About the Game
Put on your uniform and step into the shoes of an American police officer with Highway Police Simulator! This game brings the heart-pounding action of the American Highway Patrol right to your fingertips. Immerse yourself in the unique challenges and serious police duties that officers face on a daily basis and truly feel what it's like to patrol the highways while maintaining law and order.
A compelling police story awaits you, with the option to play as either a male or a female officer. With both a casual and a simulation gameplay modes, Highway Police Simulator combines the best of both worlds: the freedom to drive and walk in an immersive virtual environment, and a diverse variety of exciting cases to solve in story-driven gameplay. Explore a diverse open world and tackle any situation that comes your way with an array of vehicles including cars, helicopters, and more.
Welcome to Caminora, where new missions await you! Get ready to experience the thrill of the chase, the satisfaction of solving crimes, and the adrenaline rush of patrolling the highways. What kind of cop will you be? Will you uphold the law with integrity, or will you bend the rules to get the job done? Your decisions will have a real impact on the story and the environment. Highway Police Simulator is where YOUR story begins!
Key Features
- Authentic American Setting: Freedom to patrol the highways and urban landscapes of the fictional US region of Caminora in a diverse open-world environment.
- Story-driven Gameplay: Solve exciting criminal cases that require you to make critical decisions. Use training grounds to climb up the ranks and successfully complete assignments to advance in your career and ultimately become the best officer in town. Unlock new tools and vehicles to aid you in your quest for justice.
- Unique Vehicles: Drive highly detailed special vehicles such as different police cars, helicopters and more.
- Various Missions:
- Investigate accident scenes, talk to the people involved, document the accident, collect evidence, and draw conclusions by interpreting all the information you have gathered so far.
- Inspect vehicles at traffic stops and ensure safe roads for citizens.
- Chase down criminals through traffic chaos in thrilling pursuits and test your skills as you navigate the streets in dynamic car chases.
- Choose to approach missions in a strategically way and act calmly and cautiously or engage in shootouts where quick thinking and precision are the keys to success.
- Investigate accident scenes, talk to the people involved, document the accident, collect evidence, and draw conclusions by interpreting all the information you have gathered so far.
- Morality System: Are you a good and righteous cop or do you like to bend the law from time to time? Either way, your choices will affect not only the outcome of the story, but also the environment in which you live. Do as you please and live with the consequences.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/44931043/576b5cbe91ef51c9ac474edb83971e48961aac47.png"]
Experience the tactical day-to-day life of a special unit in Highway Police Simulator. Take on 7 new missions, face high-risk situations like bomb defusal & hostage rescue, and rely on intense teamplay. With the exclusive S.W.A.T. uniform and the ARES tactical vehicle, you’re fully equipped to handle even the most dangerous situations. 🧨
Are you ready for the challenge? 🚔
[dynamiclink href="https://store.steampowered.com/app/4218980/Highway_Police_Simulator_SWAT__Caminora_Police/"]
❗️What about Highway Police Simulator?
We’ve taken your feedback to heart and have been working hard on your concerns over the past weeks. Alongside the S.W.A.T. DLC release, a free update is launching at the same time, bringing multiple improvements to the base game – including more missions, an improved damage system, and much more.
💸 Price Reduction & New Bundle Available!
Highway Police Simulator is now available at a reduced price on PC and consoles.
