Mage Arena
by jrsjams · 24 Jul, 2025
181 downloads
About the Game

Choose your side in an up to 4v4 voice controlled battle between the sorcerers and warlocks or challenge your rival to a 1v1 in the Mage Colosseum
Channel your voice to cast fireballs, shoot frostbolts, conjure wormholes, and fire arcane blasts to vanquish your foes by speaking the correct words.

For thousands of years sorcerers and warlocks have waged war for the title of supremacy in the arcane arts. Now, it is your turn to enter the fray.
Overseen by The Goblin Archmagus, this battle will take place inside of the Mage Arena. The Mage Arena is an ever changing island, filled with fantastical landscapes to explore.
Utilize the resources of the land to craft useful items to gain an edge over your opponents.
In order to claim victory, you must infiltrate your opponents base and capture their flag pole. Once captured the Goblin Archmagus will deem them unworthy of resurrection, meaning once you eliminate each member of the opposing team, victory is yours.
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
in king of the ring there's a ring that moves around the map and you have to control it with your team
in hot potato, when you die you swap teams, if you dying causes a team to have 0 players you lose and everyone else wins
the game modes might be buggy i didnt test them that much yet
fixed widescreen cropping issues i think
added descriptions of each gamemode when you load into the game
made some small visual changes
there was also something else i changed i cant remember tho
fixed bug with polymorph that caused lobbies to crash
Fix 1: Rollback drivers to 26.3.1
^ This is confirmed to fix the problem
Fix 2: Go to windows settings -> Display Settings -> Graphics -> Advanced graphics settings -> Hardware-accelerated GPU scheduling -> Off, then restart pc
^ This worked for subnautica 2 which was having a similar issue, and is easier than rolling back drivers but might not fix the problem
Patch Notes:
Added rank and level to main menu
Fixed some desync issues with boggarts and the bone dog
Fixed desync issues with sticky tongue
Fixed exiting polymorph making the book equipping animation weird
I think I made dragons breath to more damage but i forget
Made the starting portal look different to worm holes
Made boggarts randomly come out of their mounds every once in a while
Some other small ui changes
There's new PvE in the dead forest (look for the mounds of mud) and a new craftable item from it,
There's a dog that guards the catacombs,
I remade the lobby system,
You can join/rejoin games that have already started, although this might be buggy and can be toggled on or off. If you toggle this on for public lobbies they will show up in the public lobby finder until the game ends,
The games performance should be better,
There's bubbles in the bog but they're rare,
The player limit is now 10 but I'm not sure how stable that's gonna be especially on lower end computers/internet connections,
The flag editor became slightly scuffed. I don't know what happened but I dont wanna touch it because it is complete spaghetti code and breaks easily,
And then a bunch of bug fixes and some qol stuff
Let me know in the discord if the game is not working I may have broke it.
If you saw the announcement ~2 months ago, that didn't really come together as I had imagined. Anything announced that isn't included here is canceled for now sorry about that.
i fixed the bug
New Spell: DOOM (tip: keep your feet on the ground)
New Spell: Bubble
**BALANCE CHANGES/BUG FIXES:**
bug fixed that caused games to freeze in deathmatch 1v1s
fixed bug where items could be invisible when dropped on death
late game spell page cooldowns nerfed, they can now only have their cooldowns reduced by up to 50%
trying to fix issues that cause worm holes to desync
worms and holes no longer light up when they do not have a pair/destination
freeze dmg buffed
hitting rock with spells makes it disappear faster
fireball burn nerfed late game
boinger nerfed
interactions between frog balloon and mushrooms nerfed
fireball smoke is slightly easier to see through
two large trees added behind sorcerer castle to match warlock castle
mountain fog is slightly easier to see through
mountain wind nerfed slightly
levitator range capped
discord button on main menu
**YAPPING**
I said I was only going to do spaced out large content updates, but there were some bugs/balance changes that needed to be addressed
and doom and bubble were already complete and fully in the game files so I decided to release them early.
HAVE THE HOST CLEAR EVERYONES NICKNAMES
I added checks that kick you for name spoofing so that it was harder for cheaters to dodge the blocklist,
but if the host has nicknames for players sent there will be a mismatch in the official steam name so they will be auto kicked,
i am working on a fix sorry!
a bug where freeze/wisp could cause someone to become immune to fireball until frozen again
a bug where players with low fps would die from fall dmg after respawning
fixed freeze sfx
frogs nerfed
bug related to public lobby finder
more anticheat based changes
fixed a bug where the 1v1s would not show the victory screen
trying to fix a bug where freeze was not hitting correctly
people on this version will still be able to play with people on the previous version the only person these changes matter for is the host, so if the host has updated all players will have the above changes
fixed a bug where players would start at spell level 8
the region size to find matches has been increased to the max so regions with lower playercounts should be able to find games now, i will be monitoring if this causes ping issues
permanent blocklist for hosts and a (hopefully) always working kick option
anti cheat measures, not sure how effective these will be long term, but it will break a lot of the currently available public cheats hopefully
option to clear custom flags in settings and disable them for the match in the join team screen
golems are now killable with melee weapons
worm hole lasts much longer at early levels
freeze damage nerfed late game
bug fixes
There is no new content this patch but stuff is on its way. I would rather do more spaced out large updates with lots of new stuff to do than frequent small updates that only add one or two new spells. The goal is that every once in a while people see theres a new mage arena update and can hop on for a few games to mess around with all the new stuff.
NEW SPELL PAGE,
fireball scaling capped,
perfectly timing your jumps gives you a small stacking movespeed bonus,
thunderbolt nerf,
cant jump up castle walls without items
Current Release
Build 24419190
Uploaded Jul 28, 2026
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System Requirements
How to Install
MageArena.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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