About the Game
Zombie Post-Apocalypse
Humans are no longer the top predators in this world. You need a strategy to survive.
World
Explore a post-apocalyptic world with diverse biomes.
Follower
You are not alone. Collaborate closely with followers who will survive with you.
Special Equipment
There are various equipment to against this world. Experience the thrill of acquiring special equipment.
Zombie
Eliminate various types of zombies, including regular, giant and zombies with special abilities.
Combat
Experience diverse and unique combat with melee weapons, firearms, and heavy weapons.
Dungeon
Explore hidden dungeons scattered throughout the world.
Vehicle
Get in a vehicle for safety. It will become a moving fortress.
Fortress
Build a base. It will protect you from the zombies.
Automation
Automate your production facilities to ease your workload.
Wave
You must survive the zombies that swarm every night.
Story
Uncover the secrets of this island.
Multiplayer
You can enjoy the game alone, but you can also play with friends.
Humans are no longer the top predators in this world. You need a strategy to survive.
World
Explore a post-apocalyptic world with diverse biomes.
Follower
You are not alone. Collaborate closely with followers who will survive with you.
Special Equipment
There are various equipment to against this world. Experience the thrill of acquiring special equipment.
Zombie
Eliminate various types of zombies, including regular, giant and zombies with special abilities.
Combat
Experience diverse and unique combat with melee weapons, firearms, and heavy weapons.
Dungeon
Explore hidden dungeons scattered throughout the world.
Vehicle
Get in a vehicle for safety. It will become a moving fortress.
Fortress
Build a base. It will protect you from the zombies.
Automation
Automate your production facilities to ease your workload.
Wave
You must survive the zombies that swarm every night.
Story
Uncover the secrets of this island.
Multiplayer
You can enjoy the game alone, but you can also play with friends.
Screenshots
21 images
Version Information
Steam Patch Notes
Official update history
Ver. v.1.1.2.0
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- FSR settings have been added.
You can change this in [Settings - Graphics - Anti-Aliasing].
If a crash occurs due to the FSR setting, please delete the configuration file.
Configuration file path:
“%LocalAppData%\LF\Saved\SaveGames\Settings”
“\Steam\steamapps\common\Night of the Dead\LF\Saved\SaveGames\Settings”
- Default punch animation has been updated.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. v.1.1.1.13
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Bug Fixed]
- Fixed that DLSS could not be applied among Anti-Aliasing Techniques.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. v.1.0.1.4
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- The default value of the 'No TeamKill' setting has been changed: (Disabled -> Enabled)
*This value may not be changed in games that have already been saved.
- Fixed that caused the Quickslot button to intermittently not work.
- Fixed that followers could not properly deal damage to natural objects.
- Fixed that effects not playing when a follower hits a natural object.
- Changed that followers are no longer unequipping weapons if the follower's inventory is full.
*If a follower is equipped with a one-handed weapon and shield and switches to a two-handed weapon, then the unequipped equipment will fall to the ground.
- Fixed that followers would take damage even if they were in an armored car.
- Fixed that the sound would play multiple times when a follower pulls the bowstring.
- Changed Cleon's weakness to Head.
- Cleons no longer deal a damage to near players when killed.
[Bug Fixed]
- Alleviated that zombies couldn't passing through some objects, such as doors.
*This may slightly increase the difficulty of Zombie Waves.
- Fixed that solar generators could not be built with the snap feature enabled.
- Fixed that solar generators would not generate power in some situations.
- Fixed that objects were floating in the air or overlapping.
- Fixed that food would not lose its effect after its duration expired on the client (guest).
- Fixed that flickering weapon attachments on client (guest).
- Fixed that client (guest) was unable to view information in saved files on dedicated servers.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.4.4.1
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Bug Fixed]
- Fixed that when a client (guest) get off a vehicle, the vehicle would revert back to where the player first boarded.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.4.3.3
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- Added a feature to show a key guide in the Inventory UI.
- Removed the button to split an item in half or one in the inventory when using a controller.
