About the Game
In Death's dream kingdom, Heaven is abandoned. Amongst its crumbling ruins, forsaken souls, angelic creatures and demons alike have run amok. Only a courageous hero that dares to venture deep into the Afterlife will be able to restore Harmony.
A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
A VR Shooter with Roguelike elements:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.
Ranged Combat, Perfected:
Make intense kills with your longbow, while using your shield to both block ranged attacks or defend against short-range melee threats. Shield bash enemies threatening to swarm you and buy yourself precious time for that short-range headshot.
Upgrade your bow with a host of special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries where you can power up with a range of intense special arrows to help you blast through ever harsher enemy encounters.
Unique locomotion system:
In Death introduces an innovative, fresh movement system tailored for VR comfort and perfectly coupled with your fighting stance. Switch instantly from combat arrows to a magic teleport arrow to navigate anywhere you can shoot. If you prefer, throw the single-handed teleport shard to perform short strafes, dash around corners or quickly retreat from overwhelming opposition.
And if you prefer free movement, In Death allows you to opt for a classic free movement style of navigation that layers onto the primary combat locomotion afforded by your teleport arrow and shard. The choice is yours.
Global, Cross Platform Leaderboards & Personal Stats:
Fight your way to pole position on the global leaderboards, competing for placement in the all-time top 10 rankings or the 24 hour leaderboard. All VR players compete together, irrespective of their VR rig of choice. And track your own progress with statistics showing your current run stats against your personal best performance.
Beautiful, Medieval Setting:
Powered by Unreal Engine, In Death pushes the boundaries of visual performance in VR. Optimized to scale performance to take the best possible advantage of your PC, we strive to bring a high level of visual polish to your experience, with more to come as we progress through Early Access to Full Release.
Convenience Settings for Your Playstyle (and Friends):
Play right- or left handed, seated or standing, and with or without snap rotation depending on your sensor setup. And switch into Demo mode without sacrificing your progression if your friends want to jump in.
A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
Features and Highlights:
A VR Shooter with Roguelike elements:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.
Ranged Combat, Perfected:
Make intense kills with your longbow, while using your shield to both block ranged attacks or defend against short-range melee threats. Shield bash enemies threatening to swarm you and buy yourself precious time for that short-range headshot.
Upgrade your bow with a host of special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries where you can power up with a range of intense special arrows to help you blast through ever harsher enemy encounters.
Unique locomotion system:
In Death introduces an innovative, fresh movement system tailored for VR comfort and perfectly coupled with your fighting stance. Switch instantly from combat arrows to a magic teleport arrow to navigate anywhere you can shoot. If you prefer, throw the single-handed teleport shard to perform short strafes, dash around corners or quickly retreat from overwhelming opposition.
And if you prefer free movement, In Death allows you to opt for a classic free movement style of navigation that layers onto the primary combat locomotion afforded by your teleport arrow and shard. The choice is yours.
Global, Cross Platform Leaderboards & Personal Stats:
Fight your way to pole position on the global leaderboards, competing for placement in the all-time top 10 rankings or the 24 hour leaderboard. All VR players compete together, irrespective of their VR rig of choice. And track your own progress with statistics showing your current run stats against your personal best performance.
Beautiful, Medieval Setting:
Powered by Unreal Engine, In Death pushes the boundaries of visual performance in VR. Optimized to scale performance to take the best possible advantage of your PC, we strive to bring a high level of visual polish to your experience, with more to come as we progress through Early Access to Full Release.
Convenience Settings for Your Playstyle (and Friends):
Play right- or left handed, seated or standing, and with or without snap rotation depending on your sensor setup. And switch into Demo mode without sacrificing your progression if your friends want to jump in.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 3645706
Up to date
- Bugfix: Gabriel sometimes got stuck in invulnerable state
- Bugfix: Two-handed crossbow mode disabled
- Bug Fix: Headshot unlocks should now work properly
- Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time
Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.
