About the Game
The World Is JUST Enough!
Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. When it feels this good to be bad, the Forces of Justice don’t stand a chance!
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Every villain needs an island lair, so pick your paradise and put your own sinister stamp on it! Shape the internal structure of your hazardous hideaway to fit your play-style, and construct wonderfully wicked devices for your minions to put to use.
Competence isn’t going to cut it when you’re running an evil operation. As you expand and train your minion workforce, you can create new specialists to help further your evil plans! Need something a little more…intimidating? Recruit powerful Henchmen that complement your play style; every mastermind needs a right hand…or several, in fact!
The Forces of Justice are annoyingly punctual, so supplement your brute force by researching and developing a series of trap networks! Send those do-gooders spinning with a Pinball Bumper, or put the chomp on them with the Venus Spy-Trap. While one trap is good, more is…evil-er. Combo your traps to banish intruders for good!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Gifs are taken from pre-release footage
Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. When it feels this good to be bad, the Forces of Justice don’t stand a chance!
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Cruel Constructions!
Every villain needs an island lair, so pick your paradise and put your own sinister stamp on it! Shape the internal structure of your hazardous hideaway to fit your play-style, and construct wonderfully wicked devices for your minions to put to use.
Atrocious Anti-Heroes!
Competence isn’t going to cut it when you’re running an evil operation. As you expand and train your minion workforce, you can create new specialists to help further your evil plans! Need something a little more…intimidating? Recruit powerful Henchmen that complement your play style; every mastermind needs a right hand…or several, in fact!
Dastardly Devices!
The Forces of Justice are annoyingly punctual, so supplement your brute force by researching and developing a series of trap networks! Send those do-gooders spinning with a Pinball Bumper, or put the chomp on them with the Venus Spy-Trap. While one trap is good, more is…evil-er. Combo your traps to banish intruders for good!
Nefarious Plots!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Gifs are taken from pre-release footage
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 8541764
Up to date
Happy Easter Geniuses!
Rather than eggs, we've been hunting bugs in the lead up to the bank holiday, and we're happy to report that we've cracked a few that have been lurking.
With a focus on navigation, we've continued to make improvements to minion pathing, so we should see fewer members of our dedicated workforce getting stuck at the helipad and having to pay the ultimate price for their slacking.
With a little community assistance we also identified and fixed an extremely rare issue that caused minions to become completely invincible lair destroying monsters, so that's good!
In addition, we've made a number of smaller fixes and general stability improvements to keep your sinister machinations running smoothly.
Thank you all for your continued support,
Stay Evil,
The EG2 Dev Team
{STEAM_CLAN_IMAGE}/35214975/9ebbeb72ca0c6c69e8ba58fccb19159ccf899810.gif
View on Steam
Rather than eggs, we've been hunting bugs in the lead up to the bank holiday, and we're happy to report that we've cracked a few that have been lurking.
With a focus on navigation, we've continued to make improvements to minion pathing, so we should see fewer members of our dedicated workforce getting stuck at the helipad and having to pay the ultimate price for their slacking.
With a little community assistance we also identified and fixed an extremely rare issue that caused minions to become completely invincible lair destroying monsters, so that's good!
In addition, we've made a number of smaller fixes and general stability improvements to keep your sinister machinations running smoothly.
Thank you all for your continued support,
Stay Evil,
The EG2 Dev Team
{STEAM_CLAN_IMAGE}/35214975/9ebbeb72ca0c6c69e8ba58fccb19159ccf899810.gif
Platform Specific
- WINSTORE - Signing out of the "Xbox App" no longer causes the game to crash.
General
- Minions will no longer become immortal under specific circumstances
- Island will no longer be visible on transition to Island view from World Map
Navigation Fixes
- Weapon dispensers should now correctly auto-reconstruct
- Load game button remains visible if all cloud save data is deleted
- Animation improvements
- Security Zone gamepad input prompt will no longer overlap other prompts.
- Characters should no longer become stuck in a loop of falling into a shark trap when blocked in by attackers
- Turret "Out-of-Ammo" backplate now displays correctly
- Minions will now correctly re-load turrets
- Research now correctly calculates money required and time remaining when difficulty is changed mid-game
- Minions should no longer become stuck by stat changes while departing to World Map
- Brainwashed minions can now be re-captured.
- Tier 1 Mining research now unlocked by default in Sandbox mode
- Tourists in Benchmark mode now correctly sit on sofas
Super Agents/Henchmen
- Henchman recruitment warning added to Super Agent Recruitment objectives in Sandbox
- Henchmen no longer become unresponsive if interrupted during placement of a trap
- Agent X "Noir" ability visuals adjusted
- Henchman ability stability improvements
Oceans
- Geniuses and Henchmen can now access the dock area of Icicle Point
- Minions can now correctly access Floor 3 of Icicle point using stairs.