- Enabled scrolling in some UIs.
Crafting, Research
- Added button controls in some UIs.
Game Menu
- Changed followers to open their mouths when performing monologues.
- Fixed Javelin animation.
- Fixed fishing animation.
- Fixed sitting and moving animation while aiming the bow.
- Added trail effect to zombie melee attacks.
[UX/UI]
- Changed the top bar to show when the game's screen mode is windowed.
- Removed some fences placed near houses.
- Added repair kits to the kiosk.
- Increased the attack detection of the Woodcutter's Axe and Pickaxe.
- Changed the game settings to auto-save when exiting the game due to a change in the game settings.
[Bug Fixed]
- Fixed that firing a shot would occur immediately after a player falls.
- Fixed that unique zombies would not change targets if the current target was dead.
- Fixed that client (guest) not being able to cancel a rest interaction.
- Fixed that client (guest) was unable to clear player markers on the map.
- Fixed that the client (guest) would play a sound twice when hitting a natural object.
- Fixed that client (guest) could not see other characters rotate.
- Fixed that the Ghost Killer's Lantern skin effect would persist after unequipping equipment.
- Fixed that game settings related to wave zombies would change to 0 when disabling No Wave on game difficulty.
- Fixed that the Save and Cancel buttons would appear to be enabled when changing controller settings.
- Fixed that skipping a sequence would work if the space bar input was held before entering the sequence.
- Fixed that caused keyboard or mouse input to be retained in some situations.
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.4.2.18
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Save System]
- Fixed that some data could be lost when saving a game.
(This is commonly known as the issue of seeing an X mark on the equipment icon).
If the issue has already occurred, you will not be able to recover your data.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
We apologize for any inconvenience this may cause.
- UI Cursor Sensitivity changed to Controller Sensitivity.
- Added new contorl settings for controllers to recommend initializing control settings.
- Added the feature to manipulate the build menu to the controller.
- Changed to allow followers to perform attacks in place when they are stuck.
- Changed so that followers are no longer targeted by wave zombies when they are halted.
A halted follower can still be targeted if it hits a wave zombie or if the zombie recognizes the follower.
- Changed follower behavior when waving at night.
Prioritizes attacking the closest enemies.
Engages as close to the player as possible.
- Reduced the frequency of some of the follower's monologues.
- The follower's movement ability has been improved.
- Changes have been made to prevent followers from sticking too close to players.
- Changed followers to dismount if they die while mounted on a vehicle.
- Changed to prevent followers from moving too close to bonfires.
- Changed: When a player is respawned, the follower will now move to the player's side, even if they are halted.
- Added an escape button to move selected followers to the side of the character when something goes wrong with the follower.
- The problem of vehicles flying away has been alleviated.
- We've made some changes to the way vehicles are built on top of each other to address the issue of vehicles flying into the air or falling through the ground.
As a result, some previously possible build methods may no longer be possible.
If you're having trouble with an already built vehicle and can't operate it, try demolishing the buildings on top of it one by one.
- We've changed the notification message that appears when players are unable to build on a vehicle.
If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
- Parry has changed.
Parry is now unconditional instead of probabilistic.
Parry can be triggered by blocking an attack for a short period of time after assuming a shield blocking stance.
- Parry stamina cost increased.
- Parry no longer costs Guard Points.
- Shield blocking no longer takes damage if all guard points are expended.
- Options have changed in the list below (Parry Rate -> Parry Stamina Usage)
Trait, Research, Shield Fix Option, Shield Random Option
- Option removed from the list below (Parry Rate)
Shield Upgrade
- For followers, parrying is performed in the same way as before.
The parry rate is 25%.
- Decreased total experience requirements up to level 10.
- Mushrooms have increased in calories.
[UX/UI]
- Added a feature to show quest markers on zombies (Sub Quest, Survivor Quest).
The feature to show quest markers can be enable / disable in the 'Settings - Gameplay - Quest Marker' option.
- Challenge difficulty has been removed from the game difficulties.
