About the Game
Note: There are other sets that include this item.
Set forth on your grand adventure, Arisen!
Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits.
On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure.
All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2.
Action that challenges your creativity
Wield swords, bows, and chant magick.
The vocations in Dragon's Dogma 2 give you the ability to approach combat the way you want.
Company in your single-player experience
Players can customize their own main Pawn, who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns from other players through the network.
Facing the monsters in this world
Beyond the town borders, you will encounter diverse monsters that inhabit the lands.
You will need to decide between engaging in battles or finding alternatives;
so be aware of your party’s setup, the terrain around you, and the monsters you face.
Inhabitants of this world
Travelers, merchants, soldiers and other folk go about their daily lives.
Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favor.
Set forth on your grand adventure, Arisen!
Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits.
On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure.
All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2.
Action that challenges your creativity
Wield swords, bows, and chant magick.
The vocations in Dragon's Dogma 2 give you the ability to approach combat the way you want.
Company in your single-player experience
Players can customize their own main Pawn, who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns from other players through the network.
Facing the monsters in this world
Beyond the town borders, you will encounter diverse monsters that inhabit the lands.
You will need to decide between engaging in battles or finding alternatives;
so be aware of your party’s setup, the terrain around you, and the monsters you face.
Inhabitants of this world
Travelers, merchants, soldiers and other folk go about their daily lives.
Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favor.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 27022024
Up to date
Build 23280611
Jun 10, 2026
In advance of the launch of the recently announced Dragon's Dogma 2: Dark Arisen expansion DLC, launching on October 9 2026, the base game will receive two major title updates.
The first of these updates releases today and adds a variety of quality-of-life adjustments, including the addition of a reusable Eternal Ferrystone which makes fast travel a whole lot easier.
The second update coming at the end of August will bring improved frame rates, additional save slots, and further quality-of-life adjustments.
{STEAM_CLAN_IMAGE}/44225443/3d1820a59bfc01684f1cafe01d8f69638172e628.jpg
Be sure to update and try out all these newly added features! For details on the content of the updates, check out the official website:
https://www.dragonsdogma.com/2/en-us/topics/update/
View on Steam
The first of these updates releases today and adds a variety of quality-of-life adjustments, including the addition of a reusable Eternal Ferrystone which makes fast travel a whole lot easier.
The second update coming at the end of August will bring improved frame rates, additional save slots, and further quality-of-life adjustments.
{STEAM_CLAN_IMAGE}/44225443/3d1820a59bfc01684f1cafe01d8f69638172e628.jpg
Be sure to update and try out all these newly added features! For details on the content of the updates, check out the official website:
https://www.dragonsdogma.com/2/en-us/topics/update/
Build 17948110
Apr 9, 2025
We have released an update including the following modifications and fixes.
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
View on Steam
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
Build 16079474
Oct 31, 2024
We have released an update including the following modifications and fixes.
・Fixing issue during "Nesting Troubles" where throwing the jar of poison into the saurian nest would not progress the quest.
・Fixing issue where Pawns of the Calm or Straightforward inclination would cease all activity after failing to use "Levitate".
・Fixing issue where the minimap would repeatedly zoom in and out while passing through the Hermit's Retreat.
・Fixing issue where the power of the spell "Maelstrom" was drastically increased when Myrddin was fighting with the player's party.
View on Steam
・Fixing issue during "Nesting Troubles" where throwing the jar of poison into the saurian nest would not progress the quest.
・Fixing issue where Pawns of the Calm or Straightforward inclination would cease all activity after failing to use "Levitate".
・Fixing issue where the minimap would repeatedly zoom in and out while passing through the Hermit's Retreat.
・Fixing issue where the power of the spell "Maelstrom" was drastically increased when Myrddin was fighting with the player's party.
Build 15988111
Apr 9, 2025
We have released an update including the following modifications and fixes.
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
View on Steam
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
Build 15869969
Oct 4, 2024
We have released an update including the following modifications and fixes.
Fixing issue where, when an Archer Pawn uses Torrent Shot while in battle, the move was cancelled.
Fixing issue where, when a Sorcerer Pawn got into the hot springs, they would get stuck using Galvanize.
Fixing issue where the character display in the status screen and in shops wouldn't reflect the Posture parameter set in the Character Editor.
Fixing issue where the Dragonsplague's devastating calamity would affect regions outside the town where the player is staying.
View on Steam
Fixing issue where, when an Archer Pawn uses Torrent Shot while in battle, the move was cancelled.
