About the Game

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
DEAR NEWSBEARERS!
[img src="{STEAM_CLAN_IMAGE}/40684736/2bbebf9bce1a16bf9f68bbf234e5b3eb6a718e89.png"]
Today, we’re happy to share The Press Rolls On Update with you all.
The test period has come to an end, we want to thank everyone who took part. Your feedback, player data and bug reports gave us a lot of valuable insight and helped us fine-tune several parts of the update before today's release. But please, stay critical, and community input will always be monitored.
In order to communicate clearly about the present, but also the future of the game. A new roadmap post-1.0 will be part of an upcoming blogpost.
[img src="{STEAM_CLAN_IMAGE}/40684736/985c1899b032d37b66e620c3bbd14b4363edd0f0.png"]
What does this update bring?
A More Tailored Challenge
Our new difficulty settings for every game mode have now been battle tested.
Come in for a more relaxed experience, with more room to decorate and build at your own pace. Or choose the hard mode for a steeper challenge. These modes don’t only change the starting money but affect: Tag sales amount, risks, loaning, wages and more. With this update, we hope to give players the freedom to choose the experience that suits them best.
When starting a new game, players can now select a difficulty after choosing a game mode:
Easy
Normal
Hard
Each difficulty is available in every game mode, with one exception: first-time players in Introduction mode will only be able to choose Easy or Normal. After completing that first run, Hard mode will also become available for Introduction too.
Specific leaderboards
There are new game modes, difficulty and ending specific leaderboards.
A new achievement called: All Press No Brakes has been added to award those who complete the decade in hardmode!
[img src="{STEAM_CLAN_IMAGE}/40684736/77a068ee6a5ce6beb79403a42ca57c37e16abf6d.png"]
10 Extra News, created by our community
Following the Leaderboad contest we ran in December last year, the winners got the opportunity to create their very own in-game stories. After some curating and translation, we finally managed to bring them into the game! (Most are located in Europe, so focus your efforts there if you want to find them)
A more detailed wrap-up of the contest will be part of the upcoming blogpost in a few days.
[img src="{STEAM_CLAN_IMAGE}/40684736/31ab2015128ce790699eca84eb06cce7b07381cd.png"]
Balance Changes and Improvements
Alongside the new difficulty settings, this update also includes a range of balance adjustments and additions based on both internal work and community test feedback.
Trait changes
Anointed Pen now gives a 25% XP boost and adds one quality star to obituaries
Nocturnal now gives a 25% XP boost when the employee is working in the dark
Skillful now only counts unassigned skills toward extra quality stars, instead of all skills
Known issue: the description for Anointed Pen does not yet reflect its new effect. This text will be updated in the next build and included in the next localization batch.
Perception Rules changes
Across all difficulties, several rules have been adjusted to make more playstyles feel competitive:
Risk Buzz now gives 10K sales per taken risk instead of 7,500
Illustrative now gives 20K per illustration tag instead of 15K
Hot Topic now gives 5K sales per flame tag instead of 2K
Early Edition now reaches a maximum of 48K if you print within the first hour of Sunday, double its previous maximum
Category Balance now yields 30K per set instead of 25K
These changes were made because Informational strategies often stood out as the strongest option. We wanted to strengthen other approaches so they feel more rewarding and viable.
New Deco Objects + a new Shop
Upgraded typesetting desk
Just like the linotype boost the typesetting desk, this desk does for your reporting desk. Increase task speed! And it comes with a neat typewriter.
Standing lamp
Because after the ceiling, wall, and desks surface, the floor wanted one too, and it looks great.
Extra anti-noise objects
Prison door - An extra thick door that blocks all noise. (Unlocked via the Mayor chain in the prison hub)
Folding screen - Decorative room divider that looks good and blocks even more. (Blocks more than noise)
Small Sound Panel - That fits between the page modules like the air-vents!
Acorn Hall (Map hub)
Acorn Hall offers decoration objects that players may have missed on the calendar. These items come at a high price, but they provide a way to complete collections and achievements without needing to restart a tower.
Christmas objects adjusted
The wreath and snowflake wallpaper have been adjusted to be more inline with the other objects.
[img src="{STEAM_CLAN_IMAGE}/40684736/b617523ae5eb083a95807e232123a1b5b396f406.png"]
Bug fixes and small improvements:
Sweeping and trash prioritization fix
Old news exploit patched
Now, everything that sits in your tower for more than 2 weeks will get the old news tag. One week later the item will disappear.
