About the Game
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
A HOSTILE WORLD
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
A UNIQUE EXPLORATION SYSTEM
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
COMBAT AGAINST ORIGINAL CREATURES
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/42249540/c969ce006cce8ce17ea96f572d5b5fa37f0d554d.jpg"]
A small hotfix is live on every platform fixing a bug from update 1.6.
Steam / Epic build : 1.6.48.48649
PS5 build : 1.6.48.48649
XSX build : 1.6.48.48649
Bug Fixes:
Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs.
This could soft lock the game as you would no longer be able to interact.
[img src="{STEAM_CLAN_IMAGE}/42249540/20b3b545c46340afbbbb21a9c0238f45e3dd154a.png"]
Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC.
Please take note below of the known issue with some glyphs.
Steam / Epic build : 1.6.47.48410
PS5 build : 1.6.46.48374
XSX build : 1.6.46.48374
Changes:
Optimized combat / enemy memory allocations
Optimized memory in all maps
Removed interactible icons during interact and conversations
Bug Fixes:
Crash in Keystone of Terror Boss Fight
Fixed memory leaks associated with UI and cinematic
Fixed crash in damage dealing projectiles
Fixed crash when falling
Fixed crash in collision overlaps when releasing a throwable
Fixed crash with Nacon Identity functions
Known Issues:
Killing enemies with certain Glyphs active (Gluttony/Lingering Pain) might soft lock the game.
Expect another patch next week with this fix.
PC only (Steam + EGS):
Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung Odyssey 3D Hub to activate 3D mode
Updated XeSS to version 2.2.1
Smaller Steam Patches
[img src="{STEAM_CLAN_IMAGE}/42249540/5ba8a9b8fd8600c9164f4f64c3de6f8b20f9b850.jpg"]
Patch version number by platform :
Steam / Epic build 1.5.40.44840
Xbox Series build 1.5.41.45180
PlayStation 5 build 1.5.42.45325
Added Features :
Integrated MyNacon Third party Account
Note : Linking an account to MyNacon is optional. A small reward is provided if doing so:
Cosmetic reward : Poutine Cap (see image below)
Added charge attack damage in info panel
Adjusted Thumbstick sensitivity in UI
Added Looping Focus on Item Lists
Added camera vertical movement in photo mode with R2/L2 LT/RT
Added option to invert Y axis in photo mode
Added option for full datapad boot anim in settings
Bug Fixes :
Fixed Issue with Lend an Ear achievement if you did not talk to Lukhan before giving him the radio
Various Bug Fixes
PC only :
Added XeSS Frame Generation
Added toggle to walk
Added automatic input remapping based on keyboard layout
PS5 only :
Fixed Trophies Languages for fr-fr, sp-mx and pt-pt
[img src="{STEAM_CLAN_IMAGE}/42249540/8a16ca09950afb019dc020945e120a6f86aaf879.png"]
[img src="{STEAM_CLAN_IMAGE}/42249540/c46b763bbe78c771a5b21a71d595ccabf3357204.png"]
New Features
[p align="start"][p align="start"]· Interact actions can now be remapped.[p align="start"]· Weapon information panel now displays charge attack damage values.[p align="start"]· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.[p align="start"]· Drone Translation and Observation screens feature a larger text window.[p align="start"]· Last consumable item now remains in the loadout with a quantity of 0.[p align="start"]· Crafting of items is blocked if there isn’t enough inventory space.[p align="start"]· Player’s HUD bar will dynamically hide even when a permanent buff is active.[p align="start"]Fixes
[p align="start"][p align="start"]· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.[p align="start"]· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.[p align="start"]· Fixed a potential crash when traveling to the Auriga Museum.[p align="start"]· Gluttony Glyph behavior now correctly matches its description.[p align="start"]· Various fixes for input remapping and display.[p align="start"]· Removed stutter when sliding down ladders with camera movement lag value below 1.[p align="start"]· Fixed potential issue with incorrect character rotation when using ladders.[p align="start"]· Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.[p align="start"]· Subtitles now behave correctly when crafting, researching, or pausing.[p align="start"]· Fixed multiple level collision issues.[p align="start"]· Fixed various audio issues.[p align="start"]· Fixed various rare crashes.[p align="start"]· Fixed multiple UI issues.[p align="start"]· Fixed several combat issues.[p align="start"]· Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:[p align="start"]o Man of the People[p align="start"]o Super-Sleuth[p align="start"]o Good Vibrations[p align="start"]o Tech-Savvy[p align="start"]o Emotional Damage[p align="start"]o Emotional Warfade[p align="start"]o Curator[p align="start"]o Antiquarian[p align="start"]o Keymaster[p align="start"]Tweaks
[p align="start"][p align="start"]· Default HDR minimum luminance changed to 3.[p align="start"]· Animosity Glyph behavior improved.[p align="start"]· Teleport skills now better detect the environment.[p align="start"]PC Only
[p align="start"][p align="start"]· Monitor selection is now available in video settings.[p align="start"]· DLSS Frame Generation no longer requires a game restart.[p align="start"]· Upscalers and Frame Generators now exclude themselves correctly.[p align="start"]Xbox Series X Only[p align="start"]· Potential fix for crash in Quality Mode when traveling to APC or another map.[p align="start"][p align="start"]Additionally, multiple optimizations and bug fixes have also been applied to improve overall stability and gameplay experience.
[img src="{STEAM_CLAN_IMAGE}/42249540/344da067382bdc3618795e53a8e26f66089b3f33.png"]
The gates of Hadea are now open for Early Unlock.
May you find your way out.
You can Pre-order the Deluxe Edition and start playing now.
Official Release on September 4th.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
19.1 GB
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