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About the Game
Race across land, sea, air, and space in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn. Speed to victory solo or as a team in a variety of offline and online modes and compete against players from around the world. Build the ultimate vehicle to match your racing style, unlock gadgets to gain the upper hand, and unleash power-up items!
Come Race on Our Level
Race across 24* courses and warp to one of 15 CrossWorld courses with Travel Rings, which transport you to a new course with special rules and challenges on the 2nd lap. Return to the first course for the final lap, where aspects of the track have changed. There’s always a surprise on the other side of the Travel Rings, and no two races are the same!
Minutes to Learn, a Lifetime to Master
Pick from over 45 unique original vehicles and over 70** gadgets that let you shape how you race and define your playstyle. Gadgets let you customize all parts of your race, including movement boost efficiency, item chance, recovery time, and more. Build the loadout that defines you.
There are 5 character/vehicle classes to choose from: Speed, Acceleration, Handling, Power, and Boost. Within each class, you can further tune performance by combining front, rear, and tire parts, adjusting each stat to match your racing style. Top it all off with custom paint jobs, decals, and more to create your ultimate racing machine.
The Largest Roster Ever!
Choose from 23 iconic Sonic characters! From members of Team Sonic to the Babylon Rogues, Team Chaotix, and even the Deadly Six, it’s the largest roster in a Sonic racing game to date.
Characters have unique interactions with each other through the new Rival system, which randomly picks a character each race to be your Rival who will be faster, smarter, and more challenging. Defeat them for bonus rewards and even more special dialogue.
Play Your Way
Hone your skills solo, co-op with friends, or online with up to 12 players in modes designed for competition, practice, and mastery.
• Compete in the classic Grand Prix: compete across 4 courses to earn the most points.
• Mix it up with Race Park: Race in teams of 2-4 players in matches with unique rule sets: collect the most rings, boost off your allies, knock out your opponent, play with only heavy hitting items, or make up your own custom rulesets!
• Master individual courses with Time Trials: Race alone on a single course as you try to get the fastest time possible. Your time can be uploaded to a global leaderboard to show off your mastery.
• Ascend the online leaderboards in World Match: Play online with players worldwide in 12 player lobbies and aim for the top: Legend Rank.
A Racing Experience That Continues to Evolve
Sonic Racing: CrossWorlds will be supported by ongoing free updates that add new characters, vehicles, music, sounds, and gadgets. Characters from across the SEGA universe including Joker, Ichiban, Hatsune Miku, AiAi, and NiGHTS join the race, with more characters to arrive soon.
For those looking to expand their experience, unlock premium content through the Season Pass, which features guest crossovers from iconic franchises including SpongeBob SquarePants and Minecraft. Character Packs from the Season Pass will feature 2-4 playable racers***, new courses, decals and sounds to customize your vehicle, additional music, gadgets, and more.
Race for Fun, Race for Glory
The free character updates and paid premium content will be supported by Festivals, limited time events where you’ll team up players worldwide to represent one of 3 teams and compete for the most points. Races will feature unique rulesets during these events, with the winning team earning bonus rewards.
For the best-of-the-best, test your skills in Legend Competitions. These timed events feature a unique competitive ruleset and open only to other top players (Legend 9 rank and above in World Match). Aim for the top to receive special rewards and shoot for the coveted “Emerald Racer” rank.
*More courses may be added post-launch
**Additional gadgets may be added post-launch
***Please see Season Pass & individual Content Packs for more information on playable characters
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Thank you for your continued support of Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.3.1. In this update, we’ve expanded the racing experience, improved online modes, and increased reward amounts. Thanks to an active online player base capable of supporting multiple matchmaking pools, we have changed the system so that you can play World Match even during Festivals! We appreciate all of the players’ feedback and patience, and we’re happy to introduce this update for our dedicated Sonic Racing: CrossWorlds community.
In addition, we’ve put a renewed focus on Rings. Eight new Ring-related Gadgets have been added, along with the new Bonus Ring Frenzy mode.
We also have a string of new collaborations planned, starting with Mega Man, so please stay tuned.
