About the Game
You've bought an old, run-down farm at the edge of the countryside. Rebuild, expand your land, and experience decades of change in this unique mix of farming sim and life simulation. Lead your dynasty from the cozy 1960s to the modern age of agriculture. Your legacy begins with you!

Renovate old buildings, cultivate your fields, and raise animals. Use tractors and tools from different eras — from vintage classics to high-tech machines. Grow crops, run your business, and build a thriving farm empire that lasts for generations.

Meet your neighbors, help them with their problems, and earn their trust. Side quests and social events bring the village to life — and help grow your business and reputation. Find love, start a family, and watch your dynasty flourish through time.

Work with nature, not against it. Dynamic seasons, day-night cycles, and weather systems shape your farm life. Plant in spring, harvest in autumn, and when winter arrives, clear your paths with the snow plow to keep your farm running through the coldest days.

Decorate your house, garden, and farm to your taste. Adopt pets, keep bees, or simply enjoy the peaceful rhythm of country life. Pass everything you’ve built to the next generation — your legacy never ends.

Build your farm and your family’s legacy across time. You can optionally travel between past and future generations — each filled with unique tools, stories, and surprises. What you do in one era shapes the next: unlock new technologies, create new opportunities, and change your dynasty’s path forever.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Note:
We know the log trailers and log handling system have been giving you trouble. This update addresses several of the reported issues, but you may still run into some bumps along the way. We appreciate your patience while we continue working on this.
If you encounter more issues, do not hesitate to write us and share your save file through our help desk here: https://support.toplitz-productions.com/
Bug Fixes
Introduced an alternate, faster mode of inserting wet pallets into dryers.
Don't hold the pallet in front of you, just approach the dryer and look at it. If you have a pallet of wet planks in inventory, a prompt will appear to click, and the pallet will be inserted there automatically from your inventory.Pad steering was changed from (B) to (RB)+(B).
This was done because hitching / unchitching equipment was interfering with menu exitImproved physics & suspension of Old Log Trailer.
Remodeled the Old Log Trailer.
Added LODs to Old Log Trailer.
Added Cat and Dog models to the farm in the future if you had them in the past (different models).
Sawmill main switch now has its unique prompt, instead of generic "open / activate"
Oak fetches 1.5 times the price when sold (was 1.4).
Tools menu (circle) displays wood for a selected plank pallet.
Fixed descriptions of rake and watering can.
Fixed vehicles falling through the platform at log drop points on load.
Fixed mesh of a new wardrobe.
Fixed stacking of some items (honey jars etc).
NEW CONTENT
New Vehicles & Equipment
Added new forestry vehicles
Added an old-era log trailer with a vintage crane
Designed for 1960s-era log transport
Smaller and less efficient than the modern log trailer
Added an old-era stump removal machine
Added a modern stump removal machine
Added a modern tree planter
NEW Era-Specific Tree Planting
In the 1960s era, tree planting is now done manually
Players carry crates of tree seedlings
A dedicated planting tool is used to plant seedlings in the ground
In the modern era, tree planting is done using the new tree planter vehicle
NEW Lumbermill
Added a fully functional lumbermill
Added a new water logistics route for transporting logs to the lumbermill
Logs must be dropped into water as the final part of the route to the sawmill
Logs slowly float toward the sawmill after being dropped into the lake
The sawmill conveyor belt collects floating logs from the water and moves them into processing
Dedicated log drop-off points have been added
Logs dropped elsewhere in the same lake will also slowly make their way to the sawmill
Logs dropped in the wrong place are not lost and can still be recovered
Added clear log storage zones so players know where to unload and process logs
Added dedicated pallet storage areas to keep the lumbermill workflow readable
Pallet storage supports five different wood types
NEW Sawmill Production
Logs can now be debarked
Debarked logs can be sold directly
Logs can be processed into plank pallets at the lumbermill
Plank pallets can be sold immediately for quick income
Plank pallets can be dried to increase their value
Only dried plank pallets can be used for crafting, rebuilding, and renovation
NEW Drying System
Added a drying system for plank pallets
Wet plank pallets can be sold immediately
Dried plank pallets are worth more and unlock crafting, rebuilding, and renovation uses
Two drying areas added, both clearly marked:
Powered heated drying area — dries planks faster
Roof-covered drying area — dries planks more slowly
Each plank pallet now displays its drying progress as a percentage
NEW Forestry & Tree Regrowth
Added land clearing support
Players can now cut all trees and bushes from an area
Players can remove all stumps
Cleared areas can effectively be turned into fields
Added tree planting rules
Players can plant trees in valid areas
New trees must be placed at a proper distance from existing trees and seedlings
Placement validity is clearly shown in the interaction UI
Regrowing trees now have three growth stages:
Seedling
Young tree (not harvestable)
Fully grown tree (harvestable)
Added five categories of trees
Each tree category produces differently colored plank pallets
Using different dried plank types in rebuilding transfers the wood color to rebuilt walls and surfaces
These surfaces can still be repainted afterward
NEW Sawmill Byproducts
The sawmill now automatically creates byproducts during operation:
Bark
Sawdust
Woodchips
Each byproduct has its own dedicated silo
Byproducts can be collected from silos using grain trailers
Added dedicated sale points near grain markets for Bark, Sawdust, and Woodchips
These sale points are clearly marked and display prices
Added a special woodchip buyer at Ernesto & Ricardo's
They buy woodchips at double price because they use them for smoking meat
Their location is farther away, creating a higher-effort, higher-reward delivery option
NEW Crafting & Renovation
Added new furniture items requiring dried planks to craft
The new furniture is more detailed and sophisticated than the basic furniture set
New furniture is added to the crafting table menu
Rebalanced rebuilding and renovation tasks to make better use of dried plank pallets
This makes the practical value of drying and storing planks clearer
NEW Economy & Value Chain
Added a clear value progression for sawmill products:
Raw logs → Debarked logs → Wet planks → Dried planks → Different wood species → Crafted outputs
Higher-effort production steps now provide better rewards
Drying planks clearly increases value and unlocks additional uses
NEW Farm Radio
Added Hyperion Radio Station
Bug Fixes
Fixed an issue where logs on log trailers could push the trailer into the ground, causing multiple physics-related bugs
Fixed blinking dirt at the old-era vehicle store
Fixed road assistant not working when called via controller
Fixed overlapping controller buttons for hitching/unhitching and entering areas like the garage and home fuel tank
Fixed a patch of grass poking through the lumbermill floor
Fixed several LOD distances that were too short, including cabinets and barrels
Improved gravel driveways at crop markets
Cleared terrain, foliage, driveways, and surrounding areas around the new log drop points
Fixed log pickup warning messages mixing or blinking with chopping prompts when the player was holding an axe or chainsaw
Fixed log pickup warnings now displaying correctly when the player attempts to pick up a log with empty hands
Bug Fixes
Hay Bales
Fixed a false interaction prompt appearing when holding a hay bale near a grain trailer.
Fixed hay bales persisting across both timelines, surviving travel back and forth in time.
Fixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.
Hay bales now sell only within their proper era.
Internally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.
Save Restoration
All loose hay bales are loaded as 60's game era bales, so they will disappear from modern times. This will happen only once, when loading current saves - bales will be saved and loaded properly in their respective times from now on.
All bales saved on trailers should load properly in proper times depending on their trailers.
Store-Bought Furniture & Equipment
Fixed placed store-bought equipment existing across both timelines — items set in the past were appearing in the future and vice versa. Items now belong only to the era in which they were placed.
Items held in inventory remain in their proper inventory.
Store equipment is now remembered, saved, and loaded correctly.
Save Restoration
No era data was stored for previously placed items. All store-bought equipment loaded from existing saves defaults to the Old Era (60s), regardless of where it was originally placed. Due to this change, existing modern-style bathrooms may load without any furnishings immediately after the patch.“
Pallets
Fixed pallets left on the ground existing in both timelines at the same time.
From now on, pallets placed in Modern Times stay in Modern Times, and pallets placed in the 60s stay in the 60s.
Pallets stored on vehicles or trailers are not affected - they already belonged to the correct era and will no longer float in the air in the other timeline.
All pallets are now saved and loaded correctly.
Save Restoration
Pallets left on the ground in existing saves default to the Old Era (60s) upon loading, where they can be picked up and used.
