About the Game

Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.

Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Hello Citizens,
Over the past few weeks, we have carefully reviewed all the issues you reported regarding the Fractured Utopias DLC. This update includes numerous bug fixes, improvements to general gameplay and the “Plague” Tale, memory optimization, crash fixes, and achievement fixes.
Thank you for staying vigilant and reporting these issues. Please continue sharing your valuable feedback and leaving reviews, as they are always a opportunity for us to see whether our direction and changes are heading the right way.
Check out the full changelog below:
[img src="{STEAM_CLAN_IMAGE}/41041469/4cb50af68a9e647461b7b0def345fb9cba1f297a.jpg"]
Patch Notes:
General Gameplay
Survivalists’ Headquarters territory exploration threat decrease effect now stacks
'Optimise Inputs' ability no longer lowers the Automaton Factory building output
It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council
Air Transport Hub now affects buildings inside the districts
Optimized performance during temperature change events in late game
\[Fractured Utopias] Study Mementos community action can no longer be used to research a Cornerstone if no other research is available
\[Fractured Utopias] Menders housing reindeer capacity is now influenced by district’s efficiency level
\[Fractured Utopias] Effect text for the Emergency Essentials policy now matches the actual gameplay effect
\[Fractured Utopias] Fixed 'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met
\[Fractured Utopias] Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability
\[Fractured Utopias] Fixed a possibility of duplicated negotiation options for Bohemians
\[Fractured Utopias] Fixed 'Study Mementos' Community Action not reducing Stockpile of Mementos
\[Fractured Utopias] IEC sites can no longer be given to the Herders
\[Fractured Utopias] Undying Outposts are no longer available for Beacon and IEC sites
\[Fractured Utopias] Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds
\[Fractured Utopias] Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it
\[Fractured Utopias] Push district boundaries ability can now be used on deactivated district
‘Plague’ Tale
\[Fractured Utopias] Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure
\[Fractured Utopias] New ability: Test Plague Therapies
Unlocks after searching Patient Zero Location
Can be used in districts with the Research Institute
Converts limited amount of contaminated into regular sick citizens; some will die during the process
Each use speeds up Plague Vaccine research
Does not apply retroactively to old Plague save states
\[Fractured Utopias] Increased the amount of vaccines produced by Pharmaceutical Labs
\[Fractured Utopias] Plague research costs fewer heatstamps
\[Fractured Utopias] Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished
\[Fractured Utopias] Slightly increased the number of contaminated citizens when an outbreak occurs
\[Fractured Utopias] Trust increase modifier after using vaccines is now visible on the Trust tooltip
\[Fractured Utopias] Fixed Vaccinate Population objective not updating immediately after a death event occurs
\[Fractured Utopias] Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending
‘Doomsayers’ Tale
\[Fractured Utopias] Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths
\[Fractured Utopias] Doomsayers’ Council animation pool was limited to better match their identity
Achievements
\[Fractured Utopias] ‘Art in Ruins’ achievement now no longer resets progress if the worn-out district was disabled during the required 100 weeks
\[Fractured Utopias] Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction
\[Fractured Utopias] Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration
Interface
Major memory and object count optimizations to widgets
Pause game keybinding can now be changed
Improved Affinity emblems visibility on the construction radial
Area Effects for Hubs are now displayed in Research Topic panel
Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
Production district will no longer reset output mode upon district expansion
Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
Fixed camera position during negotiations when playing with a controller
Fixed camera rotation being possible on the faction formation screen when playing with a controller
Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
Fixed overlapping prompts in the Council when inspecting delegates
Fixed issues with city chat bubbles disappearing too quickly after The Council voting
Fixed Old Waystation deposit displaying Logistic units count on the tooltip
\[Fractured Utopias] Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices
\[Fractured Utopias] Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked
\[Fractured Utopias] Districts construction cost is now visible in the Utopia Tree
\[Fractured Utopias] Improved readability of golden texts in in-game main menus
\[Fractured Utopias] Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input
\[Fractured Utopias] Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time
\[Fractured Utopias] Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions
\[Fractured Utopias] Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking
\[Fractured Utopias] Various minor visual improvements to Utopia Tree and Faction Panel
Art
Optimizations to the shadow count aimed to improve gpu and memory performance
Various improvements and fixes to hubs VFX
Increased the size of the Insulated Districts outlines in the Heatmap overlay
Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users
Tweaks and improvements to road generation logic around hubs
Minor optimizations to texture compression
\[Fractured Utopias] Minor ability icon tweaks and improvements.
