About the Game

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes
- Fixed an issue where weapons would not be gripped properly
- Fixed an issue where closing the backpack would break physics if it contained flowers or bananas
AI Improvements
Enemies now stop patrolling when the target is found
Enemies are now properly flagged injured when hit by an explosion
Fixed an issue where AI would get stuck while trying to flush the player out of cover
Controls & Controller Improvements
Controller rumble disabled when using keyboard and mouse
Motorised vehicles use triggers for driving on gamepad
Removed the additional delay before starting to run
It's now possible to do more actions from the run without manually interrupting the action
Reloading
Shooting
Healing no longer interrupts the tab selection on journal when the player is not at full health
Journal is now disabled when starting to run
Added aim assist for the controller
General Fixes
Unity Editor update from 2022.3.37f1 to 6.3.8f1
Wwise update from 2023.1.3 to 2023.1.18
Updated the UI for DCD (Dinosaur Communication Device)
Added a version number to the top right corner on the title screen
Optimisations
Lowered resolution for some of the lower priority textures
Memory optimisation on meshes, animations, levels and textures
Located and fixed a large number of memory leaks
Audio
Deprecated the Unity audio
Fix for the music cutting out
Replaced most of the Unity audio with Wwise audio events
There is still some audio that might require implementation and adjustments
Bug Fixes
Fix for the first start on a new device where the game would hang in an empty language selection menu
Fixes to reflection probes
Minor fixes to shaders to replicate the functionality from before the Unity Editor Update
Minor fallback handling to failed saves
Fixed an edge case where it was possible to rebind controller inputs to keyboard and mouse and vice versa
Fixed a number of colliders with incompatible setup
Corrupted save files now give an error when trying to load a save
Fix for keys disappearing from the map when loading a save
Fixed LODs for Amalgasaurus
Fixed the elevator getting stuck in Manifesto Base
Adjustments to prevent player from getting stuck in geometry
Adjustments to prevent player from going out of bounds
BUG FIXES
- Fixed a missing audio bug affecting certain actions and ambient sounds.
- Fixed a regression introduced in 1.02 where all crafting ingredients incorrectly appeared green regardless of their actual status.
- Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open.
- Addressed a responsiveness issue with buggy driving introduced in 1.02.
- Adjusted flashlight reflections to reduce harsh glare.
- Fixed an issue where the bone knife model could remain floating in mid-air near the first campfire exit after prying it open.
- Adjusted flashlight reflections to reduce harsh glare.
INVESTIGATING
We're in the process of fixing the following issues but they're taking a bit longer than expected. We appreciate your patience. If you have some info to share regarding these issues (for example save files or player log), please contact our team on Steam forum or Discord.
- The elevator in Manifesto HQ may not open or activate for certain players.
- A crash may be caused by the DP-12 when too many particle effects spawned simultaneously (e.g., buckshot hitting multiple surface types).
We're also making good progress on other bug fixes not listed here, and working on a few highly requested features and improvements including but not limited to controller support and enemy AI. Thank you for your patience and stay tuned!
Thanks again for playing FEROCIOUS, please leave a Steam review if you have a moment, that would mean a lot to our team!
VISUALS
- Added more graphics settings:
- Contrast
- Upscaler (DLSS, FSR, TAAU)
- Render Scale
- ChromaticAberration
- Vignette
- FilmGrain
- AntiAliasing
- ShadowQuality
- DepthOfField
- Improved optimizations
SOUND
- Updated audio mix and music system (new music parts and transitions)
- Improved audio memory/streaming settings
- Added missing cutscene SFX and did a general bug-fix pass across levels.
OTHER CHANGES
- Added enemies to the bridge in Coast
A MESSAGE FROM THE DEV TEAM
First of all, we want to thank all of you for checking FEROCIOUS out. It's an honor to have you playing our game after all those years of creating it.
We acknowledge all the issues the community has reported to us one hundred percent. Our team is working at a high pace to resolve them, so expect more patches in the coming days. Please don't hesitate to share your valuable feedback here; let us know if you run into bugs on this subforum.
Current Release
Build 23738986
Uploaded Jul 25, 2026
System Requirements
How to Install
Ferocious.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
13.0 GB
23738986
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