About the Game
THE OFFICIAL GAME OF THE FIA WORLD ENDURANCE CHAMPIONSHIP
Le Mans Ultimate is the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Play-out the exciting new era for sportscar racing in unparalleled detail. Le Mans Ultimate offers an immersive game for both seasoned sim racers and those new to the sport and genre, growing and evolving with the real-life FIA WEC series.
INCREDIBLE CARS FROM SPORTSCAR RACING
Drive the officially licensed manufacturer Hypercars from the incredible 2023 centenary season in the included base game content. Recreate tantalising on track battles between Toyota, Ferrari, Porsche, Cadillac, Peugeot, Glickenhaus and Vanwall.
Alongside the Hypercars comes a competitive array of classes. Lock horns in wheel-to-wheel LMP2 competition as well as the ultra-close, thunderous GTE cars. Drive for supremacy for famous brands such as Aston Martin, Corvette, Ferrari and Porsche.
Additionally, 3 LMGT3 cars from the 2024 and 2025 season (Mercedes AMG Evo, Ford Mustang and McLaren 720 Evo) have been added to the base game along with the incredible Adrian Newey designed Aston Martin Valkyrie AMR LMH with it’s ear-splitting V12.
17 cars are available in the base game with over 200 different livery variations.
LASER-SCANNED LEGENDARY CIRCUITS
Enjoy the pulsating challenge of racing around some of the most revered circuits in the world including the seven destinations on the 2023 FIA WEC calendar in the base game: Autodromo Nazionale Monza, Circuit de Spa-Francorchamps, Sebring International Raceway, Bahrain International Circuit, Algarve International Circuit (Portimão), Fuji Speedway and the legendary – Circuit de la Sarthe in Le Mans – the playground for the ultimate racing experience.
NOW AVAILABLE: 2024 SEASON CONTENT
Get the latest content from the 2024 FIA WEC season - available as individual packs or as a bundle.
These packs add 7 additional LMGT3 cars, 3 Hypercars and 4 incredible circuits - Imola, Interlagos, COTA (Circuit of the Americas), Qatar (Lusail International Circuit)
INDUSTRY-LEADING PHYSICS MODEL
Le Mans Ultimate uses the industry leading physics and handling simulation DNA from pMotor 2.5 as used and further improved from rFactor2 – enabling the game to take on more advanced simulation techniques, such as hybrid units, whilst also become more accessible and user friendly to the community – removing barriers to entry while also maintaining the key core elements of sim racing.
Tyre dynamics are first-in-class, utilising an advanced “brush” model that accurately portrays slip angles and models advanced features such as vehicle “flat spots” that you can really feel.
For wheel users, the 400Hz physics engine is directly translated into force feedback, delivering a highly detailed and predictable feeling to your steering wheel with presets available directly collaborated on with a number of prominent equipment manufacturers.
The game also features improved in-game controller support as well as a selectable and customisable difficulty level – to allow the player to determine their own skill level with help for first timers allowing adjustable assists.
DYNAMIC RACING EXPERIENCE
Realistic day and night cycles are a key element of this simulation with incredible lighting effects as you race into dusk, through night and again into dawn down the Mulsanne at over 200mph.
Le Mans Ultimate uses an advancement in Real Road 2.0 track evolution simulation found uniquely in Studio 397 titles. Like a real race session, the track will begin as a green, relatively gripless circuit at the start of a weekend and rubber in as more cars pass over the racing line – with cars moving the dust, dirt and marbles off-line.
Work has been undertaken in several areas, including the dynamic weather effects too, such as rainfall and debris on windscreens and more realistic flow of water and formation of puddles on the circuit.
The cars will also change throughout the race, and the build-up of dirt and debris will cover the car – giving it the authentic weathered, endurance look.
MULTIPLAYER - COMPETE IN SKILL BASED EVENTS OR MANAGE YOUR OWN SERVER
For those looking for the edge of the seat, wheel-to-wheel competition against real-life drivers, the Online function, powered by RaceControl, will be home to that pulsating challenge. Racers are able to take part in ranked Daily, Weekly and Special Events that provide the opportunity to build the player’s Driver and Safety rankings. As the player unlocks higher ranked races and exclusive events when the game develops and grows alongside the real-life FIA World Endurance Championship.
