About the Game
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Vast Maps, Random Adventures
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scavenge and Thrive
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Mod Your Weapons, Fight Your Way
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Gear Up, Power Up
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
Complete Quests, Uncover the Truth
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
Mods & Steam Workshop
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Updates
Wolves in Lab Area 37 now have a 20% chance to drop Top Pelt.
Tundra Wolf King can now drop up to 5 pelts at most.
Optimized the OFZ shell icon.
Audio improvements: Enhanced ambient sound in Lab Area 37, improved horse‑running sound effects, added sound effects for mounting/feeding horses, and added sound effect for lighting campfires.
Level requirements for Lab Area 37–related quests reduced to Level 20.
level requirements for Labyrinth–related quests reduced to Level 22.
Fixes
Fixed an issue where insulation failed in some buildings in Lab Area 37.
Fixed a collision spot on the broken bridge in Farm Town that could trap players.
Updates
Upon completing the quest “Perfect Angle”, you’ll be able to watch fireworks at Short Mountain anytime thereafter. Fireworks can be purchased from Vending Machine. Happy New Year!
Smoke Grenade stack size increased to 5.
Goofy Goose damage reduced by 5%, HP decreased from 600 to 550.
Enemies in the Labyrinth no longer roll.
LightSaber Deflect Module no longer reduces damage or armor penetration level, bullets reflected back now deal +50% damage, can penetrate one target, and always be headshot.
Snow-bot damage reduced by approximately 25%.
Dual bosses in Lab Area 37 damage reduced by 9.1%.
Labyrinth Keycard price reduced from 13,500 to 8,500.
BSG‑I & BSG‑F damage increased by 5%; BSG‑F Debuff chance increased to 66%; BSG Cluster Module range penalty reduced to 2.
AA‑12 Fire Rate increased to 3.6.
Recurve Bow & Tundra Recurve Bow range increased to 21.6, with corresponding arrow speed increase.
Tundra Recurve Bow Debuff chance increased.
Tagilla & Killa helmet movement penalties reduced.
Killa’s helmet & armor now reduce Stamina Recovery Time (the time before stamina starts regenerating after stopping exertion).
Tagilla’s helmet & armor now increase Heal Efficiency (more HP restored when using healing items).
Glass material on all scopes changed to semi‑transparent.
Fixes
Fixed a bug where shells could spawn mid‑air.
Fixed a bug where enemies that normally don’t roll could roll after being controlled by the player (e.g., turrets).
Fixed collision missing in Makeshift Observation Post and Villa.
Fixed material issue on the statue in Farm Town City Hall.
Fixed incorrect attachment slot placement for AK‑103.
Fixed some spiders in Lab Area 37 spawning inside rocks.
Fixed an unreachable loot spawn point in the Labyrinth.
Updates
Hot Blood Injector, all Alcohol, and Cola can now remove frostbite (game setting—please do not imitate in real life).
Shells on the map increased by 65%.
Collector quest no longer requires the prerequisite Game Master quest.
Collector quest level requirement reduced to Level 40
Grand Collector talent level requirement also adjusted to Level 40.
Fixes
Fixed a bug where Injectors from Injection Case could be used while riding a horse (which caused the Injector to disappear).
Fixed a bug where Frostblade did not consume after being fired.
After firing a Frostblade, any items contained inside are returned to the character.
Fixed a bug where controlling another unit into a Level‑4 Cold Zone affected the player instead.
Fixed a bug where, while controlling another unit, you could not shoot Fuel Drum or Man of Light.
Fixed a bug where, when controlling a melee unit, you could not attack other units.
Fixed a bug where feeding the horse prevented normal horse‑riding interactions from working.
[img src="{STEAM_CLAN_IMAGE}/45342384/09814dc45f3328e3f533b5ee34d3fa11862cb259.png"]
Updates
Added a new winter‑themed map: Lab Area 37.
Added 39 new quests.
Added various new weapons, attachments, items, and drops.
New mount added: horse.
Certain attachments can now change firearm appearance.
Reduced recoil on Storm Gun.
Homemade Shotgun, TOZ‑66, and TOZ‑66 Dragon’s Breath can no longer equip muzzle attachments; their damage increased by 5% and range increased by 10%.
Added multiple new base facilities: display cabinet, weapon display rack, dummy, green screen, 3D printer.
You can now change wallpaper and decorations in your base.
Some quests now reward unlocks for purchasing wallpapers and decorations.
Added red envelope crafting recipe.
Vida spawn rate increased from 50% to 80%.
Senior Engineer spawn rate increased from 65% to 100%.
J‑Lab crate item limit increased to 4.
Duck Miner now shows stage numbers.
Improved art quality for some base facilities.
Big Ice increased drop items.
Big Xing stage added new blueprints.
All quick magazines improved: faster reload speed, plus bonus movement speed and weapon spread recovery speed.
MOD Related Updates
Added static event Task.OnTaskStatusChanged.
Removed the extra ModManagerUI instance from the main menu.
Fixes
Fixed an issue preventing access to "Duck Miner".
Fixed a bug in the Storm Area where the extraction point leading to Ground Zero would unlock without defeating the boss.
