About the Game
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty® combat, the bonds of camaraderie and the unforgiving nature of war against a global power throwing the world into tyranny.
Call of Duty®: WWII creates the definitive World War II experience across three different game modes: Campaign, Multiplayer and Co-Operative.
- Featuring stunning visuals, the Campaign transports players to the European theater, as they engage in a Call of Duty® story set in iconic World War II battles.
- Multiplayer brings players classic, boots-on-the ground Call of Duty® gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II-themed locations.
- The Co-Operative mode unleashes an original story in a standalone game experience full of unexpected, adrenaline-pumping moments.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
This morning we pushed through the fix below for an issue that popped up after our update on Tuesday went live:
- Fixed issue where UI crash occurs when trying to access the pistol grips menu
In addition, we've upped Payroll from 100 Armory Credits to **200 Armory Credits (every 4 hours).
Thanks, everyone!
We just rolled out a big game update with the following:
FEATURE UPDATES
- Updates to loot system: More details here.
- Operation: Shamrock & Awe Community Event in MP and Zombies
- New content (weapons, camos, uniforms, charms, reticles, etc)
- Shipment 1944 (available Season Pass holders today, and for free for non-Season Pass holders starting March 16th)
- Prop Hunt on DLC maps
- Vertical split screen/multi-monitor support
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
- Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked
- Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline
- Fixed issue where players were crashing when equipping Scorestreaks
- Fixed issue where players crash after accepting invites to a public War match
- Fixed issue where matches were not starting properly from Featured playlists
- Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play
- Fixed Discord presence image when at the Main Menu
- Fixed various issues with split screen exploits
- Fixed issue with Party Privacy Settings changing between Multiplayer and Zombies
- Fixed issue with split screen players being unable to press the “Back” button
- Fixed issue with split screen PS4 controllers not being able to access HQ with the “Option” button
- Fixed issue with LED keyboard not disabling correctly if launched with the setting disabled
- Fixed issue with “Fire” button lighting incorrectly if bound to a keyboard key
- Fixed issue with holding ALT+Enter
Maps
- Fixed map exploits and collision issues on Gustav Cannon, Occupation, Anthropoid, and Valkyrie
- Fixed error when loading into a Custom TDM match on Anthropoid
Party System/HQ
- Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ
- Fixed issue where players were unable to abandon Orders when in Major Howard’s menu
UI
- Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap, browsing speed in menus)
- Fixed issue where “My Emblems” tab was not informing players of how many emblem slots they had left
- Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section
- Fixed issue with mouse input on Prestige Token unlocks
- Fixed issue with weapon customization
- Fixed issue with “Position in Queue” displaying in the HQ, despite not being queued up
Audio
- Fixed issue where players would hear the sound of a truck driving when loading into HQ
- Fixed audio bug in Major Howard menu
WEAPONS/SCORESTREAKS
- Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped
- Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo
- Fixed explosive scorestreaks behavior underwater
- Fixed Combat Shotgun exploit
- Nerfed the Volkssturmgewehr (Increased recoil and decreased damage range to be more on par with other rifles in its class)
RANKED PLAY
- Pushed through some fixes for issue where players were losing MMR
- Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1
- Various UI fixes and improvements (icons, menu tabs)
- Fixed issue where when one player is kicked for inactivity, remaining players were also kicked
GAMEBATTLES/CoDCASTER/ESPORTS MODE
- Fixed issues with lobby placement
- Fixed UI issues with Soldier tab and MLG Divisions
- Fixed issue where Team two (Axis)’s objective colors were not updating properly
- Fixed issue where some restricted items were still able to be equipped
ZOMBIES
- Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements, bleed out bar)
- Fixed issue in TDS where some players who were revived were teleported out of playable area
- Fixed issue where upgraded camo was not displaying for various weapons
- Fixed issues with Wüstling and other zombies pathing and behavior
- Fixed functionality issues with 9mm SAP
- Fixed issues with upgrading the Ripsaw
- Fixed issue where Pommel grenade fails to regenerate uses
- Eliminated fall damage (meaning, it can no longer take your armor)
- Reduced “red screen of death” opacity to make it less obfuscating
- Fixed issue with the Zombies “Super Ability” key being lit in Multiplayer and Campaign
- Fixed issue with “Hold Show Scores” being lit on keyboard in Zombies
Thanks, everyone. Now get in and check out our Shamrock & Awe event!