- Ice statues can now be placed in the "Workshop" and "Portal Chamber"
- Fixes for ice statue textures
- Temperature balancing
- Engineering Projects can now be cancelled after being suspended
- Nautilus and Atlantis Rogues Gallery unlock fixes
- Polar no longer becomes bald when frozen by a trap
- Tutorial markers added to "Troublemaker" minions in Polars campaign
- Button added to minion manager to allow Engineering specialisation
One step closer to global domination... and it's all thanks to our community of criminal masterminds! You've shown those no-good do-gooders from the Forces of Justice that we're not to be trifled with.
Together, we've interrogated 549,350 prisoners, looted over 30,142 world treasures, completed 1,072,253 schemes and upgraded no less than 115,685 criminal networks. All that evil in only one short week... Wúnderbar!
Having successfully completed all four objectives within the time limit, you've unlocked some loot-worthy rewards for the whole Evil Genius 2 community - including the long awaited Toilet Block DLC! While you continue to bustle about your most evil of business, your minions can finally do their business in peace.
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25% Discount on ALL EVIL GENIUS 2 MERCH
Click here to visit our merch store and grab yourself some evil goodies! (CODE: Worlddom) This discount will be valid from Wednesday 6th October, to Wednesday 20th October (midnight BST).
NEW Discord Stickers and Reactions
Click here to join our Discord channel and discover our Evil Genius 2 themed reactions (emojis) and stickers! Look for a post in #eg2-announcements to find your reward.
Exclusive Wallpapers (x4 designs)
Add a little evil to your laptop or desktop with our exclusive Evil Genius 2 wallpapers (one for each of our four geniuses). Plus, bring the evil with you wherever you go with our additional mobile wallpapers. Click here to download now!
Hotfix
We've also hotfixed some issues which arose with patch 1.8.0. while making some general improvements to EG2's stability so that you can enjoy even more evil endeavours with mecha-minions alongside your fun with portals!
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General
Sandbox Mode
View on Steam
Together, we've interrogated 549,350 prisoners, looted over 30,142 world treasures, completed 1,072,253 schemes and upgraded no less than 115,685 criminal networks. All that evil in only one short week... Wúnderbar!
Having successfully completed all four objectives within the time limit, you've unlocked some loot-worthy rewards for the whole Evil Genius 2 community - including the long awaited Toilet Block DLC! While you continue to bustle about your most evil of business, your minions can finally do their business in peace.
{STEAM_CLAN_IMAGE}/35214975/2de28dd8de81c80ed1e28bdfba7372b55ce47614.png
25% Discount on ALL EVIL GENIUS 2 MERCH
Click here to visit our merch store and grab yourself some evil goodies! (CODE: Worlddom) This discount will be valid from Wednesday 6th October, to Wednesday 20th October (midnight BST).
NEW Discord Stickers and Reactions
Click here to join our Discord channel and discover our Evil Genius 2 themed reactions (emojis) and stickers! Look for a post in #eg2-announcements to find your reward.
Exclusive Wallpapers (x4 designs)
Add a little evil to your laptop or desktop with our exclusive Evil Genius 2 wallpapers (one for each of our four geniuses). Plus, bring the evil with you wherever you go with our additional mobile wallpapers. Click here to download now!
Hotfix
We've also hotfixed some issues which arose with patch 1.8.0. while making some general improvements to EG2's stability so that you can enjoy even more evil endeavours with mecha-minions alongside your fun with portals!
{STEAM_CLAN_IMAGE}/35214975/a97fd07b875e679c30909cde12b9f2257713d82a.png
Full Patch Notes
General
- Toilets are available for construction in Corridors.
- Stability Improvements.
- Objective progress is correctly tracked and updated during the "Human Resources" Side Story.
Sandbox Mode
- Research Projects unlock correctly when playing in Sandbox Mode.
Hi all,
This update focuses on quality-of-life improvements and bug fixes, and comes with a new Campaign and Sandbox Survey for our community to provide feedback on key focus areas of Evil Genius 2.
With this update, Traps no longer take passive Durability damage. Instead, Traps take a hit to their Durability only when they are triggered, and this is a flat Durability hit regardless of how many characters are caught in that activation. For example, a Pinball Bumper may be struck by multiple characters (or the same character repeatedly) on a single activation, but this results in only a single drop in Durability. A few oddities in pathfinding have been cleared up, so your minions will no longer take the long way around to avoid Paywalls, and we've significantly reduced the cost of all Traps, easing the impact to your Vault when building more elaborate Trap networks.
In general, where a character looks like they are wearing something which should offer protection from gasses (a gas-mask, respirator, or maybe they just don’t have lungs at all) then they are now unaffected by gas clouds that would cause damage from breathing in. These characters will still be affected if the gas is corrosive or magical in nature, and will still be effected by beneficial gas-based effects.
IRIS is always eager to keep you informed of goings on across your Lair, but sometimes she can be a little too keen, resulting in repeated notifications for events you're well aware of. We've made adjustments here, toning down some of the less important audible alerts, and will continue to monitor this in the weeks ahead.
