About the Game
In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.
But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.
You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.
Features
- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happened
You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.
You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.
But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.
Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.
You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.
Features
- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happened
About Us
We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HEREScreenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 8189814
Up to date
{STEAM_CLAN_IMAGE}/7361451/95f76059bf3f1890356f74c6e5a2f88649eb8926.png
<update v1.205: fixing inconsistencies across daily challenges, and adding UI Scaling options>
<update v1.204: fixing resolution issues that were introduced>
Hey all,
So many fixes: transporting into small rooms, not repeating logs, not granting a pacifist achievement despite venting poor creatures into the dark void of space :)
Hoping to push this version to the default branch next week if we don't get any new issues!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.203 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.203]" somewhere in the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.203
Fixes:
-Tim (Duskers Creator Guy)
View on Steam
<update v1.205: fixing inconsistencies across daily challenges, and adding UI Scaling options>
<update v1.204: fixing resolution issues that were introduced>
Hey all,
So many fixes: transporting into small rooms, not repeating logs, not granting a pacifist achievement despite venting poor creatures into the dark void of space :)
Hoping to push this version to the default branch next week if we don't get any new issues!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.203 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.203]" somewhere in the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.203
Fixes:
- Crash when HUD Static is disabled
- Log Collection Bug (Caused logs received to reset/duplicate)
- Schematic no longer scrolls on arrow presses during a swap from that view
- Fix UI scaling on big resolutions (1080p and above)
- typo: quarentine
- typo in 1.102 (GOG and Steam): The help text for "Show Dbug Messages" contains the word "resove", needs to be "resolve".
- Linux: S no longer written into alias file when saving
- Can now transport into small rooms
- Reroute can no longer unpower r1
- Prevent resetting all graphical settings when switching between game modes.
- Prevent Motion Sensor reading where mothership used to be (when re-docked)
- Pacifist Achievement no longer unlocked despite venting enemies
-Tim (Duskers Creator Guy)
{STEAM_CLAN_IMAGE}/7361451/3c30ac47982e6ce513c52b29a60a448446042163.png
<update: v1.202 fixes bug where Cosmic Event Storyline disappeared from Objectives UI>
<update: v1.201 fixes bug where pacifist achievement was awarded after tutorial>
Hey all,
Achievements are here for all OS's (Win/Mac/Linux) :)
Note: all achievement icons are temp
Hoping to push this version to the default branch (with shiny new achievement icons) next week if we don't get any new issues!
Thanks to all who submitted the 600+ achievement ideas! Especially T3cube, NoDontDoThat101, and biohazard001380 - who had their ideas chosen :)
Also to all those that suggested names, many of which we chose as well!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.200 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.200]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.200
Additions:
Fixes:
-Tim (Duskers Creator Guy)
View on Steam
<update: v1.202 fixes bug where Cosmic Event Storyline disappeared from Objectives UI>
<update: v1.201 fixes bug where pacifist achievement was awarded after tutorial>
Hey all,
Achievements are here for all OS's (Win/Mac/Linux) :)
Note: all achievement icons are temp
Hoping to push this version to the default branch (with shiny new achievement icons) next week if we don't get any new issues!
Thanks to all who submitted the 600+ achievement ideas! Especially T3cube, NoDontDoThat101, and biohazard001380 - who had their ideas chosen :)
Also to all those that suggested names, many of which we chose as well!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.200 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.200]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.200
Additions:
- Achievements
- All objective categories now dim when complete
Fixes:
- v1.102 Daily Challenge salvage drone upgrades were different between operating systems
- Crash when alias.txt contains duplicate keys
- Super-Predator Objective 5 now correctly gets marked as complete
-Tim (Duskers Creator Guy)
{STEAM_CLAN_IMAGE}/7361451/47014ccd23ae1f8883a3b45be5821cfef6e3dd03.pngHey all,
Just some final minor fixes, but now available on all OS's (Win/Mac/Linux) :)
Hoping to push this version to the default branch next week if we don't get any new issues! Thanks to all who hopped Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.102 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.102]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.102
Fixes:
-Tim (Duskers Creator Guy)
View on Steam
Just some final minor fixes, but now available on all OS's (Win/Mac/Linux) :)
Hoping to push this version to the default branch next week if we don't get any new issues! Thanks to all who hopped Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.102 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.102]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.102
Fixes:
- Fix DataStore folder location for Mac. Move DataStore folder to StreamingAssets folder.
