Nuclear Nightmare
by BG Productions · 20 Oct, 2024
87 downloads
About the Game
Join your fellow players in assembling an elite extraction team for a thrilling mission to recover classified materials hidden in the harsh Arctic landscape. Gather the necessary supplies to call in an evacuation chopper and make your escape back to civilization. Will you succeed?
Explore a vast open world with a variety of vehicles and trusty huskies to help you navigate the expansive terrain. Earn points to unlock powerful perks at soda machines, discover new suits, and even unlock dance moves! But beware—time is running out. With a devastating nuclear strike looming from the US government to contain the black goo virus, your mission is clear: salvage critical information about the virus before it’s too late. Can you beat the clock and complete your mission?
Beware the lurking threat of the black goo virus. In this perilous mission, you must test for infections and stay vigilant—anyone, even your loyal husky companions, could turn at any moment. Manage your resources wisely; each vaccine can cure an infection only once, and your inventory is limited to just five slots.
Scavenge for flamethrowers, shotguns, flare guns, and more to defend yourself against the relentless dangers. Will you make the right choices to survive, or will the virus claim you?
Are you ready to face the "Nuclear Nightmare"?
Customize Your Experience: Tailor your world settings to match your unique play style.
Unlock Perks: Enhance your chances of survival with powerful perk abilities.
Tame Huskies: Train your loyal companions to scavenge for items, guard your location, or alert you to dangers.
Navigate the Open World: Drive snowmobiles and fly helicopters to traverse the treacherous terrain.
Dynamic Gameplay: Encounter randomly generated events, enemies, items, and scenarios for a fresh experience every time.
Prepare to confront your worst nightmares in "Nuclear Nightmare." The fate of humanity hangs in the balance, and only you can prevent the impending apocalypse. Will you rise to the challenge, or will you become just another victim of this "Nuclear Nightmare"?

Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed crouch synchronization when entering and exiting vehicles, which could leave players sunk into the ground or sitting too high in their seat.
- Fixed Speed Demon preventing steering while accelerating and applying propulsion while airborne. Boost now works consistently, with the 60 mph cutoff also applied in reverse.
- Fixed empty inventory slots being counted as occupied, including after using cassette tapes or placing barricades.
- Fixed the white ball failing to return to the pool table after being pocketed.
- Fixed an issue where being saved from an enemy attack or assimilation could leave you unable to fire your weapons.
- Fixed AI-controlled infected players jittering up and down while moving on clients.
- Fixed Leech bites conflicting with other enemies’ grab attacks.
- Fixed Huskies occasionally biting the wrong player when multiple players interacted with them.
- Broken doors, including shattered glass doors, can no longer be opened or closed.
- Improved broken-door physics, reducing cases where doors remain upright or get stuck in their frames.
- Fixed doors failing to visibly open, close or break while spectating another player.
- Fire sounds now fade with the flames and stop when the fire disappears.
- Fixed the Rechargeable Batteries perk occasionally causing flashlights to stop working.
- Fixed hosts being unable to turn off their flashlight using F.
- Using F while holding a revolver now toggles only the flashlight. The revolver stays selected, and its ammo count remains visible. Switching to another item puts both away.
- Fixed gas pumps sometimes refusing to refuel a flamethrower after using a revolver and flashlight together. Improved gas-canister refueling reliability.
- Fixed playable enemy assimilation sometimes leaving victims stuck without their HUD or control.
- Killing a playable enemy before its victim’s head explodes now interrupts assimilation and saves the victim.
- Playable enemies can now assimilate vehicle occupants, including passengers, and break powered generators.
- Added brief spawn protection for playable enemies while they remain near their spawn location.
- Updated the playable enemy interface.
- Fixed reinforcement issues involving infected players and restoring control after respawning.
- Snowmobiles entering Forest water now suffer engine failure and eject their riders instead of exploding.
Patch Notes v8.1.3
Combat and Enemies
- Added blood splatters, pools and visible wounds for a more gruesome combat experience.
- Improved enemy grabs. Taking a single step back will no longer cancel an attack while you’re still within arm’s reach.
- Added a Boss Enemy Limit setting to control how many Apex Predators and Slug Queens can spawn throughout a match.
- Head Spiders that escape can now cause a full-sized enemy to spawn nearby.
- Depending on your match settings, dying after infection has begun can now either let you become a playable enemy or release a Head Spider from your body.
- Improved playable enemy spawn placement to prevent spawning beneath the map.
- Fixed several cases where enemy attacks could leave players stuck and unable to regain control.
Weapons and Equipment
- You can now move while pulling a grenade’s pin or throwing it.
- Improved grenade throwing for players joining a game.
- Primed grenades now keep counting down while held and can explode in your hand.
- Added new sounds for collecting a classified objective and grenade explosion.
- Flamethrower flames now appear immediately when you fire, improving responsiveness in multiplayer.
- Fixed cases where fire could damage players outside the flames.
- Snipers now have five zoom levels, resetting to the first level whenever you enter the scope.
- Fixed depleted flashlights incorrectly affecting replacement flashlights.
- Fixed players’ arms remaining in the flare-holding pose after dropping or throwing a flare.
- Trip mines must now be switched off before they can be picked up, preventing accidental explosions while moving them.
- Fixed trip mines failing to trigger or damage certain enemies.
- Fixed trip mine laser lengths appearing differently for the host and other players.
Interactions and Vehicles
- Gas pumps now let you choose which nearby vehicle or held item to refuel.
- Multiple players can use the same gas pump at once, with improved fuel synchronization and more reliable cancellation.
- Equipped items are now hidden while driving vehicles.
- Improved broken-door clearance to reduce doors getting stuck upright.
- Fixed stuck door-opening animations when multiple players interact with the same door.
