems and hire guards for early detection.
Fires: Make sure to protect your building against potential fires; buy smoke detectors and catch problems early!
Hackers & Vandalism: Fight off cyber attacks on your servers and send maintenance workers to scrub graffiti off the walls so you don't scare away luxury clients.

From Empty Lot to Tech Giant
Your ambitions must have no limits. Expand, research, and dominate the market.
Research tree: Lock your team of analysts in the lab and earn XP. Unlock advanced technologies across 6 different categories (Building, IT, HR, Services, Management, Security).
Scaling: Expand your building and attract the world's biggest corporations that will pay astronomical amounts for rent.
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
Employees & Tenants
- Fixed false complaints about too much walking. Single-seat sofas in break rooms stayed "occupied" forever after their first use, so other employees kept leaving their desks and turning back. This counted as walking and made them work less. Your staff can now use these sofas normally, and if none is free they keep working and try again later.
- Walking time is now measured the same at every game speed. At normal speed it used to come out about half as high, so the same office could get different results depending on how fast you played.
- Companies no longer complain about the layout based on just a few moments of data, for example right after you load a save.
- Tenant details in Office Manager now show the company's office hours, so you can still see them after accepting the contract.
Technicians
- Contract technicians no longer lose their head and body after you load a save, leaving only a pair of legs on the sidewalk. Existing saves are fixed automatically.
Display
- Borderless mode now fills the monitor the game is on. On some multi-monitor setups, especially on Linux, the window could end up spread across several screens.
- In windowed mode, the game window now centers on the correct monitor.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Campaign
- The campaign no longer gets stuck without a task after the first thief. If the dialog about the thief disappeared, the story stopped and no next task appeared. Saves stuck at this point continue on their own.
- The campaign no longer gets stuck after you negotiate Dunder Muffin's rent. Saves stuck at this point continue on their own.
Employees & NPCs
- Employees now go to the water dispenser and storage shelf closest to where they are. Before, they picked the one closest to the entrance of the map and could walk across the whole building, then complain about the long walk.
- With more than one kitchen, employees now use the closest fridge and chair instead of always going to the kitchen you built first.
- Receptionists now sit at the reception desk instead of the visitor chairs, and with two receptions they spread out instead of sitting together in one. Receptionists already sitting in the wrong chair move to the desk on their own.
- Receptionists at the desk now use the sitting animation, face the same way as their chair and are no longer drawn underneath it.
- Receptionists on different shifts can now share one desk. Before, the second one never got a chair and stayed stuck on the way to work.
- Receptionists, cleaners and technicians no longer freeze halfway to work after you load a save.
- Receptionists, technicians and office managers who have no room or free seat now stay home and try again, instead of standing stuck outside.
Performance
- Opening the pause menu with ESC no longer freezes the game for a moment, especially with many saved games.
City lots
- On the Business District and Downtown lots, your hired staff now also arrive from the sidewalk by the road. Before, only visitors and company employees did, while your staff still walked in from the top edge of the map.
- Cleaners and technicians who are off duty no longer stand visibly in front of the building.
Building
- Foundations on a new lot now really finish. If you switched to another lot and came back, the builders kept working on tiles that no longer existed, so the progress bar filled up and nothing got built.
- Foundation progress is now kept when you save, load or switch lots. Before, it started again from zero.
- When you try to place an item outside a foundation, a message now explains why it is red. Walls and doors can be built without a foundation, but furniture cannot.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Campaign
- The tutorial task to add 2 workstations for Dunder Muffin no longer fails after you build them. Loading a save during the task used to ask for 2 more workstations again. The task now always asks for one seat per employee after the growth.
- The same task no longer gets stuck because of an unconnected device somewhere else in the building. Only Dunder Muffin's rooms need electricity and internet.
- Dunder Muffin's growth commitment no longer fails while the tutorial is still waiting for you to build the workstations.
Commitments & Companies
- Company satisfaction is no longer stuck at 50%. Before, it always went back to 50% and nothing could raise it. Now it grows every day the company has no issues at all, and it grows faster when you give the company more than it asks for: extra rooms (kitchen, break room, meeting room, conference room, boss office, reception) and extra services (vending machine, coffee machine, water dispenser, printer). A long run of days without complaints helps too. The closer it gets to 100%, the slower it rises. Small issues like a bad layout, graffiti or an empty vending machine slowly lower it again. The lexicon (chapter 7.5) explains how it works.
- The satisfaction badge in Office Manager rounds the value correctly, so it no longer shows 49% when the company is at 50%.
- When a company leaves because its tier upgrade wasn't ready in time, the email now lists exactly which requirements were missing (reputation, decoration, quality, security, rooms). Before, it only said the company didn't get enough space, even when the seats were fine and something else was missing.