Thank you for playing Sonic Racing: CrossWorlds!
Please update your game to the latest version to access the online modes, including World Match, and downloadable content.
PS5/PS4: Ver.1.3.1
Nintendo Switch/Nintendo Switch 2: Ver.1.3.1
Xbox XS/One: Ver.1.3.1
Steam: Ver.1.3.1
Epic: Ver.1.3.1
Mode Updates
World Match can now be played even during Festivals
Increased Donpa Ticket rewards in World Match/Legend Competition by at least double
Updated all modes (except Time Trial) with Bonus Ring Frenzy and Item Box Frenzy
Increased maximum rating in World Match from 99,999 to 999,999
Content Updates
Added 8 new Gadgets that expand how you can use Rings
Added a new Frenzy Mode, “Bonus Ring Frenzy,” which causes bonus rings to appear on the course
Added the album “Sega Racing & Variety,” containing 8 classic Sega racing tracks
Added 5 collaboration decals including Joe Musashi
Added 30 decals from brand collaborations
New Options
It’s now possible to add/change a button that triggers the ability of Gadgets
It’s now possible to disable rental plates from automatically equipping during Festivals
Other Additions and Adjustments
Balance adjustments for races and Gadgets
Other adjustments, bug fixes, and additions to future live-service data
Mode and Content Update Details
World Match/Legend Competition
World Match can now be played even during Festivals!
World Match maximum rating has been increased from 99,999 to 999,999.
Increased Donpa Ticket rewards in World Match/Legend Competition
Mode
[th colspan="2"]World Match
[th colspan="2"]Legend Competition
Ver.
Up to Ver.1.2.2
From Ver.1.3.1
Up to Ver.1.2.2
From Ver.1.3.1
1st
20
40
15
70
2nd
16
35
15
60
3rd
12
30
15
50
4th
8
25
15
40
5th
8
25
15
40
6th
8
25
15
40
7th
8
20
15
30
8th
8
20
15
30
9th
4
10
15
30
10th
4
10
15
30
11th
4
10
15
30
12th
4
10
15
30
Festivals
Adjusted CPU strength based on differences in player skill
We have added new rules to make Festivals even more fun!
New Frenzy Mode
Added new Frenzy mode: Bonus Ring Frenzy.
*Occurs in all modes except Time Trial.
[img src="{STEAM_CLAN_IMAGE}/45493126/0286d6512c1249aa924e73d79135be7e517ba3db.jpg"]
Item Box Frenzy can now occur outside of Team Matches as well.
*Occurs in all modes except Time Trial.
[img src="{STEAM_CLAN_IMAGE}/45493126/4de7c0e283d3a8f14fe28a3a6d9986d38909ab4b.jpg"]
New Content – Music & Decals
Added the album “Sega Racing & Variety,” featuring classic Sega racing tracks.
Can be used from the Jukebox
[img src="{STEAM_CLAN_IMAGE}/45493126/57e48c9762e7ceeacead623950f8a1450c0c2c62.png"]
[carousel autoadvance="true"][img src="{STEAM_CLAN_IMAGE}/45493126/7000de7c3fd3d1c09efd5de15b320cad89034852.png"][img src="{STEAM_CLAN_IMAGE}/45493126/a36aab746b6eab01fc6de2d5816f7ca657155e6f.png"][img src="{STEAM_CLAN_IMAGE}/45493126/1cf517b28be689fe0b0583011eb585ba70345888.png"][img src="{STEAM_CLAN_IMAGE}/45493126/b2f56c12d23ecf91997bd2b19280f4e0afd9e1df.png"][img src="{STEAM_CLAN_IMAGE}/45493126/5e03420803164c6b5be87cfa74fee8bbd95a4928.png"]Jukebox tracks
MAGICAL SOUND SHOWER
From: OutRun
Let's Go Away
Soul on Desert
From: Sega Rally 2
Like THE Wind (B COURSE) - ARCADE ver.
From: Power Drift
Outride a Crisis
From: Super Hang-On
Main Theme (Enduro Racer)
From: Enduro Racer
God Only Knows
Like the Wind \
From: Power Drift
Collaboration decals
5 decals including Joe Musashi
6 decals from Five Guys
7 decals from Menchies
4 decals from Fogo de Chão
8 decals from Funko POP!
