About the Game
MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.
Unique Tools
Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your base. Each Element offers unique mechanics, and each plane brings its own puzzle pieces to the table. Combine Elements for powerful, synergistic effects.
Research Through Alchemy
Infuse ingredients to uncover their hidden potential. Unlock new tools through experimentation where every combination is a chance to discover something unexpected.
Elemental Arsenal
Learn spells to Nudge structures, Levitate across terrain, or use Daycaller to control the sun itself. Magic isn't just power, it's part of the puzzle.
Key Features
Six overlapping Elemental planes, procedurally generated and seamlessly traversable in real time.
Automation on a Hex Grid, with dozens of unique structures that reward clever positioning and planning.
Ingredient-based research, enabling multiple simultaneous lines of discovery.
Element-specific tools and power systems, encouraging distinct solutions for each plane.
Entropy, a creeping adversary that tears through the fabric of reality and tests the resilience of your systems.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Thank you for all the suggestions and reports.
Many of these improvements came directly from forum posts and in-game F1 feedback.
Thank you for helping make MoteMancer better!
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v0.5.060
Bunch of QoL requests filled
Quality of Life
- Inactive research now sorts lower than research that is actively progressing
- Completed research now shows its final infusion progress
- Inventory tooltips now show the player's total matching item count
- Nudge previews now show the destination footprints of structures that will move
- Players can now walk while selecting an area for a blueprint
- Mana Flare previews show the blueprint fill range and affected blueprints
- Low-power structures now show their current power percentage in windows and world tooltips
- Reliquaries can be shown on the map, checkboxes for current or all.
- Umbral Waygate stars can be customized with a saved color per Waygate
- JSON debug saves are formatted for easier inspection
Bug Fixes
- Structure Ctrl-click deposits now respects Reach range
- Sound effects accumulated while the game is unfocused no longer burst together when focus returns
- Fix for Self Sufficient being awarded after visiting multiple planes
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v0.5.059
Bug Fixes
- Underground Saltways should no longer stagger or stall when feeding into the wing of another Saltway
- Windowed display settings no longer resize or recenter when loading a save
- Fixed a case where Umbral Waygates could leave movement and camera controls locked after teleporting
- Circulation Rituals now affect Wind Turbines built after the ritual is active
- Mana Root visuals now keep updating when Life power networks split and reconnect
- Ancient Spindle mote fields now search nearby valid placements and skip generation when no spindle can be placed
- Portal stream connections now also render all non-streamway belt connections correctly
- Refractory Hover tips no longer reference Grindstone timing (Refractory is 4x faster )
- Nudging a Planar Reliquary now properly retains its stored items
- Single-string tooltips now stay within the screen edges
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v0.5.058
Quality of Life
- Underground belts can now reverse direction in place with Rotate or Flip
- Shift-upgrading belt chains now carries matching underground belts through the replacement
- Tutorial objectives and completed lessons now have audio feedback
Bug Fixes
- Demo progression was cut short by new tutorial logic, it is now restored
- Banner Tutorials now remains visible while placing structures selected from a window
- Fixed the music selection dropdown not responding to clicks with certain display modes
- Nearby Umbral Waygate stars were mixing up their map signatures
- Biorhythm-powered structures now always remain active while moving within range instead of updating on heartbeat
- More loc fixes
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v0.5.057
Quality of Life
- Mana Flares provide unlimited power without draining health in Sandbox mode
- Lava Barrier blueprints now preserve valid shared endpoints when copied and pasted
- Sandbox inventory Infinite and Trash settings can now be copied between structures
- Display settings now allows you to send MoteMancer directly to any monitor from within the game
- Mana Flares show pending blueprint requirements while hovering
Bug Fixes
- Blueprint previews now show belt structures in red when placement will skip them like every other structure.
- Leaving to the main menu during the library sequence no longer triggers stale dialogue
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v0.5.052
Quality of Life
- Blueprint selection and placement previews now show structure counts at the cursor
- Fuel generators respond more promptly when power demand changes, preventing them from dipping below 100% when there are Generators available but waiting.
- Holding pickup now groups item pickup feedback instead of leaving a long notification backlog
- Enter (Claim/Confirm) now opens the Entropy Research Tree when an Entropy choice is ready
Bug Fixes
- Fixed a race condition that could prevent Achievements from being recorded while the world was resetting. Loading your auto save right before entering the portal should grant your earned achievements. Please F1 if this does not work for your save and I'll look at it immediately.
