About the Game
The World Is JUST Enough!
Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. When it feels this good to be bad, the Forces of Justice don’t stand a chance!
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Every villain needs an island lair, so pick your paradise and put your own sinister stamp on it! Shape the internal structure of your hazardous hideaway to fit your play-style, and construct wonderfully wicked devices for your minions to put to use.
Competence isn’t going to cut it when you’re running an evil operation. As you expand and train your minion workforce, you can create new specialists to help further your evil plans! Need something a little more…intimidating? Recruit powerful Henchmen that complement your play style; every mastermind needs a right hand…or several, in fact!
The Forces of Justice are annoyingly punctual, so supplement your brute force by researching and developing a series of trap networks! Send those do-gooders spinning with a Pinball Bumper, or put the chomp on them with the Venus Spy-Trap. While one trap is good, more is…evil-er. Combo your traps to banish intruders for good!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Gifs are taken from pre-release footage
Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. When it feels this good to be bad, the Forces of Justice don’t stand a chance!
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Cruel Constructions!
Every villain needs an island lair, so pick your paradise and put your own sinister stamp on it! Shape the internal structure of your hazardous hideaway to fit your play-style, and construct wonderfully wicked devices for your minions to put to use.
Atrocious Anti-Heroes!
Competence isn’t going to cut it when you’re running an evil operation. As you expand and train your minion workforce, you can create new specialists to help further your evil plans! Need something a little more…intimidating? Recruit powerful Henchmen that complement your play style; every mastermind needs a right hand…or several, in fact!
Dastardly Devices!
The Forces of Justice are annoyingly punctual, so supplement your brute force by researching and developing a series of trap networks! Send those do-gooders spinning with a Pinball Bumper, or put the chomp on them with the Venus Spy-Trap. While one trap is good, more is…evil-er. Combo your traps to banish intruders for good!
Nefarious Plots!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Gifs are taken from pre-release footage
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 8541764
Up to date
Build 8158613
Feb 8, 2022
{STEAM_CLAN_IMAGE}/35214975/a4598795d210d4919dfd29a31a754c7981b07b7d.png
Brrrr, this new Lair is giving us the shivers! But it sounds like our the new Evil Genius likes to keep things cool. Yes, you guessed it - The Oceans Campaign Pack has landed (in the Arctic of all places)!
Get ready to give those pesky Forces of Justice the cold shoulder as the new Oceans Campaign Pack brings the big freeze to Evil Genius 2. Introducing Polar, our ecological mastermind and new genius in Evil Genius 2: World Domination. Venture out to her Arctic Lair and start constructing the Z.E.R.O. Doomsday Device to freeze the Earth to its very core.
{STEAM_CLAN_IMAGE}/35214975/4084cd5a90b5fe7e7c77d091b0130ee07bcc8841.gif
Complete with a new Campaign storyline, and five Ocean Regions to control, this cool new pack adds a new Force of Justice Agent type, and an armoured Super-Agent who can even be turned to join forces with you as a Henchman.
In addition, the pack also includes new Minions: Engineers that will beaver away in their Workshop to create and maintain submarines and turrets. A new temperature system means that your workforce’s productivity will be affected if they get too cold or too hot: place heaters and air conditioning to ensure optimum working conditions.
{STEAM_CLAN_IMAGE}/35214975/a20ab94410820c0845be4fb023a9982abc5acba7.gif
Despite still being in the grips of the winter season, it's quite mild out... With the release of the Oceans Campaign Pack, our latest Evil Genius is scheming to correct that once and for all! Now available to Season Pass holders as well as for purchase separately, global warming won't know what hit it.
In addition to developing this frosty new content, the team here has continued to fix community-reported bugs, with just enough time to add a couple of features that have been requested by you along the way.
Most notably we've added a function to the furniture side menu that allows you to identify items of furniture that you would like your minions to automatically re-build should it, for any reason, be destroyed. No more worrying about power supply interruptions from Blue Saint and his destructive tendencies, or having to follow Wrecking Bola around after she has smashed her way through all of your precious doors.
We've also spent some time improving messaging for Trap cooldowns and blockages, so it should be easier for you all to tell at a glance how your Trap networks are functioning. Finally we also added a button to quickly swap between placed Portals, almost as if you were using them yourself.
With the Season Pass now complete, we'll be continuing a tail of support, and may even have a surprise or two left that our Community Team will be eager to share information about very soon. Thank you for playing and for continuing to support Evil Genius 2: World Domination.
The Evil Genius 2 Development Team
New Additions
General
Side Stories
Tutorial
Henchmen
Crash
Oceans Campaign Pack
{STEAM_CLAN_IMAGE}/35214975/945b49d1778e870b73da8cf55fd32360f4aba1b2.png
We first wanted to thank the community for all their feedback on the last (and our first) Community Event back in October 2021. Players really blew us away, smashing every target before the timer ran out (and running over one million Schemes in total).
The time has finally come to unveil our new Community Event - and we're very excited about it! We've been working closely with the development team to bring some of your favourite Super Agents into the fold as new Henchmen...but they won't come quietly!
Here's your evil agenda:
You can view our Progress Tracker to see how close you are to unlocking your rewards!
Don't forget, you can meet like-minded criminal masterminds to discuss our Community Event, swap sinister tips, Lair-building ideas and more over on Discord. But we'll be putting out regular updates on your progress over on our social media channels as well.
There's also a full FAQ section included over on our blog (and below for convenience). Thanks everyone. Stay evil!
{STEAM_CLAN_IMAGE}/35214975/8d1dfae14d230265c9719b3ae56e05a00e3065f7.png
Q: How do I participate in this event?
A: We've set the Evil Genius 2 community a series of objectives to complete over a one week period, with four weeks to the event. That means each week, starting on a Tuesday, you'll have a total of three new objectives to work towards. You can track the community's progress via evilgeniusgame.com/community.
Q: I can't see any new objectives in my game that are related to this event - how do I play?
A: As our objectives are shared with all players, they exist outside of the game. You won't see any objectives in the game that link up to the objectives on our website. Use the objectives on our website as instructions for actions to perform in your game (e.g. Beat Wrecking Bola and her crew = when playing, focus on luring Wrecking Bola to your Lair to kill her and her cronies).
Q: I don't understand the objectives, how can I access more support?
A: Our Community Managers are easily contactable in our Discord server, as are our moderators who may be able to help you further.
Q: When does the event start and end?
A: We'll be tracking your World Domination efforts from Tuesday 8th February to Tuesday 8th March, with some rewards distributed weekly, and others coming in a future patch after the end of the event.
Q: Do I need to start a new save to begin contributing to the weekly objectives?
A: No. You can start participating at any time in existing or new saves. However, if you wish to play as Polar during this event, or play with any of the new DLC items related to the Oceans Campaign Pack, you'll have to start a new save file.
Q: I've killed the Super Agent of the week, can I still contribute to that objective?
