About the Game
You are the Grand Inquisitor now! Restore the Town and lead your undead army into battle to save the realm from a zombie apocalypse. Welcome to Graveyard Keeper 2 - the sequel to the original, unhinged classic!
Manage your own medieval graveyard
Automate your production like never before
Lead your zombie army into battle and fortify the Town against the undead
Rebuild The Town and milk its residents for maximum profits
A world full of unhinged humour, grotesque characters and a twisted story

Build and manage your own medieval graveyard. Harvest as much flora, fauna, and human remains as you can to build extraordinary machinery, automate production, and expand your graveyard for pure profit.

Become the Inquisitor and lead your undead army into battle to save the Kingdom from a zombie apocalypse. Build towers and fortifications, craft powerful armour and weapons, arm and train your not-so-smart troops, and slash your way to victory!

Help the townsfolk restore their homes and turn their problems into revenue. Complete quests throughout the city, as your undead workers take care of the heavy lifting behind the scenes. With zombie-based automation and structured systems, you can transform local efforts into a scalable and profitable operation.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Graveyard Keeper 2 — Changelog 1.010
Quests & progression
Fixed being unable to place the banner in Central Districts Purge: Part II.
Fixed Jack missing when submitting the bronze tools.
Fixed NPC Jack missing from the Twins' land near the boat during the Village Boat event.
Fixed the glitched door to the Doctor's basement.
Fixed some inspirations requiring more actions than the world allows.
Fixed issues with town-related inspirations.
Fixed issues with the Dry Cleaning and Surgeon's Error inspirations.
Fixed NPCs all showing "..." above their heads.
Softlocks & getting stuck
Fixed the Keeper getting stuck behind or in the bed after loading a save.
Fixed getting stuck in the dungeon after entering from the Town Warehouse.
Fixed the Keeper sinking into the ground after leaving the Town Warehouse upper floor.
Fixed getting stuck behind pottery during the sewer fight.
Fixed being trapped after soldiers spawn.
Fixed being trapped after building a crypt.
Fixed getting stuck between the church fence and a grave.
Fixed falling through the world when teleporting to the Floating Village.
Fixed getting stuck at the barricaded passages at the morgue and the underground well.
Fixed getting stuck behind bushes near Jack's Bridge and in the fruit garden.
Fixed the character walking through a wall when entering with Gunther.
Fixed getting stuck in spots that look passable.
Fixed being boxed in by pulled-in or floor items and unable to move.
Zombies & workers
Zombies now give more gears with Belt Master perk.
Fixed the zombie porter walking through factory walls.
Gameplay
Order slots count now rise up to 5 depending on villagers count.
Fixed wood disappearing from the player's hands.
Fixed being able to plant onion seeds in vineyard plots.
Fixed the morgue counter staying at 1/19 with no corpses present.
Fixed items not being picked up after inventory space was freed.
Fixed overhead items not hiding while using the pre-order sauna.
Stability
Fixed a consistent crash during Battle Operation Potato Part I.
Fixed the game hanging on exit after long play sessions.
UI & visuals
Fixed controller issues in gameplay and in the garden bed UI.
Fixed Builder's Bag items becoming inaccessible with a controller.
Fixed the bug report button not being localized.
Fixed tutorial windows not resizing to fit their text.
Fixed the Keeper's arms staying raised.
Fixed conveyor zone extension animations.
Fixed an NPC clipping into a table at the port tavern.
Changelog - 1.009
Crashes & error pop-ups
Fixed a crash that could happen while loading a save.
Fixed error pop-ups when a gardener zombie tried to harvest a crop that was already gone.
Fixed a freeze when assigning a zombie to a station if the previous worker was no longer valid.
General fixes
Fixed the player or the HUD staying locked after returning to the main menu or starting a new game, including a cinematic or a fight that never cleared.
Fixed the day not rolling over when the clock landed exactly on the end of the day. This showed up as a day jump in the quests UI after a sermon.
Slightly expanded scenes so they are no longer cut off on widescreen monitors.
Softlocks & collisions
Fixed getting stuck after upgrading the nun's base. You are moved clear of the building when the upgrade finishes.
Cleaned up collisions on conveyor storage, the crematorium, the resurrection table, and the garden and vineyard assistant stations. The box carried overhead no longer blocks movement.
Fixed the interaction point on the locked tower gate.
Fixed items from the sawhorse dropping in the wrong place.
Zombies, farming & stations
You can pick up or inspect a caretaker from their station while they are out working.
