Darkwater
by Targon Studios · 22 Apr, 2025
36 downloads
About the Game
Darkwater is a cooperative extraction horror game for 1-4 players. Take command of your own custom submarine and survive the icy depths of an alien moon.
Play solo or enlist your own submariner crew. Up to 4 players can team up and survive an onslaught of deep-sea threats. Face down enemy submarines in naval warfare and dock your vessel to abandoned outposts in order to scavenge for supplies.
A devastating disease has struck an alien planet. The government has frozen the surface of the ocean in response. You and your crew are trapped below the ice.
Source fuel and travel from outpost to outpost in a desperate bid for survival
Uncover snippets of information relating to a greater truth
Plan and strategize every step of the way as you fight against the relentless adversity of a desperate world
Resources are scarce. Discover and explore dilapidated underwater facilities on foot and strip them for all they’re worth. Be prepared to deal with what lurks below.
Face down a variety of unpredictable enemies including infected divers, deep-sea angler fish and alien crabs.
Even the odds using a wide range of weaponry including sledgehammers, blow torches, pistols and shotguns.
Make sure you and your team have enough room to carry back the fuel canisters critical to your survival - teamwork is key to ensuring you live to see another day.
Take direct control of onboard systems for piloting, weapons and sonar. Upgrade your submarine. Expand your deck, invest in different cabins, negotiate with rival vessels, but be ready for war.
Utilize a variety of powerful torpedoes, harpoons, decoy mines and depth charges to gain the upper hand in sub-to-sub combat
Board enemy vessels using a manned torpedo to deliver the ultimate in-person surprise
Invest in unique rooms for your submarine that help with hacking, stealth and other strategic options
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Attention Divers,
We've deployed a balancing and hotfix update. See the changelist below!
Balance
Loot can now spawn in enemy submarine lockers
Toilet schematic (Schematics_Industrial) spawn weight increased: 1 -> 12
Bug Fixes
Fixed issue with room water weights not calculating correctly, leading to submarine sinking sooner/later then expected
A second storage sack can now spawn to fix the issue where some items could be lost when loading a save
Fixed localization issue when displaying weapon reload speed
Fixed duplication/item overwrite bug with item storages
Fixed working suit carry weight buff not applying when going to next district
Fixed issue where fires that spread into system rooms without hitpoints (workshop, manned torpedo, etc.) could cause the fire to break
Fixed issue that could lead to crashes for some players
Fixed issue with clients dying when entering next district
Fixed issues with Automatons sometimes freezing
Are you experiencing bugs? Please let us know in our bug report form here.
We've deployed a balancing and hotfix update. See the changelist below!
Balance
- Respawning in outpost now always assigns hitpoints to 20 (instead of a random value between 5-20)
Bug Fixes
- Fixed issue where interactable items could be interacted with after getting disabled
- Fixed infinite looting bug
- Selling half a stack of items to store vending machine no longer sells it for the full price
- Fixed issue where if a player drowned oxygen would not reset when reviving them
- Fixed issue with automatons clipping through storage lockers
- Searching sound effect should no longer play from certain interactable containers in outpost when they load in
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a balancing and hotfix update based on player feedback. See the changelist below!
General
- Inventory UI now disabled in lobby
- Pneumatic Launcher system renamed to Manned Torpedo
- Credits updated
Balance
- Store vending machine item spawns overhauled. Stores now always spawn 1 weapon/equipment, 0-1 ammo stacks, 1-2 consumable items, 0-1 random items
- Oxygen Tank cost decreased: $12 -> $10
- Oxygen Tank scrap cost decreased: 4 -> 2
- Oxygen Tank weight decreased: 6 -> 4.5
- Workshop spawn weight increased: 10 -> 20
- Heavy Workshop spawn weight increased: 8 - > 16
- Flooded outpost loot spawning bonus increased: 15% -> 30%
- Rebreather oxygen bonus increased: 250% -> 300%
- Item spawn weights increased in LockedRoom_00
- Item spawn weights increased in LockedRoom_01
- Service Submarine starting credits increased: $8 -> $30
- Service Submarine now starts with lantern in storage
Bug Fixes
- Fixed issue where clients could lose items switching districts
- Fixed issue where Jumbo Crab would sometimes stop moving after attacking player
- Issue where Jumbo Crab could sometimes not hear clients should be fixed
- Jumbo Crab player tracking improved
- Bomb quest rooms can no longer spawn in flooded outposts
- Fixed enemy submarines that fired incorrect weapons
- Enemies can no longer stun players with critical blocks, preventing players from attacking
- Manned Torpedo broken floor concrete colour updated
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a store node balancing update based on player feedback. Darkwater is also on 30% discount until January 5th!
