Frosthaven
by Snapshot Games Inc. · 15 Oct, 2026
2 downloads
About the Game
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN!
An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in Single Player and Co-Op Online Multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.
The brand-new character classes, each featuring unique playstyles and abilities, makes it so that every decision matters. Players must balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.
FEATURES
UNIQUE CHARACTERS - Choose from six starting character classes—including the Banner Spear, Boneshaper, Drifter, Geminate, Blinkblade, and Deathwalker
Additional classes will be unlocked as you progress your campaign
Each class features its own unique abilities and playstyle to master
DEEP, TACTICAL COMBAT - Engage in deep, tactical turn-based combat, testing your skills against an array of new enemies and formidable bosses
Utilize an ability card system that requires careful planning to unleash devastating attacks, execute powerful combos, and try keeping your party members alive
BUILD YOUR OUTPOST - Manage the Outpost, constructing and upgrading various buildings, unlocking new game features and mechanics
A STUNNING WORLD TO EXPLORE – A stunning art style, highly detailed models and textures, and expressive animations all bring the world of FROSTHAVEN to life
Be ready to explore diverse biomes, changing seasons, and dynamic environments as your adventure progresses
CO-OP ONLINE MULTIPLAYER – FROSTHAVEN supports 2-4 players so you can play with your friends anywhere and at any time
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Hi everyone,
We’re aware that some players may be experiencing crashes to the desktop following our latest update. This appears to be related to incomplete or corrupted file downloads during the Steam update process.
If you are encountering crashes upon launching or playing, verifying the integrity of your game files will resolve the issue:
Open your Steam Library.
Right-click on the game and select Properties.
Go to the Installed Files tab.
Click Verify integrity of game files and allow the process to finish.
Once complete, launch the game as usual. Thank you for your patience and support as we monitor the update!
~ Snapshot Games Team
FROSTHAVEN 1.0 - New Content and Improvements
[p align="start"]Version 1.0 introduces the remaining campaign content and several new features and improvements to the digital adaptation of FROSTHAVEN. Below is an overview of the additions included in this update.New Content and features
Complete Story Campaign
The full FROSTHAVEN campaign is now available, including the final chapter.
The complete story can now be experienced from beginning to end.
Final Playable Hero
The final hero joins the roster, bringing the total number of playable heroes to 17.
New Opening Cinematic
A new cinematic introduction has been added to establish the setting and introduce the journey into the Frozen North.
Hero Unlock Videos
Dedicated videos have been added to accompany hero unlocks, introducing the heroes and their unique playstyles.
Fully Implemented Codex
The Codex is now fully implemented, providing in-game information about the world of FROSTHAVEN, including its lore, characters, creatures, and biomes.
Outpost Buildings
Redesigned the effects on the buildings, bringing the Outpost to life.
Patch Notes and Bugfixes for 1.0
We made a number of optimizations that help the game run smoother
Further improvements have been made to multiplayer systems and networking to improve the cooperative experience.
Updated Scenario Special Rules section with detailed information regarding each scenario specifics
Updated the Outpost UI with more interactive screens
Populated the Codex section with all related information regarding Heroes, Items, Buildings, Monsters and Bosses
Introduced new functionalities for some of the Buildings and the frature to Retrain your Heroes
Аdded the option to create multiple Heroes of the same class in the Party Rooster, but not in the same party
Added many icons for active effects and changed the layout
Adding distinctive description to all Special Props in different scenarios and many more!
Major Fixes
- Fixed an issue not letting players change an already selected favor after restarting the quest in which they were selected.
- Damaging the console using a top or bottom action in quest 94 ”A Grand View” no longer softlocks the quest.
Minor Fixes
- Fixed a VFX issue in Quest 17 “Haunted Vault” with the Spectral Helper.
- In Quest 72 “A Giant Block of Ice” the Ice Block can now correctly be pushed onto the highlighted green tile when it is adjacent to it.
Hotfix for Into the Abyss
- Fixed an issue causing the attack modifiers enabled with the ambiguity options to not be synced in Multiplayer.
- Fixed an issue causing Update 3 challenges to not show up for old campaigns.
- The game no longer freezes when both attack modifier ambiguity options are enabled and you use a grant/mind control ability.
Minor fixes
- Added some missing icons for consumes, infusions and status effects.
- Fixed a bug in Quest 59 "Call of The Harbinger" where the boss room is revealed from the beginning of the quest.
Fixes
- The Blinkblade card "Double Time" now correctly doubles all fast effects when used while in fast state.
- The Blinkblade card "Double Time" no longer causes a desync if you use the undo feature after using "Double Time" to double your fast effects.
Major Fixes
- Fixed a Multiplayer desync which occurred when a third player joins the Multiplayer game.
- The game no longer gets stuck when Trap uses “Cage of Thorns” top action to attack an enemy without valid adjacent hexes for trap placement.
- Top action of the Drill card “Stress Vents” no longer causes a softlock when Drill is targeted by all attacks of the Robotic Boltshooter card “Focus Fire” in Quest 134 “Tower of Knowledge”.