Thanks for waiting patiently for our full notes. A note on the timing: We usually aim to have notes live as a patch rolls out. However, if there are issues we’d like to monitor in the live environment and double check to be sure they’re fixed, we hold on our full notes. Why? Simply put, we would rather wait and give you accurate information and keep you all informed than give you incomplete or incorrect notes. This is all in an effort to be as accurate and transparent about what we’re working on. Hope this helps.
Full notes below:
FEATURE UPDATES
- New Resistance Weapons and Uniforms
- 9MM SAP is now available to equip in Zombies loadouts
- HQ tab in MP menus
- Logitech LED keyboard functionality
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
- Fixed issues with Hold Crouch in tight spaces
- Fixed issues with calling in scorestreaks
- Fixed split screen issue with players in parties trying to leave a party
- Fixed spawning issue causing enemy and friendly tags not showing properly
- Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
- Fixed issue where users were unable to pause the game in Local MP match
- Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ
Modes
- Fixed issues with Prop Hunt crashing
- Fixed issues with Flash Grenade in Prop Hunt
- Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
- Fixed issue with Mail where items were shown as placeholders
- Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
- Improved functionality of the Emblem Gallery
- Fixed issues with party invites and loss of functionality
UI
- Fixed issues with Division UI on Ultrawide monitors
- Fixed issue with custom keybindings not updating Firing Range UI
- Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)
- Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
- Fixed issue where expiration time was not showing up for Resistance Bribe Contract
- Fixed issue where some items were showing incorrect image on supply drop cards
Progression/Divisions
- Added Scrambler and Indicator toggle for Resistance Division
- Fixed issue where players were unable to open supply drop menu after Prestiging
Audio
- Fixed various SFX issues
Supply Drops
- Fixed issue where Polish Underground II Uniform was appearing in supply drops
WEAPONS/SCORESTREAKS
- Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
- Fixed interactions between all fire weaponry and water (Anthropoid)
- Fixed issue where sometimes view through the scope during ADS is blacked out
- Fixed various weapon art issues
- Fixed various display issues with the 9MM SAP
RANKED PLAY
- Fixed issue where players kills and deaths were not properly tracking
- Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab
GAMEBATTLES
- Fixed issue where players were not able to connect to each other to start match
ZOMBIES
- Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns
- Fixed various map exploits
- Fixed issue where 2XP icons were not showing up in all intended locations
- Fixed issue where some weapons were missing animated camos
- Fixed animation issues with various Zombies
- Various UI fixes and improvements
- Fixed issue in TDS where players were unable to leave Pommel Room after obtaining the Pommel
- Fixed issue where players were not awarded the correct amount of supply crates
- Fixed weapon inconsistencies that occur when players bleed out with only the Ripsaw in their possession
- Fixed an issue where zombies affected by shellshock were unstunning
- Fixed various weapon exploits
- Fixed issue where users were unable to pause the game in Local Zombies match
- Fixed issues various progression issues with Zombies
Thanks, everyone! Get in there and grind and let us know what you think about the new changes.
Cheers,
Sledgehammer Games
We rolled out an update today that contained the following fixes:
- Fixed issue with Ranked Play XP not awarding properly
- Fixed issue in Zombies with Wüstling pathing
As always, please let us know if you continue to see issues with the above.
Thanks, everyone!
Below are our game update notes from today. We are aware some of you have been experiencing issues starting the game after the update, and Raven is currently investigating these issues. Some players on Reddit appear to be successfully troubleshooting by doing the following: opening Task Manager, leaving it open, and then relaunching the game. Link to thread for more info: https://www.reddit.com/r/WWII/comments/7sggb7/the_pc_version_wont_start_after_the_update/
UPDATE, 1/25: We've pushed through a PC-only update to fix the start up issue players were seeing. We apologize for the confusion and frustration. You should now be able to start the game without issues. But as usual, please let us know if you continue to experience problems. Thank you for being patient!