Store Balance
- Store item generation code re-written. Room/weapon spawns should be much better balanced
- Automaton Room(1x2) is now much more likely to spawn when playing solo
- Coal Engine(1x3) can spawn in stores again
- Arcade machines can spawn in stores again
- Coal Engine (1x3) progression weight adjusted: 0 -> -30
- Kerosene Engine (2x2) progression weight adjusted: 20 -> -50
- Sprinkler Manual(1x1) progression weight adjusted: 40 -> -50
- Sprinkler (1x3) progression weight adjusted: 0 -> 40
- Pump Manual(1x1) display weight decreased: 18 -> 15
- Pump Manual(1x1) progression weight adjusted: 0 -> -40
- Arcade Machine Breaker(1x1) display weight decreased: 12 -> 4
- Arcade Machine Stampers(1x1) display weight decreased: 12 -> 4
- Workshop(2x2) progression weight adjusted: 25 -> -60
- Kerosene Engine (2x2) display weight adjusted: 5 -> 12
- Diesel Engine(3x3) display weight increased: 5 -> 12
- Stirling Engine(2x3) display weight increased: 5 -> 12
Bug Fixes
- Enemy divers can hold lanterns again
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount!
General
- Game now pauses when opening settings menu while playing solo
- Ceiling lamp in Sonar Room(2x3) moved in front of the sonar table instead of over it, meaning it should be easier to re-light
- Harpoon (Ammo) crafting recipe added to: Workshop(2x2), Heavy Workshop(2x3), Medium Arsenal(2x2), Large Arsenal(2x3)
General Balance
- Outpost Loot Spawn Modifier increased on hard difficulty: 0.55 -> 0.6
- AI Damage Modifier on medium decreased: 0.65 -> 0.6
- AI Damage Modifier on hard decreased: 0.9 -> 0.8
Item Balance
- Webley Revolver range increased: 80 -> 100
- Webley Revolver accuracy increased: 85 -> 90
- Webley Revolver damage increased: 35 -> 42
- Webley Revolver weight reduced: 6.5 -> 4.5
- Harpoon Gun weight increased: 5 -> 6
- Double Shotgun weight increased: 6 -> 6.75
- Pump Shotgun weight increased: 6.5 -> 7.5
- Harpoon Ammo scrap amount reduced: 3 -> 2
- Credits can now spawn in the Pantry_Small item pool, resulting in about a 50% decrease in food spawns
- Canned Tube Worms and Tinned Fishmeal spawns decreased
- Harbour Lights spawn weight doubled in spawn pool Pantry_Medium
- Small Medical Kit spawn weight increased, and Medical Kit spawn weight decreased in spawn pools Medical_Small and Medical_Medium
- Dreams of Greens and Dreams of Meat hitpoints recovery decreased: 20 -> 15
- Tinned Fishmeal hitpoints recovery increased: 35 -> 38
- Canned Tube Worms hitpoints recovery increased: 40 -> 45
- Canned Tube Worms cost increased: $10 -> $12
Submarine Weapon Balance
- Decoy Charge Mk.1 ammo cost reduced: 15 -> 10
- Decoy Charge Mk.2 ammo cost reduced: 25 -> 15
- Defence Charge Mk.1 ammo cost reduced: 20 -> 10
- Defence Charge Mk.2 ammo cost reduced: 30 -> 15
Store Balance
- Certain weapons now have a chance of spawning in pairs in stores: Fire Torpedo Mk.1, Explosive Harpoon Mk.1, Explosive Harpoon Mk.2
- Pump Manual(1x1) spawn weight increased: 5 -> 18
- Pump Manual(1x1) cost decreased: $50 -> $40
- Pump Automatic(2x2) spawn weight increased: 5 -> 15
- Pump Automatic(2x2) progression weight increased: 30 -> 40
- Pump Automatic(2x2) pumping speed reduced by 20%
Enemy Balance
- Infected spawn rate decreased. Max spawn amount reduced: 12 -> 10
- Infected Diver hitpoints reduced: 65 -> 60
- Clam Swarm hitpoints reduced: 150 -> 95
Bug Fixes
- Max range property added to double shotgun
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a small update that automatically plays seasonal-themed music during December and October.