Also available is player-controlled server hosting so users and leagues can configure their own experience, when they want it.
For the latest information on all online multiplayer, head to RaceControl.GG
ULTIMATE RACE WEEKEND
Single Player fans can enjoy the Race Weekend feature which provides the perfect proving ground for racing against formidable AI opponents which customisable difficulty.
In this game mode a user can define your race experience - adjusting the time of day, session duration and weather conditions to your liking. From there, you can refine your car set-up and race wheel-to-wheel taking part in Practice, Qualifying and the main Race.
Players can also save their Race Weekend at pitstops, allowing you to complete your endurance races when it is convenient to you.
PLAY TOGETHER: AROUND YOUR SCHEDULE [CO-OP MODE]
An innovative co-operative mode has been added to the game, allowing you to race with your friends against the AI opponents at a time convenient to you.
This “play by mail” style game mode, powered by RaceControl, allows you to invite your friends to complete a race, at a difficulty level of each individual user’s choosing whilst also racing for supremacy on the leaderboards as each action on track awards you points.
Screenshots
52 imagesVersion Information
Steam Patch Notes
Official update history
Build ID 25611540
Fixed an issue with mass penalties during race starts on shorter layouts with a large grid
Game Updates
Netcode
Fixed long synchronization times loading in to a team based event
Track Updates
Road Atlanta
Added some extra crowds at T10
Fixed a Marshall placement which was floating slightly
Fixed a road verge blend which had flipped
Fixed a track asset that was sunk into the terrain slightly
Fixed missing terrain collisions inside of the exit of Turn 7
Fixed tyre wall collision outside of T4
General white balance pass on various assets
Removed Ambulance placed at pit entry where the Safety Car is located
Smooth out pit wall exit collisions
Some minor texture size optimization
Updated Pit Exit light position to be near the pit out markers
Updated reflection mapper location for wet road reflections
Car Updates
Fixed 2026 WEC BMW GT3 and Mercedes AMG missing Spa livery images in the car select menu
Readded missing McLaren, Porsche and Mercedes LMGT3 2025 ELMS skinning cars
Game Updates
Championships - Online
Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
Fixed online championship timeslots not following the timezone set in the game
Fixed point reductions from protests take away more points than intended
Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points
Fixed some issues with being unable to register custom liveries to championships
Fixed upcoming online championship card's spacing
Fixed USA flag missing stars on events
Custom Liveries
Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup
Co-op
Fixed stint review screen time remaining stuck at 0h00m
Driver Badges
Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge
Driver Swaps - Engineer
Added penalty options to engineer pit menu
Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
Fixed engineer damage repair options appearing as a number
Easy Anti Cheat
Blocked online mode when EAC ProductID is invalid
Engine & Tech
Fixed some threading issues with shared memory
Gameplay
Fixed AI turning to the right then left when leaving the pit lane instead of going straight
Fixed an occasional crash relating to car position on track
Fixed engine auto starting in the pit lane for users with auto engine start disabled
Fixed fuel target system failing to function correctly sometimes after pit stops
Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
Fixed preparing car element is not shown when session starting soon is displayed.
Fixed unintended collisions when cars are being moved into place during pit stops
Fixed VE being used during formation lap, when the race finishes and during pit lane
Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line
Improved fuel estimates by not including the formation lap or pit laps in fuel averages
Reduce start driving timer to 3 seconds
Reduced the distance yellows stay after an incident
Relaxed pit box penalties when you are extremely close to your pit box
Removed paddock only driving line option
Revised pitlane driving penalties
Graphics
Fixed changing cars mirror parameters causing mirrors to become out of alignment
Fixed occasional occurrence of cars becoming invisible when they are close to the player
Fixed undercar shadows being too bright
Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights
Hosted Servers
Fixed hosted servers showing 0 players even if users are on the server
Fixed load vehicles key not working when joined to a hosted server as spectator only
Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.