A: Yes, if you want to! Playing on another of your running campaigns, or starting a new campaign will mean you can defeat the Super Agent and their crew all over again. Or, you might want to spend that time working on other objectives, or readying your Lair for the next week of Super Agent attacks.
Q: For the objective where we have to defeat the Super Agent and their crew, which actions count towards the progress?
A: Every time the Super Agent visits your Lair and you emerge victorious counts. So long as you reduce their Vitality to zero you'll put points on the scoreboard - even if the too-smug do-gooder manages to escape at the last moment!
Q: Do defeats outside of the side stories count?
A: Yes, defeating Super Agents (and their crews) outside of their side stories will still count towards the target.
Q: Will death by Interrogation count towards both the Interrogation objective and the Super Agent and crew defeats objective?
A: Yes, you can choose to kill Agents on sight (progressing one objective) or you can get clever and capture the crew that accompanies the Super Agent for Interrogation - this will count towards both objectives.
Q: What if I cancel a scheme before it has completed, will that still count towards the scheme objective?
A: Cancelling Schemes will not count. The scheme must be completed to contribute towards this objective!
Q: How do I get more Agents from the Forces of Justice faction we're focusing on?
A: You should already be running Schemes in the regions where your target Forces of Justice faction is located, so keep heat under control in the other regions, and bring in Agents from the regions you need.
Q: Can I run Schemes in other regions or do I have to only run them in locations of the target Forces of Justice faction?
A: You can run Schemes wherever you need to keep your funds up and heat down - but Schemes in regions not related to the target won't count towards the progress of your community objective.
Q: Do I need any DLC to participate in this event?
A: No, each objective is purely based on the base game, and does not require a Season Pass or any of our free DLC content to participate.
Q: Why do some of the targets for community objectives change each week?
A: We identified each target set by looking at historic data on player behaviour, using this as a baseline in creating our more challenging objectives. You may find that the target number of kills on one Super Agent and their crew is different to another of the same objective. This will be because players historically kill some Super Agents more than others, therefore the target of kills on a Super Agent and their crew will will vary.
Q: How do I unlock the rewards when the event has ended?
A: We will be posting news to our blog and social media channels, as well as the Steam forum and Discord server when the Super Agents become available to recruit as Henchmen. These won't become available immediately. As for your wallpapers and Discord stickers/reactions, we will communicate when these become available during the event through the usual channels.
PLEASE NOTE: If you have any other questions regarding the Community Event, please let us know and we'll add these to the FAQ for other players.
View on Steam
Brrrr, this new Lair is giving us the shivers! But it sounds like our the new Evil Genius likes to keep things cool. Yes, you guessed it - The Oceans Campaign Pack has landed (in the Arctic of all places)!
Get ready to give those pesky Forces of Justice the cold shoulder as the new Oceans Campaign Pack brings the big freeze to Evil Genius 2. Introducing Polar, our ecological mastermind and new genius in Evil Genius 2: World Domination. Venture out to her Arctic Lair and start constructing the Z.E.R.O. Doomsday Device to freeze the Earth to its very core.
{STEAM_CLAN_IMAGE}/35214975/4084cd5a90b5fe7e7c77d091b0130ee07bcc8841.gif
Complete with a new Campaign storyline, and five Ocean Regions to control, this cool new pack adds a new Force of Justice Agent type, and an armoured Super-Agent who can even be turned to join forces with you as a Henchman.
In addition, the pack also includes new Minions: Engineers that will beaver away in their Workshop to create and maintain submarines and turrets. A new temperature system means that your workforce’s productivity will be affected if they get too cold or too hot: place heaters and air conditioning to ensure optimum working conditions.
{STEAM_CLAN_IMAGE}/35214975/a20ab94410820c0845be4fb023a9982abc5acba7.gif
The Oceans Campaign Pack includes:
- A new Genius - Polar
- Z.E.R.O. Doomsday Device
- Unique Arctic Lair
- Temperature system
- Ocean World Map regions with new Schemes
- Engineers
- Workshop room
- New Super Agent who can be converted into a Henchman
- New Force of Justice - J.A.W.S
- Turrets
- Rocket launchers for minions
- 3 New loot items with side stories
Development Team Message
Despite still being in the grips of the winter season, it's quite mild out... With the release of the Oceans Campaign Pack, our latest Evil Genius is scheming to correct that once and for all! Now available to Season Pass holders as well as for purchase separately, global warming won't know what hit it.
In addition to developing this frosty new content, the team here has continued to fix community-reported bugs, with just enough time to add a couple of features that have been requested by you along the way.
Most notably we've added a function to the furniture side menu that allows you to identify items of furniture that you would like your minions to automatically re-build should it, for any reason, be destroyed. No more worrying about power supply interruptions from Blue Saint and his destructive tendencies, or having to follow Wrecking Bola around after she has smashed her way through all of your precious doors.
We've also spent some time improving messaging for Trap cooldowns and blockages, so it should be easier for you all to tell at a glance how your Trap networks are functioning. Finally we also added a button to quickly swap between placed Portals, almost as if you were using them yourself.
With the Season Pass now complete, we'll be continuing a tail of support, and may even have a surprise or two left that our Community Team will be eager to share information about very soon. Thank you for playing and for continuing to support Evil Genius 2: World Domination.
The Evil Genius 2 Development Team
Full Patch Notes
New Additions
- Addition of an overhead indicator for blocked Traps.
- Addition of an indicator for time until Trap is ready to use again.
- Addition of a button in the side panel to automatically reconstruct destroyed furniture.
- Addition of a button to jump between constructed Portals.
General
- Further improvements to Lair navigation and minion job prioritisation.
- Including navigation through Portals.
- Including Cruise Ship navigation into and away from the Lair. - Abominations will no longer attempt to escort Agents tagged for distract.
- Abominations and Mechanical Minions are no longer affected by Emma's Doomsday Device Backfire effect.
- Mechanical Minions will no longer be affected by negative gas/thermal status effects.
- "Tox Populi" subtask will now correctly count construction of "Paywall" as a Trap.
- Improvements to menu navigation when using gamepad.
- Live feedback added to options menu settings.
- Fixes for overlapping and missing icons in menus.
- Improvements to Stats page displays.
- Scrolling in the objectives menu will no longer loop around the visible entries only.
- Save/Load menu will now correctly message the maximum number of supported save files.
- VFX applied to certain furniture will no longer stretch or become misaligned when the furniture is moved while in use.
- Minions/Agents will no longer become stuck when attempting to enter melee combat on stairs.
- Improved messaging for brainwashing failing while at maximum Lair occupancy.
- Improved messaging for unconnected stairs.
- Robot minions can now be healed by Magnolia Mings "Cure" ability.
- Game .exe icon updated.
- Improvements to messaging the positive effect of the "Communications Array" item.
- Fire VFX now correctly aligned on Red Ivan's Doomsday Device on all islands.
- "Broadcast Strength" will now be refunded when a region is destroyed by a Doomsday Device.
