About the Game
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
Key Features
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
We are extremely sorry for patching again so quickly, the last patch had some serious errors rendering the game unplayable which just had to be fixed.
- Fixed rabies not being counted as an ailment so damage to all ailments wasnt applied
- Fixed a serrated chains calculation error
- Fixed ignore resistances calculation error
- Fixed Taunt causing crashes (both paladin and lancer, possibly others)
- Optimized extra damage to ailments stats for better performance
- Optimized monster attacks to improve performance when there are a lot of projectiles
- Fixed a mistake in ignore resistances and monster resistance calculations, essentially ignore res was 1% of what it should be so all will get a nice damage buff
- Fixed the steam item weapons not showing in customize, was a very different issue than we thought.
- Fixed Asgard nodes not working with Goblin Patrol and Jewelry Within nodes from Ether
- Fixed a fatal brainfart in duration nodes from incarnation tree
- Fixed Certain life replenish procs going through lifesap
- Fixed a mistake in only dot damage node for burning dot
- Fixed a crash with codex and chaos tower spawn
- Fixed a crash with Taunt
- Fixed a crash with starstruck on shuriken with samurai
- Fixed a crash when killing certain mob affixes in chaos tower
- Fixed more Tarot stack problems
- Adjusted Temporal Echo to now increase the extra cast level by 50% but requiring 6 casts
- Lowered the damage of ship monsters in boreal island
- Ricochet from monsoon now works with all ranged projectiles
- Updated SSF and HC SSF chat name colors as well as basic HC (also updated slot art for SSF HC)
- Optimized how dot modifiers are handled which increases dps when projectiles carrying dots hit monsters
- Fixed Pirate Cannonball Megashot on melee range getting stuck and projectiles not moving
- Fixed codex stack not consumed in some cases when exiting town naturally to the next zone when its a codex zone
- Fixed Demolishing Winds not inheriting attack rating etc properly, missing targets often
- Fixed Steam weapon skins not showing in rightful categories
- Fixed Cheapshot on sand guardians
- Fixed incarnation tree not updating correctly when changing tabs
- Fixed Codex of Chaos not working with eternity tier
- Fixed certain weapon modifiers like min damage etc not working from incarnation gems
- Fixed a bug with back accessories like flags bugging out when equipping wings and vice versa (we might want to separate these in the future)
- Fixed bricked items from chaos pillars
- Fixed Maryo's Pipe with aimbot
- Fixed dropping tarot cards from tarot tab
- Fixed Incarnation gem slot bugs
- Fixed a bug with uber damien with 2 bosses one becoming immortal
- Fixed a broken node link in ether causing removing 1 point to kill the whole path
- Elemental Absorb now regens the absorbed damage back in 0.75 seconds instead of 2 seconds.
- Added missing dungeon chest in wasps nest
- Made cursed spirits cursed ground darker so it doesnt mix with pustules
- Added an extra 10% chance to roll for diamonds since the RNG for them seems to be absolutely cursed for everyone
- Minor performance fix preventing spikes in some situations
- Market "Sort" button no longer requires secondary refresh
- Market "Reset Filters" no longer immediately triggers a search
- Fixed Tarot Cards no working with the tarot tab
- Fixed loot filters resetting
- Fixed Blood Pact creation confirmation prompt getting stuck
- Fixed market search returning too many results at once causing long wait periods
- Fixed Amethyst drops, debugged diamonds which are dropping just fine
- Fixed Rakhul getting out of bounds with charge
- Fixed Pyrotechnician not proccing strike procs
- Fixed Exiled Pagans Mantle + Spellslinger + Mspeed converted to total damage causing an infinite loop and bricking the character.
- Fixed all wonky skills like sand guardian orbital sand jumping out of control
- Fixed a bug with group play affecting loot too much
- Fixed Codex abuse bug
- Fixed Niflheim portal being blocked by a misspositioned tree mask
- Fixed Surgical Blood Letting being slow on 144fps setting
- Fixed Dots dealing less damage
- Fixed Spirit of Hawk when using belt of skulls
Demonspawn Blood Surge optimization to make it playable (Unfortunately damage got gutted due to broken hitbox overlap fixes etc, but we tried our best to compensate)
- Blood Tendrils: skill now has a 18% proc chance and fixed mask + buffed damage scaling from 3% to 8% per point.