- Tutorial progression no longer gets stuck when inventory interrupts the Mana Flare guidance
- Large structures remain visible while any occupied chunk is onscreen (prevents portals and other structure sometimes popping in and out near the edge of the screen)
- Seismic Flare now points toward the nearest portal, including undiscovered portals
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v0.5.049
Quality of Life
- New Blueprint hotkey Ctrl-X will clear an area of blueprints suing the same method as copying. still need to do the accompanying UI work, but the hotkey is there for testing and feedback.
- Placed blueprints now protect their layouts from nonmatching structures
- Mote Patches now show the number of collectors on their fields when hovering in world or on the map
- Claim / Confirm can now be rebound from the Controls menu (Which claims tutorial and research steps)
- Existing saves can be loaded as permanent sandbox branches without changing the original save
Bug Fixes
- Fixed Umbral Waygates sometimes not completing their teleport handshake if inside a Planar Portal's trigger area.
- Fixed Streamway items remaining partially transparent after crossing portals
- Blueprints no longer discard stored items when replacing structures
- Out-of-reach blueprints now respect normal placement restrictions
- Multi-tile structures can be drag-placed as blueprints without replacing their own trail
- Keybind rows no longer block scrolling while hovered
- Mana Pools now show their current storage percentage without a stale timer
- Tower range previews no longer obscure nearby power coverage
- Altar research progress can no longer briefly display values above 100%
- Sandbox mode now places new structures and upgrades belt chains without requiring or consuming inventory items
- Fixed an edge cast in the library where the Mana Flare tutorial step didn't advance properly
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v0.5.048
QoL
- Hovering over a research tile while in the Research screen will show the last plane a research received progress on
- Traveling to your second plane will autocomplete the final tutorial step
Bug Fixes
- Belts can now automatically be placed over Paths again (this was broken with the new auto underground tech)
- Fixed grippers losing streamway connections when replacing Streamway Deltas.
- Fixed stale placement warnings when picking up inventory items
- Library lighting no longer changes with time of day
- Variety of string fixes
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v0.5.047
- Fixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal
- Solar Extension now lengthens peak solar generation for 1 hour on either side instead of changing the falloff curve
- Planar Reliquaries can now be moved with the pipette (Q)
- Fixed altar effects sometimes showing up when no researches are active
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v0.5.046
- Portals should now properly mask particles FX, please report any specific structure bugs if you find them.
Quality of Life
- Fire Wire and Thermal Towers can now start a line from an existing placement.
- Fire Wire and Thermal Towers will place at the furthest possible back coordinate if blocked from a max range placement.
- Belt directions can be replaced from a ghost even with a stack count of 0.
- Belts can now be mass-replaced in place with Shift click. The Belt will preview before placement. Any belt can change to any other belt. Placement will query the hovered tile and adjacent tile to determine the mask for replacement. Belts will place downstream first and upstream using the default input second, limited by the amount of items held in your inventory.
Bug Fixes
- Fixed Mana Root colors not updating when Mana Blooms connect power networks with Rampant Bloom
- Fixed a bug where the chest limiter state could be carried between chest windows
- Fixed grippers not resuming when items are removed from production inputs by hand
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v0.5.045
- Improved localization across multiple languages, with a particular focus on Simplified Chinese and Traditional Chinese. A special thank you to everyone who submitted reports and corrections. Your feedback was invaluable.
QoL & Features
- Pedestals now provide a way to place Map Markers. They will show the icon of whatever they are holding and can be named. This will likely turn into an early-game research in the future.
- Rifts now show up on the map
- Map icons now show ontop of entropy always.
- Blueprints now appear on the map with a unique material treatment
- When crafting from Action bar, missing ingredient messages now identify the required items
- Stonebound and Windbound now have toggles for inventory locking UI, just for cleanliness
- Ichor Slicks now show their fullness better when zoomed in and gracefully decrease their counts when zoomed out for performance
- Added a button to sort chests to clean them up.
