HackHub - Ultimate Hacker Simulator
by HotBunny · 26 Jan, 2026
367 downloads
About the Game
Hackhub: Journey into the Depths of the Digital World
Step into the dark corners of the cybersecurity and hacking world. Hackhub offers players a realistic and thrilling virtual experience. Explore networks, infiltrate mysterious databases, and test your skills by completing high-profile cyber missions.
Key Features:
Realistic Hacking Experience
Utilize real-world tools and techniques to accomplish complex cyber tasks. Master popular tools like nslookup, nmap, and hydra.
Mission Variety
Engage in a wide range of missions, each with unique challenges and objectives. From network reconnaissance to database infiltration, every mission will test your abilities in new ways.
Dynamic Challenges
As you progress, face increasingly difficult tasks that require strategic thinking and advanced skills. Adapt to evolving threats and stay ahead of security measures.
Immersive Storyline
Dive into a captivating narrative that unfolds through your actions and decisions. Every choice you make can have significant consequences.
Customization and Progression
Personalize your hacking tools and techniques as you advance. Earn rewards and unlock new capabilities to enhance your hacking arsenal.
Stunning Visuals and Interface
Experience a sleek and intuitive interface designed for both novice and experienced hackers. Enjoy detailed environments and immersive graphics.
Embark on your hacking journey and prove your mettle in the ever-evolving digital battlefield. Are you ready to become the ultimate hacker in Hackhub?
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
New Stuff
Terminal commands can now ask for a password with hidden input, so what you type stays masked instead of showing up as plain text.
Added Shell.quit(message) for Node scripts. It prints a final message (a plain string, or {text, color, backgroundColor} like println) and stops the script cleanly, without it looking like a crash. Also added to the editor type definitions.
Fixes
Fixed a typo in the python3 command description (English, Portuguese and Polish).
Account creation for Google and bank now tells you what actually went wrong instead of always falling back to the same generic error.
Fixed system notifications not scaling/resizing correctly.
pfSense no longer drags the game's performance down.
Fixed createDialog not working in quests (Content SDK).
Printing no longer opens the macOS printer window on macOS.
Fixed multi-monitor switching issues.
Fixed port status not being changeable on TP-Link and pfSense devices.
Fixed terminal command autocomplete: suggestions are now filtered correctly by the typed command and its argument order.
Fixed broken category results in the Handbook search.
Fixed an error when creating a repository with git init.
Fixed a screen flash / black frame that appeared mid-way on the loading screen.
Fixed UI click sound effects not playing consistently.
Fixed a stat/leaderboard farming exploit caused by looping a custom console command.
Fixed dynamically added tables not showing in the Database Manager.
Added a large part of the multiplayer foundation, along with various server-side improvements.
Modding SDK: Shell.addCommandData now provides type support for other libraries (Hydra, etc.).
Modding SDK: network devices can now mount files/folders at the real root (/) via the new rootFiles option, instead of only under a user's home directory.
Note: If you run into a bug, please report it from inside the game (using the in-game bug report tool). It helps us track issues with the right context and fix them faster. Thank you!
Fixed multi-monitor switching issues.
Fixed port status not being changeable on TP-Link and pfSense devices.
Fixed terminal command autocomplete: suggestions are now filtered correctly by the typed command and its argument order.
Fixed broken category results in the Handbook search.
Fixed an error when creating a repository with git init.
Fixed a screen flash / black frame that appeared mid-way on the loading screen.
Fixed UI click sound effects not playing consistently.
Fixed a stat/leaderboard farming exploit caused by looping a custom console command.
Fixed dynamically added tables not showing in the Database Manager.
Added a large part of the multiplayer foundation, along with various server-side improvements.
Modding SDK: Shell.addCommandData now provides type support for other libraries (Hydra, etc.).
Modding SDK: network devices can now mount files/folders at the real root (/) via the new rootFiles option, instead of only under a user's home directory.
Note: If you run into a bug, please report it from inside the game (using the in-game bug report tool). It helps us track issues with the right context and fix them faster. Thank you!