Want the full SWAT experience? You can also get the base game and the brand-new S.W.A.T. DLC together in a bundle – the perfect way for new recruits to dive into the world of Highway Police Simulator fully equipped from day one. 🚔
Thank you for your numerous feedback! You help us continuously develop and improve the game ❤
Update 1.1.0
Here are the highlights of the update:
Traffic checks
[p align="justify"]NPC vehicles selected for checks now find their stopping positions more quickly and come to a halt significantly sooner. Across the entire Caminora map, all ‘parking zones’ at the side of the road have been revised. This makes stopping a vehicle for a check significantly faster and more realistic.[p align="justify"]Vehicle damage
[p align="justify"]The impact and effects of collisions with the environment and other vehicles have been revised and adjusted. Damage effects and damage values, as well as vehicle deformations, have been improved and now reflect reality more authentically.[p align="justify"]Speeding
[p align="justify"]Based on player feedback, there are now significantly more vehicles travelling too fast, increasing the likelihood of them being stopped for a speeding ticket. The general speed of vehicles has been slightly increased. At the same time, the radar in patrol cars has been significantly improved and simplified. The display has also been adjusted.Firefights
[p align="justify"]The shootouts have been significantly improved. Among other things, the feedback to players has been changed and now provides much more information. The collision behaviour of projectiles has also been overhauled. It now provides better feedback, and ammunition only collides with visible obstacles.[p align="justify"]Accidents
[p align="justify"]The accident system has been overhauled. Accidents now occur more frequently and are presented more clearly. Furthermore, the variability has been significantly improved. Additionally, the triggering mechanism has been altered to ensure that players do not trigger the same events one after the other. The accidents themselves have also been made more variable within the event, leading to greater variety.Confessions
[p align="justify"]The gameplay for obtaining confessions has been overhauled. It is now slightly easier to obtain confessions from suspects in the context of accidents. The number of confessions has been increased. A confessor can no longer be questioned indefinitely about the course of events. Thanks to the new implementation, the process now feels better in gameplay and offers an ‘endpoint’ for the player.[p align="justify"]New content
[p align="justify"]With the new update, players gain access to new content from various areas of the game. There are now four additional variable types of accidents available, triggered in such a way that players do not encounter two identical accidents in succession. Thanks to the changes in gameplay, players also gain new options for radio calls, missions and traffic checks. Based on these further improvements, the gaming experience becomes more varied, offering new possibilities or enhancing familiar mechanics to provide fresh experiences.Changelog
Version 1.1.0 Highway Police Simulator
Accidents
Fixed an issue where accusations in accident cases could lead to broken dialogues.
Corrected various dialogue errors that prevented accident reports from being completed properly.
Fixed an issue where accident participants remained on the road after the player canceled the mission via radio.
Added a new “What Happened?” dialogue option for hit-and-run cases.
Fixed a game crash when closing the item investigation scene.
Accident vehicles now correctly display visible damage.
Fixed HUD visibility during conversations with Nat and corrected document registration issues during accident investigations.
Fixed an issue where case types were not properly considered when selecting vehicles and patterns.
Fixed several accident missions that could not be completed due to missing evidence or insufficient information from NPCs.
Fixed an issue where players had to select the same dialogue option multiple times to obtain a confession.
Missions
“Catching the Dragon”: Fixed a logic error that allowed Bobby to be arrested without sufficient evidence.
“In Search for Clues”: Fixed an issue where interacting with the helicopter immediately after the introduction mission could leave the player unable to interact with objects or open the menu.
Speed Checks & Radar
Increased traffic speeds to make it easier for vehicles to exceed speed limits and improve the speed enforcement gameplay.
Fixed an issue where control of the police vehicle became blocked during speeding-related dialogue sequences.
Fixed a bug that prevented the tracking UI window from appearing.
Improved the radar and speed enforcement UI, making it more informative.
Added new parking areas at highway ramps for AI drivers.
World
Reduced memory usage of hair meshes.
Fixed various gaps and holes in the terrain.
Corrected stretched terrain meshes near Meris Hill.
Fixed a buried streetlight in the police station parking lot.
Corrected the camera setup when spawning on the player motorcycle.
Fixed issues that could cause the Falcon Mercury vehicle to become stuck on the road or launch into the air.
Reduced the threshold for vehicle destruction.
Shootouts
Added a health indicator during shootouts.
Reduced the computational cost of shooting-related NPC interactions.