Games that were already on Challenge difficulty will remain so.
- Added warning message when selecting higher difficulties. (Survival, Legend)
- Added warning expression to the Sandbox UI to indicate that an achievement is unobtainable.
- Added hotkeys to the Fishing Success UI and Revival on Death UI.
- Changed the respawn UI to show directly after death.
- Removed the button to favorite of build materials in the build menu.
- Added tips for each category of game settings.
- Changed the order of the Game Settings options.
- Removed the UI scale option from the Game Settings section.
- The "Main Quest" option in "Settings - Gameplay - User Interface" has been changed to "Favorites".
- Added option to invert mouse while driving.
- Increased the size of wave music.
- Added Injury Visualization.
Injuries are now visualized when zombies and animals are hit.
Injuries can be enable / disable in the 'Settings - Gameplay - Injury Visualization' option.
- Added trail effect to projectiles.
- Added new items that can be crafted at a bonfire.
Grilled Red Mushrooms, Grilled Brown Mushrooms
- Fixed incorrect translations in journal. (French, Portuguese-Brazilian)
- Changed the difficulty level at which the No Equipment Drop on Death option is disabled.
Hard and above difficulty -> Legendary difficulty
[Bug Fixed]
- Fixed that the Torture Knife would disappear.
If your game was saved while it was already gone, it will not be recovered.
If you need to recover it, please let us know via email at the bottom of the announcement with a save file attached.
We apologize for any inconvenience this may cause.
- Fixed that prevented followers from looting synthetic objects consecutively.
- Fixed that not being able to rename a follower on the client (guest).
- Fixed that follower's stats could not be increased on the client (guest).
- Fixed that followers would stand up when riding a bike on the client (guest).
- Fixed that players could receive the Chemical Gas debuff outside of mines.
- Fixed that not being able to interact with the Survivor NPC in the Snowfield Area.
- Fixed that kicking in front of a door in the Survivor Shelter would cause the door to open.
- Fixed that Crawler Zombies would move in mid-air.
- Fixed that albino zombies would not spawn correctly.
- Fixed that the blocking shield animation would not play in first-person mode.
- Fixed that players would have reduced health when loading the game if their satiety was decreased.
- Fixed that could not be entered in the Central Grassland Area.
- Fixed that zombies would play a spinning in place animation when a character was died.
- Fixed that supplies from air drops would fly away when colliding with projectiles.
- Fixed that explosives in dungeons could sometimes not be destroyed.
- Fixed that bookmarks would not register correctly during quests.
- Fixed that animation was broken when riding a bicycle generator.
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
<EDIT>
[Ver. 3.3.2.0]
- Fixed that invisible collision objects in dungeons in the Snowfield area.
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- Unique zombies have been changed to be impossible to groggy during certain actions.
- The HP of unique zombies can now be adjusted by changing in the difficulty change.
Unique Zombie HP
- The overall number of zombies outside the building has been reduced.
- Zombies have been changed to spawn mainly near buildings.
- The build category has been renamed.
Module -> Building, Workbench -> Production
- The build category for some buildings has changed.
Stairs, Triangular Stairs, L-shaped Stairs, L-shaped Stairs Reverse, Bridge
Material Production Workbench, Crafting Workbench, Electronics Workbench, Crusher
Research Table
Battery, Battery Eliminator Circuit, Wall Extension Socket, Floor Extension Socket
Punch Machine, Trap Controller, Drone Station, Seed Incubator, Coin Minting Machine
Small Animal Trap, Mid-size Animal Trap, Bird House
Jet Ski, Armored Boat
- Items that cannot be interacted with in the inventory have been changed to not be highlighted.
- When using an item that recovery HP in the inventory, a green highlight has been changed to appear.
- Coil skill UI has been modified.
- Build menu UI has been modified.
- If the handmade shortcut key (H) is inputed while the inventory is open, the inventory has been changed to switch to the handmade instead of closing.
The reverse was also changed as well.
- Fade in and out has been applied when switching most UIs.
