About the Game

Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.

Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Hello Citizens,
After your recent reports we fixed a problem with save files in the recent update, thank you so much for provided feedback!
Fixed:
- Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update
Frostkit:
- Updated to version 1.5.3
Stay warm!
~ 11 bit studios Team
Hello Citizens,
We’re back with massive list of fixes this time. Most of them address issues you’ve reported recently. Thank you for your ongoing feedback and for the overwhelmingly positive reception of the DLC!
Patch Notes:
Interface
\[Fractured Utopias] Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus
\[Fractured Utopias] Added option to ‘Decline’ Faction quest when using Controller
\[Fractured Utopias] Utopia menus are no longer available for Contained Factions
\[Fractured Utopias] Fixed Plague Naming modal not being displayed when using Controller
\[Fractured Utopias] Changed color and text capitalization during Utopia Cinematic
\[Fractured Utopias] Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip
\[Fractured Utopias] Faction Hubs now use separate colors for outlines markings
\[Fractured Utopias] Fixed {Boss} tag being visible in one of the Plague Tale quests
\[Fractured Utopias] Fixed few cases of missing icons
Fixed Deposit trackers not being visible in Colonies
Fixed text wrapping in Idea Tree menu when using Controller
Fixed parallax effect in Big Lens for Colony Ending
Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller
Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active
Fixed ESC keybind not working after closing Heatmap mode
Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update
Improved navigation in Faction menus
New maps have now distinguished marking in Utopia Builder menu
Gameplay
\[Fractured Utopias] Fixed massive population increase when completing Legionnaires Hub Consequence Arc
\[Fractured Utopias] Removed Cold modifier that was applied to Districts adapted to Legionnaires
\[Fractured Utopias] Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion
\[Fractured Utopias] Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings
\[Fractured Utopias] Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps
\[Fractured Utopias] Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed
\[Fractured Utopias] Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale
\[Fractured Utopias] Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts
\[Fractured Utopias] Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City
\[Fractured Utopias] Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale
\[Fractured Utopias] Fixed global Vaccinate ability not being available in Colonies
\[Fractured Utopias] Fixed deaths from Virus not being counted towards Beacon of Hope quest
\[Fractured Utopias] Detainees Community no longer has ‘Promise’ Community action available during Plague Tale
\[Fractured Utopias] Archeology Hub no longer has access to ‘Insulate’ ability
\[Fractured Utopias] Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory
‘Heat Homes’ Community Action is no longer available to Icebloods
Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site
Fixed possibility of Faction not being fully dissolved after Faction War
Proteans no longer come back after being banished from the City
Added resource variants to Forsaken Valley and Jagged Bay maps
Increased Legionnaires Ability prefabs production from 2 to 8
Art
\[Fractured Utopias] Fixed Proteans Hub Windows emissives during high Tension
\[Fractured Utopias] Several changes to artwork used in Ghosts and Lenses
\[Fractured Utopias] Technocrats Hub elements are no longer visible in Heatmap mode
\[Fractured Utopias] Faction Hubs no longer disappear on Frostland View
Added Districts snow caps on Low Quality tiles on Consoles
Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings
Fixed road visuals on Forsaken Valley map
Fixed several issues with Buildings LOD
Fixed machines not being visible during frostbreaking on Windswept Peaks Map
Other
Fixed occasional issue with DLC content not being available immediately after the game being launched
Fixed rare crash on changing District Efficiency Level
Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session
Credits update
Stay tuned for the next updates!
~ 11 bit studios Team
Hello Citizens,
We are coming back to you with quick update, according to your feedback. This time we fixed crashes, which appeared in the game more or less often, after the DLC release patch.
Below you will find full list of them:
Fixed a crash which could occur at the end of the Doomsayers tale
Fixed a crash which could occur after removing a faction/community from the city
Fixed a rare crash related to decals rendering, which could occur on gameplay startup
Fixed a rare crash related to changing settings with a controller
Fixed Council view becoming empty when attempting to vote on Rule laws after the Grand Agenda community action has been used
Thank you so much for your ongoing support, and please keep sending us your feedback as it helps us improve your experience!
~ 11 bit studios Team
Hello Citizens,
After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch.
Below you will find the full patch notes:
Interface
Improvements for Mouse&Keyboard and Controller input switching
Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation
Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs
Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller
Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them
Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock
Fixed community panels constantly refreshing, leading to issues with selecting tabs
Fixed blur being cut off abruptly on some of the law panels
Fixed no tooltip being shown when highlighting not available Laws in the Council
Fixed overlapping switches in the Generator Upgrade section of the Generator Panel
Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode
Fixed the weather timeline decor line not matching the length of the Weather forecast widget
Fixed <positivesemibold> strings appearing in some tooltips
Fixed some of the Frostland site panels closing by themselves when hovering over choices
Fixed prompts in the Trust tutorial
Fixed available building slots persisting visually after upgrading a building
Fixed no tooltip about Settlement upgrade cost in Outpost panel
Fixed overlapping texts in Credits
Gameplay
Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps
Fixed Generator not turning off when fuels are out during Overdrive
Art
Tweaks to light setup for the Logistics district buildings
Tweaks to shadow visuals on some deposits
Minor improvements to roads visuals
Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction
Visual fixes to the Industrial district
Other
Major improvements to LOD aimed to reduce triangle count by ~50%
Major memory handling optimisations
Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate
Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller
Localization fixes
Thank you for your ongoing feedback!