Family & Children
Simplified the conditions for the wife to become pregnant. She now has a 1-in-10 chance of becoming pregnant each time the player sleeps in the same bed with her.
Simplified the conditions for giving birth. If the wife is pregnant, the baby is born approximately 275 days after conception.
The second child can only be conceived once the first child is at least 4 years old.
The wife's ES now displays clear information when she is pregnant.
A cradle must be present at home for a newborn baby to be able to see it. A kids' bed is required once the child turns 4.
Fixed children in Modern Times being born but then lost by the game. Both timelines now have their own distinct babies and children.
Fixed hand-built furniture (such as beds) placed in the future leaking into the past after loading a save.
Fixed an infant in the future appearing to run in the yard due to the game briefly confusing era furniture, leaving him without a cradle.
Other
The modern flatbed trailer is now available for purchase at the vehicle store near the southern bridge (close to the fuel station and building materials shop) in Modern Times.
Gameplay & Features
Added special string trimmer for the Old Era.
Jack, Pablo, Weston and Roche (in the ‘60s) and Tony (in Modern Times) now sell string trimmers.
Vehicle descriptions/functions are now displayed alongside the vehicle name when using ES.
Late harvests (Nov–Dec) now yield 20% fewer crops if sown late.
Farming
Cut grass (hay) is no longer recognized as a tool or placed in the tool belt after being picked up.
Cut grass can now be transformed into animal food in both the Barn and Cowshed.
Enter the building, select cut grass in your inventory, and the proper option will appear.
Adjusted cut grass weight balance:
1 piece of cut grass now weighs 1 unit in inventory.
Converts into 10 kg of hay in storage buildings.
Gardening
Gardening data is now separated between Old Era and Modern Era.
Gardening progress now saves correctly as two distinct data sets.
Existing saves without Modern Era gardening data will temporarily use Old Era data to avoid losing progress, but both eras will now progress independently.
Ground that was shoveled or raked without seeds planted no longer resets after jumping between eras on the same day.
Ground state now properly persists after returning from era jumps.
Vehicles & Machinery
Vehicles should no longer slide down steep hills after exiting.
Added working sounds for headers, hay balers, and fertilizers.
Reworked geometry and physics for the 9m cereal header to improve stability after spawning in stores or loading saves at low FPS.
Fixed optical glitch on Alabio 530 vehicle LCD controls.
Cars no longer appear to drive above bridges.
World & Environment Fixes
Fixed underground building parts behind Jeremy’s farm.
Fixed staircase sections outside the player house not properly touching the ground.
Fixed painting issues on the starting farm main house staircase.
Fixed missing beams under the veranda of the main house.
Moved a treasure chest hidden in a buyable forest in the northeast so it no longer obstructs farm work.
Round Table #2 can now be placed correctly.
Fixed porch collision box trapping the player while sprinting into it.
Content & Changes
*NEW* Flour Rework
“Flour” renamed to “Sack of Flour” (10 units instead of 5)
Can be split into 10 Bags of Flour in inventory
No loss in value or weight when splitting
Bags can be used for cooking
*NEW* Recipes Added
Homemade cheese
Grilled chicken legs
Pasta with tomato sauce
Pasta with wild mushrooms
Cola-marinated chicken legs
Fried chicken legs with tomato & zucchini
Lasagna
Pierogi with cheese
Strawberry muffin
Cheesecake
*CHANGE* Winter Crops
Wheat, rye, and barley sown from early September to early winter are now treated as winter crops
Winter crops now yield ~20–25% more
All non-winter crops now die during winter
*CHANGE* Growth Time Adjustment
Most crops: 80–180 days
Corn: 95–186 days
Sunflower: 90–156 days
*CHANGE* Animals
Chickens now yield:
2x Meat
2x Chicken Legs
Milk weight increased from 0.5 → 1
*CHANGE* Vehicles & Equipment
Old and modern equipment are now separated:
Old: combine + headers + trailers
Modern: combine + headers + trailers
No cross-compatibility
Combines can now tow header trailers directly (no tractor needed)
Added prompts for attaching/detaching headers from trailers
Updated vehicle store availability
Added old combine to modern-era store (for old equipment use)
Manager Skill in the 60s
Completing the Audrey & Claire quest in the 60s now grants Manager skill points (in exchange for managing fertilizer), allowing players to manually unlock worker skills. A notification is now displayed when points are awarded.