Meetings
- After a fire evacuation, you get one message saying how many of today's meetings were cancelled because of the fire. Before, you got a separate warning for every meeting, which looked like the auto scheduler was broken.
- When you come back to a lot you left, meetings that should have happened while you were away are cleared right away. They no longer pile up and get cancelled one by one at midnight.
- The "meeting cancelled at the end of the day" message is now translated into all languages.
Employees & NPCs
- Fixed a crash when a security guard was on his way to the camera monitor and his chair or monitor disappeared (demolished, room rebuilt, guard fired). He now goes on patrol instead.
- Cleaners no longer get stuck in front of the building. This happened when you had more cleaners than chairs in the cleaning room. Cleaners without a chair now go straight to cleaning. Without a cleaning room they stay home, and cleaners already stuck at the entrance go home.
- Hired cleaners and technicians are no longer charged twice. On top of their salary, you were also paying the hourly service rate for them 24 hours a day, even while they were at home.
- The delivery person refills every machine only once per delivery. Before, they kept going back to machines that employees had just used and could spend the whole day refilling.
City lots
- On the Business District and Downtown lots, visitors, employees and security event NPCs now arrive from the sidewalk by the road. Before, they walked in from the top edge of the map across the grass. Firefighters also get out of the truck on the road.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Commitments & Companies
- Company satisfaction is no longer stuck at 50%. Before, it always went back to 50% and nothing could raise it. Now it grows every day the company has no issues at all, and it grows faster when you give the company more than it asks for: extra rooms (kitchen, break room, meeting room, conference room, boss office, reception) and extra services (vending machine, coffee machine, water dispenser, printer). A long run of days without complaints helps too. The closer it gets to 100%, the slower it rises. Small issues like a bad layout, graffiti or an empty vending machine slowly lower it again. The lexicon (chapter 7.5) explains how it works.
- The satisfaction badge in Office Manager rounds the value correctly, so it no longer shows 49% when the company is at 50%.
Employees & NPCs
- Fixed a crash when a security guard was on his way to the camera monitor and his chair or monitor disappeared (demolished, room rebuilt, guard fired). He now goes on patrol instead.
- Cleaners no longer get stuck in front of the building. This happened when you had more cleaners than chairs in the cleaning room. Cleaners without a chair now go straight to cleaning. Without a cleaning room they stay home, and cleaners already stuck at the entrance go home.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Campaign
- The campaign no longer gets stuck after you reply to Dunder Muffin's expansion email. If you answered in the decision window while the explanation dialog was still on screen, the reply was ignored and the task kept asking for an answer you had already given. Both "yes" answers (24 h and 48 h) now count, and saves that got stuck this way continue as soon as you load them.
- The "Wait until 17:00" task no longer stays on screen after 17:00. This happened when the game was saved while the "the cleaners are here" dialog was open. After loading, the dialog now shows again and the campaign continues.
Security
- Vandals take longer to spray graffiti, and your nearest free security guard runs to them as soon as they start, even without cameras. Before, the graffiti was done in a few seconds and guards had no chance to stop it.
Tenants
- Employees can now reach a company storage shelf from any side. Before, they only walked to the tile in front of it, so a shelf turned towards a wall or furniture left them stuck. If a shelf is completely blocked, they give up and go back to work.
Rooms
- Renaming a room now also works from the room menu, not only from the room overview.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
New
- Middle click rotates the object you're placing (or moving), just like the rotate key. Holding and dragging the middle mouse button still moves the camera as before, so only a short click rotates.
Campaign
- The computer no longer stops responding when the campaign moves to the next step while it's open. For example, when the builders finished your first office while the PC was open, the computer still showed but ignored the mouse until you closed it with ESC.
Security
- Security can now go above 50%. Only floors with a texture counted as the inside of your building, so on the default floor your cameras' coverage counted for nothing and the score stopped at 50% no matter what you built. The same fix also applies to fire safety coverage.
Layers
- The "Lighting" layer is now called "Ceiling". It shows everything on the ceiling (lights, 360° cameras, smoke detectors), so it looked broken when "Show lighting" also showed cameras.
Meetings & conferences
- Warnings that a meeting or conference couldn't be planned are now in your language instead of always in English.
- These warnings now give the real reason. "Would end after working hours" showed up even though the actual problem was that no meeting room was free at any time that day.
Other
- Loading a save no longer shows notifications from the game you played before. They used to stay on screen and in the notification history.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
New
- The Calendar has a switch to turn the Automatic planner off. It only shows once you've researched it. With it off, meetings and conferences come in as requests again and you plan them yourself.