New Stuff
Modding SDK – Handbook API: Mods can now register their own articles directly in the in-game Handbook, with custom categories and content.
Modding SDK – SaveStorage API: A new per-save storage for mods. Data is tied to the individual save file — it never leaks between different saves, travels with your backups/cloud, and is automatically removed when a save is deleted. Perfect for storing per-playthrough mod progress.
Both new APIs are available across every mod surface (Apps, Websites, Phone Apps and Desktop Widgets) through the HackhubSDK global.
pfSense firewall rules now use a clean Allow / Deny toggle button instead of the old dropdown — one click to flip a rule.
Fixes
Cryptographer Hunt: Fixed a soft-lock and closed an exploit where the target's bank account could be drained using an OSINT-discovered email before completing the phone-phishing steps. The phone-phishing flow is now properly required, and saves affected by the old behavior are automatically recovered.
Eppenstein Files: The "Find the evidence" objective now completes when you read the evidence files through the file explorer (GUI), not just via the terminal.
Quest delivery exploit (Kisscord): Quest files are no longer auto-attached from the locked source file at quest start. You must actually download/unlock the file before you can send it, so quests can't be skipped by hitting "send" right away. Applied consistently to all file-delivery objectives.
Mod toast notifications now display the correct style for their type (success / info / warning / error) instead of always appearing as "info".
The phone Suspicion app title is now localized.
Modders
SDK published as @hotbunny/[email protected] (adds Handbook and SaveStorage). Types and documentation on docs.hotbunny.dev are updated.
Added a feature to restore lost notes from your old notepad.
Fixed a bug with the new Goagle Mail Typewriter.
Fixed the Log Viewer display.
Fixed a soft-lock issue in the Cryptographer Hunt quest.
Fixes
nmap now reflects newly opened ports. Port changes made via Network.addPort / openPort / closePort / removePort were being ignored because nmap served a stale per-IP cache. SDK port mutations now invalidate that cache, so the next scan recomputes from the live network.
Kisscord file-attachment missions can no longer be completed without the file. The attachment requirement was only enforced in the chat UI; other paths (SDK, Resume, scripted chains) could complete the objective without it. SendMessage now verifies the player actually owns the required file at the engine level — otherwise the message isn't sent and no completion event fires.
Files.getByPath / exists / create / createTree now resolve absolute paths correctly. Virtual top-level paths like /etc and /home are resolved from the filesystem root instead of the user's home folder (previously returned null).
New Stuff
Interface Overhaul
Completely redesigned desktop/computer interface.
Reworked taskbar, context menus, themes, and general UI.
Rebuilt from the ground up: Settings, Code++, Notepad, App Store, and Handbook.
Phone fully rebuilt and redesigned.
Redesigned Wi-Fi interface.
New date & time interface, with a 24-hour clock option (toggleable in Settings) for players across different regions.
Redesigned router interface.
Redesigned firewall interface (pfSense).
Websites & Apps
Goagle, Goagle Search, and Goagle Mail rebuilt and redesigned.
LCB client redesigned.
BCC News redesigned.
Performance
In-game optimization pass and removal of unnecessary dependencies.
Content SDK
Files root & path helpers:
Files.getRootPath() → "/"
Files.getRoot() → the root folder's FileInfo
Files.resolvePath(path, cwd?) → normalized absolute path (expands ~, ., ..)
Files.getCurrentWorkingDirectory() → the running command's terminal cwd (falls back to home)
RegisterCommand execution scopes. @RegisterCommand({ scope: "local" | "remote" | "both" }) (defaults to "both"). local commands are hidden inside SSH/remote sessions, remote commands only appear in remote sessions.
Separate local & remote filesystems over SSH. When a custom command runs inside an SSH session, path-based Files.* operations (create, createTree, getByPath, exists, resolvePath, getRoot, getCurrentWorkingDirectory) target the remote machine (its root, and the SSH user's home for ~); everywhere else they target the player's PC. ID-based operations always act on the file the ID refers to.
