About the Game
In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.
Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.
Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.
- Choose from one of 7 playable races and customize your character
- Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
- You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
- Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
- Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
- Craft thousands of objects - building materials, armor, weapons, furniture and more
- Capture unique monsters to fight alongside you
- All content is available in online drop-in/drop-out co-op
- Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
Tiny changelist to resolve a launch issue:
View on Steam
Tiny changelist to resolve a launch issue:
- Fixed issue preventing launch on new MacOS since Sequoia 15.1 update
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/961f031e792b8323e4f00cfa1890fed1817aa4f2.gif
We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/949f858c10592171613a8a61641f74bf4268e67c.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/fda3023335e1150b6c172444e9f20e6f1e2071dc.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/b1543bb6e58f96b25dce5b6abb8d164791619285.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/c501a9125267a9f5d04b23da2abc40e3974650bb.png
We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel later this afternoon if you'd like a preview!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/0e788993af06eca33f1fe6561cc0c9d0f61f2333.gif
View on Steam
We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/949f858c10592171613a8a61641f74bf4268e67c.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/fda3023335e1150b6c172444e9f20e6f1e2071dc.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/b1543bb6e58f96b25dce5b6abb8d164791619285.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/c501a9125267a9f5d04b23da2abc40e3974650bb.png
Bounty Hunting
- New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
- New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
- Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
- New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
- New generated bounty quests
- New generated criminal hideout microdungeons
New Music
- Four new music tracks by Starbound composer Curtis Schweitzer
Rare Monsters
- Elemental Monster variants - they are capturable, and earn progress in a new collection.
- New Collection: Rare Pets collection
- New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
New Furniture
- Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
- Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
- Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
- Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
- Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
- Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
- New Teleporter: Peacekeeper Teleporter
- New Wireable Object: Numeric Keypad
Other New Additions
- Drones: Peacekeeper Drone, Mining Drone
- New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
- New Tool: Mining Laser
- New Unique Monster: Cosmic Intruder
- New Mission: The Dantalion
- New Boss Encounter: The Swansong
- New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
- Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
- New Figurines: Cosmic Intruder Figurine, Swansong Figurine
- New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
- New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
- New vehicle: Red Sports Car
- New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
- New object tags: Cultist, Egyptian, Peacekeeper, Office
- New Tenants: Egyptian, Peacekeeper, Office
- New blocks: Sloped Glass Panel, Polygon Platform
- New currency: Peace Credit
Changes and fixes
- Changed the crafting requirements for all mech parts to match materials in the system where the blueprint is found.
- Changed name of 'T-Rex' fossil pieces to 'T. Rex'
- Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
- Various lua bindings added
- Added /setdungeonid command
- Updated instrument audio position to follow the player
- Display for gendered armor in tooltips
- Add hover state to mission/crew/tech interface lists
- For radial tile brushes, damage tile center instead of tile origin
- Allow equalsSelf material render rule to also match on hue
- Add a glow to inventory button when inventory has new items
- Add a cooldown to ouch noise
- Remove monster families and variantParameters
- Allow bursting particle emitters multiple times in the same frame
- Fix latch object animation bug
- Only suffocate if mouth position is inside collision geometry
- Fix energypickaxe animation state
- Fix projectiles not dealing damage if spawned after the parent projectile has died
- Minor bugfixes
We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel later this afternoon if you'd like a preview!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4471358/0e788993af06eca33f1fe6561cc0c9d0f61f2333.gif
Original Post
Hey, everyone!
Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.
While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!
On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?
(CLICK FOR GIF)
In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress.
We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments.
Until next time!
<3
View on Steam
Hey, everyone!
Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.
While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!
On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?
(CLICK FOR GIF)
In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress.
We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments.
Until next time!
<3
Hello,
Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.
:SBmm: Check below for patch notes! :SBmm:
View on Steam
Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.