- Traps blocked by body bags now correctly message their state.
- Out of world no longer visible on cancelling loot item construction.
- Trap AoE now correctly updates when blocking furniture is moved.
- Assorted icon imagery fixes.
- Assorted menu functionality fixes.
- Assorted animation fixes.
- Text and localisation fixes.
- Credits updated.
Side Stories
- "Reign of Terra" Side Story will now trigger when appropriate conditions are met.
- "Pharaoh is Foul, Foul is Pharaoh" final scheme will now trigger correctly.
Tutorial
- Progress will no longer be blocked if the player confirms partial construction of the Barracks.
Henchmen
- Henchman ability 1 can now be de-activated from the side menu.
- Fix for IRIS becoming stuck on activating and de-activating "Security Network Link".
- Fixes to prevent Henchman ability VFX being visible from any floor within the Lair.
Crash
- Fixed a crash when "Fuels Gold Part 2" progress reaches 99%.
Oceans Campaign Pack
- Corrected a progression blocker in Emma's campaign when playing on Oceans DLC Island.
- Save/Load menu will now display correct image and name for Oceans DLC Island.
- Added missing localisation for a main objective in Oceans DLC campaign.
Community Team Message
{STEAM_CLAN_IMAGE}/35214975/945b49d1778e870b73da8cf55fd32360f4aba1b2.png
We first wanted to thank the community for all their feedback on the last (and our first) Community Event back in October 2021. Players really blew us away, smashing every target before the timer ran out (and running over one million Schemes in total).
The time has finally come to unveil our new Community Event - and we're very excited about it! We've been working closely with the development team to bring some of your favourite Super Agents into the fold as new Henchmen...but they won't come quietly!
Here's your evil agenda:
- Defeat the Super Agent and their crew (new target each week)
- Run Schemes in specific Regions (new Force of Justice each week)
- Interrogate Agents from specific Forces of Justice
You can view our Progress Tracker to see how close you are to unlocking your rewards!
- Recruit x4 Super Agents as Henchmen
- Exclusive new Genius and Super Agent wallpapers
- Devious new Discord stickers/reactions
Don't forget, you can meet like-minded criminal masterminds to discuss our Community Event, swap sinister tips, Lair-building ideas and more over on Discord. But we'll be putting out regular updates on your progress over on our social media channels as well.
There's also a full FAQ section included over on our blog (and below for convenience). Thanks everyone. Stay evil!
{STEAM_CLAN_IMAGE}/35214975/8d1dfae14d230265c9719b3ae56e05a00e3065f7.png
Community Event FAQ
Q: How do I participate in this event?
A: We've set the Evil Genius 2 community a series of objectives to complete over a one week period, with four weeks to the event. That means each week, starting on a Tuesday, you'll have a total of three new objectives to work towards. You can track the community's progress via evilgeniusgame.com/community.
Q: I can't see any new objectives in my game that are related to this event - how do I play?
A: As our objectives are shared with all players, they exist outside of the game. You won't see any objectives in the game that link up to the objectives on our website. Use the objectives on our website as instructions for actions to perform in your game (e.g. Beat Wrecking Bola and her crew = when playing, focus on luring Wrecking Bola to your Lair to kill her and her cronies).
Q: I don't understand the objectives, how can I access more support?
A: Our Community Managers are easily contactable in our Discord server, as are our moderators who may be able to help you further.
Q: When does the event start and end?
A: We'll be tracking your World Domination efforts from Tuesday 8th February to Tuesday 8th March, with some rewards distributed weekly, and others coming in a future patch after the end of the event.
Q: Do I need to start a new save to begin contributing to the weekly objectives?
A: No. You can start participating at any time in existing or new saves. However, if you wish to play as Polar during this event, or play with any of the new DLC items related to the Oceans Campaign Pack, you'll have to start a new save file.
Q: I've killed the Super Agent of the week, can I still contribute to that objective?
A: Yes, if you want to! Playing on another of your running campaigns, or starting a new campaign will mean you can defeat the Super Agent and their crew all over again. Or, you might want to spend that time working on other objectives, or readying your Lair for the next week of Super Agent attacks.
Q: For the objective where we have to defeat the Super Agent and their crew, which actions count towards the progress?
A: Every time the Super Agent visits your Lair and you emerge victorious counts. So long as you reduce their Vitality to zero you'll put points on the scoreboard - even if the too-smug do-gooder manages to escape at the last moment!
Q: Do defeats outside of the side stories count?
A: Yes, defeating Super Agents (and their crews) outside of their side stories will still count towards the target.
Q: Will death by Interrogation count towards both the Interrogation objective and the Super Agent and crew defeats objective?
A: Yes, you can choose to kill Agents on sight (progressing one objective) or you can get clever and capture the crew that accompanies the Super Agent for Interrogation - this will count towards both objectives.
Q: What if I cancel a scheme before it has completed, will that still count towards the scheme objective?
A: Cancelling Schemes will not count. The scheme must be completed to contribute towards this objective!
Q: How do I get more Agents from the Forces of Justice faction we're focusing on?
A: You should already be running Schemes in the regions where your target Forces of Justice faction is located, so keep heat under control in the other regions, and bring in Agents from the regions you need.
Q: Can I run Schemes in other regions or do I have to only run them in locations of the target Forces of Justice faction?
A: You can run Schemes wherever you need to keep your funds up and heat down - but Schemes in regions not related to the target won't count towards the progress of your community objective.
Q: Do I need any DLC to participate in this event?
A: No, each objective is purely based on the base game, and does not require a Season Pass or any of our free DLC content to participate.
Q: Why do some of the targets for community objectives change each week?
A: We identified each target set by looking at historic data on player behaviour, using this as a baseline in creating our more challenging objectives. You may find that the target number of kills on one Super Agent and their crew is different to another of the same objective. This will be because players historically kill some Super Agents more than others, therefore the target of kills on a Super Agent and their crew will will vary.
Q: How do I unlock the rewards when the event has ended?
A: We will be posting news to our blog and social media channels, as well as the Steam forum and Discord server when the Super Agents become available to recruit as Henchmen. These won't become available immediately. As for your wallpapers and Discord stickers/reactions, we will communicate when these become available during the event through the usual channels.
PLEASE NOTE: If you have any other questions regarding the Community Event, please let us know and we'll add these to the FAQ for other players.
Build 7607626
Oct 27, 2021
IT'S ALIVE! IT'S ALIVE! No, seriously... Our science minions have been cooking up something seriously sinister (and just a little bit slimy) as an added deterrent for the Forces of Justice, and it's just in time for spooky season.
{STEAM_CLAN_IMAGE}/35214975/83c0927df5718b1a27720409b25d7858c78f88fc.jpg
Now you can resurrect your own army of brain-munching brutes to keep agents at bay. Imagine the sheer terror those troublesome agents will experience, running into one of these towering, barbaric beasts! No mercy, just muscle.