Fixed invisible collision objects that prevented players from shooting through certain areas.
General
Fixed an issue where the police computer could not be opened from first-person view when the vehicle was parked on a downhill incline.
Corrected birthday generation logic for leap years.
Fixed the unlock conditions for the “Wardrobe” achievement.
[img src="{STEAM_CLAN_IMAGE}/44931043/31e0f829c78d756bcb12a6fcf803e1ab67509917.png"]
We are proud and excited to release update 1.0.7 for Highway Police Simulator today, featuring more than 80 improvements to the game.
With today's update, available on all platforms, we are addressing the most important issues in the game, including traffic jams on the highway, dialogues and subtitles, and the overall performance of the game, especially in the police station. You can find all further details in the changelog at the end of this post.
We know that our fans and players have been waiting for this update since April, and we thank you for your patience. At the same time, we want to send out the following message: Highway Police Simulator is anything but dead. Our team continues to work on the game, on improvements, and on new content.
In addition to thanking our fans and players, we also want to say: Sorry it took so long. Many of you know that we are a small German gaming studio and therefore our resources and possibilities are limited. So sorry and thank you for your patience!
We look forward to your feedback on the update. Please use the options on social media, Steam, consoles, and Discord. We will collect and evaluate all feedback.
And here, a little preview of the future seems appropriate. In addition to many small improvements, we are already working on new content, which is often based on your feedback. And early next year, we will announce the next step for Highway Police Simulator. So stay tuned.
Here is the complete changelog for the update:
Accidents: Fixed dialogue aborting when player asks about lost cargo
Accidents: Improved photo icons movement in photomode
Added: The rooms in the basement of the police station were marked with signs for better player navigation
Added: Footstep sound for slow walking
Added: Ability to call helicopter back to Police Station. To do this use container building near helipad at Police Station
Added: Implemented aim assist for controller
Added: Articles about some of the player actions to "Player menu"
Added: Out of ammo sounds were added for Rifle, Shotgun, Pistol and Taser
Added: Damage multiplier when player shoots enemy in the head while in stealth
Added: Hitmarker sound for enemies
Added: Hovering over POIs on the map now shows their names
Added: Wardrobes to all helipads where player can switch clothes
Added: Bullet impact VFX
Adjusted: Markers on the map for marking specific missions locations better
Adjusted: Terrain near the south-east fields to fix gaps in the world mesh
Adjusted: Lights at the helicopter Landing area
Adjusted: Changed flashlight behavior to follow player's camera
Characters: Arms and weapons don't cast shadows from flashlight anymore
Collisions: Fixed incorrect collision for wooden beams
Dialogue: Fixed a bug that prevented the camera from showing an NPC during dialogue
Drone: Fixed issue with spawning a drone while vehicle is broken
Drone: Added effects when the drone is taking damage
Drone: Improved behaviour when colliding with characters
Environment: Reduced computational impact of animated trees in Apoloya region
Added: Enemy's shoot sounds get quieter when player shoots their weapon
Fixed: Enabled gangsters to carry their weapon on their back
Fixed: Dispatch will no longer offer a new mission when other procedural mission selected
Fixed: A bug that caused a texture to be displayed incorrectly
Fixed: A bug that sometimes showed broken/white pixels during dialogue cutscenes on the PS5
Fixed: An issue where audio from NPC vehicles would play without any vehicle being present
Fixed: An issue where killing an enemy while being undetected would not count towards the mission objective
Fixed: An issue where left over car debris on the road could block NPC vehicles and cause traffic jams
Fixed: Camera switching to Nat if player pressed "F" during helicopter landing after requesting it
Fixed: Character kept respawning in river after falling in it
Fixed: Character's legs didn't move during shotgun reload
Fixed: Helicopter can't be called to Qaluuk helipad
Fixed: Helicopter's blades go through the building at Guilree helipad
Fixed: Infinite loading if player died in shootout during Traffic Stop