HUD
Fixed hiding the HUD losing what page of MFD you're on
Fixed not being able to select no change when running 4 wet tyres
Fixed virtual mirror becoming distored after changing graphics settings
Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen
Input
Fixed sticky inputs from keyboard when game focus changes
Fixed UI mouse click control bind not working
Limited Tyre Rules
Add Tyre Inventory Logging each time tyre selections are changed
Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain
Localisation
Added and updated translations
Fixed clipping session start text in French
Fixed incorrect timing localisation on HUD in Japanese
Fixed missing localisation on Online Event Type
Online
Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
Fixed some crashes around loading temp cars in hosted lobbies or practice servers
Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration
Protests
Fixed being able to submit reports more than 24h after an event.
RaceControl
Fixed slow performance with large events in the online event overview screen
Fixed unable to join an entry list server without the lobby code
Race Starts
Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap
Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona
Race Watch Screen
Fixed stint data showing the wrong driver initials after rejoining a race session
Implemented updated camera menu
Race Weekend
Added season select for ELMS 2026
Fixed track selection when switching between championships with different tracks available
Replay
Fixed selecting an incident whilst watching live not playing the incident
Fixed the Safety car sometimes not appearing in replays
Updated camera select menu
Save & Load
Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save
Teams - RaceControl
Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
Fixed misaligned driver drop downs in team event results
Fixed team lineup nationality flags not rendering correctly
Fixed transferring team ownership resulting in no team owner
Track Limits
Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.
User Interface
Fixed car select background formatting error
Fixed clipping text on second special event
Fixed daily race leaderboards not showing all cars
Fixed filtering event leaderboard by car class
Fixed misaligned Paul Ricard layouts on Event Cards
Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight
Fixed UI refreshing completely on some pages every few minutes
Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu
Made loading screen logo progress angle match the logo angle
Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required
Track Updates
Reviewed track limits on all tracks to ensure accurate detection per wheel
Bahrain
Fixed a bump off track on the inside after T13
Fixed a terrain gap between T4 and T5
Circuit de la Sarthe
Added missing flag stations in sector 1
Fixed missing collisions at marshal access point before Goodyear bridge chicane
Fixed missing collisions when exploring the entry to the Bugatti circuit
Daytona
Fixed incorrect real road profile
Fixed missing rear armco collision outside T2 exit
Fixed some objects popping in on back straight
Improved AI behaviour at the start of races reducing the chances of crashes
Removed white background on S397 logos on the road
Updated tent assets to latest specification assets
Fuji
Fixed incorrect mapping on start finish gantry
Imola
Fixed a terrain gap at exit of Acque Minerali
Fixed building popping in behind trees after Variente Alta
Fixed pit entry tyre barrier texture alignment
Fixed power cables popping in after Acque Minerali
Laguna Seca
Fixed a smoothing issue on green run off at final turn
Monza
Added missing Rolex clock hands
Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.
Improved emissive and ambient occlusion maps on Pit Building
Relaxed track limits for first pit box
Updated glass material on pit building
Silverstone
Fixed a smoothing error in the gravel outside Stowe
Fixed setup folder to point to "Silverstone" for all layouts
Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout
Spa-Francorchamps
Fixed floating pit box Lines in the pit lane
Car Updates
BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document
Extended upper optimum temperature range of GT3 brake pad compound
Refinements to LMP3 brake torque and engine braking
Removed Hard tyre compound from Hypercars at Daytona
Removed Hard tyre compound from Hypercars at Laguna Seca
Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.
Alpine A424 LMDh
Alpine light issues
Fixed artefacts on carbody mesh
Aston Martin Vantage AMR LMGT3
Fixed strange reflections on steering wheel
BMW M Hybrid V8 LMDh
Corrected template issues
Cadillac V-Series.R LMDh
Fixed incorrect template for 2026 Cadillac included in game
Chevrolet Corvette Z06 LMGT3.R
Fixed details on rear of car disappearing too early on lower graphics settings
Ford Mustang LMGT3
Fixed issue with custom livery showing both position display types
Genesis GMR-001 LMDh
Updated car name and description
McLaren 720S LMGT3 Evo
Added ID lights to cars
Mercedes AMG LMGT3
Corrected rear lights
Fixed issue with windscreen when car receives damage
Oreca 07 LMP2
Fixed floating headlight bolts on nose cam
Fixed outer rear lights always being on
Revised specular occlusion in cockpit
Peugeot 9X8 LMH (w/Wing)
Added gurney flap to rear wing end fences
Toyota TR010
Added Toyota TR010 Pitlights
Game Updates
Netcode
Fixed false collisions present since v1.4 update
Added an option to select which version of netcode is run on a server
Added optional extended network logging for inspecting online issues for both client and server.