Fixed a problem where characters could get stuck on a certain bridge in the Storm Area.
Updates
- Due to increased costs, the prices of Encrypted USB Drive and Portable Hard Drive have been raised.
- Added a new path from J-Lab to Storm Area.
- Added a new path from Storm Area back to Ground Zero.
- Jeff can now be attacked.
- Mine Manager's Iris Data can now be placed in Key Case.
- Slightly reduced fire rate increase provided by the RPD Fire Rate Module.
- Chilled status no longer reduces body armor by 12%, but instead increases Ice damage taken by 15%.
- Increased the number of loot spawns in the Storm Area’s Mysterious Room.
- Crown may now also appear in the Storm Area’s Mysterious Room.
Fixes
- Fixed a localization issue with the Blueprint: Cube Gun Smart Module.
- Adjusted the frequency of footstep sounds back to previous values.
- Fixed missing audio in the Mac version.
- Fixed various collision bugs.
- Fixed enemy spawn position bug.
Winter Challenge Map
This update introduces the Winter Zero-Degree Challenge Map. The new map features a unique \ mechanic, along with brand-new weapons, equipment, and fresh boss and NPC.
Winter adventure is now live—come explore!
Updates
- Added new weapon attachments.
- Added teleport bubble in J-Lab.
- Expanded the base area. This may cause existing player structures to shift positions; simply recycle and rebuild them.
- Added numerous containers to Storm Area.
- Added J-Lab crates to Storm Area.
- Added new enemies to Storm Area.
- Increased the number of items from Black Weapon Box (from 1-4 to 2-4) and raised the proportion of attachments inside.
- Increased Physical damage taken from 65% to 75% for Storm Creatures.
- Items with zero stock will now also be visible in shops.
- Increased the drop rate for J-Lab crates. Item quantity per crate raised from 1-2 to 1-3, with a slight increase in high-quality item probability.
- Items in the Quick Access Bar can now be swapped via drag-and-drop.
- Slightly increased the probability of rain.
- Reduced the weight of the Solid Gold Badge.
- Vogo now offers additional goods (unlocked after completing certain quests).
- Added quest rewards for the following missions: Sniper Certification II, Never-Ending Foes, Premium Sniper II, Advertising Effect, Game Master. If you have already completed these missions, please claim your rewards from the Completed Quests log.
- Weapon attachments can now be disassembled.
- Adjusted the frequency of footstep sounds.
- Extended the duration of the Weak Space Storm Protection Injector.
- In Cheat Mode, press ` to open command box; Currently, only one command is available: give \ \[amount(optional)].
Fixes
- Fixed an issue where individually reset keybinds would not save correctly.
- Fixed a bug allowing items to be used via hotkeys while in Photo Mode.
- Fixed a game-crashing bug when aim time was set to 0.
- Fixed hit detection errors when bullets struck multiple enemies in the same frame.
- Fixed a Null Reference Exception error in the CheckHurt.cs script.
- Fixed a bug where the Totem: Hunger Master failed to reduce energy consumption as intended.
- Changed the icon for Earthworms.
MOD Related Updates
- Added prefab references for Button and ScrollRect:
○ GameplayDataSettings.UIPrefabs.Button
○ GameplayDataSettings.UIPrefabs.ScrollRect
- Added the CustomOptionsPanel.OnPanelEnabled event, which can be used to manage custom UI in the Options interface.
- In-game commands can now be added via DConsole.RegisterCommand() (for the command box).
- Crafting/Decomposition APIs
○ Custom crafting formulas can be easily added via RegisterDynamic.
○ Custom decomposition formulas will override the original decomposition formulas.
○ The type of CraftingFormulaCollection.Entrieshas been changed to IEnumerable<CraftingFormula> (previously ReadOnlyCollection<CraftingFormula>).
Updates
- Adjusted the auto-save policy to reduce frequent stuttering in the base.
- Adjusted the Psionic Damage multiplier for all Wolves to 0.1.
- Increased the number of save slots to 6.
- Depleted items will now also appear in trading interfaces.
- Pan can now be equipped.
- Increased the stock limit of Lv. 1 J-Lab Certificate sold by Xiaoming to 3.
- Removed some empty groups from the Addressable system.
Fixes
- Fixed ammo capacity count not displaying in the item details interface.
- Fixed Lordon's dog not dropping its mask.
MOD Related Updates
- When manual load order is present, newly added mods will now be placed at the end of the list.
- When loading non-existent item IDs, the game will no longer skip the items but attempt to restore them based on save data (This change aims to prevent MOD item loss).
- Saves now record the currently enabled mods. A warning will be shown if clicking "Continue" in the main menu with a mod configuration that differs from the one recorded in the save.
- Improved mod loading logic: if one mod type fails to load, others can continue loading.
- Added ItemBuilder: An API to simplify creating custom item "Prefabs".
- Item and component initialization logic has been adjusted to support ItemBuilder.
- Improved mod INI parsing logic; fixed issues where values containing "=" could not be parsed.
Current Release
21913702
Uploaded Mar 17, 2026
System Requirements
How to Install
Duckov.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1,018 MB
21913702
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