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
- Fixed issue with enabling gamepad
- Fixed issue with split screen keyboard functionality
- Fixed issue with equipping scorestreaks upon spawning in after dying
- Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
- Fixed game crash issue in Operation Neptune
- Sped up health regeneration
- Removed shell shock from friendly explosions
- Fixed issue where scrolling causes game to crash
- Improved map voting functionality
- Fixed unlock Token issues with split screen
- Fixed hard crash issues occurring mid-match
- Fixed various functionality and disconnect issues due to host migration/inactivity
- Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
- Fixed issue where players were unable to connect and receiving error “Couldn't connect to server because the data is incompatible.”
- Fixed various split screen functionality issues
Maps
- Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
- Fixed various out of map exploits
Modes
- Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
- Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
- Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
- Fixed issue with Gridiron AI dropping ball and not playing to objective
- Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages
Party System/HQ
- Fixed issue with invitees being “kicked for inactivity”
- Fixed various Firing Range issues
- Fixed issues with party members’ functionality loss results from leader’s actions
- Fixed issue where players experience a hard crash when attempting to join HQ after a match
- Fixed issues with party invites
- Fixed various party system functionality issues
UI
- Fixed scoreboard remaining on screen when toggling the Steam overlay
- Fixed UI error when following Message of the Day links
- Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
- Moved HQ from being the first default option
- Fixed issue in Mail where false notifications were appearing
- Fixed issue where weapon attachments were not appearing in AAR
- Fixed issues with Payroll collection UI
- Added message stating that using open NAT and network cable could improve UX
- Fixed various UI issues with emblems
- Other various UI fixes and improvements
Progression
- Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
- Fixed Prestige exploit
- Fixed issue with weapon stats failing to track properly
Orders, Contracts, Challenges
- Fixed inconsistencies and issues with TDM and DOM Kill Contracts
- Fixed issue where various Orders were not tracking properly
- Fixed issue where various Orders were not completing properly
- Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
- Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order
Audio
- Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
- Turned down foley footstep volume, as well as other players’ footstep volume
- Fixed issue where players could hear enemies through voice chat during a match
- Various SFX improvements
CoDCaster
- Fixed issue where at start of game, not all arrows on map were placed at valid positions
- Improved Sky Cam (Hammer Cam) functionality
- Fixed issues with Display and Division settings menus
- Various UI fixes and improvements
- Improved scrolling functionality
Supply Drops
- Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu
RANKED PLAY
- Fixed issue with 15th loadout in Ranked Play
- Fixed issue where stats were not accurately tracking on scoreboard
- Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record
- Fixed UI issues with rank icons
- Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games
- Improved MMR logic
- Improved consistency of Placement Matches to reflect actual wins/losses
- Fixed party size and matchmaking exploits
- Fixed issue where players lose MMR after completing a duo match
- Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches
- Fixed additional issues in Ranked Play with wins counting as losses
- Fixed issue where Ranked Play stats were counting towards Global stats
- Other various UI fixes and improvements
WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS
- Fixed weapon stats failing to track with damage modifiers
- Fixed functionality issues with Mortar Strike and Care Package
- Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
- Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
- Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
- Fixed issue where Akimbo pistol attachment was overriding weapon tuning
- Fixed issue that allowed players to equip a Scorestreak without consuming it
- Fixed issue where double reload happens on its own
- Fixed Ice Pick UI and equipping issues
- Fixed various reticle inconsistencies
- Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
- Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
- Fixed display issues with Trench Knife and its variants
ZOMBIES
- Nerfed Camouflage so special meter drains faster
- Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged
- Fixed issue where players were able to equip multiple scope attachments and multiple of the same attachment
- Improved notifications for when players receive a supply drop
- Fixed Prestige exploits
- Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection
- Fixed issue where mods were not properly applied in-game after selection
- Fixed issues with Jack in the Box after respawning
- Fixed countdown timer issues
- Fixed issue where signing into split screen profile causes title to hang for up to two minutes
- Various UI fixes and improvements
- Various audio fixes and improvements
- Fixed various map exploits
- Fixed various party system issues
FEATURE UPDATES
- Resistance Event items
- Implemented custom emblem sharing
- Security improvements
MULTIPLAYER
