About the Game
The graphics are simple, just like a real tracon radar display, but the underlying mechanics are detailed and polished. Compared to other games in the genre, this game combines the realism of hardcore simulators, with the ease of use of arcade ATC games.
The sim includes 9 airports, each with a scenario and unlimited random traffic, providing many hours of gameplay.
AIRPORTS
- Amsterdam (EHAM)
- Atlanta (KATL)
- Frankfurt (EDDF)
- London (EGLL)
- Paris (LFPG)
- New York (KJFK)
- Tokyo (RJTT)
- Toronto (CYYZ)
- Sydney (YSSY)
- Option to add your own airports by editing text files. See the website for instructions.
KEY FEATURES
- 9 large airports, each with multiple runway configurations
- realistic plane behavior
- adaptive, randomly generated traffic
- pilot speech
- easy to play, by mouse or keyboard
REALISM
- wind and storms
- go-arounds
- restricted areas
- parallel approaches
- occasional emergencies
- secondary nearby airports
- wake turbulence
- delays
- holdings
Although the controls are relatively easy, this game may have a learning curve if you're unfamiliar with aviation. For example, this is how an ILS approach works:

Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
- Fix incorrect plane description when doing a speed adjustment after approach clearance.
- Localizer intercept point of approach routes can be placed anywhere on the extended localizer.
- Fix incorrect localizer intercept point of approach routes to runways with a displaced threshold.
- Planes on approach routes with speed restrictions can reduce down to final approach speed.
- Bug fixes:
- Fix for the Alt key sometimes getting stuck after Alt-Tabbing.
- Fix for key bindings sometimes not saving after changing them.
- Fix for the Alt key sometimes getting stuck after Alt-Tabbing.
- Adjustments:
- All localizer ranges are extended by 2 miles, so the default range is now 25 miles from touchdown, similar to most runways in real life. It makes controlling slightly easier during busy hours.
- The separation alarm will be inhibited when selecting the affected plane, even if that plane was already selected.
- In the runways menu, the 'virtual score' setting no longer affects traffic rates of secondary airports. It only activates more runways.
- Expanded the translations file.
- Minor changes to handoff readbacks.
- All localizer ranges are extended by 2 miles, so the default range is now 25 miles from touchdown, similar to most runways in real life. It makes controlling slightly easier during busy hours.
- For custom airports:
- Added 'localizer_range' and 'glideslope_range' properties to runways, allowing airport creators to change to the default usable ILS ranges per runway.
- Background text and labels are now also shown when 'Bgtext' setting is at 'limited'.
- Planes obey speed restrictions on routes even after giving speed instructions, so planes behave like they did before version 5.8.
- Departures can be handed off near the boundary when the selected altitude is higher than the 'diversionaltitude'. Before, planes needed to climb above the ceiling (so to the 'above' altitude) before handoffs were possible. Now, departures can leave the airspace while flying level. When using departure routes, there's also the option to override the default 'above' altitude, allowing for level handoffs at lower altitudes.
- The traffic now resets by a short press on the custom airport button, and a long press shows airport details.
- The 'speedrestriction' property is split into 'speed_near_airport' and 'speed_below_altitude' for more clarity. 'Zoom' is renamed to 'defaultzoom' to allow for more zoom-out. Old files are unaffected.
- Added 'localizer_range' and 'glideslope_range' properties to runways, allowing airport creators to change to the default usable ILS ranges per runway.
- Adjustment to avoid arriving airplanes spawning too close behind slow airplanes.
- For custom airports:
- Increased the airspace radius limit.
- Added 'textpos' property to ; this is for adding centered altitude labels. Older custom airports can keep using the old 'labelpos' (for uncentered altitude text). This change will make everything look the same after updating the game to v5.8.
- Added new 'label' option to , which works similar to the 'text' option, but instead of centering the text at a given position, it is anchored top-left to the given position, similar to how beacons are labeled.
- Increased the airspace radius limit.
Hotfix v5.8.3 (4 February):
- Fixed a bug (that was introduced in v5.8.2), where boundary coordinates were incorrectly loaded.
A minor update:
Fixed an issue with the 'range' diplay setting, which could cause a crash when changing the setting.