- Font size has been increased in some UI.
HUD, Dialog, Research
- The volume of some female zombies has been reduced.
- The running animation has been changed when the player character has some firearm equipped.
- Some Russian translations have been changed.
- Fixed that changes to body customizations being applied twice when a character performs an attack.
- Fixed that interactions could not be performed when a debuff was applied that dealt some damage.
- Fixed that some objects floating in the air in Desert area.
- Fixed an issue where Abomination's corpse would tear apart.
- Fixed that was possible to build in quest zone in the Theater.
- Fixed that only the player's inventory would be displayed when changing the category in the trunk of a vehicle.
- Fixed that research objectives of Crafting Quest #26 Q1 and Q2 were reversed.
- Fixed that the Mutated Nora Mutare's groggy animation would be short.
- Fixed that invisible collision objects inside some houses in the Central Grassland area.
- Fixed that discarding items from inventory working in Half even if One button is toggled.
- Fixed that some UIs being restored when opening and closing certain UIs after hiding UI (U).
- Fixed that coils not displaying their reforge values when Disassemble.
- Fixed that a player's box inside a dungeon would not be moved to the doorway when the dungeon completed that in the Snowfield area.
- Fixed that customization would break when switching between Inventory and Skin categories.
- Fixed that toggled buttons would not change background color in some UIs.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
View on Steam
[Ver. 3.3.2.0]
- Fixed that invisible collision objects in dungeons in the Snowfield area.
Ver. 3.3.1.5
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- Unique zombies have been changed to be impossible to groggy during certain actions.
- The HP of unique zombies can now be adjusted by changing in the difficulty change.
Unique Zombie HP
- The overall number of zombies outside the building has been reduced.
- Zombies have been changed to spawn mainly near buildings.
- The build category has been renamed.
Module -> Building, Workbench -> Production
- The build category for some buildings has changed.
Stairs, Triangular Stairs, L-shaped Stairs, L-shaped Stairs Reverse, Bridge
Material Production Workbench, Crafting Workbench, Electronics Workbench, Crusher
Research Table
Battery, Battery Eliminator Circuit, Wall Extension Socket, Floor Extension Socket
Punch Machine, Trap Controller, Drone Station, Seed Incubator, Coin Minting Machine
Small Animal Trap, Mid-size Animal Trap, Bird House
Jet Ski, Armored Boat
[UX/UI]
- Items that cannot be interacted with in the inventory have been changed to not be highlighted.
- When using an item that recovery HP in the inventory, a green highlight has been changed to appear.
- Coil skill UI has been modified.
- Build menu UI has been modified.
- If the handmade shortcut key (H) is inputed while the inventory is open, the inventory has been changed to switch to the handmade instead of closing.
The reverse was also changed as well.
- Fade in and out has been applied when switching most UIs.
- Font size has been increased in some UI.
HUD, Dialog, Research
- The volume of some female zombies has been reduced.
- The running animation has been changed when the player character has some firearm equipped.
- Some Russian translations have been changed.
[Bug Fixed]
- Fixed that changes to body customizations being applied twice when a character performs an attack.
- Fixed that interactions could not be performed when a debuff was applied that dealt some damage.
- Fixed that some objects floating in the air in Desert area.
- Fixed an issue where Abomination's corpse would tear apart.
- Fixed that was possible to build in quest zone in the Theater.
- Fixed that only the player's inventory would be displayed when changing the category in the trunk of a vehicle.
- Fixed that research objectives of Crafting Quest #26 Q1 and Q2 were reversed.
- Fixed that the Mutated Nora Mutare's groggy animation would be short.
- Fixed that invisible collision objects inside some houses in the Central Grassland area.
- Fixed that discarding items from inventory working in Half even if One button is toggled.
- Fixed that some UIs being restored when opening and closing certain UIs after hiding UI (U).
- Fixed that coils not displaying their reforge values when Disassemble.
- Fixed that a player's box inside a dungeon would not be moved to the doorway when the dungeon completed that in the Snowfield area.