Minor fixes
- Activating Banner of Strength, no longer doubles the Boneshaper’s Bone dagger summons bonus attack.
- Fist perk “Sure Footing” no longer allows selecting longer movement than allowed by the game rules.
- The Deathwalker card "Strength of the Abyss” bottom action can now be correctly used more than once as a persistent effect.
- Astral enhancements now work as intended even when using -1 for an effect.
- The Shackles perk “The Accustomed” no longer loses its bonus when you phase to a room.
- Meteor card “Igneous Path” can no longer be placed beyond its maximum range.
- The bottom action of the Shackles card “Delayed Malady” no longer allows for negative modifiers to stack infinitely.
Major Fixes
Fixed an error showing up when music starts playing in a Quest or the Outpost.
Fixed some desyncs connected to using the undo feature.
Fixed a bug causing the game to crash when trying to kill the Lady In White in Quest 86 “Lady In White”.
Fixed a desync happening if you use the undo feature on round 1 in Quest 31 “Cracking Tunnel”.
Fixed a softlock that was happening when a monster dies from Bane, while a Boneshaper has “Soul Claim” top action active.
Minor Fixes
Fixed the pillars in Quest 110 “Guardians Temple” to display an animation when getting destroyed.
Changing the amount of movement you have in Quest 108 “Lustrous Pit” by consuming an element through a card effect, no longer blocks your movement fully.
Fixed an issue that was not letting Trap card “Improvised Improvement” top action to place a trap while a flying enemy is standing on the same hex.
The Boneshaper perk "Reclaimed Essense" can now be skipped when long resting as intended.
In Quest 134 “Tower of Knowledge” the Steel Automaton now spawns as intended after all 4 pressure plates are activated.
Players can no longer use the top action of the Geminate card “Scarab Flight” more than once by undoing the second push prompt.
Activating Banner of Strength no longer doubles the damage of the Boneshaper Bone dagger summons bonus attack.
Character can now correctly move to the Spirit Realm in the middle of their movement ability while they are adjacent to the Altar in Quest 38 “The Way Forward”.
Misc.
The festive spirit has fallen upon the Plains!
Major fixes
You can no longer use “Horn of Command” more than once.
The game no longer gets stuck when using the top action of Geminate’s card “Drag Down” in combination with “Heavy Sword”or “Metallic Scrap Sword”.
The game no longer gets stuck when a Hero character uses movement points to destroy a snowdrift in Quest 82 “Expedition North”.
No error screen occurs when selecting the top action of the Blinkblade’s “Temporal Displacement” while Slow.
The game no longer crashes when using the undo feature after using “Restful Slippers” in Multiplayer.
Fixed some Multiplayer desyncs.
No error occurs when Snowflake opens a door in Quest 108 “Lustrous Pit” while having the perk “Blinding Flurries”.
Prism’s Repair drone summon is now visible on the map and no longer breaks the game when taking its turn.
The game no longer gets stuck if a Trapper Character pushes or pulls an Enemy through a Trap with an Attack Ability that draws an Attack Modifier that creates an additional Trap
The game no longer softlocks when Deathwalker uses the bottom action of "When your time comes" and another player kills an enemy in the same round in Multiplayer.
In Multiplayer the client can now correctly burn a card for an ally NPC if there is a dialogue window open while the ally NPC is attacked and the host has selected the client to lose a card
Characters with perks that ignore quest effects, can now correctly still damage the console in Quest 94 “A Grand View”.
Minor fixes
The Deathwalker card “Vengeful storm”, no longer gives xp if the wound/stun part of the card is skipped.
The Ooze card “Plasma ward” now correctly says that it will poison the targets of its push after the push.
“Boots of Speed”are now correctly reset on long rest if used in the same turn the long rest was performed.
You no longer receive XP from many of the Deathwalker cards, if you skip their attack after a shadow has been consumed.
The Bannerspear card “Set for Charge” no longer loses its VFX after undoing the top action.
Enemies no longer take more than 2 damage from the effect of the top action of Bannerspear’s “Set for Charge”.
The Deathwalker shadows now correctly move to the other rooms in Quest 69 ”Sacred Soil” after using the undo feature.
When transitioning from “Road to Frosthaven” to “Frosthaven”, Personal Quests no longer get added back to the deck and available to pick, if they were already picked during “Road to frosthaven”.
Fixed an area of effect enhancement on the card “Rallying cry”
Ward now correctly gets removed when you receive 1 damage.
Update the special rules for Quest 94 “A Grand View”.
The Meteor card “Igneous Path” no longer previews and starts its VFX on hexes that are invalid.
In Quest 95 “To Bury the Dead” now only the host can move the Sarcophagus.
Meteor’s perk “Eruption” now gives a prompt to choose which of the two elements to infuse.
The statistic hex now changes when switching characters in the “Create Character” menu.
Skeleton’s attack is no longer changed when restarting a round.
Fixed a visual issue of missing hexes in Quest 108 “Lustrous Pit”.
