TrackDayR
by MadCow S.r.l. · 17 Mar, 2021
330 downloads
About the Game

Immerse yourself in the most complete motorcycle simulator ever!
The unique simulator that allows you to ride countless types of vehicles, from quads to tree-wheelers, MX sidecars to dirtbikes, superbikes to pitbikes via Ohvale and Polini scooters!

Directly From Motorcycle Physics and Dynamics Text Books
The roots of TDR have been intertwined from the very beginning with the most important academic papers regarding motorcycle dynamics (eg. V. Cossalter). We worked really hard to understand the physics regarding motorcycles to be able to replicate it as accurately as possible in this project. This is not pulled out of the air: everything is validated by industrial simulation formulas, such as Magic Formula by Pacjecka, which we used as foundation to create our tire physical model. Our intention was to build a game that could give an experience as faithful to real life as it can be.

Realism but with fun!
We are fully committed to creating a game that could offer the maximum realism available, but that could also be enjoyed with a simple Joypad and without frustration. TDR surely isn’t an Arcade game, which means that you will make some mistakes. A late braking, a wobble, an unwanted wheelie, one too much skid will ruin your lap. Thanks to a learning curve within anyone’s’ reach, the more you will race the more you will learn your limits and become a better rider with each lap. We surely want TDR to be the peak of the simulative experience, but also something to have lots of fun with!

Tire dynamics wear
Tires have a dynamic wear, that are physically simulated through the patch of contact of the rubber on the asphalt. Through the track conditions and your riding style you can determine the tire performance.

High quality tracks an bikes models
Our all tracks are reproductions of real circuits, made with the closest fidelity and high visual impact, thanks to the High Definition Render Pipeline. Even our bikes are reproductions of real motorcycles, made taking into account all the real sizes: tires, suspensions, forks, steer, wheelbase, all data are all faithfully reported in the simulation.

Not only big wheels
In TDR we don’t want to only simulate standard bikes, but we love to explore other growing branches, such as the one of the small wheels. We have been supported by a leading brand in the field such as Ohvale, which makes us feel extremely lucky. The Gp-0 is nowadays used as an official motorcycle to train a lot of professional riders, and we are happy to have it in official capacity in our game toghether with important brands like Polini, who made the fastest track racing scooter and YCF, one of the most important company that produce pitbikes. The small wheels will allow us to move the challenge to kart tracks and therefore open a whole new prospective over motorcycle simulation.