:SBmm: Check below for patch notes! :SBmm:
Additions & Changes
- Reduce cost of player station parts
- Show some system information on hovering over stars in the navigation interface
- Show system name on the system screen in the navigation interface
- Properly beam away a player's mech when a player beams off the world
- Deploying to asteroid fields puts you in a position related to where in the field your ship is
- Allow any number of script panes with no source entity.
- Add player.interact lua binding
- Keep player from starving when in a mech
Bug Fixes
- Various NPC and Monster behavior fixes
- Fix issue where player ships from other systems would be visible on the navigation screen
- Fix issue where deploying to a party member could result in deploying a mech to their ship
- Improve jarring movement of the sky during flying and warping
- Fix issue where inventory items would count twice in crafting interfaces
- Fix parameters argument for spawnnpc console command
- Fix issue allowing the player to fly the ship before fully repairing it
Hey everyone!
:SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
View on Steam
:SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
Minor Changes / Bug Fixes
- Added and improved sound effects for a variety of monsters, weapons and mech components
- Fixed lots of typos
- Fix ‘Parts and Labour’ quest description not matching its requirements
- Fix bookmarks not being sorted alphabetically
- Fix players ‘swimming’ off rail stops using rail hooks
- Fix world.spawnLiquid not functioning on tiles with rails/platforms
- Fix a bug allowing placement of blocks on some outside walls of player stations
- Fix Triplod not registering in monster collection when captured
- Fix final ore type not being listed in navigation interface for some planets
- Fix placement of a boulder trap in a challenge room
- Fix rustick being affected by physics forces/collisions
- Make airless space areas actually airless and require breath protection
- Fix tier 4 mech bodies not protecting against radiation
- Fix penguin weapon shop not unlocking when repeating weapon testing mission
- Fix passive monsters becoming aggressive when player engages hostile monsters
- Fix some systems not zooming out far enough in nav and planets going out of view
- Fix a bug causing a navigation crash when selecting gas giants
- Fix objects with minimum / maximum liquid levels not being broken
- Fix item drops being stuck in force regions at top / bottom of world
- Fix quest indicators being affected by world lighting
- Fix bug preventing some background tiles from being painted
- Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
- Fix some bugs when dual wielding rail hooks
- Prevent activating techs during mech deployment
- Don’t show the ‘E’ hint in dialog sequences that are not skippable
- Fix a bug where navigation could be canceled after consuming fuel but before starting flight
- Rework behavior of hoverbikes in zero gravity
- Boats no longer sail out of water
- Add an icon to Tonauac’s safe fall blessing
- Add a few more mech horns
- Prevent rail trams from driving off the ends of active stops
Modding API Changes
- Add world.setDungeonId binding
https://youtu.be/iX3Mvvm5vRI
Hello! Starbound 1.3 - Spacefarer Update is here!
With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
https://giant.gfycat.com/FondAffectionateDwarfrabbit.gif
Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
https://giant.gfycat.com/UnrealisticVainHoverfly.gif
Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
https://giant.gfycat.com/UnsteadyHonestCivet.gif
Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
Added Lua bindings:
Removed Lua bindings:
View on Steam
Hello! Starbound 1.3 - Spacefarer Update is here!