Addition of Live-Service Data
We have updated content for future live operations.
Gadget Additions and Settings in Ver.1.3.1
New Option: “Autoselect Rental Plate”
Under Festival’s Special Rules, when a rental plate matching the rule is provided, the equipped Gadgets will automatically switch. Turning this option OFF prevents the Gadget Plate from switching automatically. This can be set under “Options > Race Settings.”
[img src="{STEAM_CLAN_IMAGE}/45493126/62834ecc1ccba219cbd2f757ee84818bf8017af2.png"]
We have confirmed an issue where, when the “Auto Select Rental Plate” option is OFF, the transition animation that plays when race rules change does not display correctly. This issue is scheduled to be fixed in a future update.
New Gadgets
[img src="{STEAM_CLAN_IMAGE}/45493126/cfc5eb5648c97ce0908ce7f626548a941a646ad6.png"]
We’ve added 8 gadgets!
These gadgets can be obtained once your Gadget Plate reaches “Master Plate” or higher.
Ring Gain
Champion Bonus
Travel Choice Bonus
Ring Ability
Double Rings
Low-Ring Speed Up
Ring Engine
Hyper Ring Engine
Item Control
Item Summon
Upgrade/Add Item
Go Go Omochao
The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:
*These can be purchased if your gadget plate is “Master Plate” or higher
Character Type Kit
Acceleration Character Kit
Advanced Kit
Ace Pilot Kit
All-Rounder Kit
Wisp Hoarder Kit
Competitive Balance Adjustments
With Ver.1.3.1, we’re aiming to expand tactical variety through Gadget customization. We’ve added new Gadgets and adjusted existing gadgets to enable new playstyles, such as spending held Rings as a resource and gaining benefits by intentionally holding no Rings. Along with this, we’ve expanded Ring Gain Gadgets to further support these new strategies.
In Ver.1.2, strategies involving continuously gaining invincibility from Ultimate Charge had become dominant, so we shortened its invincibility duration. Since this change risked making comeback strategies from lower positions too strong, we also shortened the duration of the Drill item when used from higher positions.
In addition, because strategies for climbing from 4th–8th place still had challenges, we strengthened Collision Boost which serves as the starting point for tactics that move players up the ranks by colliding with other machines. Gadgets with similar effects, such as Ring Thief and Spin Drift, are also intended to become more effective through this adjustment.
We will continue balance adjustments based on Gadget usage rates and win rates.
Gadget Adjustments
Collision Boost/Power Machine Kit/Power Character Kit: Increased the duration of the Boost.
Previously, Collision Boost gave only a momentary speed boost and often failed to result in moving the racer up in position, so we adjusted it to make it more effective in overtaking other racers.
Crash Pads: Now triggers a Ring halving effect when hit by Ring Thief.
Ultimate Charge/Handling Machine Kit: Reduced the invincibility duration on a Level 4 Boost (from 3 seconds to 1.5 seconds.)
Ultimate Charge was designed as a racing‑focused Gadget that lets skilled players block attacks. However, as player skill has improved, it was enabling far more defensive opportunities than intended, making it difficult for other Gadgets to compete. This adjustment creates a clearer opening after activation, preserving the original idea of rewarding players’ skill in defending against attacks while still giving others more chances to counter.
Acceleration Character Kit: Removed the Mini Ring Thief from this kit.
Due to its high win rate and the increased customization options made possible by new Gadgets introduced Ver.1.3.1, we’ve reduced the number of effects bundled into this kit.
Inventory Swap: The Gadget Button UI will now gray out when swap is not possible.
Item Adjustments
Because using the Drill item made it too easy to jump to 1st place in the final lap, its effect duration has been shortened when the player is in 4th place or higher. Furthermore, the speed drop that occurs just before the Drill effect ends now happens earlier.
The Special Item Box had low competitive value, so its item lineup and appearance rates have been adjusted.