The Flower Vase layer issue fixed
Breaking news wrong hot topic tag fix
Trait modified perception not visible on completed story files fixed
Polish line break issues fixed
Priest truck quest - Meal and Food crate prioritization fixed
Infinite money exploit with stairs and printer belt fixed
Bribe quest strip requirements not showing text in Chinese fixed
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]
For Community Test Players
For those who joined the Community Test: thank you again for helping us shape this update.
And good news, even though we will close the Community Test once this update rolls out, you will be able to keep building without needing to leave your progress behind because your saves just keep on working in this live version.
We’re incredibly grateful to everyone who joined the Community Test and shared their thoughts with us. Your feedback helped us tweak and improve this update in meaningful ways, and it continues to help guide the future of News Tower.
And so the press rolls on!
We hope you all enjoy this new update.
[img src="{STEAM_CLAN_IMAGE}/40684736/fcaafe7fe92f9b035798be4173b90f83391a1db8.png"]
GREETINGS NEWSBEARERS!
[img src="{STEAM_CLAN_IMAGE}/40684736/2bbebf9bce1a16bf9f68bbf234e5b3eb6a718e89.png"]
The smell of spring is in the air, trees are gathering their strength, preparing for a coming bloom... But we do not care much about that! What we want is more print! More sales!
We come today with a new round of bug fixes and quality of life improvements, but we can already tell you, something bigger is in the print! Stay tuned!
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]
Bug Fixes
A competitor stealing your sales node on the calendar will now properly impact your sales when overlapping your perception.
Reporters on the Hiring Board will once again have proper skill balance until new skills like Photography are unlocked.
Resupply Desk has been renamed to Transporter Desk.
Blue tutorial boxes that point to an object or employee in your tower would previously appear in front of the Settings menu when open. This has been fixed.
The French translation for "Print an informational newspaper" has been adjusted to prevent confusion. People could interpret it as a "neutral" newspaper.
A bug where sometimes the lighting (too dark) situation would not update correctly after moving a wall has been fixed.
Fixed some first week Introduction text still referring to an old reporter name that was changed.
Fixed Take A Loan tutorial triggering even when the player has a lot of money.
Fixed affiliation quests (where one Faction makes an appearance in a quest of another Faction) being able to spawn even if the player never tried a quest for the Faction it spawns at.
Fixed final Distrusted quest for High Society requiring ads to be printed spawning even though the player may not have ads unlocked. It will now fall back to a mutable quest in this case.
Fixed Eleventh Hour trait ("If an item is at least 50% done on the last hour of Sunday, it will be complete before the end of Sunday.") not working due to using an incorrect value for measuring production progress, thus never triggering the effect.
Fixed resources in Dumbwaiters not counted towards supply count or low resource monitoring. This also affects automatic resource ordering, which should kick in less often if you still have a lot of resources going around in Dumbwaiters.
Fixed Chairman Kingsland not having a standing variant for quests.
The deformation of character bodies in the game is now fixed to be disabled outside of the camera view.
Fixed window lights not being rendered for players using D3D11 on Windows machines. Also fixed an issue where they were rendered for the wrong floor.
Food and Meal sprites are no longer rendered over the fridge door when put in the fridge.
Fixed an issue where circular lights were infinite in range, meaning you could place one to light up an entire floor..
Fixed the Continental Connector trait using the icon of the Ad On trait.
Some postcard texts in various languages overflowed the postcard boundaries. This has been fixed.
The icon for the General on the score screen was the same as the Mafia. This has been fixed as well.
Quality of Life improvements
Item Control for Dumbwaiters and Storage Cabinets. This feature is similar to what was already available for Transporters. It allows you to select the types of items that are allowed to be transported (or stored). This allows for greater control of the flow of resources and chain items in your tower.
Blue hints for Classic, Lowrise and Highrise. A new feature is now available to help players better understand new and existing mechanics without needing them to go through a new Introduction game. This can be fully toggled off using the new “Show Hints” setting. Note that turning it on again will delay them until after the next print!
The missing news of 1938 has been translated and added in this update!
The "Editor Enabled" checkbox beneath a Story File in the newsbook now remembers the last used value (per game)
The cook now stops cooking meals at the Canteen Kitchen when there are 10 or more items in its output.