\[Fractured Utopias] Converted Faction Housing district panel now features faction related 2D art
\[Fractured Utopias] Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art
\[Fractured Utopias] Improved Technocrats’ Hub visuals when placed on uneven terrain
\[Fractured Utopias] Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file
\[Fractured Utopias] Fixed Imperial Academy being visible on the frostland map
\[Fractured Utopias] Numerous minor visual improvements to faction districts
Audio
Improvements to faction districts SFX
Other
Fixed a few crashes related to threading and general under-the-hood memory handling operations
Fixed crashing Prologue save states created before 1.5.x patch
Memory optimizations
Localization fixes
Thank you for your ongoing support!
Take care,
~ 11 bit studios Team
Hello Citizens,
After your recent reports we fixed a problem with save files in the recent update, thank you so much for provided feedback!
Fixed:
- Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update
Frostkit:
- Updated to version 1.5.3
Stay warm!
~ 11 bit studios Team
Hello Citizens,
After your recent reports we fixed a problem with save files in the recent update, thank you so much for provided feedback!
Fixed:
- Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update
Frostkit:
- Updated to version 1.5.3
Stay warm!
~ 11 bit studios Team
Hello Citizens,
We’re back with massive list of fixes this time. Most of them address issues you’ve reported recently. Thank you for your ongoing feedback and for the overwhelmingly positive reception of the DLC!
Patch Notes:
Interface
\[Fractured Utopias] Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus
\[Fractured Utopias] Added option to ‘Decline’ Faction quest when using Controller
\[Fractured Utopias] Utopia menus are no longer available for Contained Factions
\[Fractured Utopias] Fixed Plague Naming modal not being displayed when using Controller
\[Fractured Utopias] Changed color and text capitalization during Utopia Cinematic
\[Fractured Utopias] Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip
\[Fractured Utopias] Faction Hubs now use separate colors for outlines markings
\[Fractured Utopias] Fixed {Boss} tag being visible in one of the Plague Tale quests
\[Fractured Utopias] Fixed few cases of missing icons
Fixed Deposit trackers not being visible in Colonies
Fixed text wrapping in Idea Tree menu when using Controller
Fixed parallax effect in Big Lens for Colony Ending
Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller
Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active
Fixed ESC keybind not working after closing Heatmap mode
Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update
Improved navigation in Faction menus
New maps have now distinguished marking in Utopia Builder menu
Gameplay
\[Fractured Utopias] Fixed massive population increase when completing Legionnaires Hub Consequence Arc
\[Fractured Utopias] Removed Cold modifier that was applied to Districts adapted to Legionnaires
\[Fractured Utopias] Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion
\[Fractured Utopias] Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings
\[Fractured Utopias] Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps
\[Fractured Utopias] Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed
\[Fractured Utopias] Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale
\[Fractured Utopias] Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts
\[Fractured Utopias] Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City
\[Fractured Utopias] Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale
\[Fractured Utopias] Fixed global Vaccinate ability not being available in Colonies
\[Fractured Utopias] Fixed deaths from Virus not being counted towards Beacon of Hope quest
\[Fractured Utopias] Detainees Community no longer has ‘Promise’ Community action available during Plague Tale
\[Fractured Utopias] Archeology Hub no longer has access to ‘Insulate’ ability
\[Fractured Utopias] Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory
‘Heat Homes’ Community Action is no longer available to Icebloods
Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site
Fixed possibility of Faction not being fully dissolved after Faction War
Proteans no longer come back after being banished from the City
Added resource variants to Forsaken Valley and Jagged Bay maps
Increased Legionnaires Ability prefabs production from 2 to 8
Art
\[Fractured Utopias] Fixed Proteans Hub Windows emissives during high Tension
\[Fractured Utopias] Several changes to artwork used in Ghosts and Lenses
\[Fractured Utopias] Technocrats Hub elements are no longer visible in Heatmap mode
\[Fractured Utopias] Faction Hubs no longer disappear on Frostland View
Added Districts snow caps on Low Quality tiles on Consoles
Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings
Fixed road visuals on Forsaken Valley map
Fixed several issues with Buildings LOD
Fixed machines not being visible during frostbreaking on Windswept Peaks Map
Other
Fixed occasional issue with DLC content not being available immediately after the game being launched
Fixed rare crash on changing District Efficiency Level
Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session
Credits update
Stay tuned for the next updates!
