About the Game
Galactic Vault blends movement shooter and roguelike action. Build devastating weapons on the fly by combining gun upgrades, underbarrel launchers, and movement abilities. Tear through corporate defenses, survive a spreading infestation, and grow stronger through unlockable weapons, playable characters, and deep skill trees.
MOMENTUM-BASED MOVEMENT
Slide, dash, and sprint with full movement shooter freedom. Use hand-crafted, vertical rooms to outmaneuver security forces and chain stylish kills.
SURVIVE THE INFESTATION
A free content update adds hazard-filled infected rooms and mutated enemies. Wield an experimental new weapon and turn the infection against everything in your path.
BUILD DEVASTATING WEAPONS
Watch your gun transform in real time. Stack muzzles, scopes, magazines, and charms mid-run to trigger game-breaking effects, elemental combos, and chaotic synergies.
BREACH VAULT DEFENSES
Fight swift surveillance drones, heavily armored tanks, and brainwashed psychos. Take down multi-stage Vault Captains that demand precise execution to survive.
RECLAIM WHAT WAS STOLEN
You play a former VOLT (Vault Operations & Lost Tech) operative in a tech-hoarding corporate future. The mission is simple: infiltrate the vaults, build the ultimate weapon, and take back what is yours. And then some.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed demo sometimes getting stuck on room number 9
- Added 'Are you sure' confirmation to starting a new run from the main menu (if it would wipe your in-progress run)
- Added that when you do wipe an in-progress run by starting a new one, the in-progress one rewards you as if you failed it (same it would when you quit it in the run)
- Fixed not being able to hover locked meta-charms
- Allow unequipping meta-charms.
- 10x the limit on concurrently dropped credits
- Added some blockers behind some pipes you could get stuck behind in the Engine room
- Fixed AR Collector unlocking without Outbreak (but only on game-reboot)
- Fixed Trophy magazine with incorrect value in some cases
- Fixed lightmap issues in infected endless hallway
- Fixed boss rolling in endless (you will get less repeated bosses now)
- Slightly increase Meta-charm drop rate for endless rooms
- Reduced price-scaling per purchase in endless from 5% to 4%
- Added 'Increase credit gain by 15%' to endless upgrade pool
- Fixed melee lifesteal on MeleeLeap and PowerSlide.
- Fixed 'Five for One' achievement
- Fixed a bug in the keybinds menu where row highlighting incorrectly shifted up a row during the binding process.
- Fixed some navigation issues in Acid Pit
- Fixed some navigation issues in Hangar
- Fixed custom run screen sometimes opened when starting game
- Fixed a reason that enemies got stuck in doors
- Fixed a reason drones got stuck outside hatches
- Fixed being able to put more points as possible in the skill-tree skills with a star
- Fixed player spawning in level when falling through hallway, now spawns back in hallway
- Fixed end-screen stats wrong when stat would be 0
- Fixed spot enemies could get stuck
- Fixed weapon selection animations
- Fixed potential crash with accelerating + bouncing projectiles
- Updated game’s engine version
- Reduced the cry audio on Zubica’s intro
- Disabled Supply Cart objective in Acid Pit
- Reduced total amount of enemies and increased spawning speed during ‘Boom Boom’ wave
- Reduce A.R.G.U.S. big laser tracking speed
- Reduce A.R.G.U.S. big laser radius slightly
- Reduce A.R.G.U.S. big laser damage per second slightly
- Increased Elite Grunts grenade warning indicator distance
- Increased Elite Grunts grenade flare size
- Reduced Elite Grunt fire-rate from 0.8 -> 0.4 shots per second
- Reduced Elite Grunt damage from 14 -> 11 per projectile
- Reduced Elite Grunt accuracy by ~15%
- Increased Pump-4 and Sweeper handling (faster transitions)
- Increased Sweeper damage from 13 -> 14
- Tweaked shotgun crosshair to better match actual spread
- Reduced ‘Light Core’ fire-rate from 25% -> 15%
- Updated splash screen to use new art
- Fixed ‘only ranged enemies’ wave name
- Fixed Rocket Boots feeling odd
- Increased Rocket Boots ‘Mega Rockets’ explosion area and damage
- Fixed knife showing in players hand when starting a run just after doing melee
- Zubica boss spores now spawn lower
- Zubica spit attack explosion size from 3 -> 3.5m and speed from 12 -> 15
- Increased all spores radius from 0.22 -> 0.25
- Fixed Zubica being rolled as final boss each run
- Fixed Outbreak weapon blueprint being rewarded each time Zubica was defeated (instead of once)
- Fixed a possible crash cause
- Fixed Tank enemy sometimes getting stuck
- Fixed another race-condition causing freezes after cinematic sequences (intro, boss, print) (if you still experience one please let us know!)
