About the Game

The Last Flame is a roguelike auto-battler which focuses on build creation, strategy and decision making. Every run, you will create amazing builds to progress through the ascension difficulties or attempt to beat your high score in the endless mode! Recruit special heroes, fight deadly encounters, loot and craft powerful gear, discover and create unique synergetic builds!

The Last Flame offers an incredible amount of build diversity. With 65 heroes, 325 items, 150 relics and 60 origins, every run will be unique and challenging! Hero and team building have been designed with flexibility and freedom at their core which allows you to discover and create unique synergetic builds every single run!

In between the automated combats, you will have to cleverly guide your heroes through the adventure by making the smart decisions! Manage your resources, choose the optimal path in the map, make powerful builds, and strategically position and plan the combat phase!

Progress through 5 difficulties which will challenge your knowledge and strategy!
Push your builds to their limit in the endless mode, a mode where you try to reach the highest floor!
Experience the game in diverse and fun new ways with the 20 available challenges!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
General
- Bat enemy removed from first fight pool, and 2x Bat enemy removed from second fight pool. The Bat enemy was especially dangerous in Impossible and some other specific challenges which could cause an early wipe which is not intended in the first 3 fights.
- Items and heroes appear/reroll animation has been reduced. They were slightly too fast.
- Relic appear animation has been increased to be the same as the items/heroes.
Bug Fixes
- Unequipping an item while the itembar was disabled (not visible) would cause the item to not properly be unequiped although shown as unequiped (you would still gain the effect of the item). This has been fixed.
- Rank Up Window now properly appears on Benched Heroes. Previously, they wouldn't show unless you opened their cards (right click). Some players didn't know about the last part which left them softlocked.
- In the Gargoyle Event Fight, enemies now spawn on the back rows of the map instead of all stacked up, which caused some of the melee enemies to stack on top of each other which looked like there was only one invincible enemy while in fact there was 4.
- Fixed "Deal no damage with attacks" effects which would still deal full damage when dealing a critical strike
- Fixed an issue with "Deal no damage with attacks" effects that could persist in future fights.
- Thousand Cuts (Legendary Item) description now properly explains its effect. All auto attacks deal no damage during its effect, not only physical damage auto attacks.
- You can no longer dismiss (kick) your Flame Bearer Hero in the Flame Bearer Challenge which caused a soft lock.
- XZ-09, James, Elora, Giachi, Elios, Vinrak and other limited duration buffs could persist until the next fight (especially in the Endless Mode by quickly jumping from one fight to another). In this case, it could remove stats at the end of their duration (in the following fight). This got fixed.
- Fix for clicking on map locations and not proceeding to it which causes a soft lock, and after reloading the game causes to skip the location.
- Fix for dragging item bugs which would leave the item on the screen instead of being equiped or placed back in the itembar.
- The Abyssal Origin now properly displays the correct cap which is 450% Ethereal Amplification gained (was showing 300% instead).
- Zanmar's active and passive (Double Attacks) now properly trigger from all attack effects while previously they would only trigger from normal auto attacks. Example, Psychic Dagger would not work as intended with Zanmar's active and passive.
- (English Only) Fixed an issue which caused Xeva to not have any description in the Xea God Passive Tab on its card.
- Trophy Mode has received some upgrades.
- Keybind "T" is now a on hold.
- You can now give trophies by middle mouse clicking on a hero (even while not in trophy mode).
- Hovering over a hero will now display their current XP.
- It is now harder to "miss drag" a hero while in trophy mode, which would result in giving him a trophy by accident.
- A few seconds into the preparation phase, the trophy icon will remind the player if there's a potential hero that can be ranked up by using trophies. For instance, if the player has 2 trophies (10 XP), and the hero that is closer to a rank up needs 8 XP, it will notice the player, but if the hero closer to a rank up needs 13 XP, it will not notice the player. Notification UI: The trophy will flash and slightly bounce to notify the player.
- Keybind "T" is now a on hold.
- XP required to rank up has been increased at higher ranks. It now increases exponentially instead of linearly.
XP required per ranks- Before: 20, 30, 40, 50, 60, 70, 80, 90, 100
- Now : 20, 30, 40, 55, 80, 120, 170, 250, 500
- Before: 20, 30, 40, 50, 60, 70, 80, 90, 100
- Fixed an issue that allowed dropping a hero to cause a bug which would not drop the hero on a hex, and all heroes would not be draggable anymore.
- Fixed an issue that allowed the player to open menus while dragging a hero which would also cause the issue mentioned above.
- 100+ typos fixed, and improved and more consistent descriptions (more to come).
- Fixed an issue that caused visual bugs while previewing epic version of rare items.
- Fixed an issue that caused some items in the enchant panel to be draggable.
And some other small minor fixes!
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Current Release
Not available
System Requirements
How to Install
The Last Flame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.8 GB
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View AllDownload The Last Flame for PC with a direct link or via torrent. Get the full version of The Last Flame for free. The Last Flame is a Adventure released by Hotloop.