- Fixed issue where Confirmed Killer Order could be completed by collecting both friendly and enemy dog tags
- Fixed issue where Confirmed Denier Order was not tracking properly
- Other general UI fixes and improvements
WEAPON FIXES
- Buffed fire rate for MP-40 and M1928
- Buffed Combat Shotgun damage range
- Class-wide LMG movement speed buff and recoil buffs for MG15 and Lewis
- Nerfed fire rate for FG42 and adjusted recoil accordingly
- Nerfed Machine Pistol damage
RANKED PLAY
- Fixed Ranked Play UI bug where rank icons changed to the placement match icon in the scoreboard that appears before the AAR
ZOMBIES
- Fixed issue where players were able to deploy more than maximum number of S-Mine 44 explosives, and lost those deployed over the maximum
- Fixed issue UI issue where kills with grenades were counting for the Blitz Used stat
This morning we rolled out an update that includes the following changes. We hope this improves the overall experience for players on PC. Please see below:
MULTIPLAYER
- Fixed an issue in Winter Carentan where placeholder text was visible
- Adjusted melee weapon lean speed to match pistol lean speed
- Fixes for aspect ratio UI issues
- UI fixes in Emblem Editor
- Fixed issue where reload animation played twice when triggered
- Fixed issues that were causing difficulties with matchmaking under certain conditions after leaving a playlist
RANKED PLAY
- Fixed an issue where placement matches weren’t accurately tracking and wins were counting as losses
- Fixed UI issues with Divisions after leaving a Ranked Play match in progress
- Fixed an issue where some players would receive starting rank before all placement matches were completed
FEATURE UPDATES
- Full support for Splitscreen
- Keyboard and Mouse + Controller
- Controller + Controller
CAMPAIGN
- Fixed issues that could result in corrupt data or graphical anomalies when patching and resuming from checkpoints
In addition to these updates, we created a Twitter account as a central, dedicated place where users can report cheaters. You can send Steam IDs and videos to us here at @SHG_BanHammer.
As always, please continue to leave us feedback here, at our official Twitter account @SHGames, and on the r/WWII subreddit.
Thank you!
- Winter Carentan added
- Winter Siege Gear and Weapons added
- Winter Siege Game Modes added
MULTIPLAYER
- Fixed issues relating to disconnects
- Improvements to partying up in custom match
- Fixed various party issues related to crashes and long load screens
- Fixed issue where party members bypass AAR
- Fixed issue where players cannot edit “Force Respawn” game option
- Fixed issue where players first entering MP are unable to select a Division
- Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
- Fixed Prestige exploits
- Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
- Fixed issue allowing players to “frog jump”
- AI behavior improvements in War Mode
- Fixed issue causing error messages when loading out of War Mode matches
- War Mode Operation Neptune in game UI improvements
- Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
- Fixed issue in HC where players are able to steal Care Packages from teammates they kill
- Implemented “3 team kills and you’re kicked” rule in HC
- Fixed issue in HC where team kill deaths count towards KDR
- Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
- Fixed UI inaccuracies and general improvements to Divisions menu
- CTF minimap improvements
- Gridiron in game UI improvements
- Added weapon base name and Division to supply drop cards
- Fixed new item UI
- Added progress bar for “Downloading updates”
- General UI and art fixes and improvements
- Added Mute All and Toggle Mute options in HQ
- Fixed issue where players died instantly after respawning in 1v1 pit
- Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
- Fixed out of world exploits in HQ
- Fixed issue where Orders and Challenges are not tracking properly
- Fixed Contract exploits in HQ
- Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
- Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
- Fixed issue where players who should receive post-match bonuses do not receive them
- Fixed infinite Scorestreak exploit
- Fixed issue where progress for Weekly Orders not tracking
- Fixed audio looping issues after AAR
- Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
- Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons
WEAPON AND SCORESTREAK FIXES
- Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
- Fixed iron sight alignment on weapon variant for SVT and 1911
- Decreased amount of glare when using heroic shotguns
- Fixed issue with MG-42 VFX
- Fixed ADS fire for MG-42 reticle
- Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
- Fixed suppressor VFX
- Fixed issue where Waffe 28 Variant "Soggy" wasn’t attaching sight attachments correctly
- Fixed issues when inspecting weapon and sprinting
- Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
- Improved visibility on Throwing Knife path
RANKED PLAY ACTIVATED (+ ALL PREVIOUS CONSOLE FIXES IMPLEMENTED)
ZOMBIES
- Fixed freezing in menus
- Implemented Leaderboards
- Fixed issue where players lose all XP upon leaving match
- Fixed issue where players cannot open supply drops after Prestiging
- Fixed error received when joining Zombies through HQ
- Fixed issue where players joining Zombies from MP are sent to empty test space
- Fixed issue where players can create custom Prologue match
- Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
- Fixed general issues with XP gains
- Added progress bar for “Downloading updates”
- Other general UI fixes and improvements
- Fixed an issue where players could interact with objects when dying as last standing survivor.