Finally, inactive Regions on the World Map can be more easily identified from the fully zoomed out view, where idle Criminal Networks will display a visual effect, and Achievement hunters should have a slightly easier time following this update, as acquiring the Prometheus Flame no longer locks out the Hubbard Slice for that campaign.
Over the past few months our community team has also been gathering feedback from a variety of spaces, we’re really grateful for all of our players who engage with us and each other on the forums and social platforms so that we can understand the sentiment coming from our community.
To build on this we’d really appreciate if you’d complete our quick Campaign and Sandbox Survey! This will allow us to fine tune the broader feedback we’ve been collating so that we can inform specific improvements moving forward.
Thank you all for your continued support of Evil Genius 2!
The Evil Genius 2 Development Team
General
Achievements
Campaigns
Side Stories
Henchmen
Traps
World Map
Items
Again, we’re constantly looking for ways to provide the best Evil Genius 2 experience possible for all of our players. With this in mind we’ve built a survey which rests upon the feedback you’ve all been giving us over the past several months in order to inform specifics improvements to the game. We’d really appreciate if you’d take a couple of minutes to complete our Campaign and Sandbox Survey!
View on Steam
This update focuses on quality-of-life improvements and bug fixes, and comes with a new Campaign and Sandbox Survey for our community to provide feedback on key focus areas of Evil Genius 2.
With this update, Traps no longer take passive Durability damage. Instead, Traps take a hit to their Durability only when they are triggered, and this is a flat Durability hit regardless of how many characters are caught in that activation. For example, a Pinball Bumper may be struck by multiple characters (or the same character repeatedly) on a single activation, but this results in only a single drop in Durability. A few oddities in pathfinding have been cleared up, so your minions will no longer take the long way around to avoid Paywalls, and we've significantly reduced the cost of all Traps, easing the impact to your Vault when building more elaborate Trap networks.
In general, where a character looks like they are wearing something which should offer protection from gasses (a gas-mask, respirator, or maybe they just don’t have lungs at all) then they are now unaffected by gas clouds that would cause damage from breathing in. These characters will still be affected if the gas is corrosive or magical in nature, and will still be effected by beneficial gas-based effects.
IRIS is always eager to keep you informed of goings on across your Lair, but sometimes she can be a little too keen, resulting in repeated notifications for events you're well aware of. We've made adjustments here, toning down some of the less important audible alerts, and will continue to monitor this in the weeks ahead.
Finally, inactive Regions on the World Map can be more easily identified from the fully zoomed out view, where idle Criminal Networks will display a visual effect, and Achievement hunters should have a slightly easier time following this update, as acquiring the Prometheus Flame no longer locks out the Hubbard Slice for that campaign.
Over the past few months our community team has also been gathering feedback from a variety of spaces, we’re really grateful for all of our players who engage with us and each other on the forums and social platforms so that we can understand the sentiment coming from our community.
To build on this we’d really appreciate if you’d complete our quick Campaign and Sandbox Survey! This will allow us to fine tune the broader feedback we’ve been collating so that we can inform specific improvements moving forward.
Thank you all for your continued support of Evil Genius 2!
The Evil Genius 2 Development Team
General
- Reduced the frequency of audible IRIS alerts for multiple categories of notification.
- Audio on the Genius select screen now plays as expected, and at appropriate volume.
- Minions imprisoned while deserting will more reliably restore their stats, and may gain a new Trait to reduce their stat depletion for a time after they are released.
- Characters with visible protection cannot be harmed by gas attacks. This includes the Pyro, Magnolia Ming, Espectro, Biologists, and all Robots.
- Investigators no longer take photographs of non-suspicious items.
- The Blue Saint now uses blue smoke bombs to attempt to disguise himself.
- The HUD indicator correctly displays when Research has halted.
- It is no longer possible to change floor during the early stages of the Tutorial.
- Characters can no longer be targeted until they have fully exited their arrival vehicle.
- Characters will no longer clip through beach furniture in new games.
- Character vocalisations no longer continue when the game is paused.
- The "Dirt" button is no longer highlighted when opening the Build Menu using right-click.
- Tooltips no longer remain displayed when moving the camera after highlighting edit buttons on a furniture item.
- Tooltips for the last item visible on the Build Menu is no longer erroneously displayed when toggling the Side Panel.
- Characters can be sorted by positive and negative Traits in the Minion Manager.
- The Minion Manager will provide feedback when a search has no results to display.
- In the Minion Manager, viewing the last minion's stats in a full screen of results no longer causes those stats to be displayed off screen.
- Narrative minions are correctly removed from view when using toggling minion visibility in Photo Mode.
- Input prompts are correctly displayed when using Photo Mode, and controls for switching tabs are consistent.
- Edge scrolling now functions when using Photo Mode.