Take care,
~ 11 bit studios team
Below you will find the full list of recent improvements in the latest update:
Gameplay
- It is no longer possible to make any Negotiation promise without getting votes as a reward
- Fixed game freeze on weather change if heat auto allocation was enabled
- Fixed Rail Hub not affecting Food District properly (fix will apply only to newly constructed hubs)
- Fixed some max-upgraded Settlements being disabled during Whiteout
- Fixed Surplus Heat narrative event appearing without Council having been built
- Fixed Heat demand reduction from Adaptation Cornerstone being displayed in the tooltip as working for buildings
- Fixed Secret Police affecting homeless numbers in the City
- Fixed hubs range calculating issue after loading a save file
- Fixed infinite heatstamps exploit on district reactivation
- Fixed Catastrophic Cold objective of Depleted Cores Tale always failing the game if Cold reaches Catastrophic
- Fixed District Insulation bonus not applying if upgrade was completed on turned-off district
Interface
- Added freezing animations for frozen district panels
- Fixed Lily May being obscured by text on some occasions
- Fixed Area Trait outlines remaining visible after deselecting the district for construction with the opened construction panel
- Fixed proximity trackers flickering when hovering over
- Fixed top HUD not showing proper information about fuels after changing the currently viewed city
- Fixed the wrong tooltip on deactivated district after resolving the Protest
- Fixed wrong modifier being displayed in Hospital research panel after choosing first or third option in "Give me your tired and poor" lens in Beacon of Hope challenge
- Fixed visibility issues of Generator Panel in Dark mode
- Fixed Generator sending critical overdrive warning on the UI at all times
- Some minor UI fixes and tweaks
Art
- Citizens are now visible in the Heat Management overlay
- Fixed rally props being visible on the heatmap
- Fixed some minor Idea Tree visual issues
- Fixed artwork for fallback policies
- Fixed freezing postprocess not working properly for temperatures between -90C and -120C
- Fixed faction portrait always displaying the default image during negotiations
- Some minor art polish and tweaks
- Main District will no longer be elevated during some playthroughs
Other
- Fixed the empty input issue
- Added warning message about balance changes regarding pre-1.3 saves
- Updated FSR4 and DLSS3 libraries
- Localization fixes
- Fixed Survivor save sometimes not being created upon returning to the Main Menu
- Fixed rare crash on demolishing a big number of districts at the same time
- Fixed crash in DLSS denoiser when using FSR on some GeForce GPUs
- Some minor Analitycs tweaks
Thank you for your ongoing feedback!
Stay warm,
~ 11 bit studios team
The latest Hotfix 1.2.2 for Frostpunk 2 is now live. The update contains a number of fixes and quality-of-life improvements. Don't miss the updated Zoom Stories in the Utopia Builder 🎄
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Read the full changelog below 📃
Gameplay & Balance
- Disabled deep deposit building economy modifier will no longer affect active Food deposit
- Stimulant Manufactory overuse story arc tweaks
- Fixed Rail Transport Hub affecting all buildings in the city
- Fixed not being possible to construct an extraction building in a district in which regular deposit was depleted even when deep deposit is still available
Interface
- Pop-up tutorials improvements
- Currently in Force widget is now hidden when voting for Charter Policies
- Research Panels now display research affinity back again
- Tutorial videos are now always played from the start on revisiting them
- Quest markers are now visible on the district construction panel
- Fixed district wear trackers behaviour after loading a save file
- Fixed Emergency Council Button not showing up after loading a save file on some occasions
Art
- Festive spirit can be spotted on the Zoom stories of Utopia Builder
- Implemented some new artworks to city messages
- Fireflies visual tweaks
Audio
- Fixed infinite sfx being played if the message tracker disappears when the player was hovering over it
- Council audio tweaks
Other
- Pop-up messages about outdated drivers are now localized
- Fixed “Can’t stop progress” and “Adapted to Weather” achievements not unlocking on some occasions
Frostkit
- Fixed White Space Issue: We have resolved the issue where white space characters in the mod path caused problems during the cooking process.
- New Level Loading Tool: We’ve introduced a new level loading tool for Story Mode and Utopia Builder, accessible via the teapot icon. This tool allows for easy loading of all necessary levels (both environment and gameplay) and makes it much simpler to edit them.
Until December 18th you can get Frostpunk 2 at 20% off!
https://store.steampowered.com/app/1601580/Frostpunk_2/
Take care,
11 bit studios
Hotfix 1.2.1 for Frostpunk2 is now live. This update brings another batch of improvements, including a new message warning players about outdated or missing mods when attempting to load a save file that previously had mods applied.