Fixed some connection issues under new netcode
Race Watch Screen
Fixed the Helmet button not filtering down to team mates in a team based event
RaceControl
Fixed in-game leaderboard incorrectly updating best laptimes
Easy Anti-Cheat
Updated to latest module
Build ID: 25081074
[p align="start"]Gameplay
Fixed a game crash after being assigned a Time Penalty
Input
Fixed Fanatec Podium Pedals Formula inputs not being detected
Physics
Fixed brake duct cooling rates changing overly excessively due to humidity changes.
RaceControl
Fixed global notifications not showing in game
Fixed jokers being awarded incorrectly and reverted DR & SR where applicable
Fixed hosted server results not always processing
User Interface
Fixed minified react error pop-up on the hosted server screen
Game Updates
Driver Swaps - Engineer
Fixed toast notifications for engineer invites still remaining after the event has finished.
Netcode
Fixed an issue which would cause servers to stall.
Temporarily rolled back various changes from 1.4
Physics
Added logging to help diagnose brake duct settings not applying correctly.
Championships - Online
Fixed users that match or are above the requirement for the 2.4H team champ event being unable to register for it.
Hosted Servers
Fixed no vehicle when joining an Entrylist server when having previously used a different account
Protests
Fixed reporting system failing to report correct timestamp for longer races when a player leaves and rejoins the server
RaceControl
Fixed Le Mans Virtual appearing in the online menu
Fixed the wrong name being used in-game when swapping steam account
Fixed users being unable to access online with incorrect Terms of Service version number
Sound
Fixed tyre sounds occasionally failing to play
User Interface
Fixed a DQ UI message sometimes incorrectly popping up if player stops on track
Fixed occasional occurrence of users being returned to the main menus when escaping to garage but would still being present "in game"
Virtual Reality
Fixed hidden area mask not working correctly in OpenXR
BulldID: 24656622
Fixed AI all leaving the pitlane at the same time at the start of sessions
Removed DQs for accidentally driving down the pit exit at Daytona.
UPDATED: 10/8 14:30 BST
Game Updates
AI
Fixed AI reversing and crashing after serving pit stops
Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars
Championships - Online
Fixed intent wreck protests not being unlimited for online championships.
Custom Liveries
Fixed team livery parsing error popping up intermittently
Driver Swaps - Engineer
Fixed engineer settings changes reverting back to default after 5 seconds.
Driver Swaps - Online
Fixed cars going briefly invisible when entering the watch screen in a team based event
Engine & Tech
Fixed a server crash causing issues with server stability
Gameplay
Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona
Graphics
Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car
Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event.
Hosted Servers
Fixed password still being required after using a lobby code
Input
Reverted gamepad steering sensitivity to be in the range of v1.3
Tweaked gamepad FFB to give feedback slightly earlier
Limited Tyre Rules
Fixed invalid tyre being displayed on MFD after getting a puncture
Fixed wet tyres showing in the standings at end of qualifying
Localisation
Fixed Chinese characters rendered in incorrect orientation on garage page for setups
Fixed Race Weekend event settings page text and highlight box clipping in Spanish
Various minor localisation updates
Netcode
Fixed a dedicated server crash
Protests
Fixed an option for session type being displayed when reporting a custom livery.
RaceControl
Fixed issues for some users being unable to login to Racecontrol
Fixed missing event leaderboards pagination causing very slow loading times
Fixed users being able to report a default livery as a custom livery.