WEAPON TUNING/BASIC TRAINING UPDATES (PARITY WITH CONSOLES RESTORED)
- BAR nerfed to add more recoil
- Reticle unlock fix for STG-44 reflex sight
- Custom reticle fixes for scopes of Kar98K and Lee Enfield
- Primed Basic Training nerf
FEATURE UPDATES
- Full support for Ranked Play
- Full support for enhanced Emblem Editor added.
- Create, edit, and equip emblems from the Multiplayer Menu without loading into Headquarters.
- Creating and editing emblems has been fined tuned to take advantage of mouse and keyboard.
- Opacity slider has been included to enhance player control over their custom emblems.
- Rotation and scale size adjustments can be completed faster due to PC controls
- Minor quality of life improvements
- Updates for Discord
- Ability to tailor Discord Rich Presence and Join support
- Once the user has enabled Discord Rich Presence for Call of Duty: WWII in the Discord App Settings for Games, the user will now have the following options within the Call of Duty Settings:
- In-game support for handling Discord Ask-To-Join
- Accept requests individually or all at once
- Reject individual requests
- User can optionally enable Auto-Accept or Auto-Reject, globally, or for In-Match only
- Discord Configuration
- Adjust the level of Discord Rich Presence from Minimal to Full
- User can choose to enable Discord Join - invites and asks - globally or just for HQ and Menu
- Select a Discord message to let others know whether you are looking for group or trying to get one together
- If preferred, disable Discord RP entirely (e.g. if not using Discord App)
Note
Following these steps should resolve the disc read error some of you are seeing: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
The development team has been working incredibly hard since launch to continue improving the online experience, and making in-game tuning adjustments based on the enormous amount of match data we’ve collected. We worked to redeploy our dedicated servers globally on all platforms last week, with stability and speed of connection (ping) being our top priorities. We were able to address a number of important things noted in previous blog posts, and we remain 100% committed to providing the best possible online game experience for the entire community.
The core game experience will always be our #1 priority, but we also wanted to let you know about many feature updates and community events in the works.
Winter Carentan Map – Our first Seasonal Community Event for Call of Duty: WWII titled “Winter Siege” starts 10am PST on Friday, December 8, and will run through December. There’s a ton packed into this special event, but one thing that we’re particularly excited about is Winter Carentan. One of the most beloved maps in Call of Duty history is now set in the cold and snowy winter of 1944 and will be free to all players for a limited time during the event and will be added to all MP game modes. Be sure to check out Domination and Hardpoint, they’re two of our studio favorites for Winter Carentan. We can’t wait to play online with you. Also, we have weekly Winter Siege rewards for players that join us throughout the event, and we’ll have more to share in the coming weeks.
Emblem Editor For PC – Emblem Editor will launch on PC with PC-specific features on December 8.
Game Updates – Next week, we’ll have a game update that contains many important changes including map exploit fixes, UI improvements, fixes to issues with Party, connectivity optimizations, and more. Listening to fans and looking at global match data, we adjusted the BAR (increased recoil), reduced the flinch-reduction in the Primed Basic Training, fixed the “snaking” exploit while crouching and proning repeatedly, and fixed an important bug with the smoke grenade. We are currently play testing a reduced flinch over all weapon primaries, and will look to update once we verify the balance across all weapons remains. Stay tuned for more exciting news on changes coming, including new game modes launching during our Winter Siege event.