With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
Major Changes
https://giant.gfycat.com/FondAffectionateDwarfrabbit.gif
Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
https://giant.gfycat.com/UnrealisticVainHoverfly.gif
Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
https://giant.gfycat.com/UnsteadyHonestCivet.gif
Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
Minor Changes / Bug Fixes
- Gameplay now pauses while menu is open (single player only)
- Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
- Adjusted player and other physics to behave better in zero gravity
- Remove gravity from asteroid fields
- Asteroid fields now ring their stars and can be entered at any position
- Add rail tram vehicles and tram stop objects
- When opening inventory, first tab will be selected by default
- Auto-sorting inventory will also stack items
- Add visual novel engine
- Fix threat level of player ships to always be 1 for colonist purposes
- Cheese is now considered produce and players will be paid to launch it into space
- Made several block types permeable to liquids
- Perfect armor set now slightly weaker than tier 6 crafted armors
- Fix several issues with NPC pathfinding
- Various performance improvements
- Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
- Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
- Added unbanip and unbanuuid commands for servers
- Rail platforms and trams can now be broken using the matter manipulator
Modding API Changes
- Support script panes opening and closing with inventory (like containers)
- Item slots / grids in script panes now display tooltips for contained items
- Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
- Support rectangular force regions with a linear force gradient
- Support setting gravity for specific dungeon IDs in dungeon files
- Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
- Support damage sources for vehicles
- ActiveItems will now include the player lua bindings when held by a player
- Techs now have access to the message table for entity message handling
- Add celestial lua bindings for script panes
- Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
- Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
- Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
- Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
Added Lua bindings:
- world.environmentStatusEffects
- world.materialHueShift
- world.modHueShift
- world.materialColor
- world.setMaterialColor
- world.entityTypeName
- world.setDungeonGravity
- world.setDungeonBreathable
- world.itemDropItem
- mcontroller.zeroG
- mcontroller.atWorldLimit
- physics.setCollisionEnabled
- player.blueprintKnown
- player.unequipTech
- player.swapSlotItem
- player.setSwapSlotItem
- player.loungingIn
- player.worldHasOrbitBookmark
- player.orbitBookmarks
- player.systemBookmarks
- player.addOrbitBookmark
- player.removeOrbitBookmark
- player.addTeleportBookmark
- player.isMapped
- player.mappedObjects
- root.materialConfig
- root.modConfig
- root.liquidConfig
- root.elementalResistance
- root.dungeonMetadata
- vehicle.setForceRegionEnabled
- vehicle.setDamageSourceEnabled
- pane.setTitle
- widget.active
- widget.hasFocus
- widget.registerMemberCallback
- widget.itemSlotItem
- widget.setItemSlotProgress
- widget.bindCanvas
- entity.persistent
Removed Lua bindings:
- activeItem.giveOwnerItem (now available via player)
- activeItem.ownerHasItem (now available via player)
- activeItem.takeOwnerItem (now available via player)
- player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
- root.materialPath (use materialConfig instead)
- root.getConfiguration (removed for security)
- root.setConfiguration (removed for security)
- root.getConfigurationPath (removed for security)
- root.setConfigurationPath (removed for security)
Hey everyone!
That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.
Here's what we fixed:
http://playstarbound.com/wp-content/uploads/2017/01/squeem.gif
View on Steam
That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.
Here's what we fixed:
- Fix a bug causing frequent save file corruption on Windows after power loss
- Fix generated monsters not using their special attacks
- Fix kill achievements not unlocking properly
- Fix several materials being erroneously tillable or tilling with the wrong tile mod
- Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
- Fix a dungeon piece in ice vaults occasionally failing to place
- Fix airship dungeon sometimes spawning without a clue object
- Fix Dreadwing not properly dying when killed with Doomcannon
- Fix Mazebound64 game
- Disable Outpost return gate to prevent several potential exploits
- Miscellaneous bug fixes
- Santa has gone ho ho home, to return another Christmas!
http://playstarbound.com/wp-content/uploads/2017/01/squeem.gif
https://youtu.be/ru5Mh7_IxuE
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
http://playstarbound.com/wp-content/uploads/2016/12/2016-12-15_16-37-32.png
Onward to patch notes!
http://playstarbound.com/wp-content/uploads/2016/06/babyfluffalo-1.gif
View on Steam
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
http://playstarbound.com/wp-content/uploads/2016/12/2016-12-15_16-37-32.png
Onward to patch notes!
Major Changes
- Ancient Vaults
- Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
- These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
- Terraforming
- Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
- Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
- Microformers are consumable single-use terraformers which provide even more region types to add to your worlds
- Weapon Upgrades
- Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles
- Elemental Damage
- Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever
- Holiday Spirit!
- Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
Minor Changes / Bug Fixes
- Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
- Contain tooltips within the game window when they’re near the edge
- Fix a bug with monster kill sounds not playing correctly
- Several bug fixes to monster/NPC behaviors and pathfinding
- Various typo and asset fixes
- Add appropriate “bushes” to the Rust biome
- Update SDL2 to 2.0.5, should fix some fullscreen issues
- Fix some security vulnerabilities in server packet handling
- Fixed an issue where crew would duplicate
- Fix a player inventory networking issue
Performance Improvements
- Improve generation time of older, image-based dungeons
- Other minor improvements to dungeon and world generation
- Use larger texture atlases on graphics cards that support them
- Various optimizations to monster/NPC scripts
- Improve loading speed for dungeon worlds
Modding API Changes
- Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
- Cleanup node removed
- Decorator node lua implementation changed
- Action node arguments moved around, now (args, output, nodeId, dt).
- Generic currency support.
- Additional currencies can be added and consumed without requiring configuration
- To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
- .coinitem files changed to .currency
- Object changes for terraforming support
- Objects can have a new boolean key, "biomePlaced" which if true will cause them to be placed and removed by terraforming.
- Objects can have a new boolean key, "rooting" which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
- Player inventory can now be configured in player.config, allowing changes to:
- Number of bags
- Inventory size of each bag
- Number of action bars
- Action bar size
- NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters
- Damage sources, requests, and notifications
- Introduced new hit types; WeakHit, StrongHit and Killed.
- Removed killed boolean from damage notifications, replaced with Killed hit type.
- Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
- Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
- Monsters
- Added support for client side rendering scripts
- Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
- Add support for direct palette swaps with the “colorSwap” parameter
- Allow overriding “shortdescription“ in parameters
- Allow overriding “dropPools” in parameters
- Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.
- Lua API changes:
- ActiveItemAnimation
- Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
- Animator
- Added animator.partProperty
- Item
- Replaced item.is with item.matches
- Monster
- Added monster.setDamageParts
- Added monster.setAnimationParameter
- Npc
- Added npc.loungingIn
- ObjectAnimator
- Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
- Player
- Added player.currency
- Added player.addCurrency
- Added player.consumeCurrency
- Modified player.hasItem to allow exact parameter matching
- Modified player.hasCountOfItem to allow exact parameter matching
- Modified player.consumeItem to allow exact parameter matching
- Added player.id
- Added player.uniqueId
- Root
- Added root.behavior
- Added animationConfig table for use in client side rendering scripts
- ScriptPane
- Added pane.playSound
- Widget
- Added widget.setSliderValue
- Added widget.getSliderRange
- Added widget.setSliderEnabled
- Added widget.setItemSlotItem
- World
- Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
- Added world.size
- Added world.inSurfaceLayer
- Added world.terrestrial
- Changed world.entityMoney to world.entityCurrency
- Added world.universeFlagSet
- Modified world.entityHasCountOfItem to allow exact parameter matching
- Added world.lineTileCollisionPoint
- Added world.addBiomeRegion
- Added world.expandBiomeRegion
- Added world.pregenerateAddBiome
- Added world.pregenerateExpandBiome
- Added world.setLayerEnvironmentBiome
- Added world.setPlanetType
- ActiveItemAnimation
http://playstarbound.com/wp-content/uploads/2016/06/babyfluffalo-1.gif
Morning everyone!
We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)
View on Steam
We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)
Starbound v1.1.1 Changelog
- Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
- Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
- Better handling of status effects applied by weather, e.g. acid rain
- Fix bug with Snuffish and Gosmet not being properly added to monster collection
- Fix swapped collection entries for Avian and Apex skeleton fossils
- Prevent critters captured in previous versions from also being relocatable
- Add a few missing recipe unlocks for cooking recipes to relevant items
- Add missing documentation for a few new Lua functions
Version 1.1
Sep 8, 2016
Hey, everyone! It's patch day!