- Altar previews now show overlapping connections and pedestals more clearly
- Foundations side card now shows empty foundations and the current world seed
Tuning
- Void Towers can now transport Power between Planes
- Iterated on the curated Foundations cards
- Theoretical Insight no longer shows up in random foundation sets
Bugs & Fixes
- Void Chests now show their contents in the information overlay
- Fixed Wind turbines showing their open-air range while being placed
- Fixed a rare case where research fog could get stuck during fading
- Great Portal window and Player Customization window have better drag hitboxes
- Fix for Transmutation Engine window life prism icon
- Fixed Reliquary UI errors after returning to the main menu
- Pressing the Alt key now also saves the state in addition to menu preference selection
Even though Art is the focus, there's still room to slip some quality of life and bug fixes in :)
v0.5.044
- Blueprints now support horizontal mirroring with H. This is rebind-able but not present in the blueprint window yet, it needs a bit of an overhaul.
- In-game windows are now temporarily draggable, they will reset positions on closing.
- Belts have more nuanced crossing logic where they will attempt to detect a middle segment versus an end, bug reports or confusion suggestions welcome.
- You can now choose to limit Music selection to Current Plane, Adjacent Planes, or All. Adjacent is default
- New Victory flow where you can save inside the library and exit a follow-on world selection. There will be a Victory screen added in the near future.
- Copy and Paste configuration functionlity with shift left and shift right click, works on filtered world objects as well as filtered inventory slots.
- MMB with an item in hand will set the filter slot, empty hand clears a filter
- Chest inventories now default to being able to place items in whatever slot you want
- Transmutation window now has hover tips for all the recipes
- Single tile colliders are now circles instead of hexagons so vertical movement is easier.
- Gust Funnels no longer have collision
- Blackhole Monoliths now have diminishing returns on stacking monoliths on the same rift. The equation is 10 * (1 - 0.5^count) so 5 for the first 2.5 for the second, 1.25 for the third and so on.
- Blakkhole Monoliths now only feast if one of their center tiles overlaps the Rift footprint. Rifts now have custom 'centers' that guarantee their footprint will land on a Monolith.
- Dates are now displayed correctly per region
- Saturation renamed to Satisfaction, more in line with genre terminology
- Fixed a bug that could lock your keyboard or get into a bad state if a text input was not exited correctly
- Streamway Deltas now accept Gripper outputs
- Fixed a bug where reversed Deltas could end up in a stale state during pipette
- Fixed a bug where a followon unshattered plane hides its first research line (you could still research, this was just a graphical bug)
- Fix for fully upgraded quarry collectors placing to the wrong side of the belt
- Chest filter slots will no long move erratically if you make filters in the middle of the slot array
- Weakened Tether now correctly limits Slipway traveral between Air and Shadow planes rather than just blocking placement of the structure
Quality of Life
Tuning
Bug Fixes
v0.5.042
- Map now has a functional toggle between moving the map and walking with wasd, all locaized and dynamic
- You can now bulk trash with Ctrl. works both on delete press and on drop to trash
- Bunches of localization cleanup
v0.5.040
- Map now moves with WASD
- Opening and closing map sound
- Added a sound effect when adding an item to hotbar
- Quit Context will now prioritize returning held in hand items over deactivating Auras
- Spells no longer show stale entity counts when bound to the action bar
- Elemental Center now shows quick names again (Mana Flare keybind now reflects custom binding)
- Power window progress bar could jump between 99 and 100 if left in a stale fuel state
- Alt overlay no longer flickers when a power node is destroyed
- Mana Roots show grid saturation rather than solar power value when selected in the power window
- Omni gripper stale state cleanup
- Slipway no longer blocks mana flare placement (Mana Flare still does not generate enough power to open a Slipway)
- Better wording on a handful of tooltips across multiple languages
v0.5.038
- Fix for infinite entropy research sometimes loading into a bad state when several infinites are already researched, and preventing additional infinite researches from being clicked.
- Fix for Earth Grippers on other planes dropping off their items more slowly than they should (this was from a performance optimization that optimized for pickup time checks but not drop checks).
- If you load a save where you entered a second plane but never claimed the final tutorial research unlocks, the loaded file will do it for you.
v0.5.037 - Auto Undergrounds v1, plus cleanup
- Smart underground placement for saltways and streamways, and burrow roots
- Underground and Delta blueprints now place ghost tiles in addition to the structure preview images
- Fix for Underground Streams on long chains causing hitches in item flow. Please continue to report any future cases if they pop up.