{STEAM_CLAN_IMAGE}/35214975/2221b2a64a75ada202e919c6f695189b26af1c97.jpg
What goes into making a monster? First, you'll need to construct your very own top-of-the-range Abomination Creation Station (see below for manufacturing details).
{STEAM_CLAN_IMAGE}/35214975/da86446fd8cd14e9f0d358e5db830cc511377e87.png
ABOMINATION CREATION STATION (ACS) BREAKDOWN
1) The Abomination Creation Station uses body bags as fuel! These are added using the same Omni Port design used on the Incinerator.
2) The ACS can hold fuel for three Abominations. This is noted with lights over the Omni Port which switch on or off according to the amount of charge left.
3) The three cells on the other side of the unit serve the same purpose (as 2), lighting or dimming according to remaining charge.
4) The ACS can operate unaided but the presence of a minion speeds up production.
5) This is the exit ramp for the Abomination.
6) Abomination 'casket' is the same as the one for the Android Creation Station, both in looks and functionality.
7) More for narrative and decoration, chains add an industrial feel and imply what is being created here is more brutal than other creations.
8) Lazer Antennae can retract into the body of the machine when not in use.
{STEAM_CLAN_IMAGE}/35214975/f45db71b4b946f239145d301fa743f83966f9d89.png
The Abomination pack is included as part of the Evil Genius 2 Season Pass or as an individual purchase costing $3.49/€3.49/£2.99. Happy Halloween!
The spooky season is upon us, and with this update the Abomination Pack is available to Season Pass holders, or separately for purchase, blending Body Bags with a dash of mad science to add these shambling hulks of muscle to your minion ranks.
We continue to squash bugs where we find them, and this patch should remedy the remaining navigation issues some of you have experienced. The Design team have also reviewed Loot item power costs, and made some changes as a result, spreading the power requirements out more evenly to prevent sudden drains on power at the end of objectives. We’ve included the specific changes below. We've also added an option for those of you who want to use your cursor outside of EG2 while the game is running, improved a few Trap combos, and added some additional messaging where you've told us it would be helpful.
The team are hard at work on the Campaign Pack which will be our next item of new post-launch content, and will complete the Season Pass. Those of you looking for new challenges and fresh faces in your Evil Genius 2 campaigns should look out for updates on this from our Marketing team in the weeks ahead.
And finally no, we didn't forget about v1.9.0, but the reasons for jumping to v1.10.0 for this update are far less interesting than you might imagine. Bureaucracy is perhaps the ultimate evil.
We wish you continued success in your pursuit of World Domination.
You can get the Abomination DLC now at: http://reb.to/yl8cg2y
View on Steam
{STEAM_CLAN_IMAGE}/35214975/83c0927df5718b1a27720409b25d7858c78f88fc.jpg
Now you can resurrect your own army of brain-munching brutes to keep agents at bay. Imagine the sheer terror those troublesome agents will experience, running into one of these towering, barbaric beasts! No mercy, just muscle.
{STEAM_CLAN_IMAGE}/35214975/2221b2a64a75ada202e919c6f695189b26af1c97.jpg
What goes into making a monster? First, you'll need to construct your very own top-of-the-range Abomination Creation Station (see below for manufacturing details).
{STEAM_CLAN_IMAGE}/35214975/da86446fd8cd14e9f0d358e5db830cc511377e87.png
ABOMINATION CREATION STATION (ACS) BREAKDOWN
1) The Abomination Creation Station uses body bags as fuel! These are added using the same Omni Port design used on the Incinerator.
2) The ACS can hold fuel for three Abominations. This is noted with lights over the Omni Port which switch on or off according to the amount of charge left.
3) The three cells on the other side of the unit serve the same purpose (as 2), lighting or dimming according to remaining charge.
4) The ACS can operate unaided but the presence of a minion speeds up production.
5) This is the exit ramp for the Abomination.
6) Abomination 'casket' is the same as the one for the Android Creation Station, both in looks and functionality.
7) More for narrative and decoration, chains add an industrial feel and imply what is being created here is more brutal than other creations.
8) Lazer Antennae can retract into the body of the machine when not in use.
{STEAM_CLAN_IMAGE}/35214975/f45db71b4b946f239145d301fa743f83966f9d89.png
The Abomination pack is included as part of the Evil Genius 2 Season Pass or as an individual purchase costing $3.49/€3.49/£2.99. Happy Halloween!
FULL PATCH NOTES:
The spooky season is upon us, and with this update the Abomination Pack is available to Season Pass holders, or separately for purchase, blending Body Bags with a dash of mad science to add these shambling hulks of muscle to your minion ranks.
We continue to squash bugs where we find them, and this patch should remedy the remaining navigation issues some of you have experienced. The Design team have also reviewed Loot item power costs, and made some changes as a result, spreading the power requirements out more evenly to prevent sudden drains on power at the end of objectives. We’ve included the specific changes below. We've also added an option for those of you who want to use your cursor outside of EG2 while the game is running, improved a few Trap combos, and added some additional messaging where you've told us it would be helpful.
The team are hard at work on the Campaign Pack which will be our next item of new post-launch content, and will complete the Season Pass. Those of you looking for new challenges and fresh faces in your Evil Genius 2 campaigns should look out for updates on this from our Marketing team in the weeks ahead.
And finally no, we didn't forget about v1.9.0, but the reasons for jumping to v1.10.0 for this update are far less interesting than you might imagine. Bureaucracy is perhaps the ultimate evil.
We wish you continued success in your pursuit of World Domination.
- The Evil Genius 2 Development Team
General
- Characters will navigate unusual Lair configurations with greater reliability.
- Captured minions no longer retain possession of their weapons.
- Minions with the "Unloved" and "Heatwave" Traits no longer become trapped restoring stats when assigned to leave on a Scheme.
- Entering High Alert while minions are in transit to a Scheme will no longer interrupt the transport in unusual circumstances.
- Messaging added for minions with zero Smarts damaging Items in the Lair.
- Additional visual feedback added for incarcerated characters.
- The correct Genius' Inner Sanctum visuals will continue to be used when playing for an extended period of time.
- The cost of Items sold while they are being moved is correctly added to the Vault.
- Traps on cooldown can be used for Interrogation. This will not reset the cooldown.
- Agents with depleted Resolve will attempt to exit the Lair using the closest vehicle available to them.
- Active audio effects of Items no longer continue to play when not in use in unusual circumstances.
- Items that are being transported for construction no longer display a shadow at their destination before being placed.
- Environment rocks no longer clip through the extreme edge of buildable space in the default Cover Operation space when playing on the "Crown Gold" Island Lair.
- Environment rocks no longer clip through Items with recessed floors placed in specific locations when playing on the "Montañas Gemelas" Island Lair.
- Environment rocks no longer clip through Items with recessed floors placed in specific locations when playing on the "Caine Key" Island Lair.
- "Allow cursor out of window" option added.
- Shortcut keys for changing tabs function consistently when navigating the save/load screens.