General
- Seasonal Christmas and Halloween music added to shop
- Stampers arcade game balanced, now easier to get higher scores
The next update will include balancing adjustments based on player feedback.
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing several bugs and added temporary spooky theming to the lobby for Halloween!
General
- Halloween Tubeworm can lantern added to lobby
Bug Fixes
- Fixed issue where players spawn visually holding knives
- Player shadows when using melee weapons should be more in sync with first person animations
- Pillar generation vastly improved
- Pillars should now always spawn in corners, preventing visual gaps in certain walls
- Pillars should no longer spawn in the middle of walls
- Fixed clients being unable to use piloting room speakers
- Fixed issue where players that are muted on a scene reset/new district can be heard briefly
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing balancing for the Brimstone update and a number of bugs.
General
- Fire damage no longer triggers Containment Room alien spawn
- Increased Containment Room spawn timer: 3 -> 5 seconds
- Flamethrowers can now be placed on weapon/equipment racks
- Model added for dropped Blowtorch
- New sound effect added for crate falling over in Containment Room
- Kraken Tentacle melee range reduced: 2.5 -> 1.9
Bug Fixes
- Increasing the width/height of a submarine will now adjust wall dependent systems (Pneumatic
- Launcher, Porthole, Torpedo Bay, Etc.)
- Fixed issue where AI agents would fight to stand in the same spot (most common with infected)
- Fixed issue with Infected Diver "Frantic" AI state
- Bombs now rumble outposts again upon exploding
- Fixed collider in StorageLoading(3x5) room that players could clip under
- Outpost entrance ladders given collider - no more hiding behind them
- Sledgehammer and Knife no longer clips through hand in blocking animation in 3rd person animation
- Fixed arcade machine title display issue with certain languages
- Can now see diver icons when diver returns from enemy submarine
- Clients no longer see a hit marker when shooting at dead enemies
- Fixed issue with challenges not displaying correct progress in lobby list
- Fixed saves slot display issue for certain languages
- Fixed issue with store door collider
- Fixed issue with extinguisher holder shadow
- Fixed issue where rocks continued launching after winning/retreating in a Geothermal Vents biome
- Fixed Reload Warning formatting on weapons for certain languages
- Enemies can no longer walk through closed doors on player submarine
- Biome effects that are in the process of triggering as a battle ends will no longer trigger
- Fixed issue where resolution setting was getting overridden to "Auto" on startup
- System repairing network code improved
- Multiple players can now repair the same system without the repair speed slowing down
- Flamethrower Refill Station now only displays "Refill" when equipped flamethrower has less than 50 fuel
- Fixed issue where loading a new language in main menu wouldn't update save slot translations
- Two players can no longer interact with the same terminal at the same time
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing a number of bugs.
General
- Increased Depth Charge spawning chance
Bug Fixes
- Fixed AI navigation issue in room Refinery_OilStorage(3x4)
- Fixed AI navigation issue in room Laboratory_Offices_02(3x4)
- Improved outpost hallway generation. Impossible to reach sections should be much less common
- Fixed issue with Factory outposts spawning with impossible to reach areas
- Fixed issue with Residential outposts and Soviet Residential outposts spawning with impossible to reach areas
Issue with Seismic Rift biome background colour fixed - Kraken Tentacle leak no longer hovers above floor
- Gramophone room can no longer generate leaks}
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed an update addressing reported issues and applied adjustments based on player feedback.