~ 11 bit studios Team
Hello Citizens,
We are coming back to you with quick update, according to your feedback. This time we fixed crashes, which appeared in the game more or less often, after the DLC release patch.
Below you will find full list of them:
Fixed a crash which could occur at the end of the Doomsayers tale
Fixed a crash which could occur after removing a faction/community from the city
Fixed a rare crash related to decals rendering, which could occur on gameplay startup
Fixed a rare crash related to changing settings with a controller
Fixed Council view becoming empty when attempting to vote on Rule laws after the Grand Agenda community action has been used
Thank you so much for your ongoing support, and please keep sending us your feedback as it helps us improve your experience!
~ 11 bit studios Team
Hello Citizens,
Fractured Utopias is available now on Steam!
DLC is expanding the 8 existing factions in Utopia Builder Mode to make them feel even more integral to this mode. We’ve completely redesigned the main menu, adding one of the most requested features - the ability to force your starting faction.
After a year of improvements shaped by your feedback, this expansion takes the Utopia Builder even further with unique faction identities, new laws, over 100 fresh events, and buildings.
That’s not all! From the moment of DLC’s launch, all of the base game owners gain a Free Content Update with an additional map and additional Centrist Policies for existing laws.
Check out the Launch Trailer for the DLC, revealed during our 11 bit studios Digital Showcase:
Create one of the Unique Faction Utopias
[p align="justify"]In Fractured Utopias, every faction now delivers its own distinct style of play.
[p align="justify"]The DLC features an overhauled starting menu where you pick from 8 already known factions, each shaping the future direction of your city. Your selection defines the kind of Utopia you’ll aim to create. Will you chase cutting-edge innovation with the Technocrats, or forge a disciplined, militaristic society under the Legionnaires? The path forward is entirely up to you.
[img src="{STEAM_CLAN_IMAGE}/41041469/5525b40f4c077a6b4c70d8c39bd7312beabd0e54.gif"]
Once you choose a faction, you immediately gain access to its exclusive skill tree, filled with unique buildings, hubs, and abilities to unlock. Advancing through the tree depends on completing actions that earn favour with the group you’ve aligned with.
[p align="justify"]Every faction also grants its own set of traits, offering passive boosts that enhance your city’s stability and productivity. As you progress, your settlement will slowly evolve to mirror the style and philosophy of your faction, making each playthrough feel genuinely tailored to the choice you made.
[img src="{STEAM_CLAN_IMAGE}/41041469/b803e5b2c98bd08e46e69c75c80ff0e97e0673c8.gif"]
8 New Hubs and Housing District Variants
[p align="justify"]Depending on which path you choose to forge your Utopia, the look of your City will adapt to it. Build new Hubs and Housing Districts, now dedicated to each of the 8 existing factions. Use them to unlock new benefits that help you survive the Frost.
[img src="{STEAM_CLAN_IMAGE}/41041469/5b5a9fc07ba2b66210b495fcb133c816b7265d71.gif"]
City Unbound and the Unique Tales Feature
[p align="justify"]This City Unbound is a special one for us because it marks the reveal of our very first Frostpunk 2 DLC!
Tales in Frostpunk 2 were always meant to be played alone or mixed for an extra challenge. This is a feature never seen before in any existing strategy game. They are narratively framed gameplay twists - stories that explore how ideology holds up under extreme pressure.[p align="justify"]They were designed to add a unique angle to your playthrough.
[img src="{STEAM_CLAN_IMAGE}/41041469/654dd7152d58b2f050b30c0bd2a492c2f3864757.gif"][p align="justify"]
Plus, you can play them in any configuration you want. Even all at once!
[p align="justify"]Check out the full City Unbound video with commentary from Łukasz Juszczyk - Game Director and Art Director of Frostpunk 2:
We want to give a huge thank you to our amazing community for your ideas, feedback, and support throughout the game’s development. We hope you will enjoy exploring the new DLC, discovering each faction’s unique style, and experiencing all the new challenges. We can’t wait to see how you build your cities and make each Utopia your own.
Brace yourself, as we are preparing more stuff for you next year!
For now enact your perfect Utopia!
[img src="{STEAM_CLAN_IMAGE}/41041469/f566a9cfb662376082f64d0d83cd63e594af40b4.gif"]
~ 11 bit studios Team
Hello Citizens,
We are back with another round of improvements to address your recent feedback.