- Fixed that customization would break when switching between Inventory and Skin categories.
- Fixed that toggled buttons would not change background color in some UIs.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.2.2.4
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Game System]
- Added Infrared Sensor to items for sale in kiosks.
- Reduced the loudness of Trap Modifications when they are triggered.
Smash, Electric Explosion
- The voice of the Veronica has been changed.
- Simplified NPC dialog when accepting journal quests.
- Improved hit animations for player characters.
[Bug Fixed]
- Fixed that the player character's hit animation would not play.
- Fixed that kicking was possible in certain actions. (Lift)
- Fixed that another player's item could duplicated in a quest chest.
- Fixed that notification message being misrepresented if player's inventory was full when picking up an item from Walter's chest.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.2.1.1
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Game System]
- Changed quests that involve talking to NPCs to no longer be performed if your inventory is full.
[Bug Fixed]
- Fixed that some quests to build buildings were impossible to proceed.
- Fixed that wires connected to the Seed Incubator and Coin Minting Machine would disappear.
If the wires have already disappeared, you will need to reconnect them.
- Fixed that the operating sound of the Coin Minting Machine could be heard from afar.
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.1.4.8
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Bug Fixed]
- Fixed that some books were unobtainable.
- Fixed that male characters would tear their legs when equipped with equipment that applied the Beginner's Outfit skin.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
<EDIT>
[Ver. 3.1.4.7]
- Fixed some crashes.
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
- The expression of Transmogirfication has been changed to Skin.
- Transparent Skin has been added.
Transparent Pack: Transparent Ring, Transparent Cloak, Transparent Bag
The transparent pack is available for free.
General
- Changes have been made to make it easier to build a Pusher and Spiked Floor Trap.
Building
- A new building has been added.
Added a Skin Workbench.
Players can apply and remove Skins to Equipment at the Skin Workbench.
- The price of skin items at the kiosk has been reduced by 90%.
- The droprate of skin items from zombies has been increased by 2.5 times.
- The character's hit animation has been changed.
- Fixed that values were applied incorrectly in some coil skills.
Invincibility: 0.1%, 0.3%, 1% -> 1%, 3%, 10%
Life Leech: 0.2%, 0.2%, 1% -> 0.2%, 0.5%, 1%
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
View on Steam
[Ver. 3.1.4.7]
- Fixed some crashes.
Ver. 3.1.4.3
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Skin System]
- The expression of Transmogirfication has been changed to Skin.
- Transparent Skin has been added.
Transparent Pack: Transparent Ring, Transparent Cloak, Transparent Bag
The transparent pack is available for free.
[Game System]
General
- Changes have been made to make it easier to build a Pusher and Spiked Floor Trap.
Building
- A new building has been added.
Added a Skin Workbench.
Players can apply and remove Skins to Equipment at the Skin Workbench.
[Game Balancing]
- The price of skin items at the kiosk has been reduced by 90%.
- The droprate of skin items from zombies has been increased by 2.5 times.
- The character's hit animation has been changed.
[Bug Fixed]
- Fixed that values were applied incorrectly in some coil skills.
Invincibility: 0.1%, 0.3%, 1% -> 1%, 3%, 10%
Life Leech: 0.2%, 0.2%, 1% -> 0.2%, 0.5%, 1%
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Ver. 3.1.3.8
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Game System]
- Changes have been made to make it easier to build a Foundation.
[Game Balancing]
- Waves have been balanced.
Zombies from higher areas will now appear earlier in the day.
Giant Zombie spawn date changed. (10 days -> 6 days)
[Bug Fixed]
- Fixed that some unobtainable books.
- Fixed that normal attack in first person was impossible while equipped with melee weapon.
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : [email protected]
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Current Release
Not available
System Requirements
OS
Windows 10 64-bit
CPU
Intel® Core™ i3-8100
RAM
16 GB RAM
GPU
Intel® Arc™ A380 / NVIDIA® GeForce GTX 960
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
8.8 GB
Password: cracked-games.org
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