General
- New texture added to arcade cabinet: Breaker
- Another mysterious effect added to cross item
- Player melee range slightly increased
Enemies
- Enemy divers now have a chance of fleeing and hiding from players when on low health,
- Enemy divers now have a chance of fleeing and hiding from players when spotting them,
- Infected now unpredictably flee from players,
- Enemies targeting improved,
- Enemy diver melee swing speed reduced by 15%,
- Enemy infected melee swing speed reduced by 15%,
- Infected no longer block,
- Crab hitbox increased,
- Crab damage slightly increased: 9->10,
- Clam swarm hitbox increased,
- Clams now only deal damage while swarming
Bug Fixes
- Potentially fixed issue with no nodes spawning on piloting map,
- Fixed issue with clipping outside of enemy submarines after boarding them using the pneumatic launcher,
- Fixed issue with joining matches when enabling "Solo Offline" and then trying to join a lobby,
- Reload required no longer displays on submarines without a weapon system
- Fixed issue where electric lighting didn't count towards player visibility,
- Fixed extreme outpost shaking when a bomb detonates,
- Fixed bug where NULL rooms could be picked up from player submarines in the store
Localization
- Fixed incorrect localization on manned torpedo
We will continue monitoring any issues, addressing any feedback from the community, and deploy hotfixes.
Thanks for supporting us on our Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing reported issues and applied adjustments based on player feedback.
General
- Mice no longer get teleported to a separate room, and now instead spawn on the player corpse allowing them to explore the submarine/outposts
- Factories no longer spawn in the Mining District
- Electric light flickering speed reduced by 40%
- Can no longer close doors on enemy submarines
Items
- Cross now has mysterious effects
Bug Fixes
- Fixed issue with Automatic Pump
- Annoying blocking animation issue fixed, blocking should be more consistent
- Hot-join desync fixes
- Player corpses no longer hold items
- Fixed issue where mine weapons would break, and could never be deployed in combat
- Gramophone now syncs music over the network
- Tutorial text fixed for ultra-wide monitors
- Players who are abandoned in outposts/shops now properly lose their items
- Players can no longer jump down the airlock when there's no store or outpost connected
- Item locker duplication exploit fixed
- Fixed issue where FOV wasn't properly being set when starting a run
- Players performing actions should no longer take damage (ex. riding in a manned torpedo)
- Fixed issue with "Against All Odds" Achievement
- Fixed issue with displaying lobbies when booting up the game in a region that wasn't US West
- Various language fixes for missing strings, corrections, and line breaks
We will continue monitoring any issues, addressing any feedback from the community, and deploy hotfixes.
Thanks for supporting us on our Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing reported issues and applied adjustments based on player feedback.
General
- Shop music updated
- Shop music is now slightly quieter
- Instructions poster added to shop
Systems
- New pump models added to Automatic Pump room
- New instructions poster added to Coal Engine room
Bug Fixes
- Fixed enemies spawning in objects in enemy submarines
- Can no longer interact with terminals by standing next to them and opening the tab menu
- Players should no longer be able to interact with the same terminal at the same time
- Fuel is now capped at 99 to prevent overflow
- Fixed issue where players who were entering an arcade machine as the match was starting couldn't interact with anything
More hotfixes are incoming, and we will continue to monitor any issues and address any feedback from the community.
Thanks for supporting us on our Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
Current Release
Build 23336957
Uploaded Jul 13, 2026
System Requirements
How to Install
Darkwater.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.5 GB
23336957
EC174A4A
e52386425913d85c49e5150cc4c2256ef14c0623351beed2fc193211c0c13d5f
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View AllDownload Darkwater for PC with a direct link or via torrent. Get the full version of Darkwater for free. Darkwater is a Action released by Targon Studios.