About the Game
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.
Key Features
- Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
- Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
- Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
- Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
- Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 4359121
Up to date
Click here to download the full 1920 × 1080 image!
Update 11: Fresh Code
The update is live! The official update notes are below. There are a few extra items since the post on the weekend.
In order to save the progress of missions in older saves, some of the update features will not apply until after the current mission is complete. Any new mission started after the update will have all the features.
Items marked with a * will apply to missions started before the update.
New Features
- 2 new starting programs to unlock.
- 8 new programs to find and buy at server terminals.
- Kevin's expanded agent banter added.
- New versions of the location maps:
- new Vault
- new CEO office
- new Detention Center
- new Guard Dispatch
- new Server Farm
- new Nanofab Vestibule
- new Cyberlab (special!)
- New starting room variations
- Open single door hotkey - default is F. *
- Armor icon and stat always visible on guards. *
- Item requirements always show. *
- CTRL click for right click on MAC enabled. *
- Tooltip on guards searched and expertly searched by an agent with Anarchy 5. *
- Augment grafter panel improved. *
Balance Changes
- Felix daemon has been changed.
- Cloak Rig III has been changed.
Bug fixes
- Guards insta killing KO agents when they wake up is fixed.
- KO resistance will modify all KO effects like shocktaps and flash grenades
- Fixed blocked peeking in an obscure case. *
- Blinking rewind button no longer pauses gameplay. *
- Time attack mode will now also unlock Expert level achievements. *
- Holocircuit Overloaders do not make a noise that will alert guards.
- Modded plastech guard spawn rate bug fixed
- Endless key card exploit removed
- Central can now pick up the final mission item ( for when she starts with a full inventory).*
- Anatomy Analysis will not activate on disabled heart monitors.
- A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand. *
- Items killed while parasited will release the parasite.
- Fusion shows the right tooltips and operates as described.
Hotfix - build 146094
NOTE: the hotfix works like the other fixes. Changes will not apply to missions saved before the hotfix was applied unless they have an *
- Taurus, Datablast and Oracle interact with Charge correctly.
- Lightning, Root and Nika tool tips corrected *
- Program Cooldown will show up more prominently on tooltips at the store *
- Server farms will not spawn the old Felix.
- Safe's will not show the steal icon unless there is something for that agent to steal
- The new Vault will no longer have guards spawn behind the vault door
Hotfix - Build 146665
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Emp spam bug fixed
- Felix duration bug fixed
- Repeating programs at the upgrade screen fixed *
- Guards won't spawn in the new cyberlab vault area
- Option to regenerate a mission with new version when loading and old version save.*
- Fixed a bug where augment grafters could generate different augments between rewinds
- PASSIVE tooltip no longer cut off at shop screen for Charge and Overdrive. *
- Prism can undisguise behind cover and cameras won't see her.
- Fixed an error that could generate levels without important rooms (exit, objective)
- Fixed an error that would create different results when REWIND was used.
- Fixed a bug that caused Prism to be shot when guards searched through doors.
- Fixed a bug that caused guards not to reveal disguise when opening doors right onto prism.
- Fixed reversed buttons on volume controls. *
Hotfix - Build 146742
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Fixed a glitch when Monster's gun spawns a Daemon.
- Added some more agent banter lines.*
Hotfix - Build 147076
- Agent string data will localize properly again.
Hotfix - Build 147308
- Fixed a bug that was failing to load .po files properly in OSX and Linux (for localization).
- Fixed a bug with the REFRESH LANGUAGES button. It sets the language to what is currently loaded now and you don't need to restart twice to get a new language choice to stick.
Also, Sharp and Prism now have their alternate starting versions like the other agents. Sharp's alt lines up with the other agents as he comes with the standard Neural Disrupter and augment combo. His new augment is similar yet different than his standard one. Prism on the other hand changes the formula up more radically with her Holo Projection Mesh. She doesn't start with a weapon, but this item unique to Prism allows her to put on a guard disguise. As some have suggestion, disguise is a lot like invisibility, but it has it's own brand of perks and drawbacks that make it it's own thing.