- Fix "iew logs" crash dialog action on Mac.
-Tim (Duskers Creator Guy)
{STEAM_CLAN_IMAGE}/7361451/c8d89307e1d7e851fdadfa936b5865c172887b1c.pngHey all,
[update - 11/11/21: just pushed v1.102 to Windows/Mac/Linux Future branches. If reporting issues or that it's working fine, please let us know which OS you are playing on, thx!]
[update - 11/10/21: just pushed v1.101 to Linux Future branches as well (Mac had an issue, will update tomorrow). If reporting issues or that it's working fine, please let us know that you're playing on Mac/Linux, thx!]
Just some minor fixes based on the feedback we got from those wonderful enough to hop in the Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.101 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.101]" at the beginning of the title.
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.101
Additions:
Fixes:
-Tim (Duskers Creator Guy)
View on Steam
[update - 11/11/21: just pushed v1.102 to Windows/Mac/Linux Future branches. If reporting issues or that it's working fine, please let us know which OS you are playing on, thx!]
[update - 11/10/21: just pushed v1.101 to Linux Future branches as well (Mac had an issue, will update tomorrow). If reporting issues or that it's working fine, please let us know that you're playing on Mac/Linux, thx!]
Just some minor fixes based on the feedback we got from those wonderful enough to hop in the Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.101 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.101]" at the beginning of the title.
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.101
Additions:
- Updated Crash Dialog with “Retry” option if error writing save file
- Swap command can transfer one upgrade from drone to drone in addition to swapping two upgrades between drones.
Fixes:
- Truncate Steam IDs on leaderboards
- Issue swapping Upgrades from drones to storage
- Crash on viewing star maps in Weekly challenge Note: This will make Weekly Challenge on this version different seed than previous versions
- Command line version of Swap (with arguments) will now work on a drone that dies in a doorway
-Tim (Duskers Creator Guy)
{STEAM_CLAN_IMAGE}/7361451/418ba7639b58e7c1bba2bc5334079cb6fcd9a05d.png
Thanks to all those that helped test on the future branch, we were able to fix a few things and we're now confident enough in the new Mac build to push it to the default branch (read: Everyone gets this by default). We hope that this will be smooth for all our players on Mac (newer and older OS's). Would love to hear if it's working or not! You should see the game re-download/update. Those that hopped to the future branch can hop back to default :)
If it doesn't work, please try to exit Steam and restart to make sure you're getting the update. Then let us know if you're able to get your Dusking on :) Worst case scenario, you can get back to the pervious version by going to the "past" branch (just go to Duskers in your library, right click [two finger or control-click] and select properties -> Betas, then choose "past" from the dropdown. You should see the game re-download/update.)
Hopefully if this goes well, we'll update the Steam store to make the Mac version available for purchase again :D
Thanks for all the help!
View on Steam
Thanks to all those that helped test on the future branch, we were able to fix a few things and we're now confident enough in the new Mac build to push it to the default branch (read: Everyone gets this by default). We hope that this will be smooth for all our players on Mac (newer and older OS's). Would love to hear if it's working or not! You should see the game re-download/update. Those that hopped to the future branch can hop back to default :)
If it doesn't work, please try to exit Steam and restart to make sure you're getting the update. Then let us know if you're able to get your Dusking on :) Worst case scenario, you can get back to the pervious version by going to the "past" branch (just go to Duskers in your library, right click [two finger or control-click] and select properties -> Betas, then choose "past" from the dropdown. You should see the game re-download/update.)
