About the Game
Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.
Dawn of Man is a survival/city-builder from the creators of Planetbase.
The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.
You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.
Hunt
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive.
Confront Mammoths, Woolly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.
Gather
Collect a variety resources from the environment: fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.
Plan for harsh times
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm.
When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.
Expand and fortify your settlement
Build more homes and facilities for your people, in order to expand your population.
Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.
Research Technologies
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.
Build Megalithic Structures
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct colossal stone structures.
Control Nature
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
a) If you set the windows keyboard language to English, the default configuration will just work (you will be able to use the right keys to move the camera around) but the prompts will be wrong.
b) If you set the windows keyboard to French, the default configuration will be wrong, but you can remap the keys in the settings and then all the button prompts will be correct.
Martiño.
We've recently uploaded an official Steam Deck configuration and resubmitted the game for testing, so it's now officially listed as playable on Steam.
Martiño.
- Watchtower now requires the thatching tech to be built.
- Storage filters are no longer visible if the structure is not operational.
- Fixed issues with one of the Tin deposit variants not changing texture in winter.
- You can no longer place plants outside of the playable game area.
- Game can now tolerate broken translation workshop items better, instead of crashing (Russian workshop translation is causing the game to crash for anyone that has subscribed to it at the moment).
- Better error message for when the game can not load the Posix libraries.
- Fixed problem with traders not selling animals if all Stables were upgraded to Stone Stables.
- Fixed wrong trader animal tooltips in French.
Fauna Tweaks
- Packs of the same type of animal are now be better distributed around the map. This will make the experience while playing the game the game more predictable and fair.
- Cave Hyena packs can now have a maximum of 5 adults and 4 young (before it was 6 adults and 3 young).
- When raider animals make a kill, they might stop actively chasing people in the town, and will only continue fighting if engaged in combat already.
Misc
- Limiting global stats in the title stats window to the last 7 days.
- Sanity checking stats more before uploading them.
- Fixed missing description for Bone Polishing tech.
- Better placement of resources in buildings under construction.
- Fixed a couple of rare crashes.
More details in our devlog.
*Edit: Version 1.2.1b has now been uploaded to fix an issue with people not gathering resources of the ground sometimes.
Changes
AI and Gameplay
- If a resource's condition is below 50%, then the AI will store it with very high priority.
- New default resource limits: Meat: 30, Bones: 10, Raw Skins: 10. This prevents Hunting work areas from getting overused if it's not required.
Optimizations
- Human and animal paths are now saved in savegames, this prevents the game from stuttering at the beginning sometimes when recalculating them.
- Various performance optimizations from the console version are now included, which make the game run better with high population counts.
Stability
- If the game now detects that the settings or profile are corrupted, it will reset them instead of crashing out.
- Making the game more tolerant to corrupted savegames.
- Fixed crash when clicking on enable/disable if a human was also selected.
- Preventing messages from focusing on destroyed entities
This is a large content update focusing on combat, aiming to make it more balanced, realistic and fun to play.
New elements like Shields and Platforms fundamentally change how combat plays out. Raider AI has been overhauled, and the existing defense structures have been rebalanced.
The update also introduces other substantial non-combat related improvements: The Deep Iron Mine and the Megalith and Structure panels.
More info on the latest updates in our devlog
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/c4e946d16f906d92f414e611c18586765d3602e9.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/a6b2046c02cfaed72cee4a6e5023a764a5e2abb2.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/ed7c79fa66c3c01e6be4d16a30a42f6ad42e4a4e.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/fa7723c7cacc2b242d5192b590c451b82031acee.png
New Resources
Round Shield
A basic shield that can be used with one handed weapons to block incoming attacks.
1 Leather + 1 Log = 2 Round Shields.
Has 200 HP and a 50% chance of blocking incoming attacks.
Available from the Bronze Age onward.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/b60182a6490180f217b7b3ec8f6702f20ef6b188.png
Oval Shield
A large shield that can be used with one handed weapons to block incoming attacks.
1 Iron + 1 Log = 2 Oval Shields.
Has 400 HP and a 66% chance of blocking incoming attacks.
Available at the Iron Age.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/8a2fb17023cb97fc694d6defd537c753cc49d0d5.png
New Structures
Wooden Platform
A structure, built inside the settlement's walls, so your people can shoot at raiders from it.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/b76e4ecc5815be862d5dfd5f219fcdd07cd50c7f.png
Reinforced Platform
A sturdier version of the Wooden Platform, can hold more people in it.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/9038b5f4e16d85418acdfdd67eed3ce4d2cc6f94.png
Deep Iron Mine
An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
This was a request from the community as people were running out of Iron in late game.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/410d4319dd37897b6653b868bb6f4c686bca6df4.jpg
New Techs
Shieldmaking
Allows the crafting of Shields in the Workshop.
Deep Mining
Allows the construction of Deep Iron Mines.
New Music
3 new music tracks.
Quality of Life
- New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- New Megaliths panel, that allows you locate megaliths and megalithic transports.
- Management panels are now split between "Standard" and "Advanced".
- New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.
Balance Changes
- Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- Watchtowers and Guard Towers are more expensive now, but also more resistant.
- Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- Changed express evolution achievement to 6 hours instead of 5.
- Reduced Reinforced Gate cost to 1 unit of Iron.
- Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- Moved netting tech to Bronze Age.
- Reduced trader prices of all animals.
Misc
- Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- Tweaked main menu UI.
- People will now abort capture tasks if very hungry, or if the animal has run too far away.
- Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- Raiders now gather near the town and attack in a more coordinated manner.
- Improved Wall and Palisade selection boxes.
- Optimized rendering of small objects.
- Properly snapping materials to terrain when building a structure.
- Improvements to milestone cameras to make sure they show more relevant scenes.
- Preventing people from changing outfit when the alert is on.
- Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- Fixed issues with milestones on community scenarios with uppercase names.
- Improved shadows for palisade
CHANGES
AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.
Fixes
- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).
- Fixed issue where all Raiders had blonde hair and light skin color.
Changelog
- When humans die, their resources are placed randomly around them instead of all piling in the exact same location (this also includes raiders).
- Fixed issue in automatic transport production: Trader transports were being counted when comparing to production limits.
- Fixed issue that could cause people to drop their current warm outfit in a random place before going to get a light one.
- Fixed issue that caused raider weapons to be counted as if they were owned by the player.
- Fixed rare issue with migrants getting stuck when coming to town.
- Fixed issue where for some people the game could immediately throw an "Invalid Location" message when trying to place structures or work areas.
- Code optimizations so we can upgrade the population cap in the future.
Current Release
v1.8.1
Uploaded Jan 16, 2024
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System Requirements
How to Install
DawnOfMan.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.2 GB
v1.8.1
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