Race Weekend
Fixed an "invalid type" error showing when clicking on raceweekend when you are not a memeber of any teams
Added US on tour Race Weekend option
Replay
Fixed changing lap not changing to the start of the lap
User Interface
Fixed Daytona and Laguna track images being small on large online event cars
Fixed race results not being sorted in correct order
Fixed registration page not showing a countdown for when registrations open.
Fixed selected car class not being highlighted when viewing on the event overview page
Virtual Reality
Fixed driver labels not showing when running in VR with FSR upscaling.
Track Updates
Circuit de la Sarthe
Fixed new ferris wheel disappearing in the evening
Fixed upside down spectators at Karting
Daytona
Added missing flags outside horseshoe bend
Fixed a UV issue on timing tower on the back straight
Fixed missing car shadows on road verges and other decals
Fixed parked cars out of sync with parking lines
Fixed various sponsor boards moving as one rather than uniquely
General optimisation pass on generic props, reducing what is rendered when driving specifically.
Minor optimization to night-lighting
Minor revisions to AI line through bus stop
Revised T4 curb to reduce chances of extreme car behaviour
Imola
Fixed missing collisions in garages inside the pit building extension
Minor foliage balance tweaks
Revised track limits at Variante Alta
Laguna Seca
Added missing whiteline and fixed a terrain gap outside turn 6
Fixed collision walls allowing the player to get out of bounds at certain corners
Fixed false cut detections at Corkscrew when just still being on the white line
Fixed UVW error on green runoff at last turn
Increased grip levels on run off dirt
Missing car shadows on verges
Optimised particle count from running on track side dirt
Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew
Car Updates
Adjustments to GTE package, setups & BOP at Daytona to increase performance
BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP
Duqueine D09 LMP3
Slightly increased aero drag
Updated CDA Laguna Seca setup
Ginetta G61-LT-P325-Evo LMP3
Updated CDA Laguna Seca setup
Mercedes AMG LMGT3
Updated CDA Le Mans setup
Oreca 07 LMP2
Updated Daytona default setup (lower wing)
Oreca 07 LMP2+ (ELMS Spec)
Updated Daytona default setup (lower wing)
Porsche 992 S Safety Car
Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start
Vanwall Vandervell 680
Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm
Build ID: 24460233
Increased networking thread count to improve online stability
Optimisation to RUDP to improve online stability
Game Updates
Driver Swaps - Online
Fixed exiting vehicle and taking control before formation start placing you in the pit lane rather than on track for the race start
Gameplay
Fixed an issue where changing setup would sometimes not apply when pressing start driving
Fixed not being able to modify car setup changes in a race session that were made in qualifying
Fixed occasional occurrence of never being able to start driving after a session change
Hosted Servers
Fixed hosted server screen not showing the cars people have selected.
Netcode
Fixed clients not being disconnected when a server closes
Physics
Fixed physics inconsistencies from parsing error
Race Watch Screen
Fixed clicking an incident not switching to the correct car
Race Weekend
Update 2026 WEC Calendar for Barcelona and Monza
Track Limits
Revised time ratio contributions to track limits to reduce the chance of very high points for extremely short cuts.
Virtual Reality
Updated VR to be OpenXR 1.0 compatible (it was previously only 1.1 compatible causing issues using +XR on various headsets)
Known Issues
Team Events
If you rejoin a server during a team event, on the watch screen, fair share, stint and lap data shown on the replay bar are all shown inaccurately.
Virtual Reality
When running OpenXR and cropping the FOV, you may run into issues with the hidden area mask. For now you can disable it manually in the settings.json "VR Enable Hidden Area Mask": false
Build ID: 24417382
Game Updates
AI
Fixed AI not refuelling after returning to garage in P/Q Sessions
Hosted Servers
Fixed missing information on Daytona events on the hosted server screens.
RaceControl
Allowed jokers for non subscriber RaceControl accounts
Disallowed joker application for events before 10am 28th July 2026
Race Weekend
Fixed Daytona track name clipping in various race weekend menus
Settings & Profiles
Fixed FSR settings not applying correctly when enabling or disabling the feature
Virtual Reality
Fixed head movement issues in OpenXR
Current Release
Build 25661166
Uploaded Oct 09, 2026
System Requirements
How to Install
start_protected_game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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