- Fix: Progress should be saved even in the advent of a crash
- Fix: Gabriel exploit fixed
- Fix: Azure achievement type fixed
- Fix: Shield now works with loaded crossbow
- Feature: You can now mute the choral music in runs
Bugfix: Clearing Continue Data when in Demo mode
Bugfix: Fixing TutorialStarted not being registered
Bugfix: Fixed session duration showing incorrect value
Bugfix: Fixed event tracking of lightning arrows
Bugfix: Fixed an enemy scaling bug in high levels of Purgatory
View on Steam
Bugfix: Fixing TutorialStarted not being registered
Bugfix: Fixed session duration showing incorrect value
Bugfix: Fixed event tracking of lightning arrows
Bugfix: Fixed an enemy scaling bug in high levels of Purgatory
Bugfix: Fix for free locomotion not being enabled when using the continue feature.
Bugfix: Display ring chaperone even if you have more than 2 sensors on the Oculus Rift - it can be toggled off in the settings.
View on Steam
Bugfix: Display ring chaperone even if you have more than 2 sensors on the Oculus Rift - it can be toggled off in the settings.
Feature: At the starting island of Purgatory II and higher, you now have an option to take a break, exit the game safely and later continue from that point in your next game session. If you step off the starting island and engage the enemies, the continue point becomes unavailable and you must reach the starting island of the next Purgatory chapter to make use of this feature. We hope this alleviates the long play sessions some of you pros are experiencing!
Feature: Haptics for bow drawing.
Visual: Low-res texture fixes.
Bugfix: Archers should no longer teleport onto roofs.
Bugfix: Prevent healing items and power-ups from being applied via contact if they are purchasable to reduce the likelihood of accidental purchases.
Bugfix: Fixing a couple of teleport glitches
Bugfix: Tweak to enemy spawning to fix some weirdness
View on Steam
Feature: Haptics for bow drawing.
Visual: Low-res texture fixes.
Bugfix: Archers should no longer teleport onto roofs.
Bugfix: Prevent healing items and power-ups from being applied via contact if they are purchasable to reduce the likelihood of accidental purchases.
Bugfix: Fixing a couple of teleport glitches
Bugfix: Tweak to enemy spawning to fix some weirdness
Test Event: Pit of Anguish
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31498757/c6c7e77eb746a4b91144f1845dae25c28266bf20.png
In this update, our first test event. Notice that fiery gate in Sanctuary? Jump into it to enter the Pit of Anguish: an infinite mode, with no achievements, no exits, only blood and treasure. Your run counts toward the weekly leaderboard, but not toward overall progression. Loot drops replenish, and you may see some advanced and rare power ups. Use them wisely…
Your chance to test a few things the Sólfar team is enjoying this week and help us gather input on upcoming additions to In Death.
Feature: You can now toggle between continuous rotation and snap rotation. Mapped to right thumbstick/trackpad.
Feature: Allow toggling teleport shard mapping between face buttons and grip on Oculus.
Feature: New news panel in the main menu.
Bugfix: Fixing impact sounds of enemies, it is now fleshy again. Splat!
Bugfix: Teleport shard may now be used in the achievement area.
Bugfix: You no longer collide with things whilst teleporting which sometimes resulted in unexpected or unfortunate behaviour.
Bugfix: Sometimes after resetting your game state the game wouldn't track any achievement stats.
Tweak: Lowered the mix of music in the game ever so slightly.
Visual: New torch lights.
Visual: Fixed some nasty low-res textures.
Feature: Allow toggling between using head forward direction and hand direction for free loco, defaults to head forward.
Feature: On Oculus Rift, the teleport shard is now mapped to the grip. The tutorial has been updated accordingly.
Feature: Added a message when running an outdated client.
Balancing: Ball of Lightning arrows now zap 8 times instead of 10.
Bugfix: Smite Achievement now works, and increases the number of zaps of each Balls of Lightning by 50%.
Bugfix: Loot drop rate should no longer decay to nothingness.
