About the Game
Time is Your Resource
Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle.
Explore what remains. Uncover the mystery. Perfect the loop.
Wield the Enigmatic Power of the Glaive
Bound to your very being, an alien glaive grants you strange, reality-bending powers. The infinite time loop is the perfect training ground to master them.
Can you decipher its fractured essence?
Find clever uses of its power to bypass obstacles?
Use past-loop revelations to find hidden shortcuts?
Only a Weaver who harnesses the glaive's power will be able to outsmart a world determined to reset you.
Unearth the Secrets of Provenance
Scrappy survivors populate the loop, opposing those who wish to drown a better future. To carve your path to freedom, you'll need to understand those trapped alongside you.
A pizza-slinging cat who guides you through the ruins.
A cranky leader who protects refugees after The Collapse.
A wicked cleric evangelizing doom to any who might listen.
Only you can dismantle the conspiracy deep at the heart of this world and free those confined to eternal purgatory.
Secrets are Your Upgrades
Every power you will ever yield is already at your disposal... you just don't know it yet. Each new loop offers up more clues; every reset becomes a another opportunity to optimize.
Put the pieces together, unlock your potential, and chart the one perfect loop to deliverance.
In this unique genre mix perfect for fans of both Outer Wilds and Ori and the Blind Forest, master time itself to shatter the cycle once and for all.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
(And FYI, trying to stay as spoiler-free as possible in these, but you might read occasional names of areas and some early-game techniques in here.)
BIG IMPROVEMENTS
- Removing level design friction when trying to reach a particular tutorial spot in the far west of lake. Let the people in!
- Adding a certain kind of angled platforming challenge during the tutorial rift at Anchor Node Jurat, to introduce that concept for later.
- Gating the long Quarry top run with same platforming challenge, to help limit frustration if somehow people get in there early and are trying to do it without knowing how.
- Improving critical teaching dialogue during the tutorial rift at Anchor Node Vera.
- Rebalancing the platforming challenge getting to Anchor Node Mercy, as it was seriously tripping people up and making them think they needed to come back later. LET THE PEOPLE IN!
- Seriously nerfing the prayer statue at the bottom of the Depths. (What were we thinking...)
- Giving a dive valve out of a particular fast travel exit point in sky, where at best you could be forced to Churn the loop without wanting to, and at worst could occasionally lead to serious accidental discovery with major sequence-break consequences.
- Moving all NPC shortcut lead nodes under a new single thread, for much easier referencing and cleaner organization. This also lets us close down the main NPC threads as you finish them the long way.
- Adding map markers for Z and Ivo!
BIG FIXES
- Big safety net: in case a particular time upgrade doesn't go through when you do it, we force it to fix itself for the next loop.
- Lead checkboxes now work for "The Final Loop" thread.
- Lead checkboxes also now work NPC final loop activities...
- Properly showing the icon in the Status menu for a particular late-game skill when you learn it high up in the tippy top of Quarry.
- Fixing leak that was causing opening the map to take longer and longer each time you did it.
- Fixing Vos to actually move to his final location no matter what order you do his tasks in.
NEW CONTENT
- Adding death and take-hit sounds for shield rush enemy.
- Adding new Quarry music track to tippy top run.
OTHER IMPROVEMENTS
- Slowing down zombie enemy puke times by a lot (they were crazy fast!).
- Making pipes into reservoir more noticeable.
- Allowing exiting of particular passcode terminals in Quarry to be done with ESC key.
- Adjusting a particular hanging grapple in Spillways run to not get clipped by the moving box.
- Adding an extra grapple in the Ocean that makes it slightly more pleasant to get from one point to another, when attempting the final loop.
- Adding dotted lines to map to represent Spillways elevator.
- Faster fades for helping some NPCs, especially ones you might need to redo a bunch.
- A little bit of extra level design nudging in Anchor Node Jurat to help people stay on track and see the memories in the correct order.
- Toning down some early Intermind lines to match the tone of her throughout the rest of the game.
- Removing "attempts" from particular keypads that were never meant to have attempts.
- Adding some ambient sfx to the top west floor of church.
OTHER FIXES
- Allowing re-grabbing non-glaive items post warp, to help keep the flow going.
- Fixing upper church balcony not loading properly if you got there by tricky means.
- Fixing giving knowledge info early in particular Depths spot if you got there by tricky means.
- Removing zoom icons from quick map on KBM.
- Fixing taking damage during end-of-loop potentially getting stuck on white screen.
- Fixing a particular mid-game shortcut popping the big shortcut banner every time you used it.
- Fixing odd black fade behavior in a small room in the Depths.
- Removing some leftover dev hotkeys that were allowing doing shenanigans.
- Fixed a torch in the Depths loop not working.
- Removing glitch fx for a particular barrier where that's not possible.
- Fixing loop clock unpausing when a particular late-game ability expired while in the Ocean.
- Fixing out-of-bounds spot in Spillways elevator shaft.
- Fixing out-of-bounds spot near Lower Chape entrance.
- Various typo fixes.
- Fixing some music looping issues on the music tracks themselves.
- Fixing weird Nova vocals verb
- Fixing not being able to complete Anchor Node Jurat tutorial if your loop is currently maxed out.
- Adding some preventative glaive stoppers for trying to warp into sky, because of all the tricksters out there.
- Fixing Xbox Series controller not working with Bluetooth on Mac.
- Stretching size of background "main fade" layer to account for ultrawide.
- Shoring various null refs, stale refs, exceptions, and other oddball warnings.
- Rare "stuck on black screen when checking map".
- Fixing map pins sometimes pinning in the wrong spot
- Moving a particular time crystal being in the wrong parent object, leading it to show a crate image on it (why?!! we have no idea... but it's fixed now).
Another quick patch coming in to fix a gnarly audio bug! Plus a couple other goodies:
MAJOR FIX: Music can start stacking and getting very loud over loud play sessions.
FIX: Null-checking loading a spot in a mid-game zone.
FIX: Opening Credits don't trigger again in the same session you reset data.
FIX: Fixing glaive dropping into late game area if you plant it somewhere specific, then leave, then warp back to it.
FIX: "No Music" spots like start room or some late game spots were allowing existing music to keep playing.
FIX: Map area name labels being offset.
FIX: Ripple fx for early game reveals are back after many months of being broken!
Thanks everyone who's already playing! <3 Just a few quick things here that we found overnight. More to come!
FIX: Act 1 escape song wouldn't stop playing if you finished the whole escape a second time in the same session.
FIX: After that, music could behave very oddly, not starting when entering new areas. A lot of silence resulted.
FIX: A small body of water in far west of mid-game area.
OPTIMIZATION: Smoother loading around the same mid-game area.
IMPROVEMENT: Better music changes when passing back through early-game area after credits run is done.
Current Release
Build 25886811
Uploaded Oct 13, 2026
System Requirements
How to Install
Echo Weaver.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
DE207DB5
8916f09d4b3fe3a6894c7a49897cfa4b723de2f28e3cb2fe712254a626b4b585
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