- Informational messages that Achievements cannot be earned in specific game modes have had their prominence increased.
- A warning message has been added that earning difficulty-related Achievements may be affected if the difficulty setting is changed for a game in progress.
- The "Customise Graphics Detail" Options menu correctly closes when pressing the Escape key.
- Island environment is no longer visible through floors when constructing Stairs in specific locations on the "Caine Key" Island Lair.
- Characters correctly appear in callout boxes during their barks when they are killed or captured.
- Correct Crime Lords are visible during their barks if multiple Crime Lords have died simultaneously.
- Narrative minions correctly display an appropriate icon in their side panels.
- Agent types and J Steele now unlock predictably in the Rogue's Gallery.
- The "Load Game" menu option is no longer available if there are no save games available.
- DLC used in the current game can be viewed through the "Active DLC" Pause Menu option.
- Performance improvements and memory optimisations.
- Gamepad control improvements.
- Text and localisation improvements
Achievements
Campaigns
- Audio now plays reliably during campaign completion cutscenes.
- A task to fire H.A.V.O.C. at a Force of Justice headquarters is no longer erroneously completed during Red Ivan's campaign Objective, ""Cry H.A.V.O.C.".
- Tourists leaving on the Cruise Ship no longer increments task progress during Maximilian's campaign Objective, "Going for Gold".
- Peacekeepers correctly display an overhead icon during Emma's campaign Objective, "Tourist Season".
- Incorrect Scheme reward text has been corrected in Emma's Campaign objective, "Spectres".
- Super Agents are now referred to by name when tagged by the Genius during later campaign Objectives.
- Switching floors is no longer possible during a Genius' death animation.
Side Stories
- Acquiring the Prometheus Flame Loot Item no longer blocks unlocking the Hubbard Slice Loot Item.
- Research requirements have been adjusted to require only one minion type and one item type in Side Story, "Pride Goeth Before the Fallout".
- Minions will no longer repeatedly interact with the Magic Carpet Loot item during the Side Story, "Too Darn Hot".
- Minions no longer talk over subsequent lines during Talking Heads scenes which include the Pyro.
- Crime Lord Side Stories are no longer incorrectly labelled as "Minion Recruitment" Objective during the Tutorial.
Henchmen
- Attempting to use Fugu Furakawa's abilities while she is already in combat will no longer deduct the required stats without activating the ability.
- The Pyro's "Armageddon" ability no longer activates twice in unusual circumstances.
- The strength of Iris' basic attacks has been slightly reduced.
- The strength of Doomhilda's basic attacks has been slightly increased.
- Jubei's barks no longer display incorrect callout text in unusual circumstances.
- Activating Espectro's "Clone" ability while he's moving no longer activates the ability cooldown without summoning the clone.
- Incendio's position marker is no longer misaligned while sitting at a Conference Table.
Traps
- Most Traps no longer take passive Durability damage. Instead, Traps take Durability damage each time they are activated, once per activation. Single use traps, Loot Traps, the Fake Safe, and the Pay Wall are unaffected by this change.
- The cost of all Traps has been reduced by circa 20%.
- Tourists correctly interact with active Paywall Traps.
- Minions and Tourists no longer avoid pathing through a Paywall Trap.
- Correct animation will play when characters are Interrogated on the Venus Spy Trap.
- The "Puppy of Death" Trap container no longer ceases to be rendered at distance.
World Map
- Inactive Regions are now indicated with a visual effect when fully zoomed out on the World Map.
Items
- The Hubbard Slice Loot item now prevents fires on Traps as well as other Lair Items.
- The Maple Syrup Loot item now restores Morale more rapidly.
- Characters' legs no longer elevate out of place when using the "Omni-Check-Up" Infirmary item.
- Visual effects of some items no longer appear when viewing different floors of the Lair.
- Eli Barracuda's hair no longer clips through the Cabal Induction Chair during use.
Again, we’re constantly looking for ways to provide the best Evil Genius 2 experience possible for all of our players. With this in mind we’ve built a survey which rests upon the feedback you’ve all been giving us over the past several months in order to inform specifics improvements to the game. We’d really appreciate if you’d take a couple of minutes to complete our Campaign and Sandbox Survey!
Minions, we've just rolled out a small update to address a couple of high priority bugs. Once again, thank you for flagging this to our Community team with urgency. The fixes are as follows:
General
View on Steam
General
- Moving Gold Statues during Maximilian's campaign no longer causes crashes.
- Characters tagged for Capture will no longer be killed by the Pyro's flamethrower, by Jubei's Flow ability, or by other spreadable effects.
V1.5.2
AMD FidelityFX
AMD FidelityFX Super Resolution 1.0 is a cutting edge super-optimized spatial upscaling technology that creates a high-resolution frame from lower-resolution input. It maintains impressive image quality while allowing faster framerates than one would get by rendering at a native resolution. It has four quality settings:
General
Thanks for your continued support.