Fixed: Issue Nataly complaining when the player is reviving her with weapon equipped
Fixed: Issue where the player couldn`t start the dialogue with Travis Cole in "A meeting with terror" mission
Fixed: Issue with player spawning on the roof of the club if has been spotted during "return to your car" task in "Catching the dragon" mission
Fixed: Occassional invisibility of characters
Fixed: Part of the dam mesh extended over the road
Fixed: Receptionist couldn't be interacted with
Fixed: Situation when player could start a dialogue about Cole`s car without "a meeting with terror" mission active
Fixed: Some set materials to fix NPCs with invisible body parts
Fixed: Some voice lines end earlier then they should
Fixed: Police Database saves court rulings between save/loads
Fixed: Statistic wouldn't count if player deleted save and created a new one in same slot
Fixed: NPCs and the main character will not twitch anymore when they collide with the drone
Fixed: Weapons of defeated gangsters had collision
Fixed: The requirements for unlocking vehicles are now limited to the required value
Fixed: Fixed a bug on Police PC that sometimes showed an incorrect list of items in the left column for "Vehicles" and "Court" when cycling through items in the subjects column
Improved: Performance of character handling to prevent memory issues
Improved: Intensity of the flashlight on the players shoulder to not interfere with gameplay
Improved: Loading process of some textures and UI elements
Improved: Performance of some VFX effects
Improved: Car chases despawn if not being tracked for some time
Mission "Smiley": Maira's dialog wouldn't repeat after reloading checkpoint if player already spoke to her
Mission "Search and rescue": Police vehicles can’t be a search target anymore
Mission "The plan": Ramesh is now correctly positioned in the office during the dialogue with Chief
Mission "Ambush on the Delivery": Fixed a bug that allowed players to kill NPCs prematurely which resulted in progress being blocked
Mission "Ambush on the delivery": Dispatch would call you with new misions while timer is up
Mission "Ambush on the delivery": Fixed timer continue to countdown after reaching the location
Mission "Ambush on the delivery": Moved the position of the sneaking objective to a better spot
Mission "Catching the dragon": fixed positioning of sitting NPC in cave
Mission "It's getting personal": Fixed the navigation to show the correct route after the arrest
Mission "Manhunt": Fixed issue with missing search zone on a map
Mission "The distraught farmer": Improved the mission flow
Mission "Aftermath": The bush that could be seen sticking out of the race track has been removed
Mission "Catching the dragon": Fixed a bug which caused issues with weapon restrictions when the player got detected by the guard during "return to your car" objective
Mission "Traffic Stop": Mission fails now if player died during shootout
Mission "Traffic Stop": Changed title for starting Traffic Stop mission to make it more clear
NPC: fixed a rare crash which could occur, while generating a random character appearance
Progression: Fixed an issue causing the XP for discovered points of interest to be awarded again each time the game was loaded
Radial menu: Fixed long names extending over button borders
Shootouts: Nataly will be auto-revived now if the player dies during shooting while she is already dead
Shootouts: Weapons are now always visible on enemies
Shootouts: Car now has to be parked first at a specific location
Shootouts: Added markers above attacking enemies
Shootouts: Fixed issue with enemies mindlessly shooting/reloading in a loop
Tech Tree: Fixed an issue for weapons which caused initial amount of bullets in magazine to be incorrect
Vehicles: Camera settings were changed for better view, the camera clipping into objects has been fixed
Vehicles: Obstacle detection of the AI was improved, traffic AI will now continue moving when nearby obstacles do not actually block their path
Vehicles: Improved the spawning behavior of debris for damaged vehicles
Vehicles: Optimize vehicle flow at freeway T-Junction to reduce traffic jams
Weapons: Implemented a way for the weapons to keep their current amount of ammo when switching between different ones
Weapons: Effective hit range is now infinite, but dealt damage is reducing over distance
Weapons: Improved recoil
Weapons: Improved camera behaviour when moving
Weapons: Added distinct crosshair types
Weapons: Crosshair is now visible only when aiming
Weapons: Removed the "eye" crosshair type
Weapons: On PC, selected weapon can now be changed with number key hotkeys
Enjoy the game!
