897 MB
Indie
, RPG
, Simulation
, Strategy
Added
58 minutes ago
Updated
57 minutes ago
CSF + Goldberg
About the Game
The free major update, Into the Breach: Advanced Edition is now available!
Nearly every aspect of the game is expanded with new content, including:
- New Mechs and Weapons: Five new mech squads and nearly forty new weapons.
- New Challenges: More enemies, more bosses, and more mission objectives.
- New Pilot Abilities: Four new pilots and triple the amount of pilot skills.
- “Unfair” Mode: A more challenging difficulty to test the most seasoned tacticians.
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Key Features:
- Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
- Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
- Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
- Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 21601364
Up to date
Hello everyone!
Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our email at [email protected] is the most effective place). And thanks for playing!
1.2.88 Changelog:
-Fixed cloning Power Cores exploit involving the Store's undo option
-Fixed repair platform exploit for achievements involving healing and using 'undo move'
-Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker
-Kills from the Void Shocker will correctly trigger on-death effects and XP
-Frame Limiting setting and End Turn Confirmation setting fixed
-Alpha Vek icon restored (important for colorblind mode) for some of the new enemies
-Removed Earth Mover / Mine Bots from the Attack Order display. They do not have queued attacks, so any positional order is misleading.
-Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.)
-Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker
-Logic for determining if a tile is "dangerous" has been improved to account for units being pushed. This is helpful for Enemy AI, Pod Placement, and more.
-Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)
-Earth Mover's tile will can no longer start as Cracked
-Possible fix: Game could hang when it could not find a place for pawns to spawn
-"Let's Walk" achievement will only count enemies now (as described in the text)
-"Minor" enemies will no longer count towards the "Pacifist" achievement (making it easier)
-Fixed bugs around Networked Shielding to make it more consistent
-ACID will now remove Vek Mites even if the pilot has Thick Skin
-Fix for extremely rare cases of Vek corpses being pushed when they should not be
-Fixed numerous bugs around the weapon effect preview UI
-Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview
-Minor text / UI issues fixed
Mod Helpers:
-Pilot skill "blacklist" is now a part of the scripts
-Blank "modloader.lua" file is now in the script file to help with mod loadings
-Added "GetFTLPilots" to pilots.lua for generating the Secret Pod pilot list.
-Added access to Pawn:SetBoosted(bool) for the scripts
View on Steam
Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our email at [email protected] is the most effective place). And thanks for playing!
1.2.88 Changelog:
-Fixed cloning Power Cores exploit involving the Store's undo option
-Fixed repair platform exploit for achievements involving healing and using 'undo move'
-Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker
-Kills from the Void Shocker will correctly trigger on-death effects and XP
-Frame Limiting setting and End Turn Confirmation setting fixed
-Alpha Vek icon restored (important for colorblind mode) for some of the new enemies
-Removed Earth Mover / Mine Bots from the Attack Order display. They do not have queued attacks, so any positional order is misleading.
-Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.)
-Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker
-Logic for determining if a tile is "dangerous" has been improved to account for units being pushed. This is helpful for Enemy AI, Pod Placement, and more.
-Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)
-Earth Mover's tile will can no longer start as Cracked
-Possible fix: Game could hang when it could not find a place for pawns to spawn
-"Let's Walk" achievement will only count enemies now (as described in the text)
-"Minor" enemies will no longer count towards the "Pacifist" achievement (making it easier)
-Fixed bugs around Networked Shielding to make it more consistent
-ACID will now remove Vek Mites even if the pilot has Thick Skin
-Fix for extremely rare cases of Vek corpses being pushed when they should not be
-Fixed numerous bugs around the weapon effect preview UI
-Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview
-Minor text / UI issues fixed
Mod Helpers:
-Pilot skill "blacklist" is now a part of the scripts
-Blank "modloader.lua" file is now in the script file to help with mod loadings
-Added "GetFTLPilots" to pilots.lua for generating the Secret Pod pilot list.
-Added access to Pawn:SetBoosted(bool) for the scripts
Hello everyone!
Super small patch today, only three changes for bugs that were caused by last week's update.
-Enrage Shot will once again work now
-A relatively rare soft-lock has been solved
-Some animation issues fixed where enemies would fall into pits/water prematurely when pushed
Contact us at [email protected] if you have any problems! We'll still be working on future patches to clean up remaining bugs!
View on Steam
Super small patch today, only three changes for bugs that were caused by last week's update.