Files.isRemoteSession() → returns whether the calling command is running inside a remote (SSH) session, for explicit branching.
Fixes
nmap now reflects newly opened ports. Port changes made via Network.addPort / openPort / closePort / removePort were being ignored because nmap served a stale per-IP cache. SDK port mutations now invalidate that cache, so the next scan recomputes from the live network.
Kisscord file-attachment missions can no longer be completed without the file. The attachment requirement was only enforced in the chat UI; other paths (SDK, Resume, scripted chains) could complete the objective without it. SendMessage now verifies the player actually owns the required file at the engine level — otherwise the message isn't sent and no completion event fires.
Files.getByPath / exists / create / createTree now resolve absolute paths correctly. Virtual top-level paths like /etc and /home are resolved from the filesystem root instead of the user's home folder (previously returned null).
New Stuff
Interface Overhaul
Completely redesigned desktop/computer interface.
Reworked taskbar, context menus, themes, and general UI.
Rebuilt from the ground up: Settings, Code++, Notepad, App Store, and Handbook.
Phone fully rebuilt and redesigned.
Redesigned Wi-Fi interface.
New date & time interface, with a 24-hour clock option (toggleable in Settings) for players across different regions.
Redesigned router interface.
Redesigned firewall interface (pfSense).
Websites & Apps
Goagle, Goagle Search, and Goagle Mail rebuilt and redesigned.
LCB client redesigned.
BCC News redesigned.
Performance
In-game optimization pass and removal of unnecessary dependencies.
Content SDK
Files root & path helpers:
Files.getRootPath() → "/"
Files.getRoot() → the root folder's FileInfo
Files.resolvePath(path, cwd?) → normalized absolute path (expands ~, ., ..)
Files.getCurrentWorkingDirectory() → the running command's terminal cwd (falls back to home)
RegisterCommand execution scopes. @RegisterCommand({ scope: "local" | "remote" | "both" }) (defaults to "both"). local commands are hidden inside SSH/remote sessions, remote commands only appear in remote sessions.
Separate local & remote filesystems over SSH. When a custom command runs inside an SSH session, path-based Files.* operations (create, createTree, getByPath, exists, resolvePath, getRoot, getCurrentWorkingDirectory) target the remote machine (its root, and the SSH user's home for ~); everywhere else they target the player's PC. ID-based operations always act on the file the ID refers to.
Files.isRemoteSession() → returns whether the calling command is running inside a remote (SSH) session, for explicit branching.
Fixes
Fixed a softlock in The Journalist's Sister (Part 2) at "send the room list to the journalist" — the 6-hour time skip could fail to trigger after a save/reload, leaving the objective stuck. It now self-heals on load.
Fixed missing dialogue in The Journalist's Sister (Part 5) when sending the news/file to the journalist (previously only typing sounds, no text, if a file was attached, deleted, then the chat reopened). The attachment now auto-recovers.
Fixed being unable to progress in "The Giga Leak" after re-logging in, even after already accessing the target's computer via the exploit. Sessions are now reconciled on load.
Phone social engineering missions: phone numbers now match with or without dashes/spaces. Correct digits no longer return "Phone number not found."
Fixed the game launching or snapping to the wrong monitor on multi-monitor setups and jumping back to the primary display (e.g. when playing your own music). Fullscreen now stays on the intended monitor.
Fixed inconsistent formal/informal address in the first Kisscord mission for French, Turkish, German, Russian, Indonesian, and Chinese (Simplified).
Corrected wrong-language text that had leaked into Greek and Hungarian in the same conversation.
New Stuff
Modding SDK (@hotbunny/hackhub-content-sdk 0.18.4): Network port management now works on child devices behind a router, not just the router. Network.addPort(), openPort(), closePort(), and removePort() accept any subnet or device IP, and changes now show correctly in nmap and Network.getSubnet().
Current Release
23066235
Uploaded May 04, 2026
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System Requirements
How to Install
Hackhub.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
662 MB
23066235
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