Fixing issue where, when a Sorcerer Pawn got into the hot springs, they would get stuck using Galvanize.
Fixing issue where the character display in the status screen and in shops wouldn't reflect the Posture parameter set in the Character Editor.
Fixing issue where the Dragonsplague's devastating calamity would affect regions outside the town where the player is staying.
Build 15633284
Sep 17, 2024
We have released an update including the following modifications and fixes.
・Reduced inn fees for staying at an inn.
・Reduced price of Ferrystones.
・More difficult for weight carried to become "Heavy" or "Very Heavy."
・Less Stamina expended when dashing outside of battle.
・Loss gauge will not increase when selecting "Load from Last Save" after the Arisen dies.
・Pawns will recover from dragonsplague without a "devastating calamity" occurring, even if the symptoms progress to a terminal stage.
・Increasing Strength for all weapons.
・Reducing amount of time before stagger damage reactions can be canceled with "Defend."
・Reducing charge time for "Tusk Toss." Also reducing timing during which the attack can be canceled while the user is unable to move after activation.
・Increasing Strength and Knockdown Power for ""Riotous Fury"" and improving aiming ability on the target of the attack.
Making it so that the lock-on adjusts itself to a different nearby target if the target initially locked on to is defeated mid-attack.
・Increasing amount of time an enemy is downed after being knocked down by "Shield Bash." Also increasing Knockdown Power for "Shield Bash."
・Increasing aiming ability of "Blink Strike" upon activation. Also adjusting to make it easier to hit locked-on targets with this skill.
・Increasing Strength, expanding attack range, improving speed of initial activation animation, and adjusting timing of attack hits for "Compass Slash."
・Increasing Strength and Knockdown Power and expanding attack range for "Airward Slash." Also intensifying damage reactions for smaller enemies hit by this skill.
・Improving speed of the activation animation for "Gouging Skewer." Also adjusting movement correction for this skill to make it easier to hit the attack target.
・Extending input duration for "Chain of Blows."
・Reducing timing during which "Barge" can be canceled while the user is unable to move after activation.
・Increasing Strength for "Arc of Might."
・Adjusting strike timing of "Savage Lash" and making it easier to hit larger enemies' weak points while they are downed.
・Reducing charge time and increasing Strength and Knockdown Power for "Dire Arrow." Also extending timing during which a more powerful arrow can be loosed with this skill.
・Increasing damage dealt by "Heavenly Shot" and reducing time taken for Stamina to start recovering after activation.
・Increasing damage scaling for bow attacks. Also increasing damage scaling for attacks that hit enemy weak points.
・Reducing weight of the items "Explosive Arrow," "Drenching Arrow," "Tarring Arrow," and "Blighting Arrow."
・Increasing duration of the Silence debilitation inflicted by "Solemnity."
・Increasing distance that flames unleashed by "Flagration" can reach.
・Increasing number of times that clusters conjured with "High Palladium" to protect allies can block attacks before they disappear.
・Increasing duration of the continuous Health recovery effect of "Argent Succor."
・Increasing power of additional lightning bolts summoned with additional button presses when casting "Levin."
・Changing Stamina consumed when using "Blades of the Pyre" from a fixed amount to an amount proportionate to the user's maximum Stamina.
・Increasing Strength and Knockdown Power for "Seching Blade."
・Fixing issue where, after readying and firing the magickal bow as the Magick Archer vocation, readying the bow again resulted in awkward camera movement.
・Fixing issue where, when playing as the Warfarer vocation, redoing an enchantment and then using "Rearmament" resulted in the enchantment remaining even after its effect duration had ended.
・Fixing issue where changes to Button Mapping settings weren't reflected for the Draw Bowstring control for ballistae.
・Fixing issue where pressing "next" during a normal conversation caused the Arisen to perform an action at the same time.
・Fixing issue where the Arisen couldn't be revived after falling in a river at certain points.
・Fixing issue where the Arisen could clip through coffins and get stuck.
・Fixing issue where walking caused Stamina to start recovering more quickly than standing still.
・Fixing issue where falling into certain oxcarts with bonnets wouldn't trigger the nullified damage animation.
・Fixing issue where the Arisen could fail to cling to a target when using "Gouging Skewer" from a height.
・Fixing issue where the Arisen could become stuck while conjuring decoys as the Trickster vocation.
・Fixing issues where the Arisen could become frozen in place.