Players who had already completed the Audrey & Claire quest before this update will automatically receive the missing Manager skill points upon loading their save, along with a notification.
Bug Fixes
Animals & Crops
Selling animals now shows correct leather rewards (icon and amount)
Crops sown after September 13 being treated as early-year crops (causing instant growth/wither)
Winter crops not being properly recognized
Incorrect seed names in agro magazine and seeder UI
Chili expiration randomness in greenhouse
Fixed winter crops dying when sleeping through the New Year for multiple days (such as weekly sleep or sleeping until Spring) before October 31. Winter crops should now survive correctly and yield proper harvests the following year.
Vehicles & Equipment
Improved visuals for old and modern header trailers
Added tarpaulin to modern fertilizer spreader
Added LOD improvements for fertilizer and header trailers
Added sound when attaching header to trailer
Fixed collision issues with small old corn header
Fixed multiple physics issues with headers on trailers
Improved suspension of old header trailer
Improved old corn header collision behavior
Headers now save/load correctly on trailers
Old combine hitch changed to pintle hook
Unified header geometry for better trailer compatibility
Fixed old seeders (excluding 3-point hitched versions) seeding fields even while turned off. Seeders must now be actively turned on to function properly.
Others
Ruby now sells showers in the 60s era.
Tony, Bruce, and Alexa now sell fishing rods in the modern era.
Fixed time passing slowly while in menu
Fixed internet radio playing in background after Alt+Tab
Disabled reading global time speed from saves
Improved internal tracking of field changes (save-compatible)
Fixed dam physics (mesh improvements)
Fixed window panes not fitting on greenhouse
Fixed broken barn pylon model
Removed unreachable repair elements
Cleared blocked entrances
Replaced non-repairable parts with repairable ones
Fixed narrow sheep pen gate
Fixed blocked door on farm with 2 cowsheds
Fixed unreachable silo roof on northern abandoned far
Fixed workers driving around fields without harvesting crops when the player was outside the field area. Crops, harvesting progress, and earnings now update properly.
Fixed a rare issue where switching between eras could corrupt field data and remove crops.
Radio
Fixed an issue where radio volume was affecting the overall system volume
Fixed an issue where radio volume was incorrectly overwriting sound settings when loading the game config
Internet radio is now disabled by default in vehicles (only game music plays) - the player can decide to toggle it or not.
Radio toggle preference is now properly saved and loaded
Added controller (LS) support for radio controls, including proper on-screen prompts
Other
Added old and new tractors to the vehicle store by the southern bridge (near the fuel station and Brico Marché)
Added old and new seeders and manure spreaders to the vehicle store west of Nathan and Nelly’s farm
Added old and new cereal and corn headers to the vehicle store northeast of the dam
Fixed an issue where workers in the Old Era were plowing with their plough raised
Fixed an issue where workers in the Old Era were seeding with incorrect (stiff and elevated) animations
Increased the home aggro/margin trigger range to better accommodate wider seeders and equipment
NEW Machine Legends: Historical
Added a new tractor for the Old Era (Haathee 1220)
Added a manure spreader for the Old Era (Penyebar 750)
Added a new larger seeder for the Old Era (Solet DBL600)
Added two wider harvest headers for the Old Era (Great Fields 900CH & Great Fields 8-1H)
Separate header trailers will be added soon
NEW Farm Radio
Introduced internet radio (4 stations)
Available in vehicles while driving
New key to switch stations (default: H)
Radio station prompt is displayed while driving
Selected station is saved with the game
Added separate volume slider for radio
NEW Other
Scaffolds can now be placed inside the barn on the farm south of Connor
Bug Fixes
Improved flickering on men’s jeans
Improved white color after repairing the snowplow tractor
Removed dirt under the stove in the old forest house
Fixed duplicated and/or rotated cobwebs on distant farms
Fixed terrain being visible through the bottom of the well on the player’s farm
Fixed a painting stuck inside a wall in the player’s house (works on new game only)
Fixed Jack’s shirt blinking
Fixed wheel offset of the modern tractor (Shalc)
Fixed getting stuck in the gap between stairs and wall on the farm
Fixed lamp position on the snowrider
Fixed spots on houses that could not be renovated
Fixed plastering in front of the cow shed turning doors and windows into old bricks
Known Issues
The new big seeder is hard to fill with seeds as the trigger is too small. Hotfix coming soon
Gameplay & Player Experience
Fixed an issue where vehicles saved incorrectly, causing random map markers and a black screen when trying to access them. Affected vehicles have been placed on the road near your home.