- torrential streamway tooltip calculation fix
- grid overlay refactor to fix input and output properly showing inside powered areas
- coral pools now properly show their power percentage
- hover research tips will no longer trigger from offscreen
v0.5.033 - Improving QoL for dropping and collecting
- Held items will drop a full stack when control left clicking, half stack when control right clicking, 1 item when pressing Z
- Gathering items with grab the entire inventory when ctrl left clicking with an empty hand, half when ctrl right clicking with an empty hand (no Z)
- All of these behaviors now work when buttons are held while dragging rather than requiring unique clicks
- Z will continually drop an item every fraction of a second while held over the same structure, but will revert to a single item per structure if multiples are covered in the same click session
- Ctrl clicking an empty inventory space will attempt to quick transfer all of the items in that inventory, matching rules apply
- Inventory gather and half inventory gathering also works on grippers
- Held Z items take precedence over Spell functionality toggles, they may become separate keybinds later
- Transfer feedback now shows over the structure that was placed to or picked up from instead of the player
- Transfer feedback shows an icon of the gathered items in addition to their name
- After a Ctrl deposit, the held stack will refill from the original nearby structure (if still in reach) and then fallback to the player inventory if possible.
- Ctrl picking up bundles will show a stacked collection list instead of sequential like from harvesting.
- You can now hand-drop Elemental Fire onto a Lava Generator with the above (Lava Generators being multi-structures was an overlooked path)
v0.5.032
- Fix/better logging for a hard to track down bug where the tutorial corner UI and the tutorial steps could get out of sync
v0.5.031
- Gust Funnels have been optimized (approximately 25% of their original GPU cost) and should all be more unique from each other visually (no more synced strobes)
- Power Accumulators (Charged Lodestone, Scythe, and Sovereign Manaheart) will no longer draw leftover power when they are full
- Umbral Waygate stars can no longer overlap the Spell Hex UI
- Umbral Waygate star instructions are now localized
- Reordered tutorial for clarity, changed loc strings to give more guidance per tutorial path for clearing entropy
- Entering the Library now clears any active spells
- Player no longer blocks lava generators while Levitating or in Sandbox mode
- Fixed a bug that could cause mana leaf to double count canopy adjacency while loading a game
- Fixed a bug where Foundation Cards would dim when moused-over when returning to the Library
- Research Flavor text can no longer queue up repeatedly via spam clicking
- Made Teardown between games a bit faster. Fixed a few teardown-order bugs.
- Fixed a rift cleanup bug for subsequent worlds
v0.5.028
- Plane Title Banner should no longer stick around in rare occasions
- E will close structure windows if inspecting while in oracle
- Tutorial corner no longer shows up if you open the Great Portal but leave to go through another portal
- Fix for Production Structures rarely getting stale inventory data that blocks their outputs. This will heal saves that have crafters not crafting for this case.
- Fix for Incineration Spire retargeting sometimes getting desynced from the tick clock (This should fix incineration spires that 'stop working' after a long time, but there could be another cause)
v0.5.027
- There is now an explicit unique auto save when crossing over to a new plane for the first time in a given seed.
- Umbral Waygates will no longer randomly generate the same name twice, at least for the first few hundred names
- Umbral Waygates now clean up their ichor pool references. This fixes a bug that would make ichor clicks over removed waygates connect back to the global ichor pool.
- Production windows now show a ghost of the last item crafted and keeps the crafting time of said item visible instead of immediately reverting to -
- Collector windows now show the timer before they start (in the case of not powered) as well as a ghost of the item to be collected
- Recipes now show their relative recipe rather than the default when hovering over them inside a production structure window
- Out of range hexes now show purple instead of invisible during spell previews
- Nudge can no longer make chests eat other chests the same way placement can
- Channel spells no longer show cast time bar
- You can now clear keybinds with right click
- Enter now confirms tutorial claims and available research (will make this rebindable and more robust later)
- Fixed an edge case that could lead to a bad tutorial state after playing the tutorial twice in the same game session
- Tutorial corner no longer shows up on repeat runs
- Anchor Stone window now shows the correct hover tip on the replaced reagent when playing a shattered foundation
Thanks for the bug reports and suggestions!
Hotfix v0.5.025
- Torrential Streamway structures tick twice as often to solve mixed-streamway-chain compression. This could be a slight perf hit for Torrential-heavy bases, but still probably negligible in the scene as a whole.
- Ascendant achievement was reading from the Foundations menu rather than the current active Foundation set. You should be able to claim your achievement by loading the game right before walking through the portal.