View on Steam
AMD FidelityFX
- Added support for AMD FidelityFX Super Resolution 1.0 to Graphics Options.
AMD FidelityFX Super Resolution 1.0 is a cutting edge super-optimized spatial upscaling technology that creates a high-resolution frame from lower-resolution input. It maintains impressive image quality while allowing faster framerates than one would get by rendering at a native resolution. It has four quality settings:
- Ultra Quality mode produces a super resolution image with quality very close to native rendering. It should be selected when the highest quality is desired.
- Quality mode produces a super resolution image with quality representative of native rendering, with a sizeable performance gain.
- Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native.
- Performance mode visibly impacts image quality and should only be selected in situations where needing additional performance is critical.
General
- Benchmark Mode added.
- Resolved a timing issue which could cause Evil Genius 2 to crash when launching or cancelling a Scheme in unusual circumstances.
Thanks for your continued support.
Hotfix V1.5.1 is now live:
General
Resolved an issue where some players were unable to start Evil Genius 2 without removing their previous game saves.
View on Steam
General
Resolved an issue where some players were unable to start Evil Genius 2 without removing their previous game saves.
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This update focuses on quality-of-life improvements and bug fixes. With this update, additional content can be added to a campaign in progress through the "Enable DLC" option on any Load Game panel, and we intend to continue to support this option for all future DLC, with the exception of the Campaign pack, as noted in the last Development Update.
Deserting minions can now be captured and allowed to reconsider whether betraying you is really a mistake they can afford to make, with the result that their Morale will gradually restore during captivity, and with the new "Release Prisoner" button on all flavours of Holding Cell, said minions can be released and allowed to return to work once you determine they've learned their lesson.
We've also taken a good long look at Decor Items, as though the effects of these were always intended to be subtle, they were clearly not having a sufficiently measurable impact on your Evil Lairs, and as a result have had their effects significantly boosted.
The strength of Force of Justice Agents against Lair defences continues to be a focus area for the Design team, but as a first step with this update you should find Agents are less effective at Sabotaging Traps at all but the highest levels.
Please note: We continue to investigate reports that a number of players have been unable to play Evil Genius 2 since updating to a previous version, and will be releasing a fix for this as soon as we are able to do so.
Thank you all for your continued support of Evil Genius 2: we'll continue to listen to your feedback through the Community team.
The Evil Genius 2 Development Team
View on Steam
This update focuses on quality-of-life improvements and bug fixes. With this update, additional content can be added to a campaign in progress through the "Enable DLC" option on any Load Game panel, and we intend to continue to support this option for all future DLC, with the exception of the Campaign pack, as noted in the last Development Update.
Deserting minions can now be captured and allowed to reconsider whether betraying you is really a mistake they can afford to make, with the result that their Morale will gradually restore during captivity, and with the new "Release Prisoner" button on all flavours of Holding Cell, said minions can be released and allowed to return to work once you determine they've learned their lesson.
We've also taken a good long look at Decor Items, as though the effects of these were always intended to be subtle, they were clearly not having a sufficiently measurable impact on your Evil Lairs, and as a result have had their effects significantly boosted.
The strength of Force of Justice Agents against Lair defences continues to be a focus area for the Design team, but as a first step with this update you should find Agents are less effective at Sabotaging Traps at all but the highest levels.
Please note: We continue to investigate reports that a number of players have been unable to play Evil Genius 2 since updating to a previous version, and will be releasing a fix for this as soon as we are able to do so.
Thank you all for your continued support of Evil Genius 2: we'll continue to listen to your feedback through the Community team.
The Evil Genius 2 Development Team
General
- Characters now board the Cruise Ship more swiftly.
- Click and hold functionality has been improved for picking-up and moving Items.
- All Decor effects have been significantly boosted. Note that an Item can be affected by only one Decor Item at a time, and we are looking at improving the messaging of this in a future patch.
- Deserting minions can now be captured and imprisoned to make them rethink their life choices, and slowly restore their Morale.
- Warning notification added at the "Point of No Return", after which progressing to the next campaign Objective will prohibit access to any remaining Side Stories.
- The layout of rock types in Montañas Gemelas has been modified to increase options for reaching the lower levels of the Doomsday Cavern. Note that this change will impact new campaigns only.
- Options for Stair placement on the basement floors of the "Crown Gold" and "Caine Key" Island Lairs have been expanded. Note that this change will impact new campaigns only.
- Characters will no longer become trapped inside the Helipad tower in unusual circumstances on the "Caine Key" Island Lair.
- Characters should no longer become temporarily trapped when moving through Doors in unusual circumstances.
- Access to the Doomsday Device Cavern can no longer be blocked by placing Items.
- Training Items will no longer enter a state where training is extremely swift or extremely slow in unusual circumstances.
- Characters no longer become clipped with one another and unable to board vehicles in unusual circumstances.
- The frequency of IRIS notifications has been reduced for the Vault, combat, and Training interruptions.