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
https://giant.gfycat.com/ElectricFeistyArctichare.gif
https://fat.gfycat.com/SlightDimpledFlyinglemur.gif
https://giant.gfycat.com/AdventurousGracefulAmazondolphin.gif
https://giant.gfycat.com/PlainOccasionalAustraliankestrel.gif
http://playstarbound.com/wp-content/uploads/2016/09/sb-1-1_changelogbanner-1.png
View on Steam
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Major Changes
https://giant.gfycat.com/ElectricFeistyArctichare.gif
- Fishing
- Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
- Added 48 unique fish types to catch
- Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
- Collections
- New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
https://fat.gfycat.com/SlightDimpledFlyinglemur.gif
- Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
https://giant.gfycat.com/AdventurousGracefulAmazondolphin.gif
- Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
https://giant.gfycat.com/PlainOccasionalAustraliankestrel.gif
Minor Changes & Bug Fixes
- Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
- Novakids can now be generic tenants or guards
- Added Novakid NPC dialogue
- Implemented party chat and local (planet) chat
- Acid rain now applies poison instead of direct damage
- Console objects are now available as themed tenant rewards
- Added option for “borderless window” style fullscreen mode
- Improved sound effects for Staff abilities
- Improved sound effects for several unique boss weapons
- Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
- Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
- Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
- Added chance for Snuffish to appear in ocean biomes
- Kelp now unlocks the Rice Cake cooking recipe when picked up
- Reduced moon threat level from 10 to 1
- Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
- Fixed several armor descriptions that didn’t fit within their tooltips
- Fixed a bug causing fireworks to deal large amounts of damage
- Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
- Made several NPC-like monsters uncapturable
- Fixed monsters getting stuck outside arena in final arena side quest
- Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
- Fixed a few edge cases in pathfinding
- Fixed several items displaying erroneous recipe unlocks when obtained
- Fixed a bug causing underwater audio filters to continue after quitting to title
- Fixed several cases of incorrect cursors displaying over GUI elements
- Fixed a bug in LoS calculation determining whether the player can reach objects
- Fixed a bug causing Dreadwing’s UFO to visually flip
- Fixed a bug causing boats to oscillate at the surface of water
- Fixed a bug causing physics AoE effects to move projectiles
- Wire Mode overlay is now hidden on protected tiles
- Lots of typographical/grammatical text fixes
http://playstarbound.com/wp-content/uploads/2016/09/sb-1-1_changelogbanner-1.png
Hello all!
We've fixed a whole buncha bugs, so we're updating stable again today!
Bug Fixes
Other
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!
In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
View on Steam
We've fixed a whole buncha bugs, so we're updating stable again today!