Read the full changelog below 📃
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Gameplay & Balance
- Fixed one of the fuel colony variant having only geothermal deposits
Interface
- Introduced warning about outdated or missing mods on the attempt to load a save file which had mods applied before the game update
- Emergency Council Session button is now hidden in the Council menus when it shouldn’t be present so it doesn’t lead to crash upon using
- Fixed Currently in Force widget being visible when it shouldn’t
- Fixed district wear trackers not being present after loading a save file
- Fixed negotiations not showing the proper outcome
Art
- Fixed prologue frostbreaking zoom stories not being available
Audio
- Fixed frostbreaking audio still playing upon cancelling the process
Other
- Fixed crash related to district visuals
- Fixed crash related to changed Utopia Maps layouts on some saves
More updates are coming soon—stay tuned!
Take care,
11 bit studios
Until December 4th, you can get Frostpunk 2 with a 20% discount:
https://store.steampowered.com/app/1601580/Frostpunk_2/
Greetings, esteemed Stewards of New London!
We're proud to announce that our engineers have once again delivered various improvements to keep our City running seamlessly.
Below you can find a list of our most recent work 📝⚙
Gameplay
- Fixed incorrect number of delegates on the gameplay startup on some occasions
- Current research will no longer be displayed after cancelling the research
- Tweaks to districts outlines
- Tweaks to proximity effects colours
- Tweaks to Idea Tree camera distance
- Fixed DLC podium switch not being available for MS Store version of the game
- Fixes to some rare crashes
Take care and stay warm,
11 bit studios Team
Your continued feedback and engagement with Frostpunk 2 have been invaluable in shaping the future of our frozen metropolis. We're pleased to present another round of improvements and fixes based on your reports, ensuring your cities can operate at peak efficiency.
🔧 Key Improvements 🛠️
- 🏛️ District Stability: Fixed several construction and modification issues
- 🖥️ Interface Clarity: Enhanced visibility and functionality improvements
- ⚡ Performance Updates: Optimizations across multiple systems
- 🌏 Platform Support: Added Exclusive Fullscreen support for MacOS
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📋 Full Patch Notes
Frostpunk 2
Hotfix v.1.1.1
31/10/2024
Gameplay
- Softblocking by cancelling the construction of the Main district in colonies is not possible now (If you've experienced this issue, please load a save state from before establishing the colony. All later saves will continue to crash.)
- Fixed infinite affinity loop exploit upon cancelling district construction after one was started
- Fixed modifiers not being applied properly to newly constructed districts and buildings when loading save files from previous patches
- Fixed cancelling deconstruction of buildings which are being destroyed by factions
Interface
- Redundant 'Cancel research' tooltip will no longer be visible in Idea Tree on the ongoing research preview in the top left corner of the screen
- Improved ability cooldown visibility in dark mode
- Moved the faction formation button to a more visible spot
- Fixed district outlines disappearing when some conditions were met
- Fixed Expansion ambition being different for Utopia Builder legacy maps
- Fixed Dark mode prompt from being partially visible in the settings menu
Art
- Fixed delegates duplicating and A-posing in the Council seats upon forming a new faction
- Optimized very low and low graphic settings
- Fixed Survillance Tower searchlight visuals after loading a save file
- Various minor optimizations
Audio
- Implemented missing translations to Chinese voiceovers
- Audio optimizations
Other
- Steam Workshop is now available for mods
- Exclusive Fullscreen window mode support for MacOS (in-game monitor switching TBD and will be delivered in a future patch)
- Fixed memory leak related to extensive Fighting Hub usage between saved game states
- Fixed game not applying proper upscaler on the first launch leading to lower performance than intended
- Fixed Lumen/Reflection artifacts on iGPUs
- Fixed crash related to usage of Asian fonts
- Fixed crash related to relations
- Fixed crash related to roads generation
- Fixed crash related to proximity effects
- Achievements fixes
- Tutorial fixes
- Mod integration fixes
🎮 Steam Workshop Integration
We're thrilled to announce that the gates to community creativity are now wide open on Steam! The Steam Workshop integration marks an exciting milestone for Frostpunk 2, allowing you to shape New London in ways never before possible. Starting today, you can browse, upload, and use mods through both Steam Workshop and mod.io services.
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This marks the beginning of a new era for Frostpunk 2, where your creativity can truly flourish. We can't wait to see what ingenious modifications and additions you'll bring to New London!
"Innovation springs from necessity, but true revolution comes from freedom to create." - 11 bit studios
Stay warm, and may your workshops buzz with activity!
- The 11 bit studios Team
Current Release
Build v1.1.0
Uploaded Nov 25, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Frostpunk 2 [Update 1.1.0 - 1.1.2].rar
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Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.1 GB
v1.1.0
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cf2db8dfe3bad35597818f641a768312cdcc7a69f5554aaf61fc2f49f9f7dc27
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