Screenshots
105 images
Version Information
Steam Patch Notes
Official update history
HOTFIX PATCH 1.0.123.017
General
new antisquat/chainpull physic simulation
MadCow Team
[img src="{STEAM_CLAN_IMAGE}/39528932/f51f7be95967a3d571f32cee87955b8973c2d00f.png"]
MAJOR RELEASE UPDATE - Build 1.0.1.0.122.068
This update represents another important step forward in the ongoing development of TrackDayR. Over the past weeks, our focus has been on refining core gameplay systems, improving physics, and enhancing usability across the experience. A lot of this work happens under the hood, but it directly impacts how the game feels, rides, and responds in every session. Alongside these improvements, we’re also continuing to expand TrackDayR’s content with new tracks and interface upgrades, shaping a more solid and scalable foundation for what’s coming next. As always, your feedback plays a key role in this journey, and we’re excited to keep pushing TrackDayR forward together.
See you on track.
[img src="{STEAM_CLAN_IMAGE}/39528932/6f508464991bae55ccbf69ef877510ae2d875e45.png"]
Island Hopper Track
We’ve also added a brand new fantasy MX track concept, designed to bring something truly different to the motocross experience. Expect a creative layout built around big jumps and high-impact sections where timing and commitment matter.
To make it even more special, the area also includes Jet Ski spawn points, letting you jump in and ride instantly. You can even launch massive jumps crossing the track line from water to land, creating truly spectacular moments, perfect for stunning photos and insane clips.
[img src="{STEAM_CLAN_IMAGE}/39528932/f293507273ef55766c0f44b4240248614b4ab456.png"]
Scarlet Ridge MX by Feula Tracks
Scarlet Ridge MX is the second MX track coming from our collaboration with FEULA TRACKS, designed to deliver a deeply technical motocross experience. The layout focuses on precision and control, featuring well-defined ruts, constant elevation changes, and a riding rhythm that rewards commitment and clean execution.
The track unfolds through continuous ups and downs, pushing riders to carefully manage throttle, suspension, and bike balance throughout the lap. A large signature jump defines the character of the circuit, standing out both visually and in terms of challenge, and rewarding riders who approach it with confidence and proper timing.
Scarlet Ridge MX is aimed at riders who enjoy technical tracks where line choice and consistency make the difference, offering a distinct challenge compared to more flow-oriented MX layouts.
[img src="{STEAM_CLAN_IMAGE}/39528932/7cec7a0f6e0412691b239167be61c29636845c8a.png"]
Track Selection Menu
We’ve also introduced a brand new Track Selection Menu, replacing the old simple list with a more visual and structured browsing experience.
Tracks are now presented through a grid-based layout with large previews, making it easier to explore available content and instantly recognize layouts and environments.
The new menu includes category filters by discipline, allowing you to quickly narrow down your selection and find exactly the type of track you’re looking for. This is a first step toward improving usability as the number of tracks in TrackDayR continues to grow.
[img src="{STEAM_CLAN_IMAGE}/39528932/e7f1fe61ef3829bdcdf03926b75c0764dd44e4c0.png"]
Air and Ground Physics
We’ve continued refining TrackDayR’s physics, with major improvements both in the air and on the ground, focusing on realism, stability, and rider feedback. Airborne physics now rely on a frontal-based air drag calculation, resulting in more predictable behavior during jumps and cleaner mid-air control. Roll alignment has been smoothed to feel less reactive, while pitch behavior when hitting the engine limiter now better reflects real inertia.
On the ground, we’ve improved visual steering to better match physical steering, fixed several long-standing issues, and refined cornering behavior for cleaner, more stable turns. Stoppies are now more controllable, ground effects scale more accurately with speed to improve front-end lightness and turn stability, and suspension behavior at standstill has been corrected. We’ve also introduced new physics elements such as rear-wheel gyroscopic effects and improved angular momentum conservation, further enhancing overall bike balance and feel.
As always, thank you for your continued support and feedback. TrackDayR keeps evolving step by step, and we’re excited to keep building, refining, and riding together with this community. See you on track.
See you on the road and on the leaderboard.🏆
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HOTFIX PATCH 1.0.121.048
General
Traffic System Temporarily Disabled on TDR Island
With this patch, we have decided to temporarily disable the Traffic System on the TDR Island map.Based on our tests, we realized that the system still needs further optimization and that, in its current state, it can negatively affect the overall gameplay experience, especially in terms of performance and traffic behavior. Given the very high number of players using it, we prefer to take a step back now rather than keep a feature active that does not meet our quality standards.
We are therefore evaluating moving the Traffic System to a dedicated map, which would give us much more freedom to develop, optimize, and test it properly, without the constraints of the main open-world environment.