DLC News
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope.
Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications.
We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall.
Click here to download the full 1920 × 1080 image!
Update 11: Fresh Code
The update will be go live Aug 6. Along with bug fixes and balance tweaks, it will include almost a dozen new programs to pick up for Incognita, as well 2 new program unlocks for starting options.
Also, Sharp and Prism now have their alternate starting versions like the other agents. Sharp's alt lines up with the other agents as he comes with the standard Neural Disrupter and augment combo. His new augment is similar yet different than his standard one. Prism on the other hand changes the formula up more radically with her Holo Projection Mesh. She doesn't start with a weapon, but this item unique to Prism allows her to put on a guard disguise. As some have suggestion, disguise is a lot like invisibility, but it has it's own brand of perks and drawbacks that make it it's own thing.
Update 11: Fresh Code patch notes:
New Features
- 2 new starting programs to unlock.
- 8 new programs to find and buy at server terminals.
Kevin's expanded agent banter added.
New versions of the location maps:- new Vault
- new CEO office
- new Detention Center
- new Guard Dispatch
- new Server Farm
- new Nanofab Vestibule
- new Cyberlab (special!)
- new Vault
- New starting room variations
- Open single door hotkey - default is F
- Armor icon and stat always visible on guards
- Item requirements always show
- CTRL click for right click on MAC enabled
- Tooltip on guards searched and expertly searched by an agent with Anarchy 5
- Augment grafter panel improved
Balance Changes
- Felix daemon has been changed.
- Cloak Rig III was changed.
Bug fixes
- Guards insta killing KO agents when they wake up is fixed.
- KO resistance will modify all KO effects like shocktaps and flash grenades
- Fixed blocked peeking in an obscure case
- Blinking rewind button no longer pauses gameplay
- Time attack mode will now also unlock Expert level achievements
- Holocircuit Overloaders do not make a noise that will alert guards.
- Modded plastech guard spawn rate bug fixed
- Endless key card exploit removed
- Central can pick up the final mission item if she starts with a full inventory.
- Anatomy Analysis will not activate on disabled heart monitors.
- A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand
DLC News
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope.
Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications.
We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall.
Changes
View on Steam
- Fixed font rendering of language packs on certain OS X / Linux machines
- Fix for a possible crash when getting a tooltip on a null drone who was standing on an item while Paradox was installed
- Fixed a crash while showing the tooltip of Holocircuit Overloaders on the character info screen
- Fixed current language setting not being assigned correctly immediately after downloading the language pack
- Fixed a possible crash if setting a shock trap on the final mission exit doors
- Fix for missing animation on Akuma drone if it shot while standing over a unit
- Fixed possible error while tooltipping over the Sprint button
- A few typo fixes
- Fixed possible crash when a guard is killed while opening a guard elevator door
- Fixed possible crash when Countermeasures was activated
- Fixed an error that occurred while clicking End Turn while the courier/prisoner was shot, or while dragging a body
- Allow the game's default font textures to be used if a language pack doesn't include font texture overrides
- Fix for possible crash while a guard was shot while moving
- Fix for camera vision not quite matching its sight rendering. This will only impact new missions.
- Fixed rare crash while a grenade guard's path overlapped with another guard. This will only impact new missions.
Thank you everyone for the amazing feedback! This game has been the hardest design challenge we've ever taken on, and we're all super glad that people are appreciative of the experience.
We've got a few minor hotfixes coming in today based on the the bug reports we've been getting:
Thanks again for supporting our games!
View on Steam
We've got a few minor hotfixes coming in today based on the the bug reports we've been getting:
- Fixed a bug with multiple Paradox daemons allowing you to hack after one had worn off. This will impact only newly created missions.
- Fixed guard peripheral vision occasionally not updating correctly, causing them to notice you beyond line of sight. This will impact only newly created missions.
- Fixed an exploit involving agents with Stealth 5 and being able to create infinite AP through running. This will impact only newly created missions.
- Fixed a handful of mission animations.
- Fixed a handful of typos.
- Fix for a crash situation involving hunting guards after alarm level 5.