Fixed an issue with unexpected speed changes for planes on approach routes that end on a heading.
Minor adjustment to the font size of the infotext at the bottom of the screen.
Changes in version 5.7.6:
Option to keep weather conditions constant, instead of random variation over time. See the 'Variable' button in the Weather menu.
Fix for the Fast forward key (F11) not working reliably on screens with high refresh rates.
Minor improvements to readbacks.
For custom airports: planes on approach routes reduce their speed more timely when there are speed restrictions; fix for issue with enabling/disabling Nav mode; fix for airspace 'floor' not selectable.
A small update:
Fixed a game crash that could happen at RJTT with clouds.
Improved ILS detection when a plane overshoots the localizer before intercepting the localizer from the other side.
Added a hint to explain how to do parallel ILS approaches without incidents (for example, intercept runway 4R at 2000 feet, and runway 4L at 3000 feet; this will keep the planes 1000 feet apart till they are on the localizer).
- Fixed an issue with the random weather setting, which was not always working correctly when resetting the traffic.
- Fixed a crash that could happen when arrivals were crossing a localizer with ILS mode off.
- Fixed a crash on game startup on some devices.
- Fixed a game crash that could happen when new arrivals enter a holding.
- Fixed an issue regarding airline selection at custom airports with secondary airports.
- Fixed occasional incorrect pilot calls and TTS errors.
- Fixed the auto-switching of the control bar position when resizing the window. To manually adjust the control bar position, longpress the Bar button in the Display menu.
- For custom airports, an adjustment was made that should prevent planes from flying circles around a waypoint. Plus a fix for a game crash that could happen when arrivals to secondary airports where spawning.
- Corrected/updated several call signs and plane types.
Changelog of this small update:
- Improved accuracy of zooming towards the cursor when using the scroll wheel to zoom (if relative zooming is enabled in the F7 menu).
- Corrected ILS pronunciation in readbacks.
- Emergency planes can now select higher speeds (above the usual 250KT limit).
- Improved callsign selection based on plane spawn location; the callsign selection is now less random but more based on the 'spawn directions' as defined in the airline list of custom airports.
- Slightly reduced the separation minima for departures just after takeoff; this should avoid incidents at custom airports with minimum altitudes close to the ground. At the default airports, the minimum altitude of at least 1500 feet avoids triggering of incidents anyway.
- Bug fix for planes that could have both ILS and HOLD modes enabled at the same time, causing game instability.
- Bug fix for occasional incorrect plane spawn altitude when multiple runways are in use.
- Bug fix for emergency planes being unable to select the runway fixes of alternate destinations.
- fixes a compatibility issue with older airport files,
- fixes a possible issue with dpi scaling.
- Fixed issue where planes inbound secondary airports could not land after a go-around in case the runway configuration had changed to a takeoff-only config. For example, planes inbound RD airport may now change destination to EHAM after going around.
- Blue plane messages now remain visible after a runway configuration change.
- Slightly reduced the climb rate of planes just after takeoff.
- For custom airports, adjustments to the transition altitude/lowest flight level at USA airports, to make it closer to reality: 'transitionaltitude=18000' will now be interpreted as 17000 to make FL180 available at high pressures, as it is in real life. The lowest selectable FL will not drop below FL180. And the lowest FL will now increase in steps of 10 instead of 5 (for example FL190 instead of FL185). These adjustments only affect 'usa=true' airports with a transition altitude set at 18000 feet and pressure simulation enabled (Realism menu).
- Added the property 'transitionlevel', but only to keep better compatibility with older airport files. This deprecated property was removed in v5.5 due to the addition of variable pressure, but now the property will be interpreted as 'transitionaltitude'. Newer airport files can better use either 'transitionlevel' or 'transition' to avoid naming confusion.
- Fixed missing displaced threshold for secondary airports.
- Planes leaving an APP route will obey speed restrictions.
And v5.5.6 (5 April) fixes an issue where the transition level at YSSY airport was incorrectly calculated.
Current Release
21688843
Uploaded Mar 29, 2026
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System Requirements
How to Install
Endless ATC.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
13 MB
21688843
63A40B24
458c02f1cd63a01ab8b97fedf8a037aaf9d1020dd1dc6d71c8ec0b7641a97f98
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