We would like to sincerely thank everyone for the massive amount of testing. We honestly did not expect such a high level of participation in such a short time, and it has been extremely valuable in identifying limitations, issues, and the true potential of the system.
The Traffic System will return in a more solid and better-integrated form. In the meantime, we will continue working on the core of TrackDayR, always guided by your feedback.
Thank you for your support and patience 💛
MadCow Team
HOTFIX PATCH 1.0.121.044
General
Traffic System Optimisation
[img src="{STEAM_CLAN_IMAGE}/39528932/a46ccfdab61471a658cee73b16b95be27cfa61f3.png"]
MAJOR RELEASE UPDATE - Build 1.0.1.0.121.040
This update continues the ongoing development of TrackDayR, focusing on strengthening core systems while gradually expanding gameplay features. A large part of this work has been dedicated to infrastructure, performance, and usability, laying a more solid foundation for future updates. Alongside these internal improvements, several new systems are now available to players.
As the year comes to an end, we want to wish you all a Merry Christmas and thank you for riding with us. TrackDayR keeps growing step by step, and we’re more motivated than ever to keep pushing forward and improving the game, without ever giving up. See you on track.
Global Ranking System
A new global Ranking System is now available. Time Attacks, online races, and tournaments award ranking points that contribute to a shared global leaderboard, accessible from the main menu. This system connects multiple activities under a single progression path, encouraging consistency and long-term competition across the entire TrackDayR experience.
Traffic & Multiplayer Sync System
Traffic has been introduced in its first early version and represents an important step toward a more alive world. In Bike Journey, traffic is fully synchronized for all players and includes working traffic lights. Vehicles are driven by proximity-based logic: they slow down or stop when obstacles are detected and will honk if blocked. Developing this system also allowed us to perform extensive optimization work, resulting in noticeably smoother overall performance.
Rider Physics Reaction to Bike
We’ve introduced improvements to how the rider physically reacts to the bike during movement. The rider now responds more naturally to acceleration, braking, and direction changes, improving visual coherence and overall riding feel. This work helps strengthen the connection between bike dynamics and rider behavior, making motion and transitions feel more consistent and believable.
New Clutch Simulation
We introduced a redesigned clutch model that reacts in a more natural and realistic way. Engagement, slip behaviour and recovery have all been improved to deliver a smoother and more authentic riding feel.
Radial Menu Enhancements
The Radial Menu has been refined to better adapt to different play styles and input devices. Page switching via LB and RB has been added to improve navigation speed, especially when using a controller. This change reduces visual clutter while allowing access to a wider range of actions directly during gameplay.
Motoball Arena – Bike Journey
Motoball is now available both on the TDR Island map and in a dedicated arena within Bike Journey. While the island version blends naturally into the open world, we created a separate arena for players looking for faster, more focused matches. The arena features full goal functionality, with the ball resetting correctly after goals or when leaving the play area. Players can grab and hold the ball using a dedicated grab mechanic, and perform a directional shot using a dedicated action button. We’re actively looking for player feedback to further expand and refine this mode with new features.
Massive Bugfixing & Game Optimisation
We dedicated substantial effort to improving stability, performance and consistency across physics, UI, loading and open-world behaviour. TrackDayR now runs smoother and more reliably across all configurations.
New Dedicated Console Version
A new version of the dedicated server console is now available.
Download it here: \[LINK SOON]
This Major Update marks a significant step toward the living, evolving racing world we want TrackDayR to become. Thank you for your support, your testing, and your constant feedback.
See you on the road and on the leaderboard.🏆
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HOTFIX PATCH 1.0.120.294
CHANGELOG:
General Game and Physics Engine
Hydraulic simulation bugfix when suspensions are fully compressed
Mx tyres light tuning following community feedbacks
New custom collider mesh creation for modded bikes ("useForceCollider":true,)
Stoppie balancing tuning
Motoball general bugfixing (main operations)
New quickchat emote (D-Pad right + Y for radial menu)
Bugfix on Replay
Bugfix rendering errors
HOTFIX PATCH 1.0.120.266
CHANGELOG:
Bike Jurney Mode
- Fix Matchmaking
- Fix Creating Room
General
- Fix Quad Rider Animation After Crash
- Fix Bycicle blocked on spawn
Current Release
21916520
Uploaded May 28, 2026
System Requirements
How to Install
Track Day R.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
52.1 GB
21916520
B16F5E17
b1a3c1b0318b75d1978065b5b7b5b0251dc317a65847dbdf5dc0f11dd5e0e7de
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