- Building an underground segment over an existing chain now shows the pickup feedback like every other harvest
Hotifx v0.5.024
- Enchanted Gripper, Enchanted Delta, and Omni Gripper now respect blueprint rotations relative to the structure's rotation rather than being absolute direction.
- Locking Chest slots now allows locking filled slots
- More robust inventory save state handling
- While in Sandbox mode, clicking on a planar wedge in the Map will swap to that plane
- Clarified Russian string for Scrying
- Clarified English string for Rampant Bloom (may change in the future to just be all adjacent structures, but that's much more complicated)
Hotifx v0.5.023
- Enchanted Grippers respect blueprint configurations again.
- 3 barrier generators will no longer generate negative power (but still generate 0 power)
- Lava ritual refreshes when a power grid is merged which was causing heat loss. Changed it so max heat is calculated in the lava generator tick to avoid subframe add/removes.
- Make sure heat cant update behind the loading screen / when paused or during teardown.
- Destroying a lava barrier could allow you to build invalid configurations because the structure tile was cleared.
- Special belt build logic now respects lava tiles.
- 2 tile lava gen burn time is 75 instead of 100.
Hotifx v0.5.022
- Fix for Scholar achievement not triggering properly, should heal on update
- Dark Reach now contributes to the Mycelial Affinity achievement
- Fixed an issue with Lava Generators not updating properly with their power grid
- Fix some issues with fuel based power generators and entropy.
Hotfix v0.5.021
- World Veins Foundation no longer prevents rifts from spawning.
- Fix for Lava generator lava not always showing up on creation.
- Belt entities were not updating their mask interaction when the player switched planes.
- Fix for Fire Wires that could spawn without particles
Hotfix v0.5.020
- Mana Flare recharging is faster than casting a fresh one by 50%
- Mana Roots and Fire Wires will now change their visuals based on their grid's saturation. Note that the Mana Root visual is temporary, but worth testing in the wild for a few days while I make a nice shader or it.
- Library Tutorial now has more prominent blueprints and glows for highlighted areas
- Safety catch for a player who built over the Grindstone area before the blueprint gets put down
- Can no longer save game while in the library when choosing your foundation card for ng+.
- Portals no longer open in sandbox mode.
- Fix for a crash in Sandbox mode when selecting a Slipway (for the curious we were querying thousands of tiles because of reach range... whoops...)
- Fix isolation interaction with entropy structures
- Visual fix for undergrounds being attached to a portal in a non-straight direction.
- Fix issues with power nodes that are in entropy when 2 grids are merged or split.
- Improvement for lag spikes when walking near a portal by no longer touch every single visual root on a plane when that plane becomes visible or invisible.
- Vortex and cloudspring updated to support new entity visual behavior.
- Vortex and cloudpsring now use vfx sort order so they render on top of the new structure visuals (rather than on the belt entity layer).
- Changing the number of inventory slots that are disabled sends an inventory notify so structures can wake up.
- Locking or unlocking an inventory slot sends an inventory notify so structures can wake up.
Hotfix v0.5.014
- D3D11 is default again.
Note - MoteMancer switched to DirectX 12 by default in pursuit of potential performance improvements. After receiving multiple crash reports and seeing only minimal real-world gains, the default renderer has been reverted to DirectX 11 for improved stability.
Players who prefer DirectX 12 can still launch the game using the launch option: -force-d3d12 - Reliquaries now reactivate their input grippers when an infinite reliquary upgrade is acquired.
- Added a second input binding to Trash hotkey
- Destroyed rune shrooms never cleared their logistics tiles.
- Gale Generator's item tooltip is fixed and matches the research tooltip
- Power Window was not properly updating the title for power nodes without an inventory
- Fix for action bar counts getting desynced from player inventory.
Hotfix v0.5.013
- Library scene book no longer queues up chats if spam clicked
- Library scene book is re-readable after scroll wheel portion of tutorial
- Reveal UI chime no longer plays on reminder animations
- Can no longer interact with master or book while dialogue is playing
- Surrounding a Mana Flare with 6 structures in the library before the tutorial advacnes to that step will now resolve properly
- Control click from a simple collector to complete the objective in the Library for collecting from a simple collector
- Clear slot sound no longer plays on new game start
- Pasting from blueprints now hides hover tooltip
- Fixed a rare interaction with collectors and infinite research
- Fixed a bug that could cause portals to break if teleporting to a close poximity Umbral Waygate
- Fixed an edge case that could trigger the Harrow achievement early.
