About the Game
Power up and build the ultimate version of your favourite DC legends in INJUSTICE 2.
•EVERY BATTLE DEFINES YOU: With every match you'll earn gear to equip, customise and evolve your roster.
•A NEW THREAT RISES: Picking up where Injustice left off, Batman struggles against Superman's regime, as a new threat appears that will put Earth's very existence at risk.
•THE BEST OF DC: Choose from the biggest DC Universe roster ever and battle across iconic locations in epic-scale battles.
•BUILT BY NETHERREALM: Developers of the best-selling and critically acclaimed MORTAL KOMBAT franchise.
•EVERY BATTLE DEFINES YOU: With every match you'll earn gear to equip, customise and evolve your roster.
•A NEW THREAT RISES: Picking up where Injustice left off, Batman struggles against Superman's regime, as a new threat appears that will put Earth's very existence at risk.
•THE BEST OF DC: Choose from the biggest DC Universe roster ever and battle across iconic locations in epic-scale battles.
•BUILT BY NETHERREALM: Developers of the best-selling and critically acclaimed MORTAL KOMBAT franchise.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Build 2792646
May 22, 2018
- Simplified Chinese Language Support Implemented
o This newly supported Language is specific to PC, and applies to Text only - Discord Rich Presence support integrated
o The Discord third party app will display the mode that the user is playing - Implemented latest Gameplay Balance Changes
o Firestorm - Molten Trap Meter Burn will have less hit Adv to now be 112
o Dr. Fate - Fixes (Air) Bolt Gear Ability move list damage
o Joker – Gimmick Ha Ha’s now take 2/3, 1/3, 0/3 block damage reduction for each level instead of always 0 - Various improvements made to HDR
- Additional Fixes
Build 2712740
Apr 24, 2018
https://community.wbgames.com/t5/Official-Announcements/APRIL-UPDATE/td-p/1841083
APRIL UPDATE
General Gameplay Adjustments
Move list corrections and improvements to AI logic
Fixed an issue with progress tracking on page 3 of Legendary Multiverses
Made UI Improvements to Infinite Transforms
Inventory advanced gear filter can now sort up to level 30
Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
Gear earned in Story Mode can now be regenerated past level 20 up to level 30
Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
Fixed some Text & Grammar issues in Learn Mode
Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
Character Tutorials will no longer sometimes award rewards when they are skipped
Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller
Stage Specific Adjustments
Fixed some Background Interactions being throw immune during their recovery frames
Character Specific Adjustments
Atom - Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
Atom - When Atom's Legendary is equipped there is now a button prompt for interacts that he can use
Batman - Fixed bug that could cause Mechanical Bats to appear during the victory screen
Black Adam - Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
Black Adam - The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
Black Adam - Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
Black Manta - Slightly reduced backdash distance
Black Manta - Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
Captain Cold - Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
Captain Cold - Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
Captain Cold - Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
Captain Cold - Legendary Augment "Cyclotron Charge" recharge rate is now affected by Flash's character power
Deadshot - Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
Dr Fate - Displacer Orb Meter Burn duration is now 180 frames (down from 240)
Dr Fate - Amon Ra Blast now does 6 base damage (down from 7)
Dr Fate - Apophis Blast now does 8 base damage (down from 9)
Dr Fate - Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
Firestorm - Adjusted hit region of Short Burst (Down + Light)
Firestorm - Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
Firestorm - Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
Firestorm - Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
Firestorm - Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
Gorilla Grodd - Reduced length of jump forward, backward, & up by 2 frames
Gorilla Grodd - Slightly increased initial step forward and step backward speed
Gorilla Grodd - Stampede Cancel now has a more distinct animation and recovers 2 frames faster
Hellboy - Slightly reduced hit region of Up Devil’s Revolver
Joker - While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
Red Hood - Slightly adjusted Hit Region of Quick Strike (Down + Light)
Scarecrow - Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
Starfire - No longer throw immune during some of the recovery frames of Starbolt MeterBurn
TMNT - Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
TMNT - (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
TMNT (Donatello) - Bo-llistic MeterBurn Gear Ability can no longer be clashed
TMNT (Leonardo) - Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
TMNT (Leonardo) - Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
TMNT (Michelangelo) - COWABUNGA Character Power attack can now be parried by low parries
View on Steam
APRIL UPDATE
General Gameplay Adjustments
Move list corrections and improvements to AI logic
Fixed an issue with progress tracking on page 3 of Legendary Multiverses
Made UI Improvements to Infinite Transforms
Inventory advanced gear filter can now sort up to level 30
Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
Gear earned in Story Mode can now be regenerated past level 20 up to level 30
Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
Fixed some Text & Grammar issues in Learn Mode
Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
Character Tutorials will no longer sometimes award rewards when they are skipped
Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller
Stage Specific Adjustments
Fixed some Background Interactions being throw immune during their recovery frames
Character Specific Adjustments
Atom - Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
Atom - When Atom's Legendary is equipped there is now a button prompt for interacts that he can use
Batman - Fixed bug that could cause Mechanical Bats to appear during the victory screen
Black Adam - Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
Black Adam - The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
Black Adam - Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
Black Manta - Slightly reduced backdash distance
Black Manta - Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
Captain Cold - Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
Captain Cold - Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
Captain Cold - Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
Captain Cold - Legendary Augment "Cyclotron Charge" recharge rate is now affected by Flash's character power
Deadshot - Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
Dr Fate - Displacer Orb Meter Burn duration is now 180 frames (down from 240)
Dr Fate - Amon Ra Blast now does 6 base damage (down from 7)
Dr Fate - Apophis Blast now does 8 base damage (down from 9)
Dr Fate - Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
Firestorm - Adjusted hit region of Short Burst (Down + Light)
Firestorm - Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
Firestorm - Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
Firestorm - Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
Firestorm - Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
Gorilla Grodd - Reduced length of jump forward, backward, & up by 2 frames
Gorilla Grodd - Slightly increased initial step forward and step backward speed
Gorilla Grodd - Stampede Cancel now has a more distinct animation and recovers 2 frames faster
Hellboy - Slightly reduced hit region of Up Devil’s Revolver
Joker - While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
Red Hood - Slightly adjusted Hit Region of Quick Strike (Down + Light)
Scarecrow - Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
Starfire - No longer throw immune during some of the recovery frames of Starbolt MeterBurn
TMNT - Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
TMNT - (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
TMNT (Donatello) - Bo-llistic MeterBurn Gear Ability can no longer be clashed
TMNT (Leonardo) - Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
TMNT (Leonardo) - Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
TMNT (Michelangelo) - COWABUNGA Character Power attack can now be parried by low parries
Build 2636742
Mar 27, 2018
• No Balance changes were made with this update
• Level cap raised to 30
• New Legendary Multiverses (DLC Characters) have been added
• A new tutorial has been added
• New Gear Sets have been added
• Stats adjustments to level 20 gear have been made
• Regen tokens obtained prior to the update have been converted to Credits
• An additional Ability Slot can be unlocked at level 30
• Additional Inventory slots can be unlocked at level 25
• Additional ways to obtain Epic gear have been introduced
• A new Premium skin is now available – Bruce Wayne
• A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version
• Additional Bug Fixes
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz
RAM
4 GB RAM
GPU
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
39.4 GB
Password: cracked-games.org or 123
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View AllDownload Injustice™ 2 for PC with a direct link or via torrent. Get the full version of Injustice™ 2 for free. Injustice™ 2 is a Action released by NetherRealm Studios.