Fixed caretakers getting stuck on quarry objects.
Fixed zombies at the sawmill, mine, clay pit, and sand pit getting stuck after carrying the result back, so the next job can start.
Fixed gardener zombies getting stuck on a broken harvest. They return to the station, and a harvest that keeps failing is left for you. Garden and vineyard workers no longer keep a hat on while they are at the station.
Inventory & items
Bait stored in bags is now found when you fish.
Fixed gamepad navigation skipping inventories in the storage window when a bag is open.
Crafting, perks & progression
Fixed the Son of a Butcher perk so its bonus applies to organ surgery and pocket extraction.
Fixed the pre-order Sauna bonus permanently reducing the energy food restores after the buff expired. Existing saves are corrected.
The tier-2 kitchen oven no longer appears in the tech tree when the kitchen table is unlocked. It stays hidden until the oven is repaired. Existing saves are corrected.
Fixed the study table starting the wrong survey for grape juice and grape wine.
Craft tooltips no longer list a station extension that is already attached.
Graphics & UI
Fixed crows getting stuck in a looking animation.
Fixed the woodpecker not returning to its perch after flying, and a broken peck animation.
Fixed misplaced icons in the garden bed window.
Fixed missing Chinese icons on the HUD.
Updated the credits.
Quests & progression
Fixed the sermon ending incorrectly.
Corrected several translations, including the Russian names of the eastern sluice-gate battles, the Chinese wording for the PR activity, and some Korean dialogue.
Changelog 1.008
Crashes & error pop-ups
General
Fixed a crash when going to bed that could throw the player out of bounds.
Fixed loading a save getting stuck on an infinite load screen (conveyor-related exception).
Fixed persistent error / exception messages that could keep popping up.
Softlocks & collisions
Cleaned up a weird collision on the right side of the workyard.
Fixed clipping / stuck issues in the Town Warehouse and vine cellar.
Combat & exploits
Fast Travel Points can no longer be used during battle.
Fixed the zombie Panic debuff not triggering when over the zombie cap.
Placeholder text fight_start_overhead_reason no longer appears after initiating combat.
Zombies, farming & stations
Fixed a zombie getting stuck trying to take items from the firewood holder.
Fixed wheat visually following the player and farmers failing to produce.
Fixed conflicting interaction hints when carrying a zombie near the carousel.
Inventory & items
Fixed items (including compost and similar) incorrectly “teleporting” into the inventory from a distance when space becomes available.
Crafting, perks & progression systems
Fixed the Sommelier perk so it correctly boosts wine crafting.
Corrected incorrect requirement info in the distiller craft tooltip.
Fixed the PR machine lasting less time than stated (progress bar and duration).
Graphics & UI
Clay storage no longer looks empty when more than half full.
Fixed a townsman trimming an invisible bush after reclaiming the town.
Fixed strange item spacing in the Alchemy folio.
Tutorial window text lines are no longer placed too close vertically.
Fixed the study table window not resizing for long item names.
Fixed the Close (X) button on the study-complete window.
Save slots now show up-to-date info and the correct happiness icon (instead of outdated villager data).
Quests & progression
Fixed the Inflation / mercenary quest error that blocked progress and left a garden plot locked.
Fixed main questline soft-lock when completing Linda’s Ball before the Plague Doctor’s Beautiful Dream (basement access / plague-doctor progression).
Balance
Increased the number of likes earned from deliveries (Orders)
Reduced delivery requirements (fewer crates)
Increased the bonus from the "Happy Supplier" perk
Increased the maximum number of likes that can be earned from trading with vendors
Increased the number of likes that can be earned from trading a specific item with vendors
Increased the amount of "Town Gratitude" earned for winning battles
Dear Graveyard Keepers,
We’ve received a huge number of your reports, suggestions, and requests for improvements to the game. Thank you for taking the time to share your feedback with us.
We’re working hard to address the issues you’ve reported and to improve the overall experience. Your feedback helps us understand what needs the most attention and where we can make the game better.
Thank you for your patience, your support, and for helping us improve the game.
Changelog — 1.007
Crashes
Fixed repeated exception / error pop-ups that could break the session.
Fixed a crash when a zombie caretaker tried to pick items up from inventory.
General
Your zombies now earn red tech points for winning fights
Fixed getting stuck on the pier stairs.
Fixed getting stuck on a hatch when a workbench was placed on it.
Fixed getting wedged between workstations, chests, and extensions when pushed by a moving zombie.
Cleaned up collision issues in the first part of Town.