Check out the full list of changes below:
Interface
Increased size of the construction cursor when playing with a controller
Fixed economy overlays not reacting to KBM
Fixed potential softlock on Covert Bussiness city message
Fixed issues with navigating on Tales buttons if any options were selected as random
Fixed the workforce slider not showing the actual blocked state reason
Fixed the fervour tutorial being unlocked only by manual interaction with fervour in the faction panel
Fixed no tooltip about connecting skyways on the Settlement panel
Fixed \ keyboard button not closing some of the panels, bringing up Menus instead
Fixed deactivated trackers remaining visible if the corresponding Building or District is reactivated when the camera is on the Carto level
Fixed a rare case of Council opening without UI
Gameplay
Fixed issues with Chapter 5 startup
Fixed a possibility of the Main District spawning in Colony on the Prefabs deposit on the Hanging Rock map
Fixed population numbers sometimes turn into million values when calculating the people allocation
Art
Improved fog visuals on Steam Deck
Fixed promised law highlight VFX being too strong
Tweaks to the side panel icons in Prologue
Other
Fixed Deluxe Podium not working properly if playing in offline modes
Fixed screen resolution-related crash, which could occur on Laptop devices upon entering the graphics settings
Tweaks to how save system files are handled
Exceeding Object Limit Crashes
Starting from the very first day of our Frostpunk 2 journey, we were stunned by the size of some of your Utopia Builder creations, which sometimes felt to us as not achievable during regular playthrough.
Unfortunately, as beautiful a sight it is, some of you were reaching out to us that at some point, their favourite save file is no longer loading, or the game is crashing with the following message:
Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
This means that you have reached the limit of how many objects the game engine can handle safely, and the title will shut down.
We have had numerous internal discussions about how to address this issue, aside from regular optimisation work. We decided to share with you how the object limit can be changed manually through the game files. It should be used only as a final solution and only against the crash containing the above message. Additionally, we strongly advise against using this method on low and mid-end PCs.
Our team will look for less game file-intrusive solutions in future updates.
WARNING BEFORE YOU PROCEED
Please be cautious when applying. Raising the object limit may lead to performance issues, overloading your PC's memory and further unknown instabilities.
Frostpunk 2 was not designed and optimised past this point, and you should monitor your PC memory when playing. Don’t apply this change until you are experiencing the above crash.
Head to your local appdata Frostpunk 2 directory
Find Engine.ini file
Open it for editing
Add the following lines*
\[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=100000000
gc.MaxObjectsInGame=100000000
Save the file
Launch the title and attempt to continue your previously crashing playthrough
*can be any value bigger than 2162688
Take care,
~ 11 bit studios Team
Hello Citizens,
After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch.
Below you will find the full patch notes:
Interface
Improvements for Mouse&Keyboard and Controller input switching
Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation
Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs
Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller
Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them
Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock
Fixed community panels constantly refreshing, leading to issues with selecting tabs
Fixed blur being cut off abruptly on some of the law panels
Fixed no tooltip being shown when highlighting not available Laws in the Council
Fixed overlapping switches in the Generator Upgrade section of the Generator Panel
Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode
Fixed the weather timeline decor line not matching the length of the Weather forecast widget
Fixed <positivesemibold> strings appearing in some tooltips
Fixed some of the Frostland site panels closing by themselves when hovering over choices
Fixed prompts in the Trust tutorial
Fixed available building slots persisting visually after upgrading a building
Fixed no tooltip about Settlement upgrade cost in Outpost panel
Fixed overlapping texts in Credits
Gameplay
Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps
Fixed Generator not turning off when fuels are out during Overdrive
Art
Tweaks to light setup for the Logistics district buildings
Tweaks to shadow visuals on some deposits
Minor improvements to roads visuals
Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction
Visual fixes to the Industrial district
Other
Major improvements to LOD aimed to reduce triangle count by ~50%
Major memory handling optimisations
Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate
Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller
Localization fixes
Thank you for your ongoing feedback!
Take care,
~ 11 bit studios team
Current Release
v1.1.0
Uploaded Nov 25, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Frostpunk 2 [Update 1.1.0 - 1.1.2].rar
437 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.1 GB
v1.1.0
F8AC1EF1
cf2db8dfe3bad35597818f641a768312cdcc7a69f5554aaf61fc2f49f9f7dc27
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