- Fire Extinguishers no longer become less used over time if minions drop them to desert the Lair due to low Morale.
- Using hotkeys to select Henchmen will no longer cause the camera to jump to their location.
- Completion rewards have been added to Objectives that previously had none.
- Commanding a captive to be Escorted to first a Prison Cell, then overriding this with a command for the same captive to be taken to an Interrogation device, will correctly result in the second command being carried out.
- Minions will no longer use Items which boost their maximum stat value unless the stat which will be boosted is already over 45.
- Character Abilities are more clearly differentiated on Side Panels when the character has insufficient stats to activate them.
- New Status messages for the Genius and Henchmen indicating that their stats can be restored at an Impressive Desk or Conference Table respectively.
- Enemy characters using Cover Operation Items are now correctly affected by Gas attacks, such as Fugu Furakawa's "Blowfish Explosion" Ability.
- Additional rare Traits added when minions are spawned, or complete specific jobs around the Lair.
- The Gold cost of broadcast strength Research Projects has been reduced.
- The "Learning Lamp" Archive Item correctly lists Deception minions as Users, and Science minions as Operators.
- The "Intensive Care Pod" Infirmary Item correctly lists All minions as Users, and Science minions & Workers as Operators.
- The doors of the "Rejuvenation Chamber" Lair Item now animate correctly, and the visual effects align correctly with the model.
- Characters no longer play erratic animations before death in unusual circumstances.
- Characters' limbs remain in the intended positions during Interrogation.
- Selecting the final stage of a Doomsday Device, then entering Build Mode will no longer cause the Doomsday Device to temporarily float in place.
- Descriptions have been added for Mode settings on Lair Items.
- Door access times have been slightly adjusted.
- Suspicion is now displayed on the Side Panels of Lair Items awaiting construction.
- The "Laser Disco" Trap no longer clips through area of effect indicators when selecting other Traps.
- Cover Operation glass is no longer visible when constructing Stairs near the windows of the "Montañas Gemelas" Island Lair.
- The Event Log displayed in the Stats Screen now scrolls correctly when clicking and dragging the scroll bar.
- The Research screen will now display a brief explanation if Research has become paused.
- Deception minion descriptions are listed correctly in the Rogues' Gallery.
- Information overlays for Tourist Side Panels have been updated.
- Triggering a Flamethrower Trap will no longer trigger a Fire-related Event Log message unless minions are caught in the effect.
- Maximilian's Inner Sanctum wall tiles no longer clip through Doors.
- The cursor for ordering prisoners to be moved to an empty cell is no longer misshapen.
- Player-controlled characters no longer rise a short distance into the air when ordered to walk to specific locations near the swimming pool on the "Crown Gold" Island Lair.
- "Move" Tooltip is no longer displayed in the top-left of the screen after placing an Item then immediately selecting it.
- Minion position markers are no longer misaligned when selected while using specific Lair Items.
- Minor improvements to icons when colour blindness settings are enabled.
- The game no longer lags when adjusting the Brightness slider in the Graphics Options screen.
- The ability to move Items is no longer prematurely unlocked in the Tutorial.
- Items from the "In-Genius Items" pack can be used to complete Tutorial tasks where appropriate.
- The Technician Trainer correctly obeys in-game audio settings.
- A number of Schemes have had their locations adjusted to more suitably match their descriptions.
- A number of Traits have had their effects significantly boosted.
- Depth of Field Toggle added under Options - Accessibility Options.
- Improved gamepad support.
- Text and localisation improvements.
Achievements
- The "Fighting Fire With Fire" achievement now unlocks correctly when setting Atomic Olga on fire by using Traps.
- In Zalika's campaign Objective, "Tourist Trap", curing IRIS will no longer count toward Henchman recruitment achievements.
- The "Total Annihilation" achievement no longer unlocks prematurely.
Campaigns
- Emma will no longer become trapped in an Execution animation in unusual circumstances.
- The backfire effect of H.A.V.O.C. has been reduced.
- John Steele Snr's Allies can no longer be brainwashed in Emma's campaign Objective, "Poison Paradise".
- Minions will no longer approach John Steele Snr when attempting to Execute him during Emma's campaign Objective, "Dear John".
- Geniuses can no longer be reduced to 0 Smarts by Mocking prisoners repeatedly.
- Main Objective Schemes will spawn more rapidly on the World Map, reducing wait times.
- The appearance of Regions affected by the M.I.D.A.S. Device at maximum power has been improved.
- Investigators who reach 0 Resolve will correctly attempt to escape the Lair during Red Ivan's campaign Objective, "Rumour Has It".
- The "Ambush Air" Scheme displays the correct rewards during Maximilian's campaign Objective, "Trap D'Or".
- Political Aides will no longer gain a brief "Exit" overhead icon in Maximilian's campaign Objective, "The Traditional Method".