Implemented a Disable Risk Cinematics setting. When the setting is turned on, players no longer experience the cinematics where the camera follows a car/truck associated with the triggered risk
Some time estimations have been slightly corrected visually to better match how long tasks feel to complete when monitoring them. The actual durations have not been changed.
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever.
Join us on discord and X to follow all the news about News Tower!
[img src="{STEAM_CLAN_IMAGE}/40684736/fcaafe7fe92f9b035798be4173b90f83391a1db8.png"]
GREEETINGS NEWSBEARERS!
[img src="{STEAM_CLAN_IMAGE}/40684736/2bbebf9bce1a16bf9f68bbf234e5b3eb6a718e89.png"]
As we're hitting the holiday seasons, we too wanted to bring gifts to you all!
First of all, a little reminder that, beside our ongoing Leaderboard contest, we also launched a giveaway. Running until January 1st, all you have to do is take part and boost your chances to win one of those sweet vinyl of the soundtrack of the game.
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"] We also wanted to take a moment and thank you all as we reach 3,000 reviews! This is a huge achievement and helps the game get the visibility it deserves!
[img src="{STEAM_CLAN_IMAGE}/40684736/36448ab53478db2d5b67ea09b84385a7098deaac.gif"]
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]
Let it print, let it print, let it print! ❄❄❄
We came bearing in-game gifts! More items to customize your tower with some Christmas Spirit! Find those items and more in our detailed patch-note below:
[img src="{STEAM_CLAN_IMAGE}/40684736/f99253f949c9c33b46e00a2e5af33c2ae8880d1a.png"]
Bug Fixes
Fixed “Print x the most” requirement still considering European and Quest tags. They will now only consider the 6 base categories
“Print x the most” will now result in more items being added in the news pool with the requested tag
Fixed Boycott risks not working correctly when triggered from calendars
Fixed Boycott risk popup sometimes showing an ad deal was lost even though the boycott was dodged
Fixed the calendar view on the prognosis board sometimes not showing the tooltip for events on the far right side
Fixed top Perception rules displaying incorrect count and bonus sales
Fixed an issue that could prevent the “Brain Drain” achievement from unlocking
Fixed a couple desks having sitting idle animations when the desk has no chair
Fixed a bug where telegraphers would be unable to go to the bathroom or grab a snack during the weekend (Saturday/Sunday), causing them to all go when Monday rolls around, when you actually need them to work
The "Place above the fold" quest requirement could sometimes ask for a tag that wasn't present in the pool. The algorithm has been adjusted to handle this and this should never occur anymore
Fixed a bug where the automatic ordering of resources like paper, food and coal did not cost anything
Transport AI Changes
Employees that support floor assignments, such as Transporters, now will only idle on floors that are included in their assignments
In previous versions, once you had at least one transporter that could handle articles, your production staff would not, or rarely, transport articles themselves. This hard lockout is no longer the case, but transporters are preferred to handle the work if they can
A bug which could sometimes lead to pneumatic tubes not being used has been fixed
Quality of Life improvements
Addition of a “Disable Screen Shake” setting
Addition of new keybindings to navigate your tower more easily:
Page up: Navigate up floors (zoom sensitive)
Page down: Navigate down floors (zoom sensitive)
Home: Navigate to street level
End: Navigate to top floor
Other improvements
Dragging and dropping employees now resets a small timer which prevented them from relieving themselves or eating
Individual stories of a news item can now be prioritized ahead of time on the story files
Addition of European news in 1935
New content / Christmas update
Added 5 new wallpapers:
Blue Tile Wallpaper
Checkered Wallpaper
Green Panel Wallpaper
Reindeer Wallpaper
Snowflake Wallpaper
Added 3 new objects:
Christmas Tree
Christmas Wreath
Christmas Lights
The new objects, the Reindeer and Snowflake wallpapers may be obtained in Christmas themed news during in-game December months. The Blue Tile, Checkered and Green Panel wallpapers may be obtained from random object rewards from news and/or the calendar.
The Christmas Tree is moody and will only show itself in full Christmas glory during in-game December months!
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]
One last mention, as the Steam Winter Sales are about to begin, News Tower will once again be 20% off until January 5th. It's the perfect gift I am telling you! As a reminder the Sales will start today December 18th on 10AM PT and run until January 5th.