- Gamepad control and button prompt improvements.
- Explanatory tooltips added for several options settings in the launcher.
- Text and localisation improvements.
Sandbox Mode
- Additional icons added for Sandbox Objectives.
Campaigns
- Doomsday Device countdown is correctly aborted when the Doomsday Device loses power for any reason.
Side Stories
- The explosion damage caused by Robot minions on death has been reduced. Explosion damage caused by enemy Robots on death remains unchanged.
- Robot minions are correctly affected by each Genius' AoE abilities.
- Loot items have had their power requirements adjusted as follows:
- Giant Egg - Was 0 Now -2
- Area 51 Dispenser - Was 0 Now -1
- A Million Bees - Was -8 Now 0
- Carrion Flower - Was -6 Now 0
- Flying Pig - Was 0 Now -1
- Doors of Fort Knox- Was 0 Now -1
- Dodo Educator - Was 0 Now -1
- World's oldest bones - Was 0 Now -1
- Flame of Prometheus - Was -8 Now 0
- The Sarcophagus - Was 0 Now -1
- Rumpelstiltskin's Wheel - Was 0 Now -2
- Additional messaging added when Side Stories have limitations attached that could lock out other Side Stories.
- Giant Egg - Was 0 Now -2
Henchmen & Super Agents
- Jubei will now respond to move orders while his "Flow" ability is active.
- Henchman targeted abilities are no longer interrupted by an Agent disabling a Trap.
Traps
- Characters hit by a Boxing Glove or Aperture Science Panel will be correctly affected by the Freeze Ray and Bubble Cannon.
- Turrets are no longer able to see through Agent Disguises.
- Propulsion Gel will no longer remain visible over an open Shark Tank when these traps are used in a combo.
You can get the Abomination DLC now at: http://reb.to/yl8cg2y
Build 7493444
Oct 7, 2021
One step closer to global domination... and it's all thanks to our community of criminal masterminds! You've shown those no-good do-gooders from the Forces of Justice that we're not to be trifled with.
Together, we've interrogated 549,350 prisoners, looted over 30,142 world treasures, completed 1,072,253 schemes and upgraded no less than 115,685 criminal networks. All that evil in only one short week... Wúnderbar!
Having successfully completed all four objectives within the time limit, you've unlocked some loot-worthy rewards for the whole Evil Genius 2 community - including the long awaited Toilet Block DLC! While you continue to bustle about your most evil of business, your minions can finally do their business in peace.
{STEAM_CLAN_IMAGE}/35214975/2de28dd8de81c80ed1e28bdfba7372b55ce47614.png
25% Discount on ALL EVIL GENIUS 2 MERCH
Click here to visit our merch store and grab yourself some evil goodies! (CODE: Worlddom) This discount will be valid from Wednesday 6th October, to Wednesday 20th October (midnight BST).
NEW Discord Stickers and Reactions
Click here to join our Discord channel and discover our Evil Genius 2 themed reactions (emojis) and stickers! Look for a post in #eg2-announcements to find your reward.
Exclusive Wallpapers (x4 designs)
Add a little evil to your laptop or desktop with our exclusive Evil Genius 2 wallpapers (one for each of our four geniuses). Plus, bring the evil with you wherever you go with our additional mobile wallpapers. Click here to download now!
Hotfix
We've also hotfixed some issues which arose with patch 1.8.0. while making some general improvements to EG2's stability so that you can enjoy even more evil endeavours with mecha-minions alongside your fun with portals!
{STEAM_CLAN_IMAGE}/35214975/a97fd07b875e679c30909cde12b9f2257713d82a.png
General
Sandbox Mode
View on Steam
Together, we've interrogated 549,350 prisoners, looted over 30,142 world treasures, completed 1,072,253 schemes and upgraded no less than 115,685 criminal networks. All that evil in only one short week... Wúnderbar!
Having successfully completed all four objectives within the time limit, you've unlocked some loot-worthy rewards for the whole Evil Genius 2 community - including the long awaited Toilet Block DLC! While you continue to bustle about your most evil of business, your minions can finally do their business in peace.
{STEAM_CLAN_IMAGE}/35214975/2de28dd8de81c80ed1e28bdfba7372b55ce47614.png
25% Discount on ALL EVIL GENIUS 2 MERCH
Click here to visit our merch store and grab yourself some evil goodies! (CODE: Worlddom) This discount will be valid from Wednesday 6th October, to Wednesday 20th October (midnight BST).
NEW Discord Stickers and Reactions
Click here to join our Discord channel and discover our Evil Genius 2 themed reactions (emojis) and stickers! Look for a post in #eg2-announcements to find your reward.
Exclusive Wallpapers (x4 designs)
Add a little evil to your laptop or desktop with our exclusive Evil Genius 2 wallpapers (one for each of our four geniuses). Plus, bring the evil with you wherever you go with our additional mobile wallpapers. Click here to download now!
Hotfix
We've also hotfixed some issues which arose with patch 1.8.0. while making some general improvements to EG2's stability so that you can enjoy even more evil endeavours with mecha-minions alongside your fun with portals!
{STEAM_CLAN_IMAGE}/35214975/a97fd07b875e679c30909cde12b9f2257713d82a.png
Full Patch Notes
General
- Toilets are available for construction in Corridors.
- Stability Improvements.
- Objective progress is correctly tracked and updated during the "Human Resources" Side Story.
Sandbox Mode
- Research Projects unlock correctly when playing in Sandbox Mode.
Build 7355050
Sep 14, 2021
With this update, our two latest DLC packs are available: the Mechanical Minions Pack is available to Season Pass holders or separately for purchase, and the Portal Pack is available as a FREE download for everyone! A huge thank you to our friends at Valve for letting us bring Aperture Science Test Chambers to the Evil Genius universe!
{STEAM_CLAN_IMAGE}/35214975/70dfb808651886f337fa10494bf53da9a12c95b8.gif
In parallel with these additional content packs, this update brings further improvements to the core Evil Genius 2 experience. Sandbox Mode has had some attention from our design team, bringing the following much-requested features to the more laid-back approach to World Domination:
Whether in Sandbox Mode or a Campaign game, modelling and remodelling the finer details of your Evil Lair en masse can sometimes require more clicks than we'd like, so we've added additional hotkeys for manipulating Items in Build Mode. These hotkeys are unbound by default, but can be set through the Gameplay Options > Keyboard & Mouse Controls menu.
Finally, we have given Sir Daniel back his trusty Hunting Rifle, having inadvertently disarmed him in the previous update, limiting him to fisticuffs. Sorry about that Sir Daniel.
As ever, thank you all for your continued support of Evil Genius 2, and we wish you continued success in your pursuit of World Domination.
The Evil Genius 2 Development Team
Ever wanted to walk through walls and get from one side of your vast evil lair to the other in an instant? Well now you can thanks to the researchers at Aperture Science, who have worked wonders to bring the world of Portal to Evil Genius 2.
