About the Game
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Grand City Building in an Alternative 20th Century
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 90 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
Be a Captain of Industry
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
Warfare on a Global Scale
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
We have another small hotfix for the latest update, primarily to add some safety measures to Trade deals to account for some edge case issues related to cash trades.
Added safeguards to several situations that could cause the Trade deal panel to act up
The Long March memorial description text fixed to show the proper imimgration level addition
Changelog 1.02.002
Fixed an issue where the Outpost region upgrade info panel would not be able to be interacted with correctly
Greetings governors,
As some of you have reported, there's been some issues around war weariness and peace negotiations where peace has been very difficult to reach with the AI in some cases.
We decided to look into this in particular and have made some changes to help improve this while we're still working on our long term warfare changes. We hope this helps as you'll be able to reach a peace agreement with the AI much easier and suffer a little less negative effects of war weariness.
- The Overseer Team
Changelog 1.01.021
Reduced the impact of war weariness on overall morale
Reduced the amount of resources needed to achieve a peace treaty in general
Baseline values for resources needed to achieve peace are gradually reduced over time,
Simulates war weariness on the AI side.
There is no longer a minimum duration before the AI is willing to negotiate peace after a war has started.
Greetings governors,
We have a small hotfix for you today. Do let us know if you encounter any issues. We'll continue to monitor and make sure the latest patch is in a good condition.
- The Overseer Team
Changelog 1.01.017
Fixed an issue where Windmills were excluded from the Electricity services filter in the Infoview
Hi everyone, as some of you noticed and reported to us there was a few really annoying bugs that slipped into the update yesterday. Thanks to your reports we quickly managed to identify and fix them. Our appologies that you had to encounter them in the first place.
We'll continue to monitor and work on the game! [img src="{STEAM_CLAN_IMAGE}/44749419/af82bd5ac16a5cbbcff8d0831c0578b7b26c45cd.png"]
- Overseer Team
Changelog 1.01.010
Fixed an issue where building a Vehicle Factory, Shipyard or Aircraft Factory would cause the UI to freeze up
Fixed an issue where trade buildings would show other building elements in their info panel
Fixed an issue where the Production Overview failed to to show the actual resource being produced as opposed to the default production resource
We've got another quickfix for you today to clean up a couple of loose ends.
- Finalized DLC streaming - There were a couple of issues in the last update which are now ironed out. Target was and is memory management
- Improved cutscene loading - There were some issues with cutscene object LODs that are now rectified and your cutscenes should load faster.
Here's a hotfix for those of you experiencing crashes on loading your existing save files.
Apologies for the inconvenience!
We only have a small hotfix for you today, to plug a rather big exploit related to the trade deal screen. Nothing else. Thank you for your attention!
We continue our work for the next update!
Overseer over and out
Today we're sneaking in a hotfix to address some of the crashes and potential crashes, especially when loading an existing save file. We'll continue working to get these out to you, even unexpected, as quickly as possible.
Overseer Games
As promised in yesterday's post, Kaiserpunk's first patch is out now. This is just the first of many fixes and improvements based on player feedback and reports we’ll be rolling out. Again, thank you for sharing your feedback and staying patient with us. In this first patch, 1.00.003, we address some performance issues, gameplay adjustments, and UI changes. Please see the full changelog below.
Once again, we want to thank everyone who’s playing the game and offering their feedback. It’s invaluable to us and our work to make Kaiserpunk all it can be. We’ll continue to keep you posted on new updates, and rest assured, the team is hard at work. More to come soon!
With gratitude,
- Overseer Team
Changelog - 1.00.003
- Fixed numerous instances where unnecessary information was being written into the log, potentially heavily impacting framerate or even causing the game to crash. This has been mostly reported in regards to fighter planes on the world map.
- Increased the amount of water in water deposits. This only impacts new game starts, since the remaining amount is saved in the save file.
- AI difficulty rebalanced. Will be more felt on new games, very advanced save games might not see as much of a noticeable impact.
- Removed 2 buttons on a number of info panels that currently had no function.
- Default flag setup adjusted.
- Resource tooltip now also displays the surplus or deficit in most places
- Kyiv map now has Coal. If you have an existing save file, it is possible that there could be a conflict with the new deposits, preventing you from continuing your save file if you’ve built on top of the locations.
- Construction cost difficulty option now works as intended
- Event frequency set to ‘Never’ now includes all stories including Epidemic
- Reduced the chance of rain and storm when weather is set to dynamic.
- Fixed numerous typos in text strings
Known Issues
We are going through each reported game crash that you've experienced. It will take a bit of time and detective work to find out the root cause and there's usually no other way than to go about it one-by-one, but please be assured that we're working on it.
- The game might, in some cases, crash at the start of the tutorial due to an uncleared Steam cache for the Supporter Pack. This can be resolved by simply restarting the Steam Client entirely or following Steam’s official guide to clear the Steam cache.
- There’s multiple performance related issues we’re tracking down and working on fixes and mitigations for.
- Multiple UI/UX related issues such as:
- Not being able to screen edge camera move
- Not being able to double click building panel to go to location
- Lacking Stock Panel sorting ability
- Mousewheel zoom sensitivity
- Multiple translations issues that will gradually be tracked and fixed
- Game balance will continue to be monitored and adjusted
The next update, along with a more significant impact on performance, will continue with UI/UX changes and improvements, starting with those you've noted in your feedback. We're noting and collecting every piece of feedback and information you provide, and we thank you for it!
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.9 GB
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