[dynamiclink href="https://store.steampowered.com/app/1649950/News_Tower/"][img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever.
Join us on discord and X to follow all the news about News Tower!
[img src="{STEAM_CLAN_IMAGE}/40684736/fcaafe7fe92f9b035798be4173b90f83391a1db8.png"]
GREEETINGS NEWSBEARERS!
[img src="{STEAM_CLAN_IMAGE}/40684736/2bbebf9bce1a16bf9f68bbf234e5b3eb6a718e89.png"]
Just like our printers, we never stop working to improve the game and bring you the freshest updates.
Today we're coming down with a new list of multiple fixes along with some improvements to the AI/pathfinding system.
But before giving you all the juicy news, a quick update on the Leaderboard contest that is running until January.
Considering the fact that for each leaderboard, scores can vary depending on if you play in Introduction/Classic, Highrise or Lowrise mode, we decided to bump the number of winners from 4 (1 per leaderboard category) to 12 winners! (3 per leaderboard category, 1 per gamemode Intro/Classic, Highrise and Lowrise)
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]
Major Fixes:
The chances of two scoops appearing behind a Choose a Path branch have been reduced to almost zero
Fixed Art Collector achievement being impossible to obtain due to 2 paintings being in the same calendar row and too far apart
Fixed some calendar events rewarding objects never being generated on Endless calendars.
Now truly fixed Turkish capital letter i not being rendered for people with Turkish system settings.
Minor Fixes/Tweaking:
Fixed a bug where if your perception was completely left or right, you might not get the reward that is on the calendar.
The automatic ordering of paper at the start of the week has been improved. It is immediately tuned to what your projected sales are instead of growing along during the week.
Quality stars were maxed at 3 per reportable. This is fixed.
Utility employees now have a slightly slower decrease of nutrition and toilet stats.
Fixed High Society lady becoming a nurse in "The Price Of Privacy" story.
In certain cases, it was possible that the ordering of coal wasn't unlocked yet, while you already got a tutorial about the power. This is now fixed.
Fixed wrong ad categories at 16 ads. For example, some of them were marked as a Politics category but actually contained a Society tag and so on. Now all tags match the category.
Fixed a possible error when trying to click through the recap
Fixed tolerant employees complaining about stuff they're tolerant of.
Fixed Darkroom not supporting drop targets directly on the desk for its items (e.g. you can drag an item directly onto the desk now instead of the popup UI)
Patch for typesetting machines not having audio attenuation
Pathfinding/AI:
The transportation AI has gotten some significant improvements. Decision making has been tweaked using community feedback and by thorough analysis of towers that were made by the community. Many small tweaks to prioritization, pathfinding and other decision making have been made. Some key points are:
In some cases if you had specific assignments for employees, they wouldn't do anything. This has been fixed.
Production employees are smarter about taking care of their own items, even when there's a pile of work at their desk.
Smarter production employees relieve some stress from regular transporters, which benefits the rest of your tower.
Regular transporters are smarter about helping production employees out with their items. They will attempt to but only if it's necessary for a higher throughput.
Task "predictions" have been improved, since they are used in making transport assignments, this will benefit the entire system.
You will see less "waiting" next to dumbwaiters and tubes because of better predictions.
Bugs that could lead to hangs have been fixed
Due to the system's complexity and the huge variety of possible tower layouts, it's nearly impossible to find a best size fits all solution. However, we do feel like this is a big step up from previous versions and would love to get your feedback, which we will monitor and use to keep improving on this part of the game. Thanks!
To summarize:
The transportation AI has been improved, based on thorough analysis of a lot of towers you (the community) has provided.
[img src="{STEAM_CLAN_IMAGE}/40684736/1053429d21f6ebf6f5022d15ac8f293cee38358c.png"]Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever.
Join us on discord and X to follow all the news about News Tower!
[img src="{STEAM_CLAN_IMAGE}/40684736/fcaafe7fe92f9b035798be4173b90f83391a1db8.png"]
Current Release
23146725
Uploaded Jun 04, 2026
System Requirements
How to Install
News Tower.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
548 MB
23146725
E9C2556F
e9efc1432b4299b2822bc1330be552f72c1914dac6bc3f70b106e01f1187aec6
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View AllDownload News Tower for PC with a direct link or via torrent. Get the full version of News Tower for free. News Tower is a Simulation released by Sparrow Night.