It’s with great pleasure and pride that we present Update 1.0.6 for Highway Police Simulator. Over the past few weeks, we’ve worked hard to deliver a substantial update with 131 individual improvements, focusing on performance, missions, and overall game stability.
Below you'll find a full breakdown, including some key highlights and a complete changelog.
🚨 Mission Improvements (38 in total)
• Mission objective icons now indicate special requirements (e.g., specific vehicle needed)
• New randomized search zone positions in A Glimpse at Terror
• Improved navigation marker logic and visual placement in various missions
• Fixed issues with:
• Incorrect or missing objective markers
• Dialogue sequences not triggering
• Missions not progressing properly
• Game state not saving after completing missions
• Re-enabled “From Russia With Love” mission and fixed related crashes
• Fixed missing NPCs and missing banter in multiple story missions
• Tweaked mission reward balancing and logic
• Improved logic for partner behavior and detection in scripted sequences
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💬 Dialogue & Partner Interactions
• Dialogue flow improved when multiple conversations trigger in sequence
• Banter now pauses correctly when menus are opened
• Fixed issues with dialogue cameras, choice menus, and missing dialogue options
• Fixed Nataly freezing when trying to walk down stairs (e.g., From Russia With Love)
• Banter no longer interrupts during active shootouts
🚗 Vehicles
• Added new visual smoke effect for broken engines – helps visualize engine failures 🔧 (Consider adding an image!)
• Fixed DUI test dialogues not appearing when required
• Fixed issue with light dialog triggering incorrectly
• Adjusted vehicle physics and spawn behavior during fast travel
• Fixed rare cases of firetruck behavior breaking or clipping into geometry
• Fixed vehicles behaving incorrectly when opening menus while driving
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⚙️ Performance & Optimization (29 in total)
• Major improvements to core systems (animations, save/load logic, UI rendering)
• Reduced lag when:
• Driving around large areas
• Unlocking fast travel points
• Discovering points of interest
• Completing mission objectives
• Improved performance baseline around police station
• Reduced stuttering when loading NPCs and other characters
• Improved animation handling (e.g., shotgun reload, time-skipping sequence)
• Dropped objects now properly despawn when fast traveling
• Faster menu navigation and reduced memory consumption
💡 Note: We’re already working on more performance updates to further reduce frame spikes and stutters in the next patch.
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🧍♂️ Characters & Animations
• Player now properly holds coffee cup during time skip scene ☕
• Fixed A-posing and character loading glitches
• Improved facial animations and posture alignment
• Improved reload animation for the shotgun
🔫 Combat
• Bullet impacts now have custom sounds when hitting vehicles
• Improved AI pathing during shootouts
• Partner (Nataly) now auto-revives if downed
• Fixed crash when partner is revived by medic
• Fixed hit registration on enemies – especially those affected by land mines
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🧑💻 User Interface (UI) – 10 Improvements
• Scaled UI properly for high-DPI displays
• Improved responsiveness of the radial menu
• Fixed issues with:
• Missing or delayed mission markers
• Inaccurate tech tree vehicle unlocks
• Wrong vehicle preview and descriptions in tech tree
• Drone UI displaying incorrect controls or icons
• Visual glitches on vending machines
• Map now properly draws discovered points of interest
🌍 World, Environment & Systems
• Improved player respawn logic – no more stuck positions on reload
• Fixed terrain collision and lighting inconsistencies
• World boundaries now enforced more reliably
• Adjusted spawn logic for NPCs and static objects
• Improved trigger logic for enterable areas (e.g., police station, mission zones)
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✅ In Summary
• 🎯 131 total improvements
• 🛠️ Focus on performance, mission flow, and player experience
• 🚀 Reduced lag, faster menus, smoother driving
• 👮 Better mission clarity, UI scaling, and combat behavior
We hope this update makes your shift on the Autobahn smoother and more immersive than ever.