In addition, there are many feature-specific and backend-related updates that our teams are addressing daily. You can find the latest info and updates on our social channels. We’re always on the lookout for all of your feedback, so please continue sharing it with us at @SHGames on Twitter, Facebook, and our official Call of Duty: WWII Subreddit and Steam forums. For Customer Service related issued, please reach out to Activision Support on Twitter and the support website.
There’s much more to come. Thanks for being on this incredible journey with us.
- Sledgehammer Games
Thank you all for your patience as we continue to optimize the game for PC and enforce in-game security. We’d like to share an update with you on the changes we just pushed live:
- Fixed an issue where the Daily Login Reward popup was not showing up correctly after initially breaking the login streak.
- Fixed an issue where certain game modes were not counting towards objective wins
- Increased the time in which players can load back into the game lobby before timing out
- Security improvements
- Fixed an issue with entering the Headquarters after leaving the Store
- Additional fixes and improvements with the Quartermaster
There’s still more to come; we are not done yet! We hope this makes your experience on PC better. Please continue to stay tuned to Steam and our Twitter @SHGames for more updates.
- Sledgehammer Games Dev Team
Welcome to our Game Update! It’s been great seeing all the feedback you’re providing for our game! Thank you for taking the time to do so. We’ve been tracking issues here on Steam as they arise on our end and have pushed an update to address some of your top concerns.
First and foremost – cheating. Cheaters and hackers create a plethora of issues in-game and ruin the overall experience for everyone. We are committed to banning those who exploit the game to gain advantage over other players. However, you all are integral to our process, and we appreciate your help. Please utilize the in-game reporting feature for suspected cheating.
Here’s how to report a player: Go to the Social tab, select the player you suspect is cheating, and then the option to “Report Player” and select the issue you’d like to report.
Below are all the changes and fixes we implemented today for PC.
GENERAL UPDATES:
- Fixed an issue where the FOV was being reset to 65 every time the user starts Multiplayer
- Resolved an issue where FPS is locked to 60 fps when using HDR on 60hz monitors in Windowed (No Border) mode
- Fixed a hitching issue when using 144hz monitor in Windowed (Not Border) with Vsync & Freesync enabled
- Ranked Play support added for the upcoming Ranked Season in December
- Support added for Discord
COD:WWII MULTIPLAYER UPDATES:
- Connectivity improvements and optimizations
- Leaderboard stability improvements and bug fixes
- General UI improvements
- Various issues with when the party leader disbands the party
- Fixed various issues with parties following the party leader to the HQ
- Fixed a rare issue where players are being booted from public lobbies
- Fixed a host migration issue when the party leader exits the game via exit to desktop
- Fixed issue with kill feed improperly displaying a user has changed their name
- Addressed animation issue with Laughing Emote
- Addressed glare issues with various Weapon Kits while SSR is set to High
- Resolved issue with After Action Report not appearing after Gridiron and Capture the Flag matches
- Addressed uncommon issue where HUD would only display for a single player in Hardcore DOM
- Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you
- Addressed issue with Mastery challenges were number of challenges was displaying incorrectly making Challenges impossible to complete
- Fixed tank inversion and sensitivity setting for War tank controls
COD:WWII MULTIPLAYER WEAPON UPDATES:
BUFFs -
- Walther Toggle Action Shotgun - damage increased at extremely close range
- Bren LMG - increased damage per shot
- LMG Bipod - Sped up ADS time when in bipod stance
NERFs -
- BAR Rifle - decreased fire rate and widened hip fire spread
- STG44 Rifle - widened hip fire spread
- FG42 Rifle - increased recoil and widened hip fire spread
- Machine Pistol - decreased damage ranges
SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.
COD:WWII NAZI ZOMBIES UPDATES:
- Fixed a crash with host migration while in a public zombies match
- Addressed lighting/glare issues with Tesla gun in Zombies when SSR is enabled.
- Fixed Klaus pathing
UPCOMING FEATURES/FIXES:
- After players prestige once, "WELCOME TO THE HQ" quest pops pack up.
- After finishing a game, classes with Heroic weapons get reset
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
107.1 GB
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