About the Game
Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet.
The year is 2028
The survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro – civilization’s last refuge and tomb, where ghosts and spirits haunt the living in this man-made purgatory.
You are Serdar, a doctor braving the darkness, crippling radiation and deadly threats of the Metro in the search for your wife and the medication she so desperately needs. As your courage and sanity are pushed to the limit you must learn to walk the line between life and death, the spirit and the material world, and awaken the being you will become…
Features:
Lose yourself in a journey of spiritual awakening in this chilling, supernatural origins story from Metro creator Dmitry Glukhovsky
Experience Metro’s tense, heart-pounding gameplay in VR for the first time as you put on your mask, ammo and filters run low and your torchlight flickers and dies in the darkness
Wield a signature arsenal of hand-made weapons, don your gas mask, and venture into the depths of the Metro where desperate bandits, mutants, and worse haunt your every step
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
This update delivers a range of improvements across all platforms, addressing gameplay, audio, and visual issues to enhance your experience. Read the Steam patch notes below.
Thank you for your continued support! If you encounter any problems or have feedback, please contact our player support team here: https://to.plaion.com/MetroAwakeningSupport.
All Platforms
Fixes & Tweaks
Global issues
● Fixed floating ammo in lockers & boxes
● Fixed enemies still moving & making sounds after being killed
● Fixed out-of-bounds overlay triggering in places where it shouldn’t
● Added option in the menu to enable/disable inventory haptics
● Fixed instances of assets popping in/out in several chapters
● Fixed light bloom disappearing from specific distances & angles
● Reduced jitter on menu & intro texts
● Made melee takedowns slightly more lenient by allowing larger hit area
● Fixed gunshots sometimes having inverse spatialisation
● Fixed inventory rustle sfx sometimes having inverse spatialisation
● Fixed postcards outlines sometimes still being visible after pickup
● Fixed texture on bullets in magazines sometimes appearing incorrectly
● Fixed hand being offset when holding a gas mask filter
● Fixed distorted audio from Nosalis during trolley sections
● Fixed pink material on broken fluorescent lights
Content issues
● Added missing impact vfx to Nosalis being hit during Prologue
● Fixed snapping to the mounted gun when using Comfort locomotion in Prologue
● Fixed Tasia’s vo lines not coming from the radio when talking to Max in Chapter 01
● Fixed missing confirmation when completing the flashlight charging tutorial in Chapter 01
● Fixed a door instantly popping open after talking to Yana in Chapter 01
● Fixed an NPC spawning in view of the player after saving & loading in Chapter 01
● Fixed Max’s eyes when you first meet him in Chapter 01
● Fixed low performance around Max’s office in Chapter 01
● Fixed some snow appearing pixelated in Chapter 02
● Fixed scale of a fog volume in Chapter 02
● Fixed guard holding his gun incorrectly at the start of Chapter 03
● Fixed Max and his friend not always appearing at the tunnel entrance in Chapter 03
● Fixed players getting stuck when backing out of the tunnel before Max closes the entrance in Chapter 03
● Fixed combat music stopping during fight with slavers in Chapter 05
● Fixed medkit and its lid not properly aligning in Chapter 06
● Fixed Nosalis growls being audible after you killed them all in Chapter 07
● Fixed Tamir walking in place in Chapter 07
● Fixed the Worm Priest’s mouth not moving while speaking in Chapter 08
● Fixed distorted graphics briefly showing through a door in Chapter 07
● Fixed vo line from Oksana cutting short in Chapter 09
● Fixed players getting stuck when manually closing doors that Petya opens in Chapter 10
● Fixed Serdar still making whimpering noises after ghost area end in Chapter 11
● Fixed one cultist spawning in view of the player in Chapter 12
● Fixed incorrect music pacing when being chased out of Hell’s Mouth in Chapter 12
● Fixed gaps in the floor after the trolley explosion in Chapter 12
All Platforms
Fixes & Tweaks
● Made subtitles follow player gaze quicker
● Fixed subtitle orientation & positioning when moving physically or teleporting
● Fixed issue where player respawns at incorrect checkpoint
● Fixed issue where player respawns without any audio
● Fixed popping on tarps
● Fixed bulkhead lamps casting shadows of itself
● Fixed black border on worm paintings
● Fixed cobwebs casting shadows
● Fixed several broken textures
● Fixed Serdar referring to clips as magazines
● Fixed player sometimes spawning in incorrect location
● Fixed charger plugs sometimes missing
● Fixed jumpscare hunter sometimes running in place
PC
Fixes & Tweaks
● Ensured title is accessible on Steam in Offline Mode
● Ensured Low shadow quality takes max light distance into account
● Fixed some lights that were not casting dynamic shadows
● Fixed characters & mutants not having dynamic shadows
● Fixed some lights not casting dynamic shadows
We’re continuing to work on improving the game for all platforms. If you encounter any problems or have feedback, don’t hesitate to contact our player support team here: https://to.plaion.com/MetroAwakeningSupport.