Starbound v1.0.3 Changelog
Bug Fixes
- remove unbalanced wormerang listing from penguin weapon shop
- resolve issue of banner rendering in front of a bookcase
- resolve issue where the Grand Pagoda Library boss would sometimes reset
- resolve issue where some weapons would let you wall jump in distortion sphere
- make ore nibbler critter capturable without exploding
- remove inappropriate tag from farm animal eggs
- no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
- resolve issue where cultists would die on destroying a ballista in the Baron's Keep
- remove elemental aura visual effect when changing weapons
- resolve issue where techs would interfere with each others tool suppression
- improve performance when player has a lot of quests
- resolve some issues with grappling hook
- bosses are now immune to healing from staff secondary abilities
- some pixels in armors were bad and are now not bad
- fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
- teach NPCs how to use some trickier doors like wooden gates
- npcs may now get stuck in the ground less often
- make tech gui not crash when encountering unknown tech
- fix 3d printer issue when removing objects
- change power scaling of crew members to more closely match the power scaling of the player
- make it so saplings don't break when they are unable to grow into a tree
- players should no longer get stuck in the ground if they beam to a friend in distortion sphere
- remove deprecated keybindings
- remove reference to a missing asset for the Avian temple boss
- gui adjustment to allow bigger numbers in the Terrramart shipment box
- remove deprecated elevator recipes
- fix tabbing issues in the codex window
Other
- statically link Visual C++ 2015 for the win32 version of starbound
- keep rotten food in the food tab
- UI usability improvements to server connect screen
- dismiss confirmation windows when the source of them is not in reach
- adjustments to ore samples
- make it impossible to starve to death during cinematics
- pressing the key for a selected action bar slot now deselects the slot
- non-elemental Fluffalo drop more plant fibre
- adjust npc and monster placement for generated quests
- grappling hook adjustments; increased range, functional dual wielding
- NPCs will now beam away to join your ship crew as soon as you recruit them
- natural materials will now magically match the hue shift of the biome when placed
- using the paint tool with the default color setting will clear any hue shift on unpainted blocks
- make vertical scroll bars start at the top by default
- improve one-handed damage of NPCs
- add some clothes and dialog for novakids in generated quests
- change some confusingly inaccurate labels for paintings in the grand pagoda library
- tweak Shockhopper projectile lifetime and damage polys
Visual C++ 2015 Launch Errors
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
OpenGL 2.0 Launch Errors
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
OS X 10.8 Launch Errors
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!
In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
Original Post
The combat update is finally here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:
Without further ado, here's the changelog!
http://playstarbound.com/wp-content/uploads/2015/12/changelog2.png
http://playstarbound.com/wp-content/uploads/2015/12/weapons_hobofont.pnghttp://playstarbound.com/wp-content/uploads/2015/12/hammersmash3.gif
View on Steam
Watch the trailer here!
The combat update is finally here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:
- Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
- If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
- In fact, backing up your existing characters in an Early Access game is never a bad idea.
Without further ado, here's the changelog!
http://playstarbound.com/wp-content/uploads/2015/12/changelog2.png
http://playstarbound.com/wp-content/uploads/2015/12/weapons_hobofont.pnghttp://playstarbound.com/wp-content/uploads/2015/12/hammersmash3.gif
- Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
- Yes, some guns now have flashlights
- Change to hammer mechanics: hold left click to wind up, release to fire
- Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
- Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
- Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
- Dual wield fist weapons to enable powerful combo finishers
- A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
- Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
- Knockback is more powerful and reliable
- Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
- Remade shields and improved blocking mechanics
- Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
- Hostile monsters now damage the player on touch
- New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
- Hoverbikes!
- Great for travelling across planet surfaces quickly!
- They include a passenger seat so you can transport your friends!
- Come in several attractive colors!
- Drive carefully to avoid blowing yourself up!
- Boats!
- Similar to the previous boat tech, useful for crossing large bodies of water
- Your friends can ride on deck or pose dramatically in the bow
- Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
- Quest givers’ portraits are shown on quest dialogs and in the log
- Colonists now occasionally give players new procedural quests to help improve their house or social standing
- The abandon button can be used on procedural quests and the same quests can now be declined
- New ‘Midnight’ planets
- New ‘Frozen’ planets (replaces Tundra)
- Prism, Steam Spring, and Hive sub biomes
- Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
- Craftable elevator objects, because stairs are so last millennium
- Consumable dyes to change the color of armor and clothing
- Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
- Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
- Too many new objects, items, costumes, colony tenants, etc. to list
- Too many bug fixes, item tweaks, and balance changes to list
- Improved support for Tiled map and tileset format for modders
- Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch
Current Release
Not available
System Requirements
OS
N/A
CPU
Core 2 Duo
RAM
2 GB RAM
GPU
256 MB graphics memory and directx 9.0c compatible gpu
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
765 MB
Password: cracked-games.org or 123
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View AllDownload Starbound for PC with a direct link or via torrent. Get the full version of Starbound for free. Starbound is a Action released by Chucklefish.