・Fixing issue where blocks of ice created by "Frigor" would float in mid-air.
・Fixing issue where dismissing Pawns inside the rift and then immediately accessing the Riftstone of Remembrance caused dismissed Pawns who were not in the rift to appear on the "Pawns in the Rift" list.
・Fixing issue where Pawns of the Archer vocation would behave strangely when firing special arrows.
・Fixing issue where actions could be canceled for Pawns with reduced Health.
・Fixing issue where the Main Pawn's eyeshadow wasn't applied in the worlds of other Arisen who hired them.
・Fixing issue where Pawns became immobile during the Talos battle.
・Fixing issue where Pawns given the "Go!" command wouldn't gather items.
・Fixing issue where Pawns of the Warrior vocation would cease attacking.
・Fixing issue where Pawns launched into the air with "Springboard" couldn't climb walls that they should have been able to climb.
・Fixing issue where using the "To me!" command after a Pawn offered guidance resulted in the Pawn not guiding the player correctly, even if the player used the "Go!" command.
・Fixing issue where Pawns of the Mage vocation would unnaturally loop the same animation.
・Fixing issue where "Maelstrom" spells cast by Pawns would diverge from the enemy's location.
・Fixing issue where Pawns controlled by drakes would react with dialogue describing their fellow pawns being controlled.
・Fixing issue where Pawns couldn't evade stout undead explosion attacks.
・Fixing issue where Pawns wouldn't assist when the Arisen was possessed by a phantom.
・Fixing issue in second and subsequent playthroughs, where Pawns would guide the Arisen to treasure chests that had already been opened.
・Improving Pawn lines to better match circumstances.
・Fixing issue where Cliodhna would freeze in place after climbing a ladder.
・Fixing display issues with Taliesin's hands.
・Fixing issue where UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used "Conversion."
・Fixing issue where Taliesin used dialogue that didn't match the situation after certain quests were completed.
・Fixing issue where using "Vimtaking Arrow" during "A Scholarly Pursuit" fulfilled the conditions for completing the quest during its initial phase.
・Fixing issue where if a dullahan entered a body of water after it was defeated, it would teleport and become frozen in place in a standing position.
・Fixing issue where liches' homing attacks ignored the Trickster's simulacrum and attacked other targets instead.
・Fixing issue where the lesser dragon would cease to act during "Readvent of Calamity."
・Fixing issue where some griffins would circle continuously around a fixed point.
・Fixing issue where if a lich was defeated while resurrecting another monster, that monster would still be resurrected.
・Fixing issue where rocks falling on a goreminotaur dealt an excessive amount of damage.
・Fixing issue where having a Thief pin down a skeleton lord with a heavy attack prevented light attacks from hitting while the skeleton lord was pinned down.
・Fixing display issues with some attack effects for lesser dragons.
・Fixing issue where torches thrown by enemies would get stuck floating in mid-air.
・Fixing issue where targets grabbed by a dullahan's grab attack would drop straight down.
・Fixing issue where Thief enemies used "Bump and Lift" even though they are unable to steal items.
・Fixing issue where Pawns would be loaded in as party members if the player selected "Load from Last Save" while exploring solo with Raghnall during "Tensions on the Highroad."
・Fixing issue where Pawns followed the Arisen beyond the point where the party was supposed to be separated in "Tensions on the Highroad."
・Fixing issue where, after defeating the cyclops in "Beren's Final Lesson," performing certain actions caused the defeated cyclops to resurrect.
・Fixing issue where, if certain actions were performed during "Till Death Do Us Part," Gregor wouldn't go home even after being restored to life.
・Fixing issue where Higgs's Tavern Stand wouldn't function as a shop under certain conditions.
・Fixing issue where coffins that enemies were supposed to come out of were open from the start.
・Fixing issue where ballistae would clip through other objects when the base was rotated.
・Fixing issue where the armor values of cloaks weren't being applied.
・Fixing issue where some leg armors stretched unnaturally.
・Fixing issue where a filter-like effect appeared on water surfaces after closing the Shop menu.
・Fixing issue where distant shadows looked unnatural.
・Fixing issue where some tattoos weren't displayed during cutscenes.
・Fixing issue where some text on the title screen wouldn't change to reflect updated language settings.
・Fixing issue where skill preview videos weren't displayed on the Weapon Skills screen in vocation guilds under certain conditions.
・Fixing issue where some text on images in the Quest menu wouldn't change to reflect updated language settings.