- Nigel McReary will attempt to avoid combat during Maximilian's Campaign Objective, "War On Krast".
- Schemes which invite additional Tourists to the Lair have had their visual significance reduced during Maximilian's campaign Objective, "War On Krast".
- Agents assaulting the Lair are attributed to the correct Force of Justice during Maximilian's campaign Objective, "The Golden Age".
Side Stories
- Carl Cafard no longer clips into the "Valuable Paintings" Item while inspecting it during the Side Story, "Body Snatcher".
- Beekeepers will no long attempt to escape the Lair during the Side Story, "One In A Bee-Lion".
- Cameras that have already been constructed will count toward the Side Stories, "Thy Fearful Symmetry" and "Wind Wars: The Wind Strikes Back".
- Travel Agents will no longer put up a fight when tagged for Capture in the Side Story, "North By North".
- The "Antidote" Research Project is no longer removed if the game is played for over 15 hours while remaining on the Side Story "Going Green".
- Full Metal Jackie correctly has the "Temporary Partnership" Trait during the Side Story, "Eighteen With A Bullet".
- The "Time After Time" Research project has had its research time significantly reduced in Side Story, "Outta Time".
- Eli's Guards no longer display a Force of Justice affiliation in the Side Story, "Vox Pop-Eli".
- The Event Log correctly indicates Agent X has arrived at the Lair alone during Side Story, "Manifest Entropy".
- "Attack Robots" no longer arrive prematurely during the Side Story, "I Spy With My Cybernetically Enhanced Eye".
- Schemes no longer incorrectly appear as Threats during the Side Story, "Hail To The Chef".
- Espectro no longer hovers in the air above P.A.T.R.I.O.T. Region terrain when he appears on the World Map during Cabal Side Stories.
- Ignacio no longer has a Trait erroneously indicating he is actually Incendio during the Side Story, "Fire In The Hole".
Super Agents
- Side Panel portraits for Agent Steele now match the appearance of the character.
- Super Agents Side Panels include the correct Force of Justice affiliation when they are Lured from the World Stage.
- Specialist Agents accompanying a Super Agent are assigned the correct Force of Justice affiliation.
Henchmen
- Henchman Abilities no longer enter cooldown or have their stat cost taken before they are in the correct position to begin using the selected Ability.
- Jubei will no longer teleport through terrain when his "Windwalk" ability is targeted at very specific points on an Island Lair.
- Jubei no longer becomes unresponsive in unusual circumstances when activating his "Flow" ability while the game is paused.
- Jubei's "Flow" Ability can no longer be activated while he is being Executed.
- Incendio will no longer become stuck in an animation cycle when using his "Magic Trick" ability in unusual circumstances.
- Incendio's Side Panel now correctly lists the Morale cost for using his "Misdirection" character ability.
- Espectro will no longer become unresponsive after being ordered to use his "Clone" ability immediately after completing a move command.
- Selecting Espectro's "Summon Ally" Ability while "Piston Punch" is being activated will correctly focus the camera on the Espectro Clone, if one has already been summoned.
- Fugu Furakawa's "Sleeping With The Fishes" Scheme now correctly removes all Heat from a Region, regardless of the level of the Criminal Network.
- Eli's Silver Revolver should no longer disappear from his hand during idle animations at a Conference Table.
- Clara Jones defeat bark is now paired with the correct text.
Loot Items
- The requirements for a minion to be judged worthy by the Sword In the Stone Loot item have been made easier to meet.
- Certain Loot items can no longer be stolen during their Side Stories.
- The "Cupid's Arrow" Loot item can no longer be destroyed.
- Minions will more commonly use the "World's Oldest Bones" Loot Item.
- The "Million Bees" Loot Item no longer requires a minion to deliver it to the Depot before it can be placed.
- Loot Item information is consistently unlocked in the Rogues' Gallery after acquiring it.
- When using a gamepad, navigating between placed Loot Items in the Build Menu no longer skips items in the list.
Hotfix - V1.4.1
This latest hotfix addresses a small number of issues raised following the release of our last patch. The list of changes that are now live are as follows:
Developer Update
Hi, this is Rob Myall, lead coder on Evil Genius 2, with another development update. We continue to see lively discussion on all our social media channels and hopefully this will help you understand where our priorities are today.
With the release of our In-Genius Items Pack, one of our early decisions to only allow the addition of DLC to new campaigns received a lot of feedback and we’re looking to address that as soon as we possibly can, hopefully in the next major patch. The next patch will focus on further quality of life updates and bug fixes. This is looking promising but is going to take a fair amount of testing so we can’t rush it out of the door. This will ultimately exclude one item of DLC – the Campaign Pack – which, as you’ll see when we start to reveal more details, is not something that can be dropped into a game in progress.