In some cases, Item Box Frenzy made it harder than normal to obtain items, so we adjusted box placement and behavior to make items easier to get.
Online Adjustments
Fixed an issue where desync caused by network conditions could unfairly allow other players to steal Item Boxes.
CPU racers were too likely to be in the lead early in a race, affecting player to player interaction, so we reduced their pace right after the start. (This does not apply to Rival races, such as those in Grand Prix.)
Team Match Adjustments
In Team Matches, ally CPUs were sometimes too slow and put players at a disadvantage, so we’ve increased their pace. (This does not apply to Rival races, such as those in Grand Prix.)
Powerful items had a greater impact than intended in Team Matches, so their drop rates were reduced. King Boom Boo, in particular, diminished the benefit of running in the lead outside the final lap, so its drop rate was lowered.
Super Team Boost made it too easy to return to the front, so its duration when far from 1st place was shortened. To increase the advantage of running in the lead outside the final lap, the duration of Super Team Boost when triggered in upper positions was increased.
Course Adjustments
Adjusted Ring and Item Box placement in PAC-VILLAGE & MAZE and Sky Road where there wasn’t enough risk reward balance. (These adjustments do not affect Time Trial.)
Other Adjustments
Expanded the Titles screen display to accommodate upcoming Festivals and Legend Competition Titles.
When playing as Tangle, her tail could sometimes block the camera and obscure the view of the course. We adjusted the tail’s movements so it no longer obstructs visibility.
In the Epic Games Store version, DirectInput controllers can now be used.
In World Match, Festivals, and Legend Competition lobbies, Fair Play Points will now decrease if a player intentionally disconnects or closes the application.
Bug Fixes
Jukebox
Fixed an issue where certain classic Sonic tracks would disappear from the Jukebox after performing specific actions. Updating to Ver.1.3.1 will automatically restore and unlock all affected tracks.
Festivals
Fixed an issue where animations did not play correctly during the Festival award ceremony when using AI Racer skins.
Fixed some unintended designs for Hatsune Miku Festival Titles
Title before fix
[img src="{STEAM_CLAN_IMAGE}/45493126/0d5737914dec040d8f4c42c781ddc3f1faa232c4.png"]
Title after fix
[img src="{STEAM_CLAN_IMAGE}/45493126/5db8a656bdfb4a06b57daddce5d780b23794d4ad.png"]
Legend Competition
Fixed an issue where the grade up animation displayed before the actual required rating.
Time Trial
Fixed an issue where achieving a goal time identical down to the last three digits to a rank target incorrectly resulted in being graded one rank lower. (Past records will not be updated.)
Online Competition
Fixed an issue where collisions with other players’ machines caused excessive slowdown when pinned against a wall.
An issue where invincibility durations could appear longer than intended due to network issues was fixed by synchronizing invincibility end-timing correctly.
Machines
Fixed an issue where Boost type machines sometimes did not bounce correctly on collision with other machines.
Fixed an issue where being hit by an item attack while drifting or jumping caused the machine to float too high.
Frenzy Time
Fixed an issue where Boost Frenzy ending during item selection could result in not receiving an item.
Fixed an issue where the Omochao Warp activating when being lapped during Boost Frenzy sometimes made items unusable.
Courses
Fixed various course specific issues.
Urban Canyon: Drifting and air tricks sometimes became unusable after passing the third Transformation Gate
Market Street: Early split path on the hill caused a dramatic temporary position drop.
Coral Town: Homing Punch and Slicer behaved incorrectly near the final corner.
Chao Park: Players could sometimes be launched off course in the second corner after the jump area.
Aqua Forest: There would be odd behavior if a player took damage while crossing the first Dash Ring.
Aqua Forest: After the third Transformation Gate, the machine wouldn’t transform into Water Mode.
Minecraft World: Players would be unable to enter the final portal on 3rd lap and return to the main course.
Minecraft World: Players would fail to transform into Flight Mode in last section of the track on 3rd lap.
Minecraft World: BGM failed to play correctly on the 3rd lap if set from Jukebox.
Hidden World: Players would fail to transform into Land Mode at the final Transformation Gate.