- You can now change a room's type by drawing the new room right over it. Tiles of the other room type are replaced, tiles of the same type stay as they are (including the tenant). No more bulldozing a room you tagged wrong.
Game speed
- Game speed can always be changed again. Pausing during "skip to next day", a lag spike at full speed or loading a save during a skip could leave the speed buttons dead for the rest of the session. Picking a speed now simply cancels the skip.
- After loading a save the pause button shows the real state. It used to look paused while the game was running.
Performance
- Big buildings with lots of cables and pipes no longer stutter. Electricity, water and internet were recalculated in a very slow way every second, which got worse the more you built.
Building
- Copy mode works as described: click an object to copy it, then click where to place it. Before, clicking an object did nothing and copying only worked by dragging with the right mouse button.
- Fixed a crash when pasting after building something by dragging.
- You can no longer click a builder, supplier, thief or police officer and send them somewhere. That was a leftover from development and broke what they were doing.
Tenants & research
- Research progresses again when you run many projects at once. With several research projects running, your analysts' work could round down to zero and nothing moved.
- A company that is losing money can no longer lay off all of its staff. Companies that already ended up with nobody hire their starting team again when you load the save.
- The penalty when a tenant leaves after complaints is much lower (5x the daily rent, at least $2,000, instead of 25x and at least $5,000).
- BizSpace shows offers right away after you start a new game. It could stay empty for days if you had been playing another game before.
Campaign
- If you built your first office differently from the highlighted plan, the campaign now continues once the checklist is done instead of waiting forever.
Other
- Overwriting a save now shows the new save time right away, so it's clear the save worked.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
New in sandbox
- New option "Everything unlocked" on the New Game screen. All research is done from the start, so every object, room and staff type is available right away without earning XP. It's on in the Creative preset and can be combined with any custom setup. Achievements are off for these games.
Stability & performance
- Fixed a big memory leak when loading a save or switching between lots. Every object loaded its own copy of the graphics and never released it, so the game got slower with every lot switch, froze and eventually crashed ("Out of memory"), mostly on integrated graphics.
- This also fixes objects disappearing from your buildings. When memory ran out during loading, part of the objects didn't load and the autosave then saved the lot without them. Objects that are already lost won't come back, but an older save from before they disappeared still has them.
- Loading big saves and switching lots is now much faster.
Staff
- Shifts that go past midnight now work for cleaners, technicians, receptionists, managers and analysts. A shift ending at midnight (e.g. 16:00–00:00) used to never start at all.
- The receptionist no longer gets stuck walking to a chair that's no longer in the reception after you rebuild it (e.g. split it into two rooms). They now find a new chair in the reception.
Supplies
- The supplier no longer gets stuck after restocking on the Business District and Downtown lots. He was walking to a van spot that only exists on the first lot.
Security
- Arrested thieves get taken away by the police again. They used to stand back up after being arrested, pick a new target and the police car left empty. The same fix applies to hackers and graffiti sprayers.
- Guards now respond when a camera spots a thief, vandal or hacker. The game sometimes sent an off-duty guard who was at home, so nobody went at all.
- Catching a thief, vandal or hacker now raises your reputation as intended. It used to lower it slightly.
Other
- The company search in BizSpace now has a "Large" filter.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Employees & NPCs
- Fixed employees standing still all day and night when their company's kitchen had no fridge. They now only go to lunch if there's a fridge, and employees already stuck go back to their desks.
- Companies no longer complain about bad layout because of the walk from the street or parking lot to the door. Only walking inside the building counts now.
Supplies
- The supplier restocks vending machines and water dispensers again. One unreachable pallet used to make him give up on everything and drive away.
- The supplier can now reach objects from the side when the tile in front of them is blocked.
Rooms
- The room bulldozer now works without picking a room type first. The bulldozer cursor and the red selection are shown, and rooms get removed.
- Choosing "Select company" in the room inspector now frees the room, so you can move a tenant to a better place.
Commitments & Companies
- Campaign: workstations you build for a company's expansion request now count reliably. A random roll could drop the request before, so desks built after the request didn't count.
Campaign
- Fixed the campaign getting stuck on "Watch your building - a night surprise is coming". Saves already stuck there continue on their own.
Other
- ESC now closes the end-of-day summary at midnight.
- Security cameras from your previous office no longer show up on the grass after moving to the city.
- "Large Parking Lot" research is now translated in all languages.
- Fixed e-mails failing to load from some saves.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
Stability
- Fixed the game freezing and crashing after a few hours of play (out of memory caused by the room build menu).