・Fixing issue where the quest icon didn't indicate the correct location for Roman during "Steeled Resolve, Blazing Forge."
・Fixing issue where message icons would disappear from the NPC Logbook in the History menu.
・Fixing issue where using a Wakestone in battle caused the in-game music track to malfunction.
・Fixing issue where riftstone sound effects would be quieter than usual after exiting a riftstone.
・Fixing issue where skipping certain cutscenes would result in a black screen.
・Fixing issue where changing to certain hairstyles resulted in thinner hair on the top of the head.
・Fixing areas where gathering points floated.
・Fixing issue in Photo Mode where the Arisen's body remained onscreen, even if the Arisen display setting was set to "off."
・Fixing issue where enabling DLSS FRAME GENERATION caused a temporary lag when exiting the Pause Menu.
*Frame rates in areas with a lot of NPCs, such as town centers, should be improved.
In addition, turning the graphics settings to low should further improve frame rates.
Players on Steam can achieve the same results from changing their graphics settings.
**You can change to Casual Mode mid-game from the Game Settings section of Options in the title menu. However, if you are already playing in Casual Mode, you will be unable to change to Normal Mode.
There are some trophies or achievements you cannot unlock in this mode.
View on Steam
Added Features and Adjustments
・Further fixes to issues around CPU overload in certain situations.*
・Reducing frequency of crashes.
・Adding Casual Mode.**
・Reduced inn fees for staying at an inn.
・Reduced price of Ferrystones.
・More difficult for weight carried to become "Heavy" or "Very Heavy."
・Less Stamina expended when dashing outside of battle.
・Loss gauge will not increase when selecting "Load from Last Save" after the Arisen dies.
・Pawns will recover from dragonsplague without a "devastating calamity" occurring, even if the symptoms progress to a terminal stage.
・Adding a Portcrystal to Bakbattahl.
・Adding "Sovran's Crown," "Sovran's Plate," and "Sovran's Greaves" to the list of items that can be traded with the Dragonforged.
・Adding variations to Pawns' idle animations.
・Adding animations for when Pawns and the Arisen start dashing.
・Adding animation for when the Arisen is riding on a larger enemy that is flying at high speeds.
・Making it so that the Main Pawn can be revived an infinite number of times at Forgotten Riftstones.
・Adding Polski (Polish) under Display Language in the Language section of the Options menu.
・When an Arisen of Level 51 or above hires a Pawn, a cap of 3000 RC has been placed, regardless of the level difference between the Pawn and the Arisen.
Adjustments to Vocations
Fighter
・Increasing Strength for all weapons.
・Reducing amount of time before stagger damage reactions can be canceled with "Defend."
・Reducing charge time for "Tusk Toss." Also reducing timing during which the attack can be canceled while the user is unable to move after activation.
・Increasing Strength and Knockdown Power for ""Riotous Fury"" and improving aiming ability on the target of the attack.
Making it so that the lock-on adjusts itself to a different nearby target if the target initially locked on to is defeated mid-attack.
・Increasing amount of time an enemy is downed after being knocked down by "Shield Bash." Also increasing Knockdown Power for "Shield Bash."
・Increasing aiming ability of "Blink Strike" upon activation. Also adjusting to make it easier to hit locked-on targets with this skill.
・Increasing Strength, expanding attack range, improving speed of initial activation animation, and adjusting timing of attack hits for "Compass Slash."
・Increasing Strength and Knockdown Power and expanding attack range for "Airward Slash." Also intensifying damage reactions for smaller enemies hit by this skill.
・Improving speed of the activation animation for "Gouging Skewer." Also adjusting movement correction for this skill to make it easier to hit the attack target.
Warrior
・Extending input duration for "Chain of Blows."
・Reducing timing during which "Barge" can be canceled while the user is unable to move after activation.
・Increasing Strength for "Arc of Might."
・Adjusting strike timing of "Savage Lash" and making it easier to hit larger enemies' weak points while they are downed.
Archer
・Reducing charge time and increasing Strength and Knockdown Power for "Dire Arrow." Also extending timing during which a more powerful arrow can be loosed with this skill.
・Increasing damage dealt by "Heavenly Shot" and reducing time taken for Stamina to start recovering after activation.
・Increasing damage scaling for bow attacks. Also increasing damage scaling for attacks that hit enemy weak points.
・Reducing weight of the items "Explosive Arrow," "Drenching Arrow," "Tarring Arrow," and "Blighting Arrow."