Hopefully if this goes well, we'll update the Steam store to make the Mac version available for purchase again :D
Thanks for all the help!
{STEAM_CLAN_IMAGE}/7361451/418ba7639b58e7c1bba2bc5334079cb6fcd9a05d.pngSo we hope we have a new Mac version of Duskers that will run on the newer and older OS's. Would love if our Mac players could give it a try. I just pushed it to the "future" branch on Steam. Just go to Duskers, right click (two finger or control-click) and select properties -> Betas, then choose "future" from the dropdown. You should see the game re-download/update. Then just try to play :)
If it doesn't work, please try to exit Steam and restart to make sure you're not getting the old "future" branch. Would love to hear if you're now (or if on an older OS - still) able to get your Dusking on :)
...or not :(
View on Steam
If it doesn't work, please try to exit Steam and restart to make sure you're not getting the old "future" branch. Would love to hear if you're now (or if on an older OS - still) able to get your Dusking on :)
...or not :(
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more.
Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
V1.04
-Tim (Duskers Creator Guy)
View on Steam
Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
V1.04
- Added: Daily Challenges can now have ship upgrades to mix things up
- Added: When ‘exit’ing a ship (or commandeering), if you have acquired 1+ drones that would put you over the max number of drones, a new warning has been added to tell you not all drones can be kept and which drone(s) will be left behind. You will have the option to cancel the ‘exit’ so that you can move equipment around, etc, to minimize the loss.
- Major Change: Daily Challenges should now be identical. We’ve gone through and made sure everything correctly and consistently builds off the seed.
- Change: Limit number of rooms with an inconclusive motion signal to at most 50%
- Change: Daily challenge ships are now biased toward being larger (avoiding all class C and D ship types)
- Change: In a previous patch, we kept small rooms from being the first room in a transporter, however players still occasionally encountered outposts with a room so small they can’t board. We’ve updated that to reduce the likelihood even further, but expanding the logic and making it more fault tolerant.
- Removed: “Out of Fuel” message for the Weekly Challenge. Players who can no longer progress will end with whatever score they had before running out of fuel.
- Fixed: Using ‘teleport’ with an unsupported command now fails the command, rather than launching your drone to its death :) Ex: ‘teleport 2 mine r8’ will let you know that ‘mine’ is not supported, rather than teleporting drone 2 into r8.
- Fixed: Transporter ship upgrade was getting stuck in ‘recharging’ state
- Fixed: Universe map sometimes had some really long lines that pushed the edge of the map offscreen. Reduced the max length to avoid that issue in the future.
- Fixed: Previously if you got a new drone from a ship back to your boarding ship, but then all your regular fleet drones died, the game was over. Now it’ll take into account the new drone you found, allowing you to ‘exit’ and continue play with that drone.
- Fix: Collect scrap in corridor!!! Reworked to remove the annoying issue of “unreachable” scrap in the middle of a corridor.
- Fixed: Don't show drone left behind on mission summary
- Minor Fix: Pressing 1, 2, or 3 while a ship was traveling (animating) was causing state issues, including a loss of fuel. Now will ignore changing views while animating. You can still use ENTER/SPACE to quick-jump.
-Tim (Duskers Creator Guy)
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more.
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.04
-Tim (Duskers Creator Guy)
View on Steam
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.04
- Added: Daily Challenges can now have ship upgrades to mix things up
- Added: When ‘exit’ing a ship (or commandeering), if you have acquired 1+ drones that would put you over the max number of drones, a new warning has been added to tell you not all drones can be kept and which drone(s) will be left behind. You will have the option to cancel the ‘exit’ so that you can move equipment around, etc, to minimize the loss.
- Major Change: Daily Challenges should now be identical. We’ve gone through and made sure everything correctly and consistently builds off the seed.