Bugfix: Lightning arrow x3 is now in its correct tier, it cost too little in the Reliquary and dropped too often in the world.
Bugfix: Enemy melee attacks are slightly improved
Bugfix: When on rooftops with free locomotion turned on, archers would fire in a completely different direction. They now correctly fire at you.
Bugfix: You can no longer shoot the healthbars.
Bugfix: Anakim exit portal should now work correctly whether you use free locomotion, the teleport shard, or the teleport arrow.
Bugfix: The boss and other melee enemies would sometimes become unresponsive. This should no longer be the case.
Bugfix: Arrows will make a nice ding sound when hitting metal shields
View on Steam
Visual: Fixed some nasty low-res textures.
Feature: Allow toggling between using head forward direction and hand direction for free loco, defaults to head forward.
Feature: On Oculus Rift, the teleport shard is now mapped to the grip. The tutorial has been updated accordingly.
Feature: Added a message when running an outdated client.
Balancing: Ball of Lightning arrows now zap 8 times instead of 10.
Bugfix: Smite Achievement now works, and increases the number of zaps of each Balls of Lightning by 50%.
Bugfix: Loot drop rate should no longer decay to nothingness.
Bugfix: Lightning arrow x3 is now in its correct tier, it cost too little in the Reliquary and dropped too often in the world.
Bugfix: Enemy melee attacks are slightly improved
Bugfix: When on rooftops with free locomotion turned on, archers would fire in a completely different direction. They now correctly fire at you.
Bugfix: You can no longer shoot the healthbars.
Bugfix: Anakim exit portal should now work correctly whether you use free locomotion, the teleport shard, or the teleport arrow.
Bugfix: The boss and other melee enemies would sometimes become unresponsive. This should no longer be the case.
Bugfix: Arrows will make a nice ding sound when hitting metal shields
Bugfix: Portal to leave Anakim's house would sometimes take ages to spawn.
Bugfix: Portal to leave Anakim's house wouldn't work if you used free movement to walk into it.
Bugfix: Anakim no longer takes percentage based damage, fixed curse arrow being extra extra OP
Bugfix: Time dilation arrow wasn't being properly removed and could leave enemies in permanent slow motion.
Bugfix: It was possible to get to some places in Anakim's room where he couldn't attack you, now it's impossible.
Bugfix: Play session duration was sometimes registered as a huge number
Bugfix: Achievements based on LightningArrows usage didn't get unlocked
Feature: You can now configure the snap rotation increment size. For Oculus, you may also toggle on/off the in-game chaperone, for those of you with diagonal setups. As a result of moving stuff around, you may find that your control/gameplay preferences have been reset.
View on Steam
Bugfix: Portal to leave Anakim's house wouldn't work if you used free movement to walk into it.
Bugfix: Anakim no longer takes percentage based damage, fixed curse arrow being extra extra OP
Bugfix: Time dilation arrow wasn't being properly removed and could leave enemies in permanent slow motion.
Bugfix: It was possible to get to some places in Anakim's room where he couldn't attack you, now it's impossible.
Bugfix: Play session duration was sometimes registered as a huge number
Bugfix: Achievements based on LightningArrows usage didn't get unlocked
Feature: You can now configure the snap rotation increment size. For Oculus, you may also toggle on/off the in-game chaperone, for those of you with diagonal setups. As a result of moving stuff around, you may find that your control/gameplay preferences have been reset.
Current Release
Build 3645706
Uploaded Jul 22, 2026
System Requirements
OS
N/A
CPU
Intel® i5-4590 or greater
RAM
8 GB RAM
GPU
NVIDIA Geforce® GTX 970 / AMD Radeon RX 480 or greater
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run the game executable (.exe) to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
6.9 GB
Build
3645706
Password: cracked-games.org
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View AllDownload In Death for PC with a direct link or via torrent. Get the full version of In Death for free. In Death is a Action released by Sólfar Studios.