Thank you for your continued support!
- Arachnophobia Mode: Added a new setting in the Menu to remove all spiders entirely
- Added an option to swap locomotion controls to move with the right stick and rotate with the left stick.
- Added support for Valve Index knuckles controllers finger tracking
- Turned off spectator screen on first startup & added a warning screen when enabling the spectator screen to inform players about potential performance impacts
- Adjusted anti-aliasing setting options ordering
- Fixed an issue where two-handed weapons jittered while moving
- Fixed a bug where players were sometimes put back at the start of a chapter after dying
- Fixed an issue where sometimes all audio was lost after dying
- Re-enabled the option to turn on/off tutorials
- Renamed Fog menu setting to Post Processing
- Enabled volumetric fog on Medium quality settings
The team remains working to further enhance the experience across all platforms. If you encounter any issues or have further feedback, please let us know by raising a ticket to our player support: https://to.plaion.com/MetroAwakeningSupport
Thank you for your continued support!
Graphics Improvements
- Render Scale Adjustment: We’ve reduced render scale max setting for players, which now automatically adjusts to help prevent crashes.
- Texture Pool Size: Changed the size of the texture pool to allow for players to enable higher-resolution textures, enhancing visual fidelity across environments.
Gun Rotation Options
- Adjusted the default gun angle and introduced a manual adjustment option.
Continuous Rotation Speed
- Added an adjustable rotation speed option in the menu, giving more control over movement, and implemented in-game.
Upcoming fixes
Additional fixes are currently in progress and planned for release in the next update. These include, among others:
- Two-Handed Weapon Offset
- Graphics Settings UI Enhancements
Additionally, we want to remind players experiencing performance issues that adjusting VR runtime settings can significantly improve stability and performance. For guidance, please see the following articles:
Fixing Crashes and Low Performance - Optimal Settings
Optimal Settings for Quest + Steam
If you are seeing any issues that you would like to see addressed, please let us know by raising a ticket to our player support here.
Thank you for your patience and for helping us make Metro Awakening even better!
● Removed Gaze check on the user data collection- and warning screens
● Fixed dynamic shadows often not being visible
● Fixed lens flares popping in/out of view
● Fixed hitches happening throughout the experience
● Fixed crash dumps file sizes being too large
● Fixed medium shadow settings causing the lights to fade in/out incorrectly
● Fixed standing mode height being too low for players using Quest link
General Fixes & Tweaks
● Fixed crash that sometimes happens when loading levels
● Fixed crash after resuming headset and interacting with universal menu during
gameplay
● Fixed crash when using grenades
● Fixed crash when fighting against spiders
● Fixed the achievement “Unresolved Business” not unlocking when going through the
metro cart too fast and made sure this achievement is unlocked for players that already
finished this chapter but didn’t get it unlocked.
●Fixed Hippocratic Oath achievement failing during an event that’s not in the players
control and made sure that players that already passed this point won’t fail the
achievement past this moment. Players that have already finished the game will receive
the achievement directly.
● Fixed switching between standing/seated mode not setting the correct player height
● Fixed unnatural bright spots being visible on walls, floors & ceilings
● Fixed parts of the level in chapter 5 disappearing when looking from a specific position &
angle
● Fixed parts of the level in chapter 6 disappearing when looking from a specific position &
angle
● Fixed black plane being visible in chapter 11
● Fixed enemies killing you from far away and behind walls in chapter 02
● Tweaked grabbing the gun from Max in chapter 01 to make it easier
● Fixed player rotation being re-centered after each transition during the dream sequence
in chapter 08
● Fixed several performance drops in chapter 12
● Tweaked Serdar’s voice volume to be more audible
● Fixed missing fallback fonts for Korean & Japan
if you see any other issues with the game - please report it via https://to.plaion.com/MetroAwakeningSupport so we can take a look!
Also, if you are having performance issues when using a Quest headset with Steam, check out the guide here for the optimal set up: https://playersupport.plaion.com/hc/en-us/articles/20095672377117-Optimal-Settings-for-Metro-Awakening-with-Meta-Quest
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
25.0 GB
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View AllDownload Metro Awakening for PC with a direct link or via torrent. Get the full version of Metro Awakening for free. Metro Awakening is a Action released by Vertigo Games.