Fixes
- In Quest 94 “А Grand View” the game no longer gets stuck when an enemy starts to take its turn, after an ally character has escaped.
- Using the Boneshaper bottom action of the card "Angry Spirits" no longer ends up in the game getting stuck.
- Having a Snowflake with the perk "Blinding Flurries" in your party, does not make the game stuck anymore when a new room is revealed while playing a quest.
- In Quest 109 "Furious Factory" no errors occur when monsters draw cards at the start of their turn.
New Features
The following quests are now available to play - Quest 94 “A Grand View”, and Quest 95 “To Bury the Dead”.
The following Quest has been reworked - Quest 82 “Expedition North”. If you have reached that quest and you are progressing it at the moment it will require a restart. There is a visual only bug where on some hexes the path looks under the ground, we will fix this issue in a later patch.
Rebuilding Buildings is now instant.
Major fixes
The Rapid Fire and Aimed Assault Modes now correctly work together when both are selected with the top action of the card “Code Geminate”.
Fixed a major crash with the Snowflake hazardous terrain.
Push and Pull abilities now calculate the added effects before casting the ability and lets the user select all available targets.
In Quest 4 “Heart of Ice” game no longer gets stuck if the door is opened while the Blinkblade has a cloned ally Monster through the top action of “Fractured Timeline”.
The Trap card “Lure of the Snare” bottom action now doesn't get the game stuck when used on a multi-hex objective.
The game no longer gets stuck when Boneshaper attacks the Lady in White and a Black Imp with “Meat Grinder” and takes retaliate damage.
Stun no longer prevents the shadow creation from “Call to the Abyss”.
The Bone orb in Quest 21 “A Realm of Endless Frost” now correctly does damage to the Living Bones, and once destroyed the door is opened.
Minor fixes
“All heroes must escape without becoming exhausted” objective is now correctly marked as failed if one of the characters becomes exhausted.
The Prism card “Plague Protocol” now lets you use heal to remove negative conditions.
You are now able to remove a mode if you already have two and you used the “Code Geminate”card with the Prism.
No errors occur anymore when trying to play “Polar Vortex” Top action.
The Meteor perk “Measured” keeps on working even if another character moves your hazardous terrain.
Fixed the localization of Boneshaper card “Unearthed Horror”.
You can no longer reset your move ability using undo with the Deathwalker.
Regenerate now heals you when you are stunned.
Living Bones Monsters no longer spawn after the Orb of Bones is destroyed in Quest 21 “A Realm of Endless Frost”.
Made UI improvements in the Outpost phase.
Thief’s Hood now works correctly.
The prism cards “Hijack” and “Long-Range missile” bottom actions now work as intended.
Major issues
Fixed a game crash when using the bottom action of the Deathwalker card "Strength of the Abyss”.
Fixed more Multiplayer desyncs.
Destroying the debris in Quest 35 “Scrap Pit” is no longer possible.
The game no longer gets soft locked when using “Death on Arrival" perk in Quest 43 “Overrun Barricade”.
Meteor card “Living Magma” bottom action is now correctly classified as a burn card.
The game no longer soft locks in Multiplayer when a client leaves in the middle of burning cards from a short rest burn phase.
Minor issues
The shield of the Vermling Warchief in Road to Frosthaven Quest 4 “Assault on the Warchief” is now getting correctly removed when all Vermling scouts are dead for the current round.
Fixed inconsistencies between text and effect on some monster cards.
The “Ice Shiv” item can now be obtained!
When traveling to quest, now correctly only the quest icon on this specific quest is shown.
Inspecting the “Giant Piranha Pig” now properly displays the monster’s ability cards info.
Fixed a bug where if Meteor was casting “Cloud of ash”, and did not perform an ability, he was still gaining XP.
Traps now only show the icons of effects that they possess.
Added a picture to Winter Road Event 44.
The World Map now cannot be moved while you are in the process of travelling.
Fixed an issue that was showing incorrect damage values after drawing a modifier.
Added missing Quest effects from the special rules text in Quest 35 “Scrap Pit”.
Fixed the event log, when Meteor uses “Hardened Spike”, to say +3 damage and not +1.
You can now correctly skip the second part of the Meteor card “Rain of Fire”.
All pushes drawn from the Meteor perk “Elbow” now get combined into a big push.
Reduced the delay between all players being ready and the round starting.
All negative conditions added to a summon of the Prism get transferred onto him correctly if he uses “Transfer”.
Fixed a few issues with the Meteor card “Deep Fury”.
Fixed the monster spawners round timing in Quest 82 “Expedition North”.
You can now correctly only trap one bear per trap in Quest “A Waiting Game”.
Prism is no longer untargetable for heals when he places “Plague Protocol” as a mode token at the start of a Quest.
Updated the special rules in Quest 15 “Ancient Spire” to more clearly explain when and how much the Chaos Lieutenant will heal.
Current Release
Build 26079164
Uploaded Oct 23, 2026
System Requirements
How to Install
Frosthaven.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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