Deep Rock Galactic
by Ghost Ship Games · 13 May, 2020
131 downloads
About the Game
Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
1-4 PLAYER CO-OP
Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!4 UNIQUE CLASSES
Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.FULLY DESTRUCTIBLE ENVIRONMENTS
Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!PROCEDURALLY GENERATED CAVE NETWORK
Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.HIGH-TECH GADGETS AND WEAPONS
Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.LIGHT YOUR PATH
The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.
Screenshots
62 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
This patch contains a bunch of fixes to Pitjaws as well as rare problems that could happen when playing Heavy Extraction.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
Adjusted collision on lift pod to prevent players getting stuck
Added fallback to lift pod positioning
Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy
Added a 2s grace period after relocation where the pit jaw won't target players
Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass
Prevented lift pod from spawning near player spawn
Fix relic raider firstperson arms disappearing when look up and down
[img src="{STEAM_CLAN_IMAGE}/27142043/c8299b3c30d80ab8911c75da299d9afa8a961c19.jpg"]
Hello Miners,
A small hotfix to add missing names to missions and fix the season 6 checkbox not working on the server list
With Love,
The Ghost Ship Crew
— PATCH NOTES —
- Fixed season 6 checkbox in server browser, so that it now reloads the server list
- Fixed missing names on season warning missions
- Fixed bug causing the bone collector to be unaffected by the breach cutter
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
This patch reintroduces the Pit Jaw Colony warning, as well as fixing the missing season challenge scrip, and a few other issues
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
Added Pit Jaw Colony back as an additional season warning for season 6
Updated season 6 assignments to include both season warnings
Fixed that Relic Raider Bosco was assigned the wrong paintjob
Introduced amber specks near resinite masses to make them slightly easier to find
Reduced verticality of average complexity Heavy Excavation caves
Fixed resinite mass launch roar and screen shake effect not playing for clients
Upped the maximum scrip reward from the special season challenge: 8 -> 15
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
Mission
Made compressed gold give the same credits payout as regular gold
Moved Heavy Extraction to 6th mission in intro assignment
Sound
Fixed sounds not playing for certain scrab animations (flying and ground attack)
Fixed Cave Leech audio not following its head
Scrabs
Fixed the amount of how many of scrabs can spawn instead of it being unlimited
Updated scrab spawn vfx to match most other enemies for improved performance
PitJaws
Increased spawn spread: 300 -> 800
Increased difficulty rating to match cave leech: 80 -> 100
Increased rarity: 0.5 -> 1.0
Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts
Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls
Season event
Adjust Ossium credit reward: 500 -> 200
Adjust Ossium XP reward: 1000 -> 420
Fixed text and voice lines for laserpoint ossium enamel
Added logic in case if Bone Collector borrows away instead of leading to the cave entrance
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
Visuals
Fixed skinning issue for Gunner relic raider
Animation polish on the arm wave dance
Updated the image for the season 6 title screen
Fixed a scrab clipping through some resinite in the spacerig
Relic raider firstperson mesh and uv update
Mission
Reduced visibility of liftpod after launching the resinite mass
Increased Heavy Extraction base XP reward: 1000 -> 1150
Added more prominent light source to resinite masses
Spaced out Heavy Excavation rooms to reduce complexity
Scrabs
Reduced minimum spawn count of scrabs: 8 -> 4
PitJaws
Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game
Season event
Reduced performance point reward of Ossium: 1250 -> 500
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed profanity filtering, so it now works and follows your Steam settings
- Added some effects to change when using the photo-sensitivity options
EDIT: Updated to Patch S05.11.1 to fix a small backend issue
[img src="{STEAM_CLAN_IMAGE}/27142043/c8299b3c30d80ab8911c75da299d9afa8a961c19.jpg"]
Hello Miners,
We have hopefully fixed the issue where mods would be disabled after reloading the game. In addition we also added a Refresh button to the modding menu, that should help resolve various issues when there are issues connecting between the game and mod.io.