- Change: Limit number of rooms with an inconclusive motion signal to at most 50%
- Change: Daily challenge ships are now biased toward being larger (avoiding all class C and D ship types)
- Change: In a previous patch, we kept small rooms from being the first room in a transporter, however players still occasionally encountered outposts with a room so small they can’t board. We’ve updated that to reduce the likelihood even further, but expanding the logic and making it more fault tolerant.
- Removed: “Out of Fuel” message for the Weekly Challenge. Players who can no longer progress will end with whatever score they had before running out of fuel.
- Fixed: Using ‘teleport’ with an unsupported command now fails the command, rather than launching your drone to its death :) Ex: ‘teleport 2 mine r8’ will let you know that ‘mine’ is not supported, rather than teleporting drone 2 into r8.
- Fixed: Transporter ship upgrade was getting stuck in ‘recharging’ state
- Fixed: Universe map sometimes had some really long lines that pushed the edge of the map offscreen. Reduced the max length to avoid that issue in the future.
- Fixed: Previously if you got a new drone from a ship back to your boarding ship, but then all your regular fleet drones died, the game was over. Now it’ll take into account the new drone you found, allowing you to ‘exit’ and continue play with that drone.
- Fix: Collect scrap in corridor!!! Reworked to remove the annoying issue of “unreachable” scrap in the middle of a corridor.
- Fixed: Don't show drone left behind on mission summary
- Minor Fix: Pressing 1, 2, or 3 while a ship was traveling (animating) was causing state issues, including a loss of fuel. Now will ignore changing views while animating. You can still use ENTER/SPACE to quick-jump.
-Tim (Duskers Creator Guy)
New difficulty options, color-blind option, repair your schematic video feed & more.
Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
V1.03
-Tim (Duskers Creator Guy)
View on Steam
Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
V1.03
- Added: Schematic video feed is now repairable in Modifications under Ship (cost prohibitive, commandeering is still optimal strategy). Also increased the minimum time it will take the feed to break.
- Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. We hope this helps those that experience crashes (especially the Mac rainbow bug)
- Added: Color Blind mode, which changes colors for Sensor and Motion scanners to make them easier to distinguish.
- Updated Strategy text for Commandeering and Ship Wear, as well as the help for Reroute command
- Change: Disallow certain characters in a dronenames.txt file: ':', '|', ',', or '='. Drones with names containing these characters will be ignored.
- Change: Ignore drone names in dronenames.txt file that start with characters that could be confused with door/room numbers (ex: R2D2)
- Fix: Some Internal Processing Errors when using ‘tow’
- Fix: When pressing ‘backspace’ on Main Menu, no longer deletes the main menu (this was the funniest bug evar, what did you expect?!)
- Fix: The value shown for Days Survived at the end of a mission when in a continuing run was relative to the number of days survived since starting Duskers and not since the beginning of the run. While the value in Stats was correct, this fixes the value shown at the end of missions to match stats (the actual Days Survived on a run).
- Fix: If either (or both) ‘begin’ and ‘end’ alias entries were removed or modified in the alias file, they would mistakenly be added back in whenever playing a challenge.
- Fix: Viewing another galaxy from a system with a stargate, but when you were not on the stargate node, would return you to the stargate node instead of your actual node.
- Fix: Using the same name for multiple drones was causing issues when one of those same-named drones was lost so that the lost drone would return and a good drone lost instead.
- Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.
- Minor Fix: swarm enemy was able to chew through door before mission started.
-Tim (Duskers Creator Guy)
New difficulty options, color-blind option, repair your schematic video feed & more.
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.03
-Tim (Duskers Creator Guy)
View on Steam
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.03
- Added: Schematic video feed is now repairable in Modifications under Ship (cost prohibitive, commandeering is still optimal strategy). Also increased the minimum time it will take the feed to break.
- Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. We hope this helps those that experience crashes (especially the Mac rainbow bug)
- Added: Color Blind mode, which changes colors for Sensor and Motion scanners to make them easier to distinguish.