Thank you for your continued support – and keep that feedback coming!
To serve and protect,
— Your HWPS Team at Z-Software 🚓
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Hey everyone,
We've got a brand-new update for you! This patch brings numerous improvements, bug fixes, and optimizations to make your experience even smoother. Here are the key changes:
🏎️ Vehicles
🤖 AI & Interactions
🎯 Missions & Story
🔫 Shooting & Combat
🚦 Traffic Stops
🎮 Optimizations & Performance
🖥️ UI & Quality of Life
🎉 Thank you for your feedback and support! Enjoy the update, and as always, let us know if you encounter any further issues!
Your dev team 🚔
The new Highway Police Simulator update is here and it brings many improvements!
From numerous gameplay bug fixes to optimized environments and new equipment like flashlights and tasers, there is a lot to discover.
There is also a 10% discount on Highway Police Simulator for one week from today.
Read the full changelog here:
Gameplay & Missions
- A Meeting with Terror:
- Travis' car does not appear anymore in the spots the player needs to check.
- Aftermath:
- Fixed a bug where Rush Angel did not spawn and could not be raced against.
- Rush Angel race can only take place at night now.
- Fixed a issue with loading into the mission re-triggering a dialogue.
- Fixed a bug where Rush Angel did not spawn and could not be raced against.
- Ambush on the Delivery:
- Fast traveling is no longer possible when having to drive to the rest stop under time pressure.
- At the End of it All:
- Removed clone of the Chief from cutscene.
- Added an additional cutscene.
- Fixed a situation where Nataly will talk via radio while standing next to Marsh.
- Removed clone of the Chief from cutscene.
- Live Action Heist:
- Dead guy is no longer moving.
- Fixed a bug where an injured criminal would not be shown correctly during dialogue.
- Fixed issue with being stuck with a gun when loading into the mission.
- Fixed issue with blocked main progression when the main character dies and leaves the location afterwards.
- Dead guy is no longer moving.
- In Search for Clues:
- Fixed an issue with writing reports no longer possible after repairing the vehicle.
- Smiley:
- Towed car no longer has engine running and radio on.
- Fixed a bug where Nataly would end up on the roof of the police station after dialogues.
- Towed car no longer has engine running and radio on.
- The Distraught Farmer:
- Improved the explanations and directions the game provides.
- Up Above:
- Fixed issue with mission not loading correctly from savegame.
- Your Everyday Race Track:
- Nataly will no longer be stranded on the race track.
- The Game Begins:
- The evidence image "Rug" now correctly shows a rug again instead of a door lock.
- The evidence image "Rug" now correctly shows a rug again instead of a door lock.
- Shootout Calls:
- Aborting the mission will clear up enemies correctly now.
- Accidents:
- Improvements were made to positioning of debris, evidence, etc.
- Fixed a bug where the accident sketch would extend beyond the frame of the police PC.
- NPCs will no longer be on the phone while talking to the player.
- Increased variability of selected spawn points for procedural accident missions.
- Improved item spawning in procedural accident missions, resulting in better distribution along the road.
- Improvements were made to positioning of debris, evidence, etc.
- Tutorials:
- Added a tutorial about the morality system.
- Fixed a bug where an NPC could not be arrested and police backup would not arrive.
Performance & Stability
- Consoles: Fixed an issue that could cause crashes when starting the application.
- PS5: Fixed a bug that caused area-of-responsibility restrictions to incorrectly assume the main character was outside the area.
- Fixed a bug where purchased upgrades would not get saved after closing the game.
- Fast Travel:
- Going to Qaluuk Hospital no longer causes infinite loading screens or a damaged vehicle.