Hotfix v0.5.012
- Fixed a variety of bugs around Lava Generators with excessively fast burn rates. (They will now actually cnsume as fast as the tooltip states)
- Lava generator only gains max heat when ritualsed rather than both min and max
- Lava generator no longer double dips from infinite ritual upgrade.
- Converted blueprint runes that don't work on mobile to others. This is mainly so that sharing blueprints between devices doesn't break and is largely cosmetic. Old Blueprints can still be imported without issue.
- Anchor Stone window should now properly show 600 instead of 1000
- Anchor Stone Window allows Quick Transfer with shift if you want to place a few in manually to unjam it from two sources.
Hotfix v0.5.011
- Nuanced UX changes:
- Q (pipette) over action bar will pipette, but MMB will still clear
- MMB no longer trashes from player inventory (because it pipettes)
- Delete key added as a rebindable hotkey for trashing player inventory items and clearing action bar slots while hovering
- Grid Guide now stacks with Spell Mode, and will always show with belts
- Q (pipette) over action bar will pipette, but MMB will still clear
- Bug fixes
- Trash bugs on player inventory close and partial stacks fixed
- Fixed bugs around Grid Guide tiles fading improperly or not showing at all from conflicting overrides
- Fix for tutorial banner spam and better clear handling for completed lessons
- Can no longer descend from Levitate onto Lava Generators
- Trash bugs on player inventory close and partial stacks fixed
Hot fix v0.5.010
- Excavator and Nudge now start at 1/2 toggleable range, Titanic command now allows 1/2/4 range
- Excavate min harvest speed even faster
- Meteor Shower now will start a lava generator burn cycle for free on impact
- Levihaste can no longer be achieved while in Oracle
- New mote patches generated with the Jeweled Fields foundation will generate twice as many Motes of the Plane's base Element than the other two. Chromatic Fields is unchanged.
- More perf improvements for Power Grids
- Fire Tutorial Quake and Tar order of objectives changed to be more intuitive.
- Fixed a bad tutorial key for fire path
- Hardening just in case you cleansed 1000 entropy before the tutorial beat
- Fixed behavior where pedestals and portals could delay Gripper requests.
- Elemental orb now accepts both entities even if its currently holding one of them.
- Research Teleporter Icon now contextually shows based on whether the player is in the Library or not
- Research Teleporter tooltip is now always centered and will not spill off screen
- Fixed a bug where Lava Pedestal visuals could bleed through to other planes.
- When an entropy rift first spawns, it now respects Shade Veil for the tiles under the rift.
Hot Fix v0.5.009
- Player inventory slots will now highlight if the item matches the active hover tip item
- Crafting corner now has hover tips.
- Runeshrooms were placing ritual tiles just before being destroyed if they were connected to a fully saturated power grid, creating a blocker for future Runeshroom placements.
- Fixed a typo in German for Simple Collector
- A gripper that turns off and then back on in quick sucession could have significant delays before picking up again.
- Pedestals no longer turn off input grippers if they are full. This should make Research throughput back to the way it was before the perf update.
- Theoretical Insight removed from the Foundations menu
Hot Fix v0.5.008
- Craft tip window arrow had a bad aspect ratio from new atlas
- Fix for some in-world reagents showing black nubs due to atlas neighbors
- Forbidden Knowledge was checking for a research that is no longer available. It should reconcile correctly on loading a saved game.
- Consistency pass for Italian translations for Saltways and Streamways
Hot Fix v0.5.007
- Fix for Lava Generator pools sometimes finding their way into other planes
- A 0 lava tile generator (smallest triangle) will look like there is no lava. (it can't generate power)
- Fix german missing symbol in crafting time string
- Spell mode no longer blocks rotating structures
- Fix for some over-aggressive performance work that broke a few Ichor Slick interactions
Hot Fix v0.5.006
- Fixed a bug where right click could cause item duplication
- Fixed bad loading states for post fire/life tutorial save splits (the wrong recipes were granted for motes and elementals)
- Elemental Binder now doesn't grant and elements directly, they are all granted by progression
Hot Fix v0.5.005
- Rifts were regenerating about 8x more than expected (fallout from performance improvements
- Fix a case where an old save could get stuck in the new tutorial flow
Hot Fix v0.5.004
- protect against gripper payload size being > of sprites.