- Fixed parts of PauseScreen staying when closing
- Fixed some boss abilities not targeting the Blink clone
- Fixed loading screen fade sometimes being skipped
- Fixed crash in custom run when reaching room 18
- Fixed RoomNumber decal not going above 15
- Added small extra view duration based on amount of Rewards gained
- Constrained 'Conserving Magazine (Missed shots regain ammo)' to only trigger on the main bullet when destroyed (hitting environment). Split, Shatter and extra bullets (shrapnel etc) don't trigger the effect anymore.
- Minor containment breach
- Zub got its terrarium upgraded
- Added 'ErrorRun.save' to more easily debug the 'Kick back to hub in Hallway' bug
- Potential fix for 'stuck in hallway'
- Argus Hellshot renamed to Ajax Hellshot (to avoid confusion with A.R.G.U.S.)
- Removed constrain that Brutus never spawns if you already killed Ajax, same for Nyra and Lyra
- Fixed explosive upgrade not applying to Hydra (this also fixes some other cases with conflicting inherent stats (by default on weapon))
- Reduced A.R.G.U.S. big laser tracking speed by 30%
- Halved the 'Dislocator' upgrade self-knockback
- Fixed weapon holograms sometimes not showing
- Fixed jetpack particles staying on when killing the enemy
Issues resolved:
- Fixed Tank enemy not dying properly
- Fixed enemies stuck causing room not to complete
- Fixed getting stuck after killing boss
Thanks to everyone for reporting the issue so fast!
- Improved Vortex Grenade visual
- Improved Pulse Grenade visual
- Black Hole barrel now only has 25% pull strength on bosses
- Grenadier grenade recharge time from 6s -> 10s
- Fixed Grenade level indication UI being broken
- Fixed overlapping text in Weapon Selection
- Fixed error when prestige-upgrading weapon
- Potential fix for crash due to explosions
- Improved Brutus / Argus stomp ability & animation
- Improved Brutus leap ability & animation
- Fixed Speedrun Badge (it will complete if you have achieved it in the past)
- Fixed overlapping text in Tutorial popup
- Fixed Movement binding displaying wrong in Tutorial
- Fixed Blink ability going through some walls
- Fixed Blink ability melee enemies not re-targeting
- Fixed some Gamepad UI navigation issues
- Fixed some hard-locks with gamepad controls
Grenade balancing
- Vortex Grenade pull now gets stronger over time instead of being full force from the start
- Reduced Vortex Grenade pull radius from 5m -> 4.5m
- Reduced Vortex Grenade per level scaling
- Fixed Vortex Grenade accidently dealing a lot of damage during pull due to 'Enemies being smacked into the environment'
- Vortex Grenade now only has 20% pull strength on bosses
- Smart Grenade now deals full damage on all targets by default
- Smart Grenade max level now has faster seekers that deal more damage
- Smart Grenade rebalanced explosion radius, impact and damage now that all targets get full damage by default
- Pulse Grenade less bouncy
- Pulse Grenade damage (per pulse) increased from 70 -> 80
- Fragment Grenade fragments now spawn more horizontally relative to the impact surface
- Fragment Grenade increase damage per fragment from 10 -> 30, scaling per level now flat +10
- Fragment Grenade base fragment count increased from 14 -> 18
- Fragment Grenade max level fragments per second from 22 -> 30
- Fragment Grenade base explosion radius from 2.5m -> 3m
- Fragment Grenade base explosion damage from 100 -> 130
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Aug 25, 2026 — check SteamDB
Current Release
Build 25421073
Uploaded Oct 11, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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