About the Game

Game made by 1 person without million-dollar funding. Please be patient, we will improve over time <3
Empire Eleven is a premier football management simulator where you take total control of your club, stepping into the shoes of a Manager or even the President/CEO. From tactical decisions on the pitch to high-level financial strategies off it, every choice dictates the success or failure of your organization.
Key Features:
CEO/President Mode: A deep and complex management system. Oversee club finances, set ticket prices, negotiate sponsorship deals, and much more.
Multi-Club Ownership: Create and manage your own group of clubs to dominate multiple leagues simultaneously.
Wealth Progression: Your salary as a Manager isn't just a number. Reinvest your earnings to buy Clubs, Stadiums, and even become a Sponsor yourself.
Infinite Replayability: Thousands of stories waiting to be told—from leading a bottom-tier side to the heights of the global elite.
Experience the match through a specialized 2D tactical view. Be prepared for every moment of the game. Master the pitch. And everything beyond it.
Designed to be mechanically complex yet relaxing in execution, Empire Eleven allows you to dive into spreadsheets and financial projections without the pressure of punishing timers. It is pure strategy, distilled into a clean and intuitive interface.
Total President Mode: Control the club’s destiny far beyond the touchline. Negotiate multi-million dollar sponsorships, manage stakeholder expectations, and dictate the commercial direction of the franchise.
Stakeholder Management: Keep investors satisfied and board members informed. Your financial decisions shape the market’s confidence in your project.
World-Class Infrastructure: Design and expand your stadium and centers of excellence. Every upgrade directly impacts revenue and youth development.
Customizable Club Culture: Define your team’s philosophy. Will you be a talent-producing powerhouse or a buyer of global superstars?
Transform a regional club into a commercial juggernaut. Manage everything from match-day pricing to global naming rights contracts.
Strategic Transfer Market: Buy low, sell high. Use data analytics to find undervalued talent and maximize ROI (Return on Investment) with every sale.
Deep Financial Ecosystem: A realistic economic model where cash flow is as vital as the scoreline. Navigate carefully through Financial Fair Play regulations!
Take total control of the footballing world with our powerful In-Game Editor. Shape the beautiful game exactly how you envision it:
Complete Customization: Build your own leagues, create custom clubs, and mold players from scratch.
Master the Database: Control every aspect of the football ecosystem with ease.
Datapacks & Community: Create your own custom Datapacks and share them with the world!
Mod Hub: Join our community and download content from our dedicated Modding Hub, available on our official website.
Your legacy starts in the front office. Build more than just a team; construct an institution that stands the test of time. From financial ledgers to the top of the podium, the fate of the club is in your hands. Do you have what it takes to become the greatest CEO in football history?
Master the pitch. And everything beyond it.
Add to your Wishlist now and start planning your dynasty.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
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Empire Eleven — Update v1.0.17
A short update: it fixes the game closing with the resolution error that appeared in 1.0.16, plus other bugs you reported after it.
Existing saves keep working. The fixes apply right away, no new career needed.
Thanks to everyone who sent the report and the log file. That is how we found the cause. Bug reports reach the team directly from the in-game Menu, under the gear (or F8).
🖥️ Screen and resolution
The game could close with the error "Couldn't switch to requested monitor resolution" / "could not switch resolution". It happened on DirectX 11 and DirectX 12, at any graphics quality, when changing resolution, leaving or returning to fullscreen and changing graphics quality. It could also happen without touching anything: when clicking buttons or after a long load, because fullscreen gets reapplied automatically at those moments. The cause was in the game's opening, which left the window unable to change size for the rest of the session. Changing resolution and screen mode now works on both DirectX versions.
The opening order changed: the Unity logo now shows before the NextStation Games intro, not after it.
📋 Tactics and lineup
Changing tactics during a match changed your tactics for the following games. The tactics screen opened mid-match saved the substitutions and tweaks as the club's lineup. Now, during the match, the button says "Apply to match" and only counts for that game; what stays saved is what you chose before kick-off (or your plan comes back, if you ticked "Next match only" there).