The new free DLC pack is available now for all PC players and includes a host of amazing upgrades for your lair based upon the classic Portal games from Valve. These include portals, autonomous turrets, propulsion gel and more…
The new Portal DLC for Evil Genius 2 includes:
{STEAM_CLAN_IMAGE}/35214975/8dc9f67ac425c1a89e4257029eb67a314ddb9e9b.jpg
And as if that wasn’t enough, we are also bringing you robots! The new Mechanical Minions DLC Pack gives Evil Geniuses a modern alternative to flesh-and-blood subordinates. These new workers are incredibly reliable and do not need to be fed, watered or even paid (although charging them isn’t a bad idea) making them the ideal choice for the ultra-modern villain.
The Mechanical Minions DLC includes:
{STEAM_CLAN_IMAGE}/35214975/606a63e1c930b653b6fb2bfc58a661d70dd8e45a.jpg
Available now on Steam, the Mechanical Minions pack is included as part of the Evil Genius 2 Season Pass or to buy separately, priced £2.99/$3.49/€3.49.
View on Steam
{STEAM_CLAN_IMAGE}/35214975/70dfb808651886f337fa10494bf53da9a12c95b8.gif
In parallel with these additional content packs, this update brings further improvements to the core Evil Genius 2 experience. Sandbox Mode has had some attention from our design team, bringing the following much-requested features to the more laid-back approach to World Domination:
- All Loot Items can be constructed in Sandbox Lairs, and start each game unlocked.
- Henchmen of your choice can be added to a Sandbox Lair, selected through the Side Stories menu.
- A broad selection of enemies, from Crime Lords to Super Agents, can be called on to test your meticulously crafted Sandbox defences, also selected through the Side Stories menu.
- All present and future DLC Characters and Items can be used in Sandbox Lairs.
Whether in Sandbox Mode or a Campaign game, modelling and remodelling the finer details of your Evil Lair en masse can sometimes require more clicks than we'd like, so we've added additional hotkeys for manipulating Items in Build Mode. These hotkeys are unbound by default, but can be set through the Gameplay Options > Keyboard & Mouse Controls menu.
Finally, we have given Sir Daniel back his trusty Hunting Rifle, having inadvertently disarmed him in the previous update, limiting him to fisticuffs. Sorry about that Sir Daniel.
As ever, thank you all for your continued support of Evil Genius 2, and we wish you continued success in your pursuit of World Domination.
The Evil Genius 2 Development Team
Aperture Science Meets Evil Genius
Ever wanted to walk through walls and get from one side of your vast evil lair to the other in an instant? Well now you can thanks to the researchers at Aperture Science, who have worked wonders to bring the world of Portal to Evil Genius 2.
The new free DLC pack is available now for all PC players and includes a host of amazing upgrades for your lair based upon the classic Portal games from Valve. These include portals, autonomous turrets, propulsion gel and more…
The new Portal DLC for Evil Genius 2 includes:
- A new room type - the Test Chamber
- 4 new traps (Propulsion Gel, Repulsion Gel, Cake That Is A Lie, Aperture Science Multi-Purpose Science Panel)
- 4 new Loot items (Orange Portal, Blue Portal, Companion Cube, Actual Cake)
- 3 new Lair items (Turret, Security Camera, Test Chamber Door)
- New Decor items
- Accompanying Side Story Objectives
{STEAM_CLAN_IMAGE}/35214975/8dc9f67ac425c1a89e4257029eb67a314ddb9e9b.jpg
And as if that wasn’t enough, we are also bringing you robots! The new Mechanical Minions DLC Pack gives Evil Geniuses a modern alternative to flesh-and-blood subordinates. These new workers are incredibly reliable and do not need to be fed, watered or even paid (although charging them isn’t a bad idea) making them the ideal choice for the ultra-modern villain.
The Mechanical Minions DLC includes:
- 2 New minion types (The Work-O-Tron + The GuardBot 2.0)
- 3 New Lair items (Work-O-Tron Assembly Line, GuardBot 2.0 Assembly Line, Robot Charging Station)
- Accompanying Side Story Objectives
{STEAM_CLAN_IMAGE}/35214975/606a63e1c930b653b6fb2bfc58a661d70dd8e45a.jpg
Available now on Steam, the Mechanical Minions pack is included as part of the Evil Genius 2 Season Pass or to buy separately, priced £2.99/$3.49/€3.49.
Full Patch Notes
General
- Multiple issues with characters being unable to navigate to or from specific areas of a Lair have been resolved.
- Optional keyboard hotkeys added for Moving, Selling, and Toggling Power on the selected Item while in Build Mode. Find them in Gameplay Options > Keyboard & Mouse Controls.
- Characters fleeing from combat and gas clouds simultaneously will no longer become trapped in a fleeing state.
- Characters waiting to be escorted to a Holding Cell will no longer become stuck in place after repeatedly toggling power to the only usable Holding Cell in a Lair.
- Audible alerts added when the Genius or a Henchman catches fire.
- The "Floor 1" button on the HUD no longer flickers when a fire is present on other Floors of the Lair.
- Characters are now escorted to available Holding Cells correctly in unusual Lair configurations.
- Characters no longer remain stationary when assigned specific jobs in unusual Lair configurations.
- Characters no longer teleport to their destinations when assigned specific jobs in unusual Lair configurations.
- Tourists no longer become trapped in place when attempting to board the Cruise Ship in large numbers.
- Characters correctly transform into Body Bags if the Capture Tag is removed during a potentially lethal final blow.
- Tourists no longer walk through restricted areas when playing on the Montañas Gemelas Island Lair.
- Genius area of effect abilities will no longer impact minions on other floors of the Lair.
- The Build Menu information panel correctly updates when selecting a Loot item that has not been placed immediately after selecting a Loot item that has been placed in the Lair.
- The camera can no longer be positioned to clip through the Cruise Ship.
- The "Crack Shot" and "Poor Shot" Traits are now mutually exclusive.
- Extraneous button prompts and tooltips have been removed from a number of menus.
- Stability improvements and performance optimisations.
- Gamepad control and button prompt improvements.
- Text and localisation improvements.
Sandbox Mode
- DLC content is now available in Sandbox Mode.
- Construction visual effects will display correctly during extreme builds in Sandbox Mode.
- The "Back" button functions as intended on the Island Selection screen when starting a new Sandbox game.
Campaigns
- IRIS will no longer become stuck in place on the Shark Tank Trap in unusual circumstances during Emma's Campaign Objective, "Tourists Trap".
- Visual effects from Emma's "Plotter" ability no longer display on Body Bags after using this ability on a Henchman shortly before Executing them.
- Incendio has the correct Crime Lord Trait and overhead icon during Emma's Campaign Objective, "Untied Nations".
- The "Destroy S.M.A.S.H." Scheme no longer appears during Emma's Campaign Objective, "Doomsday".
- V.E.N.O.M. Gas Traps once again harm Agents as intended during Emma's campaign.