- Fixed a potential crash while scanning the CEO and being shot by a guard.
- Fixed a possible viz crash while a guard was looking around and subsequently being overwatch shot.
- Fixed a rare crash involving pathfinding when a grenade guard tried to throw a grenade from a cell being pathed through by another guard.
- Fix for possible issues with double-clicking certain buttons that would result in rewind/loading errors.
Thanks again for supporting our games!
Invisible, Inc. has officially left Early-Access and has now officially released to the world for $19.99 USD with a special launch discount price of $17.99.
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.
https://www.youtube.com/watch?v=WZ8b_J7DS64
Key Features
- Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
- Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
- Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
- Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
- Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.
Once again, a huge Thank You to everybody who joined us all the way from alpha, through early-access and soon to be release.
http://store.steampowered.com/app/243970
Nothing like a Day -1 Hotfix! Thank you so much for everyone who has been submitting bug reports. It's hugely appreciated. This hotfix will not require a level regeneration.
You can check out our previous hotfix here.
Only a few more hours before our official launch!
View on Steam
- Fixed various typos
- Better quality cutscenes!
- Fixed possible crash in Endless mode when a dead turret had magnetic reinforcements
- Added a campaign option to disable Countermeasures for final level. More options FTW!
- Fix missing idle CEO animation
- Anatomy Analysis augment will not consume power when KO guns are used, unless the mode is Expert Plus
- Allow CFO mission to spawn after the first executive mission in Experienced and Expert modes
- Fixed awarding Never Look Back
- Vault key card is consumed when using it to unlock Endless mode exit doors
You can check out our previous hotfix here.
Only a few more hours before our official launch!
Originally posted by Bigfoot on the official forums.
Heya! Thanks to all the Early Access folks with the prompt feedback as always. We've fixed a lot of the things you've found ahead of the official launch on Tuesday, as shown below.
Because a couple of the fixes includes simulation changes, to maintain compatibility and preserve your campaign, the simulation will rewind old saves to the beginning of the level with a new generation seed. We'll try to do this as little as possible, of course -- thanks for your patience!
View on Steam
Heya! Thanks to all the Early Access folks with the prompt feedback as always. We've fixed a lot of the things you've found ahead of the official launch on Tuesday, as shown below.
Because a couple of the fixes includes simulation changes, to maintain compatibility and preserve your campaign, the simulation will rewind old saves to the beginning of the level with a new generation seed. We'll try to do this as little as possible, of course -- thanks for your patience!
- Fix guard LOS not updating when directly facing a door that is changed, causing a guard to shoot through the door in certain circumstances
- A mission item on a KO'd agent is considered acquired as long as the agent is escaping in the elevator.
- Fix missing animation on a drone that opens a detention cell door while on top of a KO'd unit.
- Multiple strings fixed (typos, etc.)
- Fix crash that could occur if a lock decoder was pre-emptively despawned by opening the door it was attached to.
- Fix missing pinning animation for 2-handed enemy units (enforcers, omni)
- Fix crash when a guard is shot when turning to face a moving agent.
- Fix modal-lockpick animation size.
- Fix colour blind shaders on OSX.
- Fix DPI-aware issue causing truncated fullscreen.
- Agents can no longer paralyze drones.
- Fix a crash if a drone opens a door and is consequently shot by overwatch.
- The Never Look Back achievement is now awarded.
- Fix tactical view of a certain piece of Plastech decor.
- Don't award end-of-level achievements if the player lost the mission.
- All Sankaku levels are ensured of at least one human guard.
- Removed 8k x 8k ULTRA shadow quality graphics setting as it was causing issues on a fair portion of users.
- Laptops now have a 2-turn cooldown on deploy
- Fixed hang if CFO wakes up within hearing of an agent
- Fixed drones disappearing when shooting while pinning a guard/agent
- Fixed various other innocuous warnings we've been seeing in the code
Current Release
Build 4359121
Uploaded Oct 23, 2026
System Requirements
OS
N/A
CPU
2.0+ GHz Dual Core or better
RAM
2 GB RAM
GPU
NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run invisibleinc.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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