Fixed an issue where vehicles could freeze after loading a game and advancing time.
Buyable farms no longer interfere with discovered map icons.
Farms now appear as “?” on the map unless you have the Trader perk. Once unlocked, all farms become visible as intended.
Fixed discovered icons data not being properly sorted after loading a game.
Vehicles & Machinery
Fixed 3-point hitched vehicles (e.g. cultivators) attaching incorrectly after loading a game.
Fixed workers incorrectly attaching their machines, especially after loading.
Fixed an issue where non-owned (store) plows could appear outside the store.
Improved physics for the TrailStar HA24.
World & Buildings
Garage and workshop: ceiling beam can now be repaired.
Small house roof side: tiles are now placed correctly.
Cowshed windows: can now be repaired with new wood and painted.
Yard well wall: can now be repaired with new bricks, plastered, and painted.
Residential home dormer: fixed protruding elements.
Other
Removed sticker flickering on Shalc Lacron 770 and Tercites Tepeo.
Improved smoothing and normals on Maverick 450, Tercites Tepeo, and Mallard S18k.
Chickens lay regular eggs instead of Easter eggs.
Gameplay & Player Experience
Fixed an issue where sleeping while carrying a sheep could break the related quest and lock the save. The game now removes the sheep tied to such a quest.
Several actions (sleeping, bathing, changing era, using the toilet, etc.) are now blocked while carrying sheep.
Vehicles & Equipment
Fixed an issue where store-bought vehicles were teleported back to the store after loading a game. Vehicles now remain where they were saved.
If a save was created while the vehicle was already teleported, it will remain at the store, but is still owned and can be retrieved.Fixed an issue where sold vehicles could reappear but could not be used because they no longer belonged to the player. Ownership has now been restored, and affected cases receive double money compensation.
Fixed an issue where some vehicles spawned above the ground after loading a game.
Fixed an issue where ploughs could be saved far above or below the ground or with incorrect rotation.
Fixed a missing mudguard on one tractor.
Fixed an issue where the timber trailer could get stuck while coupled to a tractor.
Fixed incorrect or missing textures on the old-era slurry tanker.
Fixed an issue where the TrailStar could sink into the ground.
Improved functionality for the following trailers:
Rouen Tracap 10T
Mallard S18k
HDS Woocra 6
TrailStar CE 5T
TrailStar Paka
UI, Controls & Quality of Life
Added an option to display time (hours:minutes) and money above prompts in the game settings. Time and money are hidden while time is locked (e.g. during the tutorial) and become visible once the player can sleep for the first time.
Trade menus, chests, wardrobes, and similar interfaces now display the total weight of items carried by the player.
Hovering over item stacks now shows weight per item x quantity (total weight).
Menus with more than two lines of items (e.g. trade, storage) can now be scrolled using the mouse wheel. A corresponding icon is displayed.
Gameplay Systems & Balance
Increased speed and horsepower of the old-era combine harvester, which was previously too slow and bulky.
Slightly increased speed and horsepower of the new-era combine harvester.
Removed incorrect information about Mia’s plough belonging to the player in some save files.
Fixed an issue where the wife appeared to cook without producing items. If ingredients are available in the fridge, she now prepares food and stores it there. She produces the same number of dishes using fewer ingredients than the player.
World, NPCs & Immersion
Fixed a misplaced front door on a house in the city.
Fixed an issue where it was not possible to paint the dog house.
Current Release
23258408
Uploaded May 26, 2026
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System Requirements
How to Install
Farm2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
14.6 GB
23258408
8C2E21B6
dfe27d0b057958077bb049bc951fe96e39c12d111bedf615b545ff12b755a73e
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View AllDownload Farmer's Dynasty 2 for PC with a direct link or via torrent. Get the full version of Farmer's Dynasty 2 for free. Farmer's Dynasty 2 is a Adventure released by UMEO Studios.