We’re also continuing to look at other points of feedback: many of you have expressed dissatisfaction with the vignette effect around the screen so we’re looking to add an accessibility option to disable this, as well as an option to disable some of the flashing elements in the UI. One of the items we couldn’t address in our large balance patch (V1.3.0) was research still being an item that blocks play, so we’re looking at whether we can retain your progress on one research project while allowing you to switch to another (allowing you to prioritise that World Domination research without having to abandon a longer-term upgrade).
Rich Edwards’ design team are looking at balance issues to do with the spreading of Fire (which may help those struggling with a Red Ivan playthrough!), how Agents interact with the Cover Operation and their initial entry in to the Lair, and looking at making Traps more effective. They’re also fixing a number of Loot items that haven’t quite been working as expected.
Keep engaging with our Community team and we’ll do our best to keep you apprised.
View on Steam
This latest hotfix addresses a small number of issues raised following the release of our last patch. The list of changes that are now live are as follows:
- Addressed a crash when a character has been targeted by a Special Ability, but despawns before the Special Ability has completed.
Special Ability has completed. - Incendio's "Magic Trick" ability will correctly display a cooldown timer.
Side Stories - Completing "The Melting Point of Steele" Side Story will no longer remove Symmetry from the campaign.
General
Developer Update
Hi, this is Rob Myall, lead coder on Evil Genius 2, with another development update. We continue to see lively discussion on all our social media channels and hopefully this will help you understand where our priorities are today.
With the release of our In-Genius Items Pack, one of our early decisions to only allow the addition of DLC to new campaigns received a lot of feedback and we’re looking to address that as soon as we possibly can, hopefully in the next major patch. The next patch will focus on further quality of life updates and bug fixes. This is looking promising but is going to take a fair amount of testing so we can’t rush it out of the door. This will ultimately exclude one item of DLC – the Campaign Pack – which, as you’ll see when we start to reveal more details, is not something that can be dropped into a game in progress.
We’re also continuing to look at other points of feedback: many of you have expressed dissatisfaction with the vignette effect around the screen so we’re looking to add an accessibility option to disable this, as well as an option to disable some of the flashing elements in the UI. One of the items we couldn’t address in our large balance patch (V1.3.0) was research still being an item that blocks play, so we’re looking at whether we can retain your progress on one research project while allowing you to switch to another (allowing you to prioritise that World Domination research without having to abandon a longer-term upgrade).
Rich Edwards’ design team are looking at balance issues to do with the spreading of Fire (which may help those struggling with a Red Ivan playthrough!), how Agents interact with the Cover Operation and their initial entry in to the Lair, and looking at making Traps more effective. They’re also fixing a number of Loot items that haven’t quite been working as expected.
Keep engaging with our Community team and we’ll do our best to keep you apprised.
It has been just over a week since Evil Genius 2 was released into the world, and what a week it has been! With this hotfix we've addressed several issues which could cause progress to become blocked, and have made Deception-focused playstyles more viable by significantly reducing Force of Justice Agents' chance of fighting back, which should result in fewer brutal murders of your humble Valets...provided you keep an eye on your Heat!
Thank you all for your passionate feedback, and we'll continue listening as we address areas where balance and pace can be adjusted to reduce waiting times and further improve your World Domination experience in the weeks ahead.
General
View on Steam
Thank you all for your passionate feedback, and we'll continue listening as we address areas where balance and pace can be adjusted to reduce waiting times and further improve your World Domination experience in the weeks ahead.
Patch Notes
General
- Agents of "Average" quality and below will no longer fight back when being distracted and escorted out of the Lair. The chance for higher quality Agents to fight back has been reduced.
- The Spotting Power bonus for minions on duty at Guard Posts has been improved.
- Killing characters as soon as they disembark from the Cruise Ship will no longer prevent other characters from disembarking.
Side Stories
- Crime Lords dying outside of combat will no longer block progression.
- Gas clouds of all types, including those seen in the Sword in the Stone Side story, will correctly disperse on completion of the Side Story.
Hey everyone,
Here is our second hotfix which dropped a few minutes ago. Rest assured we have larger and more substantial updates and fixes coming very soon!
Thank you to everyone who has helped us locate, test and further investigate any issues so far.
Side Stories
View on Steam
Here is our second hotfix which dropped a few minutes ago. Rest assured we have larger and more substantial updates and fixes coming very soon!
Thank you to everyone who has helped us locate, test and further investigate any issues so far.
Patch Notes
Side Stories
- The Side Story "Meteor Not, Here I Come" can no longer be unlocked before completing the Tutorial.
Current Release
8541764
Uploaded Apr 12, 2022
System Requirements
OS
Windows 10
CPU
Intel Core i3-8100
RAM
8 GB RAM
GPU
GeForce GT 1030 2GB, Radeon RX 550 2GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
7.5 GB
Build
8541764
Password: cracked-games.org or 123
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View AllDownload Evil Genius 2: World Domination for PC with a direct link or via torrent. Get the full version of Evil Genius 2: World Domination for free. Evil Genius 2: World Domination is a Simulation released by Rebellion.