-Enrage Shot will once again work now
-A relatively rare soft-lock has been solved
-Some animation issues fixed where enemies would fall into pits/water prematurely when pushed
Contact us at [email protected] if you have any problems! We'll still be working on future patches to clean up remaining bugs!
Our most recent update is now live! Full patch notes below. Let us know if you come across any problems (email us at [email protected]).
-Improved save file backup system to prevent data loss
-Fixed: Bonus Objectives were being improperly blocked for some missions, resulting in bad combinations
-Enemies that are supposed to not overlap should no longer spawn together (Blobbers + Spiders, etc.)
-Fixed some prediction UI and consistency to weapon effects in corner cases
-Miner Inconvenience will no longer count mountain destruction twice
-Spiderlings are now "Minor" enemies -- they will not receive Psion bonuses and do not count towards objectives 'kills'
-Vek Hormones will now stack with Enrage Shot, contributing its bonus damage when Enraging an enemy
-Can no longer Enrage frozen enemies
-Closer / Opener / Conservative will correctly apply their bonuses as soon as the pilot levels up
-Fixed: Could not select Invulnerable pilots if they died the same battle as starting a new Timeline
-Fixed: Conservative Pilots would sometimes continue giving their ability post-death
-Void Shocker will not count hitting a rock as hitting a unit
-Fixed: On "Fast" Combat Speed, enemies could push corpses from previous turns into things
-Spider Psion eggs will not longer fall on Time Pods
-Adrenaline Pilot Skill will now correctly count multi-kill turns
-Fixed some maps that could create trapped units
-Fixed some problems with touch UI tooltips
-Void Shocker will not longer effect Bot enemies
-Can now Enrage and Control the VIP Trucks and Mine-Bots
-Fixed some issues with notifications for Pilot Death / Pilot Level Up
-Repair Platforms now repair 10 damage (fully repairing any Mech) instead of 4
-"Feed the Flames" achievemnet will no longer count enemy or environment attacks
-Spider Boss will no longer spawn outside of its mission (only works on its mission)
-Technician Perk will correctly count towards the "Stay With Me" achievement
-Secret Squad Pilots will no longer receive the "Invulnerable" or the "Popular Hero" skills
-More tooltip, minor rendering, and text issues fixed
View on Steam
-Improved save file backup system to prevent data loss
-Fixed: Bonus Objectives were being improperly blocked for some missions, resulting in bad combinations
-Enemies that are supposed to not overlap should no longer spawn together (Blobbers + Spiders, etc.)
-Fixed some prediction UI and consistency to weapon effects in corner cases
-Miner Inconvenience will no longer count mountain destruction twice
-Spiderlings are now "Minor" enemies -- they will not receive Psion bonuses and do not count towards objectives 'kills'
-Vek Hormones will now stack with Enrage Shot, contributing its bonus damage when Enraging an enemy
-Can no longer Enrage frozen enemies
-Closer / Opener / Conservative will correctly apply their bonuses as soon as the pilot levels up
-Fixed: Could not select Invulnerable pilots if they died the same battle as starting a new Timeline
-Fixed: Conservative Pilots would sometimes continue giving their ability post-death
-Void Shocker will not count hitting a rock as hitting a unit
-Fixed: On "Fast" Combat Speed, enemies could push corpses from previous turns into things
-Spider Psion eggs will not longer fall on Time Pods
-Adrenaline Pilot Skill will now correctly count multi-kill turns
-Fixed some maps that could create trapped units
-Fixed some problems with touch UI tooltips
-Void Shocker will not longer effect Bot enemies
-Can now Enrage and Control the VIP Trucks and Mine-Bots
-Fixed some issues with notifications for Pilot Death / Pilot Level Up
-Repair Platforms now repair 10 damage (fully repairing any Mech) instead of 4
-"Feed the Flames" achievemnet will no longer count enemy or environment attacks
-Spider Boss will no longer spawn outside of its mission (only works on its mission)
-Technician Perk will correctly count towards the "Stay With Me" achievement
-Secret Squad Pilots will no longer receive the "Invulnerable" or the "Popular Hero" skills
-More tooltip, minor rendering, and text issues fixed
Current Release
Build 21601364
Uploaded Oct 23, 2026
System Requirements
OS
N/A
CPU
1.7+ GHz or better
RAM
1 GB RAM
GPU
Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Breach.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Into the Breach for PC with a direct link or via torrent. Get the full version of Into the Breach for free. Into the Breach is a Indie released by Subset Games.