- Feral minions are now immune to Execution attempts throughout Emma's Campaign.
- The "Fake Schematics" Item can now be placed in the Training Room during Maximilian's Campaign Objective, "As Broken As My Heart".
- Crime Lord Barks will consistently match their on-screen callouts during Maximilian's Campaign Objective, "Bury The Hatchet".
Side Stories
- Writers will not attempt to flee the Lair after being captured during the Side Story, "Hearts and Masterminds".
- Icons for Deception-class Side Stories are correctly displayed in the Objectives Screen.
Henchmen & Super Agents
- DLC Henchmen recruited after completing one or more Henchmen Improvement Research Projects will have their stats boosted correctly.
- Sir Daniel Ernest Hemingboone has had his trusty Hunting Rifle returned to him, and is once again armed for ranged combat.
- Wrecking Bola no longer becomes stuck in place when intercepted for Distract by a Deception class minion.
- The effectiveness of Blue Saint's Smoke Bombs has been increased.
- Friendly Henchmen no longer temporarily target Doomhilda when her "Shattering Voice" ability is used nearby.
- The Pyro Henchman's "Armageddon" ability activates more reliably when used during combat.
- The Pyro's bark for the "Armageddon" ability will no longer be interrupted by their regular attack bark, when playing in fast forward.
- Combatants now react correctly to Espectro's melee combat finisher.
- Clara Jones' position marker is no longer misaligned when using a Conference Table.
Traps
- Moving a Trap while it's active will no longer result in those characters being teleported to the intended destination of the Trap.
- The effective trigger zone for the "Shark Tank" Trap has been increased.
- Explosions from the "Puppy of Death" Trap are no longer visible when viewing other floors.
World Map
- Lair icons on the World Map now display correctly when playing as Zalika or Maximilian.
Items
- The Cloning Machine, Basic Training, and Bush Tucker BBQ Items will be used by minions more frequently than before.
- Minions will cease using the "Melee Trainer" and "Agent Disguise Simulator" Items during High Alert.
- Minions returning dropped Ray Guns play the correct animation upon reaching the Loot item
- The "Security Checkpoint" Item correctly indicates that it increases the number of Security Cameras in the Lair by 1.
- Extraneous access point indicators (footprints) have been removed from multiple variants of Doors.
- Longer Item names are no longer truncated on tooltips.
Build 7165263
Aug 10, 2021
Hi all,
This update focuses on quality-of-life improvements and bug fixes, and comes with a new Campaign and Sandbox Survey for our community to provide feedback on key focus areas of Evil Genius 2.
With this update, Traps no longer take passive Durability damage. Instead, Traps take a hit to their Durability only when they are triggered, and this is a flat Durability hit regardless of how many characters are caught in that activation. For example, a Pinball Bumper may be struck by multiple characters (or the same character repeatedly) on a single activation, but this results in only a single drop in Durability. A few oddities in pathfinding have been cleared up, so your minions will no longer take the long way around to avoid Paywalls, and we've significantly reduced the cost of all Traps, easing the impact to your Vault when building more elaborate Trap networks.
In general, where a character looks like they are wearing something which should offer protection from gasses (a gas-mask, respirator, or maybe they just don’t have lungs at all) then they are now unaffected by gas clouds that would cause damage from breathing in. These characters will still be affected if the gas is corrosive or magical in nature, and will still be effected by beneficial gas-based effects.
IRIS is always eager to keep you informed of goings on across your Lair, but sometimes she can be a little too keen, resulting in repeated notifications for events you're well aware of. We've made adjustments here, toning down some of the less important audible alerts, and will continue to monitor this in the weeks ahead.
Finally, inactive Regions on the World Map can be more easily identified from the fully zoomed out view, where idle Criminal Networks will display a visual effect, and Achievement hunters should have a slightly easier time following this update, as acquiring the Prometheus Flame no longer locks out the Hubbard Slice for that campaign.
Over the past few months our community team has also been gathering feedback from a variety of spaces, we’re really grateful for all of our players who engage with us and each other on the forums and social platforms so that we can understand the sentiment coming from our community.
To build on this we’d really appreciate if you’d complete our quick Campaign and Sandbox Survey! This will allow us to fine tune the broader feedback we’ve been collating so that we can inform specific improvements moving forward.
Thank you all for your continued support of Evil Genius 2!
The Evil Genius 2 Development Team
General
Achievements
Campaigns
Side Stories
Henchmen
Traps
World Map
Items
Again, we’re constantly looking for ways to provide the best Evil Genius 2 experience possible for all of our players. With this in mind we’ve built a survey which rests upon the feedback you’ve all been giving us over the past several months in order to inform specifics improvements to the game. We’d really appreciate if you’d take a couple of minutes to complete our Campaign and Sandbox Survey!
View on Steam
This update focuses on quality-of-life improvements and bug fixes, and comes with a new Campaign and Sandbox Survey for our community to provide feedback on key focus areas of Evil Genius 2.
With this update, Traps no longer take passive Durability damage. Instead, Traps take a hit to their Durability only when they are triggered, and this is a flat Durability hit regardless of how many characters are caught in that activation. For example, a Pinball Bumper may be struck by multiple characters (or the same character repeatedly) on a single activation, but this results in only a single drop in Durability. A few oddities in pathfinding have been cleared up, so your minions will no longer take the long way around to avoid Paywalls, and we've significantly reduced the cost of all Traps, easing the impact to your Vault when building more elaborate Trap networks.
In general, where a character looks like they are wearing something which should offer protection from gasses (a gas-mask, respirator, or maybe they just don’t have lungs at all) then they are now unaffected by gas clouds that would cause damage from breathing in. These characters will still be affected if the gas is corrosive or magical in nature, and will still be effected by beneficial gas-based effects.
IRIS is always eager to keep you informed of goings on across your Lair, but sometimes she can be a little too keen, resulting in repeated notifications for events you're well aware of. We've made adjustments here, toning down some of the less important audible alerts, and will continue to monitor this in the weeks ahead.
Finally, inactive Regions on the World Map can be more easily identified from the fully zoomed out view, where idle Criminal Networks will display a visual effect, and Achievement hunters should have a slightly easier time following this update, as acquiring the Prometheus Flame no longer locks out the Hubbard Slice for that campaign.
Over the past few months our community team has also been gathering feedback from a variety of spaces, we’re really grateful for all of our players who engage with us and each other on the forums and social platforms so that we can understand the sentiment coming from our community.
To build on this we’d really appreciate if you’d complete our quick Campaign and Sandbox Survey! This will allow us to fine tune the broader feedback we’ve been collating so that we can inform specific improvements moving forward.
Thank you all for your continued support of Evil Genius 2!
The Evil Genius 2 Development Team
General
- Reduced the frequency of audible IRIS alerts for multiple categories of notification.
- Audio on the Genius select screen now plays as expected, and at appropriate volume.