- Updated Strategy text for Commandeering and Ship Wear, as well as the help for Reroute command
- Change: Disallow certain characters in a dronenames.txt file: ':', '|', ',', or '='. Drones with names containing these characters will be ignored.
- Change: Ignore drone names in dronenames.txt file that start with characters that could be confused with door/room numbers (ex: R2D2)
- Fix: Some Internal Processing Errors when using ‘tow’
- Fix: When pressing ‘backspace’ on Main Menu, no longer deletes the main menu (this was the funniest bug evar, what did you expect?!)
- Fix: The value shown for Days Survived at the end of a mission when in a continuing run was relative to the number of days survived since starting Duskers and not since the beginning of the run. While the value in Stats was correct, this fixes the value shown at the end of missions to match stats (the actual Days Survived on a run).
- Fix: If either (or both) ‘begin’ and ‘end’ alias entries were removed or modified in the alias file, they would mistakenly be added back in whenever playing a challenge.
- Fix: Viewing another galaxy from a system with a stargate, but when you were not on the stargate node, would return you to the stargate node instead of your actual node.
- Fix: Using the same name for multiple drones was causing issues when one of those same-named drones was lost so that the lost drone would return and a good drone lost instead.
- Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.
- Minor Fix: swarm enemy was able to chew through door before mission started.
-Tim (Duskers Creator Guy)
So we wanted to get some fixes out there for bugs that the launch exposed, and hopefully not cause any new bugs!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title.
(WARNING: OLD DATA MAY CAUSE ODDNESS. If you are in the middle of a run a RESET is ideal but not required. If you want to temporarily go to the last/old version (not recommended), see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.02
Thanks!
-Tim (Duskers Creator Guy)
View on Steam
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title.
(WARNING: OLD DATA MAY CAUSE ODDNESS. If you are in the middle of a run a RESET is ideal but not required. If you want to temporarily go to the last/old version (not recommended), see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.02
- Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.
- Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.
- Added: Hint when ship begins deteriorating that you can commandeer
- Fix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.
- Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving ships
- Fix: Don't allow players to dock to an airlock that isn't yet on the schematic.
- Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.
- Fix: Cases where patrol bots could shoot/move through closed doors
- Fix: Swarms were sometimes visible when entering boarding ship while on SV
- Universal Linux build (separate 32 & 64 bit builds)
- Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER)
- Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')
- Change: Allow mapping of arrow keys (in Unity Launcher)
- Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.
- Added Upgrade Wear & Ship Wear to strategy menu
- Updated Semicolon tip text
- Help text has been clarified for many commands
- Other minor fixes
Thanks!
-Tim (Duskers Creator Guy)
So we wanted to get some fixes out there for bugs that the launch exposed, and hopefully not cause any new bugs!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.02
-Tim (Duskers Creator Guy)
View on Steam
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.02
- Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.
- Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.
- Fix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.
- Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving ships
- Fix: Don't allow players to dock to an airlock that isn't yet on the schematic.
- Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.
- Fix: Cases where patrol bots could shoot/move through closed doors
- Fix: Swarms were sometimes visible when entering boarding ship while on SV
- Universal Linux build (separate 32 & 64 bit builds)
- Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER)
- Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')
- Change: Allow mapping of arrow keys (in Unity Launcher)
- Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.
- Added Upgrade Wear & Ship Wear to strategy menu
- Updated Semicolon tip text
- Help text has been clarified for many commands
- Other minor fixes
-Tim (Duskers Creator Guy)
Current Release
Build 8189814
Uploaded Sep 15, 2026
System Requirements
OS
N/A
CPU
SSE2 instruction set support.
RAM
N/A
GPU
DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Duskers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
0836F105
SHA-256
4bdee704968f86d19e20f6646b94bbd8b1522574e99f541c45ea47358755c0e4
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Duskers for PC with a direct link or via torrent. Get the full version of Duskers for free. Duskers is a Indie released by Misfits Attic.