- Fixed a cause for infinite loading screens when going to Apoloya Hospital.
- Going to Qaluuk Hospital no longer causes infinite loading screens or a damaged vehicle.
- Optimization:
- Improved loading of character portrait images, which no longer cause a lag now.
- Reduced hitches when characters play back fixed animations.
- Improved several animations.
- Non-accepted radio calls will no longer cause a "mission failed" notification.
- Reloading at Glasshouse no longer spawns player under the map.
- Improved loading of character portrait images, which no longer cause a lag now.
- Savegames: Improved reliability of restoring checkpoints in missions.
Environment & World
- Added pedestrians.
- Added set dressing to a shootout location.
- Added trailers on some rest stops and parking lots.
- Adjusted some positions of donut vendors to better fitting locations.
- Challenge board is now lit up at night.
- Corrected advertisement signage at some gas stations.
- Fixed some display issues with direction signage.
- Evidence on the whiteboard in the station is now fixed by magnets.
- Fixed a flickering wall element in the basement of the police station.
- Fixed placement of some fire hydrants.
- Grass no longer grows on parking lots in Meris Hill.
- Guiderail posts will now cast shadows.
- Improved decoration of Meris Hill.
- Improved the transition from roads to the ground.
- Small vegetation like grass (meadows) and shrubs (desert) has been added on PS5 and Xbox Series X.
- Improved vegetation fidelity on PS5 and Xbox Series X to be on par with the PC experience.
- The driveway gate at the station is opening earlier now.
- Improved runtime cost of ambient soundscape.
- Fixed errors with textures for environmental assets like stones and haybales.
- Police PC:
- Fixed overlapping buttons on toolbar.
- People in database are no longer only born in September.
- People no longer own prison buses.
- Fixed overlapping buttons on toolbar.
Vehicles & Traffic
- Roads: Fixed patches of missing road geometry
- Broken Down Vehicles:
- Appear in correctly varying colors again.
- A sick driver will now give the correct amount of points.
- Cars now spawn correctly while driving with the motorcycle.
- Appear in correctly varying colors again.
- Fire Truck: Fixed the positioning of brake discs.
- Motorcycle: Fixed shaking of camera while driving.
- Helicopter:
- Tweaked speed.
- Fixed a bug where helicopter missions could not be accepted/were accepted automatically.
- Tweaked speed.
- Traffic: Fixed a crash that could happen randomly, especially when using fast travel.
- Racing challenges: Fixed a bug where the camera would freeze after completing a racing challenge.
- Fixed a visual bug with the hood of NPC vehicles during engine inspections.
- Vehicles:
- Added drivers.
- Added more bluelight sequences to select from.
- Grant Bulls in parking lots now have license plates.
- Improved logic when trying to exit a car that has its doors blocked.
- License plate lights are no longer permanently on.
- License plates do not read "default" anymore.
- Regular traffic now stops correctly for the player and the player vehicle.
- The Apello Triumph pick-up truck has been added to the game and is now driving on the streets of Caminora.
- Vehicle damage no longer prevents entering the vehicle.
- Vehicles cannot shine brightly in tunnels anymore.
- Vehicles will not get teleported off the highway anymore when driving close to guard rails.
- Fixed a situation where the driver character could become invisible when rotating the camera at the right moment.
- Fixed an issue which could lead the vehicle to suddenly stop moving if you drive really fast into a city.
- Added drivers.
Tools, Weapons & Combat
- A flashlight has been added for the player and Nataly
- New sound for new animation of shotgun reload.
- Fixed a situation where the camera, while aiming and falling, would glitch into the main character.
- Shooting Challenges:
- Two new challenges have been added, available at the training facility opposite the police station.
- Stationary targets are no longer called enemies.
- Two new challenges have been added, available at the training facility opposite the police station.
- Shootouts:
- Dead enemies no longer try to shoot.
- Added police reinforcements at the end of shootouts.
