About the Game
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?
SHEEP OR SHEPHERD, FIND YOUR GROUND
Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
MASTER THE FLOW OF BATTLE
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.
UNRAVEL THE POWER OF NATURE
Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
KEY FEATURES
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
unfortunately with patch 1.3.2 in chapter 4, there was a cutscene with cay where the player got stuck and the game didn't continue. We fixed that.
We have just released patch version 1.3 Beta 4. Soon our beta will end, so if you want to check it out yourself before the official release, check out:
https://store.steampowered.com/news/app/1585180/view/539973539856385765
Have a nice weekend,
Just2D
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Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Balancing/Changes
- Battlecry now only increases physical damage
- Wind Talisman now only increases physical damage
- Increased HP of Jero/Molvina and Drivanius by ~20% on Insane among other slight adjustments
- Added 8 directional animations for "Gift of the Wolf"
- Added sounds and visual effects to the crystal when fighting the waves in the new dungeon
- Increased number of hits needed to progress after beating new boss
- Added an animation to boss enemy when he enrages (missing a sound)
- Improved healing with "Ring of Blood" when using weapons with lower damage (like daggers)
Fixes
- Fixed Bady not fighting properly when fighting him a second time after the arena
- Fixed small tilemap errors in the world
- Fixed wrong collisions with actors when using "Gift of the Wolf"
- Fixed an bug that caused enemies to have wrong poise values if they have a variant in insane mode
- Fixed wrong focus bar slicing in the ability tab
- Fixed camera bug when transition to the optional ending
We have just released patch version 1.3 Beta 3. Some fixes from the last patches were not applied correctly and the entry to the new boss encounter was blocked.
If you didn't play the beta yet, you can see here how to join it:
https://store.steampowered.com/news/app/1585180/view/539973539856385765
Have a nice week,
Just2D
________________________
Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Fixes
- Fixed colliders that were active before the boss fight and blocked the entry
- Fixed some changes form last patch were not applied correctly
- Fixed some menhirs that faded completely
- Fixed some pixel and tile errors in the world
- Fixed an issue in the deep mine with Jendra that caused a stucking cutscene sometimes
- Fixed exploding flesh monster that kept running while exploding
- Fixed a bug in spell menu that caused an amount number to pop up
We have just released patch version 1.3 Beta 2. I want to use the opportunity to thank everyone who has played the beta so far and reported bugs and gave feedback: these are insanely useful for us!
If you didn't play the beta yet, you can see here how to join it:
https://store.steampowered.com/news/app/1585180/view/539973539856385765
Have a nice week,
Just2D
________________________
Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Balancing & Changes
- Nature Touch - Reduced additional heal per point of Mind from 2 to 1 per tick and increased duration from 13 to 18 seconds
- Added additional obstacles to the new boss encounter
- Gift of the Wolf - Can now be reversed by casting the spell
- Gift of the Wolf - Increased collider size
- Added sound when finishing the third button in the new dungeon
Fixes
- Fixed a softlock that occured when using multiple buttons in the new dungeon
- Fixed tooltip of Nature Touch
- Fixed several graphical issues with Gift of the Wolf
- Fixed energy storages at the platform puzzle to only react to magical damage
- Fixed an dialog error that caused overlapping sounds
- Fixed the remaining tilemap collider bugs
- Fixed that new spells can be picked up multiple times after loading a savegame
- Fixed some non-lootable items in the world that were blocked by other object
- Fixed some item localization issues
We have just released patch version 1.3 Beta 1.
In case you missed it, we are having a beta branch for the next few weeks before the offcial 1.3 patch releases. If you want to help find bugs and give feedback, please check it out:
https://store.steampowered.com/news/app/1585180/view/539973539856385765
Have fun with Drova and have a nice weekend,
Just2D
________________________
Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Balancing
- Ring of Blood - Decreased lifesteal rate by 50%
Changes to new boss
- Added a short pause when player is in high range and not attacking
- Increased Poise Damage of slow attacks
- Adjusted some hitboxes
- Added colliders to the body after it died
Fixes
- Fixed new dialog option with Meluna if selling a certain item before talking to her
- Fixed obsidian spear spell not working after defeating new boss
- Changed how to get the new spell from Diemo Sparks
- Fixed lots of visual tilemap errors
- Fixed an issue with tilemap collision (some issues still remaining)
- Some changes to environment here and there
- Fixed render order of new transformation spell
- Fixed an internal error when loading during loot interaction
- Fixed weird black line on a breakable wall after saving/loading
- Replaced some items that weren't lootable properly
- Fixed fading on new wall murals
- Fixed a bug where health bars stayed visible on defeated Draugrs in new dungeon
- Fixed a bug where camera goes out of bounds when entering Red Tower from nemeton side
- Fixed two hair presets that had visual errors
- Fixed error where package can be duplicated when looting Asmus
- While Henik is in the warehouse his location in the journal will be "Nemeton Market"
we fixed some minor issues with this new version and for all mac users, we now provide an universal version for drova which should run native on both chipsets types of macs (ARM and Intel). If you have any question or issues with the version just use the forum here on steam or join the discord to contact us.