Dragon Road: Dark Gaia Phoenix’s flame attack when the river splits could hit players even during Charge Jumps on water. Fixed by making it easier to avoid by jumping.
Digital Circuit: Players would fall endlessly out of bounds at the intersection area in the final part of the course.
Additional minor gameplay issues were also fixed.
Warp Ring (Item) and Warp Ring Specialist (Gadget)
When using the Warp Ring item, an issue occurred where players could perform major course shortcuts or jump several positions at once. This has been fixed in the current version.
With this fix, the item can now be used more reliably in offline play and Friend Matches. However, because future course additions and online player behavior could still cause unexpected issues, the Warp Ring Item and the Warp Ring Specialist Gadget will not be usable in World Match, Festivals, or Legend Competition.
We sincerely apologize to players who were looking forward to using them. They will remain available for use against CPU opponents and in Friend Matches.
Current Known Issues
In Ver. 1.3.1, when a player is World Match Legend Rank 1, a Donpa Ticket reward that does not actually exist may appear on the rank gauge. This will be fixed in a future update. We apologize for the inconvenience and appreciate your patience.
[img src="{STEAM_CLAN_IMAGE}/45493126/35b23931838eb2433504c10312e824c74e0dc54c.png"]
We’re committed to keeping the game fun, fair, and enjoyable for everyone, and we’ll continue improving it based on your feedback.
Thank you for playing Sonic Racing: CrossWorlds!
Thank you all for playing Sonic Racing: CrossWorlds! Today, we’re releasing Patch Ver.1.2.0!
Please update your game to the latest version to access the online modes, including World Match, and downloadable content.
PS5/PS4: Ver.1.2.0
Nintendo Switch/ Nintendo Switch2: Ver.1.2.0
Xbox XS/One: Ver.1.2.0
Steam: Ver.1.2.0
Epic: Ver.1.2.0
Content Update Summary
Added new event mode “Legend Competition”
Increased maximum World Match rating from 9,999 to 99,999
Added multi-round options to Friend Match
Added 2 collaboration tracks to the Jukebox
Added 12 collaboration decals
Added 6 new gadgets
Gadget balance changes
Anti-Cheat measures
Other adjustments and bug fixes
Content Update Details
Legend Competition
A new mode “Legend Competition” has been added. This mode will occur regularly, with the first competition being held from December 4, 2025 through December 21, 2025.
[img src="{STEAM_CLAN_IMAGE}/45493126/5dfc2d0991699676c43c3d3c89551354c4dfe543.jpg"]
World Match Rating
We’ve increased the maximum rating from 9,999 to 99,999.
Friend Match Settings
You can now set races to have multiple rounds in Custom Matches in Free Race!
No more going back to the lobby after each race!
New Content
Jukebox tracks
No.1 - Crazy Raccoon
Hongami Precious Moment – Inugami Korone, Tomoya Ohtani
Collaboration decals
REJ Assemble
REJ Chilidog
REJ ALWAYS CHASING
REJ SUPERCHAOSMODE
REJ LOGO
CR AKAMI KARUBI
CR RAS
CR VANILLA
CR RION
CR AMATSUKI
CR JASPER
CR x SONIC
Gadget Additions and Adjustments in Ver.1.2.0
Since launch, we’ve observed two common strategies emerge in online matches:
Using drift-type gadgets to maintain top positions.
Staying in 9th – 12th place and using item control gadgets to get powerful items late in the race and quickly jump to top positions.
Both strategies made it very difficult for those in 4th – 8th place to make a comeback.
Therefore, in Ver.1.2.0, we’ve added and strengthened support-type and item-type gadgets to make it easier to make comebacks from 4th – 8th place.
We will continue monitoring online gadget usage and win rates to adjust balance going forward.
New Gadgets
[img src="{STEAM_CLAN_IMAGE}/45493126/3b53681684d2832bc7dd3fe89dcb93696c56a2ff.png"]
We’ve added 6 gadgets!
Note: Gadgets can be obtained once your Gadget Plate reaches “Silver Plate” or higher.