Exploits, inventory & items
Fixed item-duplication exploits (including bag-to-bag transfers and alchemy / farmer bag abuse).
Dynamite can now be destroyed or sold.
Crafting & workstations
Fixed the study table not awarding science points and some items being unstudiable.
Fixed the potter’s wheel getting stuck on Craft (and unable to be destroyed).
Fixed being unable to obtain polished stone.
Fixed the Tempering Expert perk so it correctly grants its Mastery bonus and unlocks Master Armor / sword crafting.
Farming
Fixed being unable to harvest the bush near the factory entrance.
Fixed the player’s head disappearing while planting.
Graphics & UI
Clay storage no longer looks empty when more than half full.
Fixed mixed-up draw layers on the conveyor supplier station.
Removed unnecessary +/− buttons for Repair Kit quantity when repairing the Vineyard Bridge.
Fixed placeholder text showing instead of the character name “Jully”.
Performance
Fixed severe FPS drops (down to ~2 FPS) when saving.
Quests, progression & balance
Fixed a translation error that blocked quest completion.
Restored the missing description for the “Inflation” quest.
Fixed the game-breaking Central Districts Purge: Part I & Central Districts Purge: Part II progression issue.
Fixed the PR machine not working.
Fixed iron supply delivery quests getting stuck.
Jack now correctly receives the tools he asks for (instead of details).
Rebalanced self-study books.
Changelog — 1.006
New features
Added in-game bug report functionality for the Steam PC build.
Zombies, stations & cooking
Zombies should now earn red tech-points in fights.
Zombie work sounds now play correctly when work starts while you’re off-scene.
Fixed zombie placement at the cooking oven blocking the millstone.
Kitchen zombies no longer consume or burn ingredients without producing the dish.
Fixed getting stuck between kitchen chest and firewood.
Fixed getting wedged between workstations / chests / extensions when pushed by a zombie.
Inventory, trading & economy
Extra bag slots now work for pickups and vendor buys when the backpack is full.
Static-price trade goods keep a fixed price (no doubling on first buy).
UI, graphics & cinematics
Changing resolution no longer breaks grass sway / deformation.
Restored missing cinematic VFX (smoke / fog) in shipping builds.
Audio
Flagpole plant / remove sounds no longer play incorrectly at fight start / end.
Progression & achievements
Demo-save milestones unlock Steam achievements retroactively in the full game.
Players can no longer destroy Defender’s Emblems and soft-lock zombie squad unlocks.
Other
Fixed intermittent crashes on ultrawide / non-standard resolutions.
Fixed crop beds getting permanently stuck just before harvest (couldn’t inspect, harvest, or remove the bed).
Changelog — 1.005
Stations & morgue
Fixed the Study Table locking up after inserting an item for Science, so research could no longer be started.
Fixed the Crematorium getting stuck with a corpse on the table and becoming unusable.
Fixed “prepared” body / strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
Fixed resurrected zombies showing the wrong (pre-resurrection) animation when re-entering the morgue.
Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
Added the missing zombie-limit hint at the Resurrection Table on PlayStation.
Building & zones
You can demolish buildings in the resurrection zone again.
UI & HUD
Quest navigation hints now hide properly during sleep / blackout.
Fixed the alchemy recipe book selection highlight overlapping a UI separator.
Fixed Inquisition Base UI flickering when repeatedly interacting with locked objects.
Combat & movement
Fixed the player floating over stairs during combat.
Balance
Increased tree-log yield when sawing (more chunks per log).
Rebalanced Kiln and Furnace craft / fuel costs.
Performance & stability
Improved performance at the top of the alchemy tower (heavy FPS drops).
Cleared a batch of errors that showed up before the first sleep / save.
Audio & visuals
Fixed the Keeper’s house oven playing the “job done” sound every time you enter, even when idle.
Fixed incorrect wheat bending animation when walking through crops (Switch).
Zombie crafts
Pending zombie crafts now show when skill level is too low, and craft-lock / wait-delivery icons behave correctly.
We just released a quick hotfix.
Fixed an issue that, in some cases, prevented the pre-order content from appearing in existing save files.
Current Release
Build 25910882
Uploaded Oct 13, 2026
System Requirements
How to Install
GraveyardKeeper2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
1BF41672
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View AllDownload Graveyard Keeper 2 for PC with a direct link or via torrent. Get the full version of Graveyard Keeper 2 for free. Graveyard Keeper 2 is a Adventure released by Lazy Bear Games.