- Streamway delta middle input was pointed the wrong direction on flipped deltas allowing other streams to pull from it.
- Charged lodestone was not using tick time for minimum wait time.
- Player no longer blocks building in sandbox mode.
Experimental has been pretty stable, so the updates to help performance are being rolled into the live game. There are more coming, but it's a good break point to migrate what's working well into the main build.
There's also a fix for old saves having rare odd research tree states, and some polish to post-portal tutorial beats.
Updates
- Presentation updates to post-portal Tutorial corner.
- Fix for a rare bug when loading old save files creating bad research tree states.
- Structures now run on a fixed simulation tick rate.
- VFX and Sprites have improved culling logic.
- Improved batching on Structure rendering.
- Player shadow should render smoother now.
- First music track on the Fire plane is now appropriately a Fire track instead of Life.
v0.4.041 update
A handful of behavior bugs caused by performance improvements should now be resolved:
- Streamway Deltas should no longer seize or throttle
- Player Inventory should be back to 9x9 instead of 6x12
- Charged Lodestone should now work as expected
v0.4.042 update
Additional edge-case bugs caused by performance improvements should now be resolved:
- A delta connected directly to a slab could stop processing if the slab trickled slowly but never fully fell asleep.
- Anytime a belt is placed and it modifies one of its neighbor chains, the neighbor chain may need to split itself.
- Sometimes if a belt entity became culled, its position would stop updating and it would appear invisible on the belt.
- Unlocking a recipe will wake up all production structures to see if they can now create things.
v0.4.044 update
- Fixed a bug that caused Czech default language (and possibly other languages) to not be able to load saved games.
Thank you for your patience and bug reports!
0.4.033 incremental update
- Fix for grippers not properly waking back up from reliquaries, void chest, planar portals, bastions
Changes
- You can get an onscreen fps indicator by launching the game with -fps in Steam Properties.
- Structures will now smartly disable themselves and any Gripper pointed at them while their inventory is full.
- Entropy spread is now less taxing on the queuing system.
- Lots of work around managing Structures both off Plane and out of frame more efficiently.
- Aggressive culling of VFX calculations that are not in the main field of view
- Reduced Structure batch thrashing, bringing draw calls for Structure rendering down by ~50%
- Also testing a new presentation for post-portal Tutorial Corner, feedback welcome.
Have a great weekend!
{STEAM_CLAN_IMAGE}/45567834/06dafa33f06ba05e43fbb27a149e9c4576da70bb.png
* Inventory items will now highlight contextually depending on the active structure window.
* All structure and research progress bars have new elemental art.
* Timers and %'s are shown as well on progress bars.
* Collectors now upgrade speed by .25 intervals based on research, tooltip changed to 8% to reflect this, this whole system will be going away in favor of Elemental Binder speed increases per element soon.
* Transmutation Engine now respects Shattered Elements for Salis Mundus and Spiritus mundi
* Frame Rate near portals should be improved.
Bug Fixes
* Fixed a bug where ichor slicks could overflow and break
* Fixed a bug with Shattered Water Foundations
* Fixed a bug where selecting an item with an already held item in hand could cause weird behavior
later.
* Shear now correctly listed as an Aura everywhere.
* Tutorial games now only allow Twinseed, World Veins, and Ancient Spindles (this change is to lower complexity for first-time players).
* Tutorial ? helpers now only show on the currently active step if available.
* Pipette now contextually grabs the correct runeshrooms from ritual previews.
* Active Rituals have updated and colored constellation lines in the Runeshroom Window.
* Blueprint tiles are now more responsive to clicks (was fighting with scroll logic).
* Manaroots and paths have light versions of them that will likely get their own treatment.
* Saltways and Streamways now have placement and rotation FX.
Bug Fixes
* Fix reliquary shear interaction.
* Ritual Window now properly shows rotated matching rituals.
* Did a game-wide pass on structures that could get over-lit, please bug report if you still see any.
* Ancient Chest window now contextually extends out to 9x9, showing the full 81 slots.
* Infinite reach mod no longer breaks Meteor Swarm
* Fix a few bad icon references in tutorial banners
* Shift clicking a crafting button will now queue the maximum number of crafts possible for that item. Right click still queues 5.
Shoutout to MissedFrizzle for uploading our first community mod! Sandbox Mode
* Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon.