Employees & NPCs
- Fixed employees, security guards, analysts and coworkers getting stuck in the restroom. Sinks placed against a wall or facing another sink now work: NPCs wash their hands standing at the sink, and skip it if it can't be reached at all.
- Employees now go to the nearest coffee or vending machine instead of the one closest to the entrance.
- Companies no longer complain about bad layout because of time spent on the toilet, at lunch or on a break. Only walking time counts now.
- Builders no longer get stuck when you move an object and then immediately move it again.
Supplies
- The "empty" icon is shown above empty coffee and vending machines again.
- Your deliveries refill coffee and vending machines again, even when a company's own supply van is on the lot.
- The daily delivery is only charged when it actually arrives.
Commitments & Companies
- Promised workstations for a company's expansion now count once they're built. Before, the commitment could fail even though the desks were ready.
- Accepting a company's tier upgrade no longer leaves an "overdue" commitment behind. Saves with an old stuck commitment clean up on their own, without a penalty.
- Firing an employee now cancels all their meetings and conferences.
- The end-of-day summary is no longer skipped after loading an older save.
Campaign
- After researching Rooms and Kitchen early, the task now says "Wait until midnight" instead of just "Wait". The campaign was never stuck, it was waiting for midnight.
Building
- Fixed painted floors turning bright yellow after loading a save.
- Bulldozer: clicking a tile already marked for demolition unmarks it.
- Bulldozer uses the normal grid while the paint tool is selected, and the color picker returns afterwards.
- Painted walls keep their color while marked for demolition.
Saves & Other
- Saves are now stored in UTF-8. Names in Cyrillic, Chinese and other scripts are saved correctly, including when moving saves between PCs through Steam Cloud. Old saves load as before.
- Bug report screen: tidier layout, the cooldown is shown in seconds.
Thanks to everyone who sent bug reports, they helped a lot!
Crash fixes
- Fixed a crash when firing a receptionist who hadn't reached their desk yet.
- Fixed a crash when switching to the bulldozer while painting walls.
Building & bulldozer
- Painted walls marked for demolition now keep their color while they blink red.
- The bulldozer now uses the normal grid even when you had the wall paint tool selected, so it no longer demolishes
in quarter tiles. - When you switch the bulldozer off, you're back to painting with the fine grid and the color picker.
- New: Click a single tile that's marked for demolition to unmark it. Dragging over an area still marks everything in it.
- Removing a security camera no longer turns all other cameras black.
- Searching for a missing item from the room info panel now finds it in the build menu even when a category filter is active.
Companies, campaign & employees
- Fixed the end of day sometimes not showing an older save. Commitments due that day are now evaluated properly again.
- When a company fires someone, all their meetings and conferences are cancelled, whether they were leading or just attending.
- Finished research that still showed as locked is now unlocked when you load the save. The campaign no longer asks you to research something you already have.
- Dirt complaints only count dirt you can ager complain about a clean office becausethey walked over the sidewalk.
- You now get a notification as soon as a coffee machine or vending machine runs out, before the complaints start.
Bug reports
- You can now attach your saved game to a bug report. It lets me load your exact situation and find the problem much faster.
- Reports now include more of the game log and the full error details.
- Reports with a JPG screenshot no longer fail to send.
- The bug report screen is tidier, and the cooldown now tells you how many seconds to wait.
- The game now logs stutters and frame drops in more detail, so I can track down performance problems from your reports.
As a solo developer I really appreciate every report and every review. If something still doesn't work right, use the in-game bug report (pause menu) and attach your save. It helps me a lot!
Fixes
- Companies now complain about unmet requirements. When a room becomes too small, loses equipment or a meeting room goes missing, the company now tells you. Before, its employees silently stopped coming to work while rent kept coming in, with no warning.
- Wall-mounted objects count toward requirements. A TV hanging on the wall of a company's room now counts as their required TV, so they no longer complain about it missing.
- Clearer equipment complaints. The "missing equipment" complaint now lists exactly what is missing and how many, e.g. "tv (0/1)", instead of showing "{0}".
- Accurate requirement list. A company's requirement list in Office Manager now shows the real number of built objects (1/2 instead of 0/2) and matches the complaints.
- Coworking seats with 2-tile and corner desks. A seat now works when electricity and internet reach any tile of its desk. This fixes the campaign coworking task "Connect electricity and internet to every seat" that could not be completed.
- Loans stay in their own game. A loan taken in the campaign no longer shows up in a sandbox game, and loans are no longer lost when switching between lots.
Current Release
Build 26457437
Uploaded Nov 06, 2026
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System Requirements
How to Install
Office Manager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Office Manager for PC with a direct link or via torrent. Get the full version of Office Manager for free. Office Manager is a Casual released by Jan Štěpánek.