The bench shrank after every match and got stuck at 3 or 2 substitutes. Same defect: the bench left after the substitutions became the bench limit. When you load your save, the limit goes back to 12. Players who dropped out do not come back on their own: name them again or use "Best XI".
A match could start without any of the starters you picked. It was enough for one of them to have left the club (contract ended or retirement at the season rollover) for the game to drop the whole lineup and build an automatic one. Now only that player is replaced, in his own position, and the change shows "Left the club". The season rollover also removes those players from the saved lineup.
Matches you watched did not count toward your players' stats. Only simulated matches did: goals, assists, appearances, ratings and clean sheets of those who played for you were missing from the scoring charts and competition stats. A watched match now ends through the same path as a simulated one, and your players' recent form, the fans, rivalries and league storylines react to it too. Matches watched before this version are not recounted, because the save does not keep their ratings.
When you simulated an away match, the home side got the gate money twice. Now it gets it once.
🏢 Presidency, brands and buying clubs
Clubs showed as "Available" to buy, but "Show interest" did nothing. Clubs that only play a state or regional competition can't be bought, but the list showed them as available and the negotiation was refused without a word. Now the list only shows clubs you can buy (and so does the Investments summary), and if something blocks the negotiation, the screen tells you why.
Your brand couldn't close a stadium naming deal: "The proposal couldn't be sent". The suggested name joined the brand with the stadium's full name and went past the 48-letter limit, so the proposal was refused. Now the name always fits (with the stadium's name, its nickname or "Arena"), and every refused proposal shows the real reason, such as a protected slot or an offer below the current sponsor. For club sponsorships, the reason shows before the meeting, not after it.
"Force contract" said the club now wore your brand even when the contract wasn't signed. Now it only says so once the contract is signed; otherwise it shows the reason.
🌱 Youth academy
A club bought or taken over mid-career stayed without a youth academy forever. The youth team was only created at the start of the career, for Brazilian clubs, clubs in the continental cups and clubs in the six main European leagues. Anyone who bought, say, Wolverhampton (Championship) or took a job at a club outside that group had no youth team. Now it is created right away, with a squad and staff, when you buy the club, accept the job or load the save (your current club gets its youth team if it was missing).
And the youth team gets a competition. If your club's league had no U21 league, one is created and starts the following season, with the youth teams of every club in the division. When the club is promoted or relegated, its youth team follows. For now this covers round-robin leagues; in leagues played in phases (such as Argentina, Scotland and Brazil's Série C and D) the youth team exists, but without its own competition yet.
The Youth Academy screen of a club without a youth team was broken. It showed a loose notice and an empty panel, and said the youth team would be created with the season's reserve squads, which never happened. Now it shows a clear notice, without the empty panel.
💰 Finances
A structural debt that had already been paid off could come back in full when loading the save, showing up as a new "Structural debt" line with the club's starting amount (in the report, 320 million at Ponte Preta). It happened when the club finished paying all its debts: the game still kept the old amount in a compatibility field and recreated it on the next load. That field is now cleared and nothing is recreated. Saves that already had the debt brought back are fixed on load; instalments paid against it are not refunded.
🔧 What we are still fixing
Known issue: too many shots from the stronger side in very uneven matches. In matches between teams of very different strength, the match engine can still show lots of shots from the stronger team (30 to 40) and almost none from the weaker one, with a low score. This update went out early to fix the game closing, and balancing shots and conversion is still in progress.
Penalties are missed too often, even by the best takers. We have found the cause, both for penalties during the match and in shootouts, and the fix is in progress.
The career editor still opens in the old design and the tutorial is still switched off while it is rebuilt for the new interface.
Current Release
Build 26352121
Uploaded Nov 01, 2026
Requests are paused right now
PC Games requests are paused for now while we work through the backlog. Other areas and voting stay open.
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System Requirements
How to Install
EmpireEleven26.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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