- Blood Surge - Rays of Blood: reduced scale and duration by 50% but increased damage by 50%
- Blood Surge: Buffed damage scaling from 6.25 to 15 per point to compensate from fix
- Blood Surge: Buffed intelligence scaling from 6.66% to 9.25% per point to compensate from fix
- Explosive Kunai: Removed a FPS dropping inheritance chain caused by chainsplosions
Patch 7.0.5
Optimized how different multipliers are fetched which should increase performance
Optimizen projectile collision code to improve performance
Optimized combat text layering which can improve FPS problems
Improved jump collision checking so player doesnt get stuck
Buffed Blood Pact heroic and angelic sliders max value from 50% to 65%
Buffed Blood Pact movement speed slider max value from 50% to 75%
Buffed Blood Pact experience slider max value from 200% to 250%
Fixed player getting stuck in terrain
Fixed an error in gem drop code, not sure what this couldve caused
Fixed an error in spawning monsters that can rarely spawn them inside walls
Fixed a broken incarnation connections in various positions
Fixed abyssal chest not opening (invisible items from lootfilter blocked the keypress in the function, now it ignores these items)
Fixed companion not picking up diamonds
Fixed Asgard portal not spawning from mining nodes
Fixed discovery range for cursed spirit and dungeons not working properly
Fixed Ghost Crew not proccing and Scarlet Sacrifice not proccing
Fixed Socketable stash missing Jol rune slot
Fixed The Downfall of Felps to support skills that didnt really work with it before like Orb of Frost
Nuked Basilisk´s tooth bug
Patch 7.0.4
Fixed a crash with max damage reduction and max magic damage reduction nodes
Fixed bosses not dropping loot if killed too fast
Fixed some ether nodes not working, ones with less than 1% value
Some adjustments to the jumping logic, letting you jump past tall objects if there is space on the other side
Fixed Chinese translations
Fixed Steam Deck not recognizing controller
Fixed Hero Level 50 achievement awarding Relic Collector achievement
Fixed daily quest rewards not working correctly
Fixed quick moving Tarot cards crash
Fixed Abyssal Chest hitbox
Patch 7.0.3
You now gain 6 base ether points at level 100
\[Ether Overworld] Buffed Back to Basics from 35% to 42.5% total mf
\[Ether Eternal Battlefield] Buffed Spoils of War drop rates from 15% to 25%
\[Ether Eternal Battlefield] Buffed Legion of War small node from 1% to 4% chance to spawn monsters as higher rarity
\[Ether Cursed Spirit] Buffed Cursed Lifespan from 10% to 20%
\[Ether Cursed Spirit] Fixed Cursed Swarm (1% chance for extra pack), now 25% chance for extra pack per wave + fixed tooltip
\[Ether Cursed Spirit] Buffed Cystbuster from 3 exp globes to 5.
\[Ether Chaos Tower] Buffed Amplified Magic Find from 10% to 30% total magic find when opening the ct chest
\[Ether Chaos Pillar] Buffed Chaos Multitude from 3 to 5 extra pillars
\[Ether Chaos Pillar] Buffed Chaotic Aftershock from 10% to 18% chance to activate a pillar twice
\[Ether Chaos Pillar] Buffed Glimmering Darkness from 5% to 8% chance to pillars having unique items in them.
\[Ether Chaos Pillar] Buffed Relic Infused Chaos from 5% to 15% chance to pillars having a relic in them.
\[Ether Shadow Realm] Buffed Fortune of Shadows from 50% to 75% total magic find inside shadow realm
\[Ether Shadow Realm] Buffed Shadow Carriers from 0.25% to 0.4% chance for monster kills to spawn a shadow goblin
\[Ether Shadow Realm] Buffed Reaper´s Toll from 20% to 35% chance to drop codex pages instead of dimensional shards
\[Ether Dungeon] Buffed Unstable Alchemy from 100% to 200% gold conversion from dungeon chest
\[Ether Mining] Buffed Goblin Patrol from 1% to 5% chance to be ambushed by Ore Goblins when mining a node.
\[Ether Unstable Rift] Buffed Essence Vaults from 4% to 8% increased chance for monsters to drop vaults inside rifts.
\ Buffed small Magic Find nodes from 1% to 2% total magic find
\ Buffed small Experience Gain nodes from 0.25% to 0.5% experience gain per node.
\ Buffed small Codex nodes from 1% to 2% increased chance to drop codexes in satanic zones.