* Copy mode shows grid like connected structures do
* Blueprint shader is now a little more legible
* Blueprint mode now suppresses world hover tips
* Pipette now allows grabbing from structures even if you have 0 of them in your inventory
* Pipette on a mote field will automatically set the matching collector to your pointer
* Pipette will favor build structures before mote patches when sampling
* You can now place ghosts of structures even if you have 0 of them in your inventory
* Somehow the change from alt to shift for ghosts got reverted, reimplemented
* Pass on Left Ctrl and Shift to also work with Right Ctrl and Shift
* Map now uses hexes instead of rectangles
* Grindstone and Saltways have swapped colors on the map to make Saltways a little more visible
* Feedback key is now rebindable
Foundations/Modding
* Foundation menu shows link to workshop landing page if no mods and connected to steam.
* Mods now have a "hover" field in their meta data which will be displayed when you hover that item in the foundations menu.
* Load/Save screen shows mods in foundation list
* Side card shows mods in foundation list
Bug Fixes
* Ancient Chest inventory was getting recreated by power node on load, causing Stonebound to stop working.
* Fix for Blackhole Monolith feasting before the upgrade is unlocked
* Failing to harvest a structure mid transfer will refund all the transferred items to the player's overflow inventory.
* Fix for old infinites showing up in research tree
* Blackhole monolith no longer counts as Fire structure (used to be a combo)
* Blackhole monolith default crafter fixed
* Fix orb icons on great portal window
* Can no longer pipette portals
- Change single blueprint ghost placement to Shift from Alt, no longer requires blueprint tech.
- Control click on a structure can once again refill from your inventory repeatedly using successive stacks (regression from Foundations update).
- You can now set keybind from the crafting menu by hovering and pressing a number in addition to inventory.
- Extended grippers no longer have increased travel time for fling or Shadow/Earth upgrades.
- Coral pool production speed tuned to 30 seconds from 60 seconds.
- Research tree and Entropy tree icons are now visible on their sister menus
- Menus that scroll have more responsive button clicks.
- Plane selection removed from gameplay menu (now that Foundations is the main hub)
- Tutorial skip removed from gameplay menu (might bring it back to skip halfway through a session)
Bug Fixes
- Fixed an issue where Altars could lose Pedestal information from saves (research could fall a few short on load)
- Power node Fire tooltip fix
- Flora scale is now calculated like color hue and not saved as part of its save data. Hopefully the final sledgehammer for Flora scale issues.
- Flora could be destroyed by a miner and their dissolve would be stuck on when that flora was used again.
- Fix for Lava Pedestals going back to regular pedestals if harvest was canceled.
- Fix for Nitor vfx visible through planes
- Echoflare no longer exclusively builds on the player's plane.
- Echoflare respects Phased Pockets if enabled.
- Information overlay output grid can no longer toggle itself on while near a portal boundary.
- Large number display no longer throws an exception if "Infinity" or > 1trillion gets passed in.
- Fix a rare case where mote patches can be destroyed mid Sovereign Manaheart burst.
- Capture doodad size at creation time (another random guess fix for large doodads and doodad nudge interactions).
- Fixed a rare case where hitting x while you had no entity held could cause an exception.
- Fix for Shear not be able to bind it to your action bar.
- Fix issues with saves where stale references to Echo Tracer or Wavedash were in your action bar.
- You are no longer affected by entropy while in Oracle.
- Bunch of windows are using PowerStat but were not set up to use their tooltip.
- Fix for Altars being able to desync progress if it fails to load pedestal information.
Thanks everyone! Back to the lab. 🌿
Bug Fixes
- The Action Bar should now correctly save when you clear a button.
- Collector UI when World Veins is active now shows the Collector inventory count again.
- Change how tutorial detects if you've gone to a second plane. (fixes Fire tutorial automatically claiming in certain cases)
- Fix lava pedestal tweens fighting if you destroy/build lava gens too quickly.
- Various fixes to make the Action bar counts and above player text more reliable.
- Fix for life tutorial not correctly tracking the two Synergy researches. Loading a saved game should automatically heal the tutorial state.
- Russian localization update - number counts added to a handful of foundations that were missing them
- Simplified Chinese update - Prisms have been changed for clarity
- Was accidentally using the old Echoflare string, fixed.
- Handful of other small loc fixes
Current Release
Build 25026235
Uploaded Sep 09, 2026
System Requirements
How to Install
MoteMancer.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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