Mage
・Increasing duration of the Silence debilitation inflicted by "Solemnity."
・Increasing distance that flames unleashed by "Flagration" can reach.
・Increasing number of times that clusters conjured with "High Palladium" to protect allies can block attacks before they disappear.
・Increasing duration of the continuous Health recovery effect of "Argent Succor."
・Increasing power of additional lightning bolts summoned with additional button presses when casting "Levin."
Thief
・Changing Stamina consumed when using "Blades of the Pyre" from a fixed amount to an amount proportionate to the user's maximum Stamina.
Mystic Spearhand
・Increasing Strength and Knockdown Power for "Seching Blade."
Modifications and Fixes
Player
・Fixing issue where, after readying and firing the magickal bow as the Magick Archer vocation, readying the bow again resulted in awkward camera movement.
・Fixing issue where, when playing as the Warfarer vocation, redoing an enchantment and then using "Rearmament" resulted in the enchantment remaining even after its effect duration had ended.
・Fixing issue where changes to Button Mapping settings weren't reflected for the Draw Bowstring control for ballistae.
・Fixing issue where pressing "next" during a normal conversation caused the Arisen to perform an action at the same time.
・Fixing issue where the Arisen couldn't be revived after falling in a river at certain points.
・Fixing issue where the Arisen could clip through coffins and get stuck.
・Fixing issue where walking caused Stamina to start recovering more quickly than standing still.
・Fixing issue where falling into certain oxcarts with bonnets wouldn't trigger the nullified damage animation.
・Fixing issue where the Arisen could fail to cling to a target when using "Gouging Skewer" from a height.
・Fixing issue where the Arisen could become stuck while conjuring decoys as the Trickster vocation.
・Fixing issues where the Arisen could become frozen in place.
・Fixing issue where blocks of ice created by "Frigor" would float in mid-air.
Pawns
・Fixing issue where dismissing Pawns inside the rift and then immediately accessing the Riftstone of Remembrance caused dismissed Pawns who were not in the rift to appear on the "Pawns in the Rift" list.
・Fixing issue where Pawns of the Archer vocation would behave strangely when firing special arrows.
・Fixing issue where actions could be canceled for Pawns with reduced Health.
・Fixing issue where the Main Pawn's eyeshadow wasn't applied in the worlds of other Arisen who hired them.
・Fixing issue where Pawns became immobile during the Talos battle.
・Fixing issue where Pawns given the "Go!" command wouldn't gather items.
・Fixing issue where Pawns of the Warrior vocation would cease attacking.
・Fixing issue where Pawns launched into the air with "Springboard" couldn't climb walls that they should have been able to climb.
・Fixing issue where using the "To me!" command after a Pawn offered guidance resulted in the Pawn not guiding the player correctly, even if the player used the "Go!" command.
・Fixing issue where Pawns of the Mage vocation would unnaturally loop the same animation.
・Fixing issue where "Maelstrom" spells cast by Pawns would diverge from the enemy's location.
・Fixing issue where Pawns controlled by drakes would react with dialogue describing their fellow pawns being controlled.
・Fixing issue where Pawns couldn't evade stout undead explosion attacks.
・Fixing issue where Pawns wouldn't assist when the Arisen was possessed by a phantom.
・Fixing issue in second and subsequent playthroughs, where Pawns would guide the Arisen to treasure chests that had already been opened.
・Improving Pawn lines to better match circumstances.
NPCs
・Fixing issue where Cliodhna would freeze in place after climbing a ladder.
・Fixing display issues with Taliesin's hands.
・Fixing issue where UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used "Conversion."
・Fixing issue where Taliesin used dialogue that didn't match the situation after certain quests were completed.
Enemies
・Fixing issue where using "Vimtaking Arrow" during "A Scholarly Pursuit" fulfilled the conditions for completing the quest during its initial phase.
・Fixing issue where if a dullahan entered a body of water after it was defeated, it would teleport and become frozen in place in a standing position.
・Fixing issue where liches' homing attacks ignored the Trickster's simulacrum and attacked other targets instead.
・Fixing issue where the lesser dragon would cease to act during "Readvent of Calamity."
・Fixing issue where some griffins would circle continuously around a fixed point.
・Fixing issue where if a lich was defeated while resurrecting another monster, that monster would still be resurrected.
・Fixing issue where rocks falling on a goreminotaur dealt an excessive amount of damage.