Buffed chance for Chaos Pillars to have Bloating affix from 18% + (4% x pillar rarity) to 20% + (5% x pillar rarity)
Buffed nightmare experience gain from 2% to 10%
Buffed hell experience gain from 6% to 15%
Buffed inferno from 15% to 20%
Buffed common key and crystal key drops slightly
Buffed Abyssal Chest spawn chance on nightmare to 22%, hell 28% and inferno 34%
Added +1 base pack size to hell and inferno (all zones)
Doubled the amount of gold monsters drop in Odyssey (SSF) and Blood Pact
Added an indicator to helheim river boat so players see they need to hop in the boat
Added missing Xo rune slot in stash tab
Valkyrie gate now opens automatically in nightmare+
Updated French localizations by Cpt Sushi
Anchor Swing now benefits from duration nodes
Fire Totem - Multiplying Fire: can now only proc from the main totem projectile hopefully improving fps for the skill
Added confirmation prompt to Blood Pact creation
Added separator characters back to market sell input field
Fixed quests dont counting kills (all quests where this happens, drops too)
Found and fixed the culprit for Gabriel and Amun-ra, as well as other bosses not properly triggering the death settings.
Fixed prophet leaping charge mechanics (borked due to the jump change)
Fixed amazon storm dash mechanics (borked due to the jump change)
Fixed Light in Darkness node being calculated wrong
Fixed Hair Tornado damage not working on Headbanger
Fixed Chain Reaction and Multiplosion on exploding bullet
Fixed a crash with Gravity Field
Fixed a crash with Shrapnell Shells
Fixed a crash with trickshot
Fixed Orbital Fire not working, fire ball node
Fixed Surgical Blood Letting orbital node
Fixed a broken node link in the green side of the incarnation tree leading to Carving Shot
Fixed jump currently ignoring hard walls
Fixed Tarot tab not working correctly in some inventory ui's
fixed ps5 lobby list, mail list, and certain ui lock ups
Patch 7.0.2
- Buffed Abyssal Chest magic find 24% on inferno and 35% on hell
- Re-worked the jumping mechanics, shouldnt get stuck as much now
- Increased Odin 2nd phase immune frame from 3 seconds to 5 seconds.
- Removed Cthulhu dialogue from nightmare+
- Removed valhalla quest chain restriction from bounty board
- Act 9 quests now show the npc you need to find in minimap and shows an indicator on top to talk to the npc
- Changed default combat font which might be the culprit for fps issues due to texture swaps
- Nightmare can now roll on D tier items with a small chance (splitting its chance with B and C tiers
- Added Season 9 Rewards in customize (Effects)
- Decreased the collision check in Multiplying Fire on Shaman Fire Totem removing the cap of only spawning 1 totem.
- Changed Eden's Harvester strike proc to attack proc
- Lowered chain lightning base target frequency, was a tad too fast.
- Added / fixed certain missing or broken features to market ui
- Fixed Market Price Check
- Fixed missing stash tabs when using custom tab names
- Fixed being unable to remove socketed items from market
- Fixed several market ui related crashes
- Improved minimap performance and reduced chance of crashing on low VRAM iGPU's
- Fixed Chaos Tower Arcade Machine collision crash
- Fixed legacy online characters crashing
- Fixed free chat emotes not working correctly
- Fixed relic tab not showing correctly in some inventory ui's
- Fixed different mechanics like chaos pillars etc not syncing correctly
- Fixed auras not working in multiplayer
- Fixed Gem King's Garb and Gem Kings Cleaver not working with more than 1 gem
- Fixed Fall of Darkness not counting for Gabriel kill
- Fixed grasping hand trap not showing proper name in death recap
- Fixed Cult Hideout bridges and levers not saving position when re-entering the zone
- Fixed Tribal amazon skin vfx not working properly
- Fixed Downfall of Felps ring effect not working
- Fixed Angel's Wisdom craft voidin mats
- Fixed borked state at valhalla gate where you didnt pick up the key and cant get it again
- Fixed Sand Entombment visuals and hitbox on Nomaid and Puppet Master skins
- Fixed VFX on Nomaid skin
- Fixed a crash with collision object checks while moving
- Fixed a crash when pressing player skill buttons (rare crash)
- Fixed a crash when loot drops out of bounds
- Fixed a crash with Blood Thaumaturgist on Plague Doctor Surgical Blood Letting
- Fixed a crash with basic projectiles and some proc effects
- Fixed a crash in chaos tower
- Fixed a crash with pirate rolling cannonball
- Fixed a crash with lilith's rage