- Minions imprisoned while deserting will more reliably restore their stats, and may gain a new Trait to reduce their stat depletion for a time after they are released.
- Characters with visible protection cannot be harmed by gas attacks. This includes the Pyro, Magnolia Ming, Espectro, Biologists, and all Robots.
- Investigators no longer take photographs of non-suspicious items.
- The Blue Saint now uses blue smoke bombs to attempt to disguise himself.
- The HUD indicator correctly displays when Research has halted.
- It is no longer possible to change floor during the early stages of the Tutorial.
- Characters can no longer be targeted until they have fully exited their arrival vehicle.
- Characters will no longer clip through beach furniture in new games.
- Character vocalisations no longer continue when the game is paused.
- The "Dirt" button is no longer highlighted when opening the Build Menu using right-click.
- Tooltips no longer remain displayed when moving the camera after highlighting edit buttons on a furniture item.
- Tooltips for the last item visible on the Build Menu is no longer erroneously displayed when toggling the Side Panel.
- Characters can be sorted by positive and negative Traits in the Minion Manager.
- The Minion Manager will provide feedback when a search has no results to display.
- In the Minion Manager, viewing the last minion's stats in a full screen of results no longer causes those stats to be displayed off screen.
- Narrative minions are correctly removed from view when using toggling minion visibility in Photo Mode.
- Input prompts are correctly displayed when using Photo Mode, and controls for switching tabs are consistent.
- Edge scrolling now functions when using Photo Mode.
- Informational messages that Achievements cannot be earned in specific game modes have had their prominence increased.
- A warning message has been added that earning difficulty-related Achievements may be affected if the difficulty setting is changed for a game in progress.
- The "Customise Graphics Detail" Options menu correctly closes when pressing the Escape key.
- Island environment is no longer visible through floors when constructing Stairs in specific locations on the "Caine Key" Island Lair.
- Characters correctly appear in callout boxes during their barks when they are killed or captured.
- Correct Crime Lords are visible during their barks if multiple Crime Lords have died simultaneously.
- Narrative minions correctly display an appropriate icon in their side panels.
- Agent types and J Steele now unlock predictably in the Rogue's Gallery.
- The "Load Game" menu option is no longer available if there are no save games available.
- DLC used in the current game can be viewed through the "Active DLC" Pause Menu option.
- Performance improvements and memory optimisations.
- Gamepad control improvements.
- Text and localisation improvements
Achievements
Campaigns
- Audio now plays reliably during campaign completion cutscenes.
- A task to fire H.A.V.O.C. at a Force of Justice headquarters is no longer erroneously completed during Red Ivan's campaign Objective, ""Cry H.A.V.O.C.".
- Tourists leaving on the Cruise Ship no longer increments task progress during Maximilian's campaign Objective, "Going for Gold".
- Peacekeepers correctly display an overhead icon during Emma's campaign Objective, "Tourist Season".
- Incorrect Scheme reward text has been corrected in Emma's Campaign objective, "Spectres".
- Super Agents are now referred to by name when tagged by the Genius during later campaign Objectives.
- Switching floors is no longer possible during a Genius' death animation.
Side Stories
- Acquiring the Prometheus Flame Loot Item no longer blocks unlocking the Hubbard Slice Loot Item.
- Research requirements have been adjusted to require only one minion type and one item type in Side Story, "Pride Goeth Before the Fallout".
- Minions will no longer repeatedly interact with the Magic Carpet Loot item during the Side Story, "Too Darn Hot".
- Minions no longer talk over subsequent lines during Talking Heads scenes which include the Pyro.
- Crime Lord Side Stories are no longer incorrectly labelled as "Minion Recruitment" Objective during the Tutorial.
Henchmen
- Attempting to use Fugu Furakawa's abilities while she is already in combat will no longer deduct the required stats without activating the ability.
- The Pyro's "Armageddon" ability no longer activates twice in unusual circumstances.
- The strength of Iris' basic attacks has been slightly reduced.
- The strength of Doomhilda's basic attacks has been slightly increased.
- Jubei's barks no longer display incorrect callout text in unusual circumstances.
- Activating Espectro's "Clone" ability while he's moving no longer activates the ability cooldown without summoning the clone.
- Incendio's position marker is no longer misaligned while sitting at a Conference Table.
Traps
- Most Traps no longer take passive Durability damage. Instead, Traps take Durability damage each time they are activated, once per activation. Single use traps, Loot Traps, the Fake Safe, and the Pay Wall are unaffected by this change.
- The cost of all Traps has been reduced by circa 20%.
- Tourists correctly interact with active Paywall Traps.
- Minions and Tourists no longer avoid pathing through a Paywall Trap.
- Correct animation will play when characters are Interrogated on the Venus Spy Trap.
- The "Puppy of Death" Trap container no longer ceases to be rendered at distance.
World Map
- Inactive Regions are now indicated with a visual effect when fully zoomed out on the World Map.
Items
- The Hubbard Slice Loot item now prevents fires on Traps as well as other Lair Items.
- The Maple Syrup Loot item now restores Morale more rapidly.
- Characters' legs no longer elevate out of place when using the "Omni-Check-Up" Infirmary item.
- Visual effects of some items no longer appear when viewing different floors of the Lair.
- Eli Barracuda's hair no longer clips through the Cabal Induction Chair during use.
Again, we’re constantly looking for ways to provide the best Evil Genius 2 experience possible for all of our players. With this in mind we’ve built a survey which rests upon the feedback you’ve all been giving us over the past several months in order to inform specifics improvements to the game. We’d really appreciate if you’d take a couple of minutes to complete our Campaign and Sandbox Survey!
Build 7039436
Jul 16, 2021
Minions, we've just rolled out a small update to address a couple of high priority bugs. Once again, thank you for flagging this to our Community team with urgency. The fixes are as follows:
General
View on Steam
General
- Moving Gold Statues during Maximilian's campaign no longer causes crashes.
- Characters tagged for Capture will no longer be killed by the Pyro's flamethrower, by Jubei's Flow ability, or by other spreadable effects.
Build 7039126
Jul 16, 2021
Minions, we've just rolled out a small update to address a couple of high priority bugs. Once again, thank you for flagging this to our Community team with urgency. The fixes are as follows:
General
View on Steam
General
- Moving Gold Statues during Maximilian's campaign no longer causes crashes.
- Characters tagged for Capture will no longer be killed by the Pyro's flamethrower, by Jubei's Flow ability, or by other spreadable effects.
Current Release
8541764
Uploaded Apr 12, 2022
System Requirements
OS
Windows 10
CPU
Intel Core i3-8100
RAM
8 GB RAM
GPU
GeForce GT 1030 2GB, Radeon RX 550 2GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
7.5 GB
Build
8541764
Password: cracked-games.org or 123
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View AllDownload Evil Genius 2: World Domination for PC with a direct link or via torrent. Get the full version of Evil Genius 2: World Domination for free. Evil Genius 2: World Domination is a Simulation released by Rebellion.