- Computer, perk machine and radio screens now close properly when you take damage or die.
Other Fixes and Improvements
- Fixed the Forest map glowing on Low and Medium graphics settings.
- Low and Medium lighting now more closely matches High and above.
- Improved Russian menu translations and text scaling.
- Fixed cases where spectators could fall through the map.
- Fixed cases where dead players could not be reinforced.
- Fixed fatal falls playing the get-up animation instead of the death animation.
- Fixed the custom mouse cursor disappearing after level transitions.
- Improved enemy navigation and recovery when routes become blocked or players change direction.
- Fixed several cases where enemies reached a player but failed to attack, or stopped moving after an attack.
- Improved pursuit when players board a Snowcat, including approaching its entrance correctly.
- Fixed cases where enemies failed to attack players riding Snowmobiles or Snowcats.
- Fixed several movement and camera softlocks after enemy attacks, including Meek vehicle extractions and attacks interrupted by killing the enemy.
- Fixed attacks potentially affecting the wrong player after an enemy changed targets.
- Improved Psycho’s response to player sightings and Mimic’s recovery after attacking.
- Watcher, Meek, Husk and Psycho can now abandon outdated retreat movements when sight, sound or aggression calls for a different response.
- Fixed attack and recovery animations failing to progress correctly while enemies were offscreen.
- Improved door detection for crawling enemies and enemies approaching doorways at awkward angles.
- Fixed Leeches becoming unable to retry a bite after an obstructed attack.
If you noticed enemy behavior being much more aggressive and intelligent in v8.0 and then in v8.1 they got dumb, this patch fixes it.
- Fixed levers canceling too early
- Levers now move at the same time as the hands animation
- Small performance gains
- Bullets blocked by UFOs, Playable Enemy, dead or alive Head Spiders fixed (This bug occurred when you killed a enemy, then a Head Spider would spawn in and lets say you killed the Head Spider. Some of your bullets would be blocked by the Head Spider's radius and the bullet impact FX would spawn in front of the camera)
- Fixed an issue with shooting weapons not registering nearby classifieds and grenades (caused by V7.1)
- Improved shooting responsiveness and hit detection — Shooting now uses client-side prediction, making weapons feel significantly more responsive and accurate, especially for players with higher ping.
- Improved enemy attack interactions — Enemies can now be killed during their attack animation, allowing you to save teammates before the attack finishes.
- Fixed elevator desync — Fixed an issue that could cause elevators to appear in different positions for different players, particularly when an elevator was called while a player was on the other side of the map.
- Improved door responsiveness — Doors now use client-side prediction, making opening and closing doors feel much more responsive in multiplayer.
- Barricade improvements — Barricades are now single-use and remain attached to the door after being placed. They will no longer automatically unequip when another player opens the door, and their animations have also been improved.
- MP5 and Revolver buff — Slightly increased the effectiveness of both weapons.
- Fixed MP5 firing bug — Fixed an issue where the MP5 could continue firing while the player was attacked.
- Added ping display — Your current network ping can now be viewed from the pause menu.
- Fixed Dog death audio — Fixed an issue that could cause the Dog's death sound to repeatedly play when its body was shot.
- Improved atmospheric lighting & fog (restoring original version's grittiness while respecting remaster)
- Missing playable enemy model caused by rag doll deaths fixed
- Grenade replication improved
- Grenade death causing camera to fall through ground fixed
- Grenade physics smoother on client
- Spectating snowmobile driver camera position fixed
- Improved player rag doll deaths
- Apex predator kill results in rag doll
- Acrobatic Instructor landing animation not playing fixed
- Minor UI improvements
- Monsters clip through the door while breaking it down fixed
- Cant shoot open glass doors FIXED + better glass break FX
- Spectator replication fixes
Major Improvements
- Major performance optimizations: all areas now load when you first spawn in. This removes mid-game stuttering from level streaming and results in more consistent frame rates throughout the match.
- More realistic ragdoll physics for improved character reactions and immersion.
- New gore system: explosions can now dismember limbs with visible bone detail.
Gameplay & Mechanics
- Snowcats can now run over and kill players or enemies at high speed.
- Helicopter blades are now lethal on contact.
- Improved helicopter damage detection for more reliable interactions.
- New drowning system: players now gradually sink when drowning.
- Random gamemode option added: matches can now automatically select between Imposter Mode and Default Mode.
World & Visual Updates
- Gas station model has been fully remade.
- Emergency lighting updated to use distance field shadows for better performance.
- New idle animation added.
Systems & Interaction
- Hand scanners introduced, replacing the previous keypad system.
- Minor networking improvements for smoother multiplayer performance.
- Match player list issues fixed.
Bug Fixes
- Fixed an issue where water was incorrectly dealing fire damage.
- Fixed Russian translation issues in Imposter Mode.
- Fixed Imposter assimilation failing at certain distances.
- Fixed head bob triggering incorrectly during cutscenes.
Settings Changes
Default graphics settings have been adjusted from Very High to High for better performance on most systems.
UI OVERHAUL COMING NEXT!
Patch Notes V6.2:
Match start up logic moved to authority only (Should fix clients crashing when loading into a match or rare crash occurring when start with radios are selected, as well as improving overall networking and desync)
Snowmobile Physics Overhaul (Snowmobiles now have more realistic collision, handle better, and have improved steering)
Camera lock bug fixed (This occurred if for example you were attacked while playing an animation and then did not die your camera would become locked in place)
Imposter mode can be played with two players now (This is fun if you are playing with a friend and do not tell them you are playing imposter mode)
Player can move if being assimilated while doing keypad fixed
Improved metallic look of starting helicopter
Current Release
Build 24372290
Uploaded Jul 29, 2026
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System Requirements
How to Install
NuclearNightmare.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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