- Fixed a crash with Agony of Souls
- Fixed bio hazard crashing on necromancer poison breath
- Fixed a crash with orbital rebound
- Fixed a rare crash with ent link on prophet
- Fixed fallen realm worm hole borked visuals
- Fixed Shadow Carver etc missing attacks
- Fixed an infinite looping bug with pyromancer's Blazing Trail - Forking Flames
- Fixed pyro fireball multicast not doing damage
- Fixed Arrow Rampage marked for destruction not working with spinning shrapnel
- Fixed Light in Darkness node (magic skill damage from light radius)
- Fixed Duration nodes for blood surge
- Fixed Longevity augment crashingFixed Physical Damage Reduction and Magic Damage Reduction not working
Fixed various smaller crashes and problems
Fixed Plague of Rats shadows not being applied the opacity filter
Fixed a few borked incarnation nodes such as Power of Mana etc
Fixed a broken node link in the down middle-right of the incarnation tree
Fixed infinite loop between nodes: Power of Mana > Vital Spirituality > Power Funnel > Repeat
Fixed enhanced damage from non weapon items now calculated by merging it to the weapons enhanced damage. This is resulting in damage numbers that exceed buffers and crash the game.
Fixed Shield Maiden node giving flat 10% instead of total 10% crit
Fixed a bug with 2nd slot weapons while dualwielding
Fixed Palading Concentrated Fury not working in groups
Fixed an infinite looping damage bug resulting in crash with Gladiator´s Shield
Uber Damien is now Fallen Damien, so people dont mix up on vaults.
Fixed sub skills not stacking (peg leg + loaded dice for example)
If you have the unarmed node chosen, auto equipping picked up weapons is disabled
Fixed Enhanced damage and singular skills not working on jewels in the incarnation tree.
You can no longer skip the tutorial by jumping the river downwards (gets your character quite borked)
Corruption now properly bricks your item
We know we have been quite absent in keeping Steam aware of whats happening with these announcements. We will be improving on this <3
Xmas Patch is here!
Hey everyone, it's that time of the year again!
Patch 6.8.7 brings the xmas event to Hero Siege with a questline to bring xmas to the town of Tarethiel!
Also, Santa might need some help too...
Thanks for another awesome year, now is the time to enjoy!
With this, we want to wish you happy holidays as we focus fully towards next year and challenges it brings!
Love,
PAS
- Geras SS tier chance on inferno lowered from 10% to 3% per item
- Fixed how 4 sockets are drawn on codex
- Fixed Liquor Holster when having a mercenary
- Amun Ra phase 2 monster spawn count limited
- Amun Ra now spawns portals for the minibosses and portals out of the minibosses
- Nerf the sunder mobs casting shockwave (only one shockwave can now be effective at once + lowered the size and amount of waves from 10 to 6)
- Fixed a bug with teleport skills getting stuck in walls
- Kill procs now have a 0.5 second internal cooldown due to heavy fps drops causing disconnections.
- Increased item pickup range when clicking an item from 32px to 64px
- Increased item pickup range when clicking a quest item from 8to 64px
We're improving how lobbies, chats, and games work and are displayed. Here's what's changed:
Chat Region Selection:
- When logging into your account region, you can now select your chat region (for General and Trade chat) from the dropdown menu at the top.
(Note: Guild chat remains global and is unaffected).
Game Server Selection:
When creating a game, you can choose your preferred game server. Servers are automatically sorted to show the best (lowest ping) options for you at the top.
Game List Improvements:
You can now view all available games in a list, showing:
- Server region flags for easy identification.
- Ping to each server for better connection choices.
- We recommend picking the lowest ping for smoother gameplay.
Filters:
- Find your friends server easily by providing the name to the search bar!
- Filter available rooms by preferences like difficulty or open/closed status.
- Filter by region!
- Fixed Mercenary crashing when he casts Rogue Chainsaw
- Fixed Highlight filter
- Various Crash Fixes
Current Release
Build 24868792
Uploaded Aug 23, 2026
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System Requirements
How to Install
bin\start_protected_game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Hero Siege for PC with a direct link or via torrent. Get the full version of Hero Siege for free. Hero Siege is a Action released by Panic Art Studios Ltd.