About the Game
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Hello slicers!
I've been working on this update non-stop since last patch. Thanks everyone who tried the beta version and helped me with this update, you guys are the best!
The most obvious tweaks are the wall running/climbing angle detection, air control, the ability to hang on ledges and motorslice swap improvements. Besides that, tons of tweaks and bug fixes.
If you had trouble with something in the game, I invite you to give it a try once again, and see if it improves the game feel... and if it does feel better, please consider updating your review!
And remember, you can always opt to play the previous version:
Go to your Steam library > right click > Properties > Game versions & Betas > Select "previousbuild"
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Is important to note that the focus was not to change anything, just tweak the gameplay a bit based on feedback from release. Don't expect any drastic changes.
The game always had a strong vision, to evoke a certain feel from oldschool parkour games. You are supposed to commit to your jumps, and plan your movements.
About the so called "fan service": they were made to be a tonal shift, often goofy, and was a deliberate choice to be a contrast with the world in which P find herself. If you pay attention to the lore and storytelling, there's more than meets the eyes through these casual talks, so embrace the premise and enjoy the game's nature!
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Anyways, here's the full patch note:
Removed the small force when walking off a ledge
MotorSlice angle detections adjustment
MotorSlice swap tweaks, and it is now faster
Reduce the slow motion on motorslice swap
Jump Arc tweak to make it feel less “floaty”
Increased jump forward momentum, and it also affected by your movement input
Jump has input dampening now
Increased air control a bit and tweaked values to feel less “clunky”
Tweaks on wall run angle detection
Reduced the rotation drag movement, to feel sharper
Reduced the magnetism strength and adjusted how magnetism works
Reduced drag when walking off a wall run
Tweaked wall run jump angle control
Tweaked crack jump values to reduce missinput
Added visual feedback on saw projectile
Slightly increases control when rolling/sliding
Removed holding jump (input buffering) while climbing
Added ‘hold restart’ prompt when falling to your death
Added missing tutorials on some specific spots
Speedup crack walking change direciton animations
Tons of tweaks across the game to feel better
Introducing:
Wall Grab when sliding or rolling - press up/jump to climb / crouch to fall / down+jump to jump backwards
Motorslice down when holding down while slicing vertical
Bugs fixed:
Bug where Rollers would sometimes fall through the floor
Walking on cracks in some rare situations got stuck
Lock-on on bosses sometimes failed
Enemies becoming “dead” and not pursuing P anymore
Boss 5 parry window bug
Softlocks and easy skips
Tweaks on levels (no level design changes)
Chapter 8 bugs, softlocks and skips
Orb drones with a strong flashlight on some occasions blinding the player
Fall damage on steep surface
boss 6 fall damage problem
Fall damage deactivated problem
Typos
Slicing bug where make you go inside wall
Orb drone achievement in case of save corruption or save transfer
Fixes on small issues across the game that is too specific to even mention
Now I can finally take a break! Phew!
Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death
Hello everyone!
First of all, thank you for 3k reviews! This is beyond amazing! Thanks to all of you, the game is a massive success!
Anyway, this update was focused on bug fixes from the release. No changes was made on gameplay.
Next update it will be focused on tweaking gameplay from feedback! Stay with me, I am just a guy, but I'm doing my best!
Here's the full patch note:
Screenshot being stored in a weird folder
VR mode during IDLE animations
Missing Drone on Chapter select in Chapter 8 (on the great slice area)
Camera conflict on Operator G sequence and BootUp bug on Operator G sequence
FPS limit resetting when changing resolution
Some checkpoints makes you float briefly
Disabled camera bump while on vr mode
Disabled IDLE animations while holding the chainsaw
A bug preventing you from touching P during selfie mode in some specific locations
Collision problem in tutorial area on first motor dialogue
Prevent hitting orbie when physics object or motorslice was nearby
Slice getting stuck on framerates above 120fps
Fix getting stuck on some actions
Roller falling through the ground
No fall damage after boss 4
Avoid getting inside geometry on specific locations while platforming on a hack cube
Bug getting stuck rotation on pillars
Roller first appearance not respawning after dying
Bug making an arena border not count enemies properly
'ooooooi' bug when stepping on camera
Some occasions making you land, when you were supposed to die
Tentacles not cutting sometimes
Wall run getting stuck on small objects along the way, resulting in death
Some typos
Minor bugs while on chainsaw hold mode
Some softlocks across the game
Boss 08 not having the hack icon appear sometimes
Reduced the chance of killing the wrong enemy whilst doing charged attack
Bug making you teleport when charging attack
Small tweaks on levels (no changes on level design)
Sometimes landing on grinder doesn’t kill you
Increased the boundaries of chapter 5
Overall tweaks on boss parry
Slicing sometimes nullify your death
Blinking issue on parry tutorial
Tweaked hit box on dialogue choice buttons
An easy skip on boss 6
A very easy skip on chapter 7 entrance - it might be surprising, but i overlooked this one lol
Boss 4 event killing player (related to poor performance)
A bug when landing making P double land and jumping feels weird
Increased the parry window for the boss 3 drill
Cursor on slacking scenes resetting position every time
Getting stuck on some slice segments and checkpoint adjust on boss 7
A bug making you parry boss 7 at the wrong moment
Trash objects floating on potato mode
Orbie broken lens while in P’s POV during final cutscene
Adjusted condition for boss 8 getting back into the fight after a parry
A very rare case of wall running into nothing
3 checkpoints making you respawn on title screen
Orb drones not respawning after recovering from getting hit
Overall minor adjustments across the game
If you would like to play the previous version of the game - there are no gameplay changes in this update, but we still want to provide the option for you to do so - go to the Steam properties for the game, game versions & betas tab, and select the option called "previousbuild"
Hopefully this fixes the issues that some of you have been reporting! If you find some bugs or that things still do not work as intended, please post about it here or join the Discord to make a bug report!