You can see the full changelog below.
Best,
Johannes
Changelog:
General
* [Mac OS] We now provide an universal version for drova which should run native on both chipsets types of macs (ARM and Intel).
* [Mac OS] Slighty performance improvements because we switched to the il2cpp backend
* Fixed a softlock with Farlan on the expedition, when brawling him earlier in the game, running away and never talking to him again
Changes/Tweaks
* Tweaked hitboxes of Root Circle, Root Cone and Fiery Shout
* Reduced a collision issue when brawling near the exit of the Remnants mine
* Showing Oscars traces only when being on that quest
* Replaced an old torch in a Nemeton house
* Farlan and Eugen can now teach talents/skills just before entering the Red Tower
* Boris note is no longer lootable after returning it to avoid quest bugs
Fixes
* Fixed Aldos quest to be finishable in later chapters
* Fixed a dialog error on Georgefarm when finishing the quest Afrin quest earlier
* Fixed dialog errors with Harvey/Jennifer in chapter 1 after they get banished
* Fixed a bug where Teigen walks through a closed door
* Fixed a bug where Aldo leaves his cage when brawling with Ebru
* Fixed some places where Misty Step could be used to teleport between cliffs
* Fixed Fawini dialog when looting coins too early
* Fixed a few render errors of objects in the world
* Fixed some obstacles/colliders in the world
* Fixed some typos
we fixed some smaller issues.
Best,
Johannes
we got many reports about some issues currently in the game.
- Fixes Asmus is not teaching you after joining nemeton
- Fixes some crashes during the sequence with jendrik in the beginning
- Fixes compatibility with some mods
Best,
Johannes
we fixed some issues with this hotfix.
- Fixed that with an old save some bandits (west of the ruin camp) didn't appear and one of them has a key. (You probably need to wait for some time 10-15mins until the bandits will appear)
- Fixed that the PS button icons were shown on steam deck. (Shoulder buttons are still wrong)
- Fixed getting dmg when blinking and having thorn cetus equiped
- Fixed that some hair accessoirs were visible when wearing a helmet
- Fixed that the loading symbol was visible for too long
Have a nice weekend.
Best,
Johannes
there was one cave southwest of nemeton which you coudn't enter. You was stuck in an endless loading screen. We fixed this with this Hotfix.
Best,
Johannes
we fixed two annyoing bugs with this hotfix.
Best,
Johannes
Changelog
* Fixed soundglitch in the morbid moor
* Fixed softlock in the red tower
We have just released the patch version 1.1.4. We have added the French localization for 1.1 and there was an unpleasant bug where you could walk on water.
We are starting today with the Insane Patch 1.2, which will be released at the end of the month.
Have fun with Drova and have a nice weekend,
Just2D
- Fixed water collider north of woodcutter camp
- Fixed a bug where sigil could be bought from Boris even after stealing it
- Fixed a bug on gamepad where when closing menus an additonal action could be triggered when rebinding buttons in a certain way
- Fixed a bug where Fawini didn't have loot after combat
- Fixed a bug where NPCs didn't attack
- Fixed a bug where certain NPCs where semi-naked for a few frames when they reapplied equipment
- Fixed a bug where the flesh enemies played sounds at the wrong time
- Reduced time it takes when using fast travel
- Fixed a bug where Fawini didn't stop talking
- Fixed a bug where camera moved away from the expedition in a cutscene
- Fixed lots of typos
- Fixed obstacle colliders in the world
Current Release
Build 22911289
Uploaded Nov 03, 2026
System Requirements
How to Install
Drova.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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