With Love,
The Ghost Ship Crew
— PATCH NOTES —
- Fixes issues where some had mods disable when reloading the game, forcing them to enable their mods everytime they started the game
KNOWN ISSUE: When refreshing on the modding menu, it will say mods have been disabled due to a crash. This is just an UI issue with the prompt, as mods are still loaded
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
We have fixed some issues with the modding update, biggest of which was an issue, where the mod list would not populate with your mods if a mod status was pending
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed that your sorting settings for viewing mods where not saved
- Renamed mod browser buttons for clarity
- Fixed an error when populating the mod list, which would result in an empty list if a mod was pending
- Removed keyboard navigation from mod browser as it broke searching
[img src="{STEAM_CLAN_IMAGE}/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"]
Hello Miners,
We have made some changes to how modding behaves in DRG, as well as updating the Mod.io API. We have moved Modding from the menu in the Spacerig to the start of the game on the info screen. The idea behind this was to reduce potential errors that could happen because of hot loading mods. We have kept the modding menu in the Spacerig, but as view-only so players can see what mods they have active, but no changes can be made on this menu except loading back to the info screen.
Since the Mod.io API has been updated, we now also have an ingame mod browser, as well as the option to use your preferred browser. The API update should also have several years of fixes for the plugin.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Updated modding behaviour
- Added missing hit reactions on enemies
- Fixed Glyphid forelegs not being blown off when killed by explosions
- Increased visibility of Unknown Horror when in Medium and Low Effect Quality.
- Added content for upcoming events
- Updated game credits with latest translators
Hello Miners,
Small one today (well, technically yesterday) miners, we received the message that the Skullcrusher armor needed fixin’
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed some cloth material that would not use the correct paintjob when using the Skullcrusher framework
Hello Miners,
This patch brings a lot more variance in Egg Hunt, crash fixes and some general fixes to bugs that have plagued the hard working members of the Miners Union, which is sure to boost morale, and more importantly - productivity by up to 32%.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed a crash if a certain room was generated that no longer existed
- Fixed that Egg Hunt missions was only using 10% of the cave layouts possible
- Fixed Persistent Rockpox Infection Despite No Plaguehearts or Lithophage Proximity https://app.betahub.io/projects/pr-5632787018/issues/196
- Dreadnought Killable from Spawn Using Certain Weapons https://app.betahub.io/projects/pr-5632787018/issues/105
- Fixed several cases where dashing got cancelled by Speed boosts
- Fixed a case in Escort mission where using jet boots would instantly kill the player https://app.betahub.io/projects/pr-5632787018/issues/58
- Added Belarus as a WIP language. Thai was also planned, but had to be postponed
Hello Miners,
Althought the patch was last week, naughty elf's made this post disappear, it is now here! This patch adds a few seasonal events, fixes a number of bugs and we updated the DRG universe tab to also include the Merch Store and Mug Kickstarter.
With Love,
The Ghost Ship Crew
--- PATCH NOTES —
- Fixed Scout Grappling Hook Occasionally Fails to Pull the Scout ( https://app.betahub.io/projects/pr-5632787018/issues/13 )
- Fixed Crawlers using too many particles when walking
- Fixed that terrain could block the players from connecting nodes to the power station in Industrial Sabotage
- Fixed selecting the incorrect previously equipped item when pipeline building
- Fixed Gunner shield frequently fails to provide buffs to players ( https://app.betahub.io/projects/pr-5632787018/issues/57 )
- Fixed a bunch of typo’s
- Fixed Crash when approaching Core Stone retrieval pod, with some objects ( https://app.betahub.io/projects/pr-5632787018/issues/134 )
Current Release
23128311
Uploaded Jun 04, 2026
System Requirements
How to Install
FSD.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.4 GB
23128311
3C489E24
3c002d3f0ad29d17c4b09507ea7f592d36e13e8d7173128e9daf04e711ad3661
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