・Fixing issue where having a Thief pin down a skeleton lord with a heavy attack prevented light attacks from hitting while the skeleton lord was pinned down.
・Fixing display issues with some attack effects for lesser dragons.
・Fixing issue where torches thrown by enemies would get stuck floating in mid-air.
・Fixing issue where targets grabbed by a dullahan's grab attack would drop straight down.
・Fixing issue where Thief enemies used "Bump and Lift" even though they are unable to steal items.
Quests
・Fixing issue where Pawns would be loaded in as party members if the player selected "Load from Last Save" while exploring solo with Raghnall during "Tensions on the Highroad."
・Fixing issue where Pawns followed the Arisen beyond the point where the party was supposed to be separated in "Tensions on the Highroad."
・Fixing issue where, after defeating the cyclops in "Beren's Final Lesson," performing certain actions caused the defeated cyclops to resurrect.
・Fixing issue where, if certain actions were performed during "Till Death Do Us Part," Gregor wouldn't go home even after being restored to life.
・Fixing issue where Higgs's Tavern Stand wouldn't function as a shop under certain conditions.
Gimmicks
・Fixing issue where coffins that enemies were supposed to come out of were open from the start.
・Fixing issue where ballistae would clip through other objects when the base was rotated.
Equipment
・Fixing issue where the armor values of cloaks weren't being applied.
・Fixing issue where some leg armors stretched unnaturally.
Display
・Fixing issue where a filter-like effect appeared on water surfaces after closing the Shop menu.
・Fixing issue where distant shadows looked unnatural.
・Fixing issue where some tattoos weren't displayed during cutscenes.
UI
・Fixing issue where some text on the title screen wouldn't change to reflect updated language settings.
・Fixing issue where skill preview videos weren't displayed on the Weapon Skills screen in vocation guilds under certain conditions.
・Fixing issue where some text on images in the Quest menu wouldn't change to reflect updated language settings.
・Fixing issue where the quest icon didn't indicate the correct location for Roman during "Steeled Resolve, Blazing Forge."
・Fixing issue where message icons would disappear from the NPC Logbook in the History menu.
Sound
・Fixing issue where using a Wakestone in battle caused the in-game music track to malfunction.
・Fixing issue where riftstone sound effects would be quieter than usual after exiting a riftstone.
Other
・Fixing issue where skipping certain cutscenes would result in a black screen.
・Fixing issue where changing to certain hairstyles resulted in thinner hair on the top of the head.
・Fixing areas where gathering points floated.
・Fixing issue in Photo Mode where the Arisen's body remained onscreen, even if the Arisen display setting was set to "off."
・Fixing issue where enabling DLSS FRAME GENERATION caused a temporary lag when exiting the Pause Menu.
*Frame rates in areas with a lot of NPCs, such as town centers, should be improved.
In addition, turning the graphics settings to low should further improve frame rates.
Players on Steam can achieve the same results from changing their graphics settings.
**You can change to Casual Mode mid-game from the Game Settings section of Options in the title menu. However, if you are already playing in Casual Mode, you will be unable to change to Normal Mode.
There are some trophies or achievements you cannot unlock in this mode.
Build 14957329
Jul 12, 2024
We have released an update including the following modifications and fixes.
Fixing an issue where the Pawn may not follow the Arisen, when only with one Pawn.
Fixing an issue where the Pawn may stop moving after being attacked, when only with one Pawn.
View on Steam
Fixing an issue where the Pawn may not follow the Arisen, when only with one Pawn.
Fixing an issue where the Pawn may stop moving after being attacked, when only with one Pawn.
Build 14833660
Apr 9, 2025
We have released an update including the following modifications and fixes.
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
View on Steam
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
Build 14515099
Apr 9, 2025
We have released an update including the following modifications and fixes.
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
View on Steam
・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
Current Release
27022024
Uploaded Jan 14, 2026
System Requirements
OS
Windows 10 (64 bit)/Windows 11 (64 bit)
CPU
Intel Core i5 10600 / AMD Ryzen 5 3600
RAM
16 GB RAM
GPU
NVIDIA GeForce GTX 1070 / AMD Radeon RX 5500 XT with 8GB VRAM
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
56.2 GB
Build
27022024
Password: cracked-games.org or 123
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View AllDownload Dragon's Dogma 2 for PC with a direct link or via torrent. Get the full version of Dragon's Dogma 2 for free. Dragon's Dogma 2 is a Action released by CAPCOM Co., Ltd..