After this, I will also think about future updates for the game... stay tuned on that and I will be sure to let you know what's coming...
Hello everyone!
First of all, thank you for 3k reviews! This is beyond amazing! Thanks to all of you, the game is a massive success!
Anyway, this update was focused on bug fixes from the release. No changes was made on gameplay.
Next update it will be focused on tweaking gameplay from feedback! Stay with me, I am just a guy, but I'm doing my best!
Here's the full patch note:
Screenshot being stored in a weird folder
VR mode during IDLE animations
Missing Drone on Chapter select in Chapter 8 (on the great slice area)
Camera conflict on Operator G sequence and BootUp bug on Operator G sequence
FPS limit resetting when changing resolution
Some checkpoints makes you float briefly
Disabled camera bump while on vr mode
Disabled IDLE animations while holding the chainsaw
A bug preventing you from touching P during selfie mode in some specific locations
Collision problem in tutorial area on first motor dialogue
Prevent hitting orbie when physics object or motorslice was nearby
Slice getting stuck on framerates above 120fps
Fix getting stuck on some actions
Roller falling through the ground
No fall damage after boss 4
Avoid getting inside geometry on specific locations while platforming on a hack cube
Bug getting stuck rotation on pillars
Roller first appearance not respawning after dying
Bug making an arena border not count enemies properly
'ooooooi' bug when stepping on camera
Some occasions making you land, when you were supposed to die
Tentacles not cutting sometimes
Wall run getting stuck on small objects along the way, resulting in death
Some typos
Minor bugs while on chainsaw hold mode
Some softlocks across the game
Boss 08 not having the hack icon appear sometimes
Reduced the chance of killing the wrong enemy whilst doing charged attack
Bug making you teleport when charging attack
Small tweaks on levels (no changes on level design)
Sometimes landing on grinder doesn’t kill you
Increased the boundaries of chapter 5
Overall tweaks on boss parry
Slicing sometimes nullify your death
Blinking issue on parry tutorial
Tweaked hit box on dialogue choice buttons
An easy skip on boss 6
A very easy skip on chapter 7 entrance - it might be surprising, but i overlooked this one lol
Boss 4 event killing player (related to poor performance)
A bug when landing making P double land and jumping feels weird
Increased the parry window for the boss 3 drill
Cursor on slacking scenes resetting position every time
Getting stuck on some slice segments and checkpoint adjust on boss 7
A bug making you parry boss 7 at the wrong moment
Trash objects floating on potato mode
Orbie broken lens while in P’s POV during final cutscene
Adjusted condition for boss 8 getting back into the fight after a parry
A very rare case of wall running into nothing
3 checkpoints making you respawn on title screen
Orb drones not respawning after recovering from getting hit
Overall minor adjustments across the game
If you would like to play the previous version of the game - there are no gameplay changes in this update, but we still want to provide the option for you to do so - go to the Steam properties for the game, game versions & betas tab, and select the option called "previousbuild"
Hopefully this fixes the issues that some of you have been reporting! If you find some bugs or that things still do not work as intended, please post about it here or join the Discord to make a bug report!
After this, I will also think about future updates for the game... stay tuned on that and I will be sure to let you know what's coming...
Hello, in the past few days I've been working to fix the two major problems of the release, they should be fixed now.
A rare save corruption problem when force quitting during save or loading
A teleportation bug when going out of bounds, making you respawn on a completely different checkpoint
I also addressed a small issue for streamers with the display name ingame.
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The next patch will be focused on overall bug fixes, and after that, some gameplay tweaks from feedback.
And thanks again for all support! Stay slicing!
edit: Uploaded a hotfix for this update. Fixing the menu getting stuck
[img src="{STEAM_CLAN_IMAGE}/45048810/abdc8fca79e2707b37893c51f1ec25e3239d339b.png"]
ENJOY!
And if you enjoy, be sure to leave a review! It helps us a lot!
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A few words from the main dev, Luqui, while you wait the download:
I can't believe... The day has finally come. I would be lying if I say I am not nervous! I put a bit over 3 years to this project, across development, marketing and community management, it took a lot from me... The game got a bit delayed because of all of this and the great enthusiasm, but it is finally out. And I can't believe it!
I hope you enjoy the game. It was made with so much love. For Prince of Persia fans that got tired of waiting for a new entry. For Mirror's Edge fans who wants a world with a striking atmosphere. For Shadow of the Colossus fans who have been wanting to scratch that itch for 20 years. For Nier fans who wants a hot girl killing robots... I really hope you enjoy!!!
If you have any problems during your playthrough, please report here on Steam or on my server... But please be patient, since I am just a guy doing my best to fix everything and make it a nice experience for everyone interested on P's daily job!
Thank you, really.
That's it, go play IMMEDIATELY!
Current Release
23601947
Uploaded Jun 21, 2026
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System Requirements
How to Install
MotorSlice.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.4 GB
23601947
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View AllDownload MOTORSLICE for PC with a direct link or via torrent. Get the full version of MOTORSLICE for free. MOTORSLICE is a Action released by Regular Studio.