Item Control Type
Lucky Pair
Double Down
Support Type
Ring Mercy
Damage Mercy
Item Mercy
Strong Finish
The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:
*These can be purchased if your gadget plate is “Master Plate” or higher
[img src="{STEAM_CLAN_IMAGE}/45493126/f6c6ca43c7f1c02d580a75535af05f19406d5229.png"]
Boost Character Kit
Power Character Kit
Handling Character Kit
Comeback Kit
Sea Dog Kit
Gadget Adjustments
Quick Recovery: Further reduced downtime after taking a hit.
Previously, Quick Recovery provided a large benefit when hit, but losing rings often led to lower final positions. The gadget has been adjusted to allow more mid-position endurance.
Acceleration Machine Kit: Recovery timing further reduced to align with Quick Recovery’s adjustments.
Wisp Chance UP: Reduced the influence on item probability.
Previously, Wisp Chance UP made it too easy to collect powerful items before the race’s end and aim for top positions. We’ve dialed this back a bit.
Invincible Start: Vehicles now flash just before the effect ends to make timing clearer.
Other Adjustments
Adjusted the appearance of Silver and Blaze’s AI skins and the color of Race Park rivals “Team Dimension,” as they could be mistaken for Invincible state.
For the eagle-eyed, the new color scheme is based on the “Turquoise Blue” aura Silver the Hedgehog emits when activating his abilities!
[img src="{STEAM_CLAN_IMAGE}/45493126/65584c5342a583e5599fb7d6935deddc4b7f9afc.png"]
Improved machine handling after collisions with other machines in water areas.
Improved directional input detection to make it easier to use items in the intended direction while drifting.
Adjusted race communication to prioritize syncing information that affects race progression, improving correct reflection of Invincibility such as Ultimate Charge activation.
Strengthened anti-cheat measures for races and race results in online play such as World Match on PC.
Concerning Anti-Cheat Measures
With Patch Ver.1.2.0, we have strengthened our anti-cheat measures to ensure a fair and secure online environment. These improvements focus primarily on countering cheating behaviors that give players an unfair advantage in World Match and Time Trial.
If cheating activity continues to increase, we may be required to consider additional anti-cheat measures across a broader range of systems, depending on the situation. To ensure that all players can enjoy the game safely and fairly, we kindly ask for your continued cooperation in maintaining a fair and secure gameplay environment.
We will continue to listen to the community and make ongoing improvements to protect the player experience and ensure that the game remains a healthy and enjoyable environment for everyone.
Thank you once again for your continued support of Sonic Racing: CrossWorlds.
Bug Fixes
Fixed Festival announcements showing old information before events began.
Fixed a bug where auto-acceleration failed to activate for several seconds after manual input.
Improved smoothness and visibility of left/right movement in item warning display.
Fixed a bug where Charge Dash would not activate when passing through Transform Rings in mid-air drift state using Dash type.
Fixed a bug where attacks from the “King Boom Boo” item could be avoided using Charge Jump or Handle Assist.
Fixed a bug where “King Boom Boo” item attacks in mid-air could cause fire pillar direction to be incorrect.
Fixed a bug where using the “Laser” item caused Dash type machine appearance to break at certain times.
Fixed a bug where using the “Boost” item obtained during Boost Frenzy at the exact end of Frenzy could make the item unusable.
Fixed a bug where using the “Tornado” item during Boost Frenzy could make items unusable until Frenzy ended.
Adjusted Dash Gate placement in Dash Gate Frenzy on certain courses where more gates than intended were placed.
Fixed a bug in course “Wonder Museum” where machines could get stuck in the Tornado.
Fixed a bug in course “Sky Road” or “Minecraft World” where using “Slicer” or “Homing Punch” when crossing Travel Rings or End Portals could cause incorrect tracking.
Fixed a bug in course “Steampunk City” where colliding from the side with ground where trains run could cause machines to sink into the ground.
Fixed a bug in course “White Cave” where using “Drill” in cave areas could cause machines to sink into the ground.
Fixed several other gameplay-related bugs.
Current Release
Build 21982508
Uploaded Mar 25, 2026
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System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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Download
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15.9 GB
Build 21982508
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