- Reinforcements have individual names now.
- Targets are counted visually in the mission description for shooting missions again.
- Dead enemies no longer try to shoot.
- Taser:
- Taser has been added as an additional equippable weapon, unlockable through the tech tree.
- Added non-lethal "Takedown" popup hint when taking out an enemy.
- Taser has been added as an additional equippable weapon, unlockable through the tech tree.
- Weapons: Crosshair will now indicate whether the target is in weapon range.
Characters & AI
- Characters do not flicker anymore during the arrest sequence in the police station basement.
- Characters are better positioned during dialogues.
- English & German lip synchronization works consistently now.
- Fixed the positioning of Rush Angels piercings.
- Improved performance of clothing materials.
- Fixed a visual bug where the eyes of the player and Nataly were visible too sharply through vehicles windshields.
- NPC AI:
- Improved NPC behavior during dialogues.
- NPCs can now open and close doors on their own.
- NPCs do not get stuck in the DUI test animations anymore.
- Improved NPC behavior during dialogues.
- Partner Nataly:
- Nataly is aiming properly now.
- She no longer jumps at the start of conversations.
- She now gets back to her feet on her own after critical situations.
- She now holds her gun correctly while shooting.
- She will now be avoided by traffic.
- Her hair no longer clips through the helicopter uniform helmet.
- Nataly is aiming properly now.
UI & Controls
- Improved the wardrobe clothing menu by simplifying the menu options from 3 to only 2.
- Increased the options to pause or end dialogues with NPCs at any point.
- Fixed incorrect camera behavior when switching from first to third person perspective.
- Map:
- Added legend to the map.
- Changed behavior of map markers for missions.
- Now easier to select markers which are near each other.
- GPS navigation on the map is only shown until reaching the threshold of a search area.
- Added overlay of morality status for areas on the large map
- Fixed several usability issues with pathing in the maps
- Now allows selecting which specific objective to follow for navigation.
- Now shows objective information when hovering over a target.
- Added legend to the map.
- UI Improvements:
- Added button for toggling morality overlay.
- Improved character customization screen.
- Improved radial menu usability.
- Improved the usability of the garage menu by e.g. simplifying options, separating the tech tree from vehicles and reworking their inspection feature.
- UI now properly switches state when delivering an arrested driver to the station.
- When choosing response options in dialogues the list no longer moves around when playing with mouse.
- Improved Minimap UI North Icon for rotating Minimap.
- Fixed Garries name in dialogues, as it was shown incorrectly
- Fixed a bug where the amount of collected donuts was not displayed correctly.
- Fixed typo in notification when player tries to enter a helicopter in wrong clothes.
- Added button for toggling morality overlay.
Hello everyone,
today we start our roadmap 1.1.
You will find the version 1.0.1.18779 in your game. That means you are up to date.
**Short Description:**
This major update should not only fix bugs, but also improve the game and add new content or feature.
This update has more than 80 bugfixes, improvements, optimizations and tweaks here is a list of some of them.
**Changelog**
- Some optimizations were made
- (added) new NPC vehicle
- (improved) some police vehicles were improved
- (improved) shooting missions were improved (level design, AI, flow, and fixes)
- (fixed) crash in a special mission
- (fixed) radial menu blocker
- (fixed) BrokenDownCars didn't give XP (no they do)
- (improved) Accident Spawning
- (fixed) issues and blocker in the mission "Fish on a Hook"
- (fixed) issues and blocker in the mission "Catching the Dragon”"
- (fixed) issues in "The Prisoners Escort"
- (fixed) issues and blockers in Mission "Aftermath"
- (fixed) issues and blocker in Mission "From Russia with love"
- (fixed) issues and blocker in Mission "In Search for Clues”
- (fixed) some progression issues
- removed player hints in simulation mode
- (improved) autosave in more situations
and more...
We are already working on addidtional improvements.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
18.1 GB
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