About the Game
Phantom Doctrine is a strategic turn-based espionage thriller set at the peak of the Cold War. Drawing on a wide variety of influences and capturing the subtle intrigue of classic spy films, the game thrust the player into a mysterious world of covert operations, counterintelligence, conspiracy and paranoia.
As leader of a secret organization known only as The Cabal, you are charged with preventing a global conspiracy that seeks to pit leader against leader, and nation against nation. By carrying out secret missions, investigating classified files, and interrogating enemy agents, a sinister plot is uncovered. With the clock ticking, it must be thwarted in order to save the world from an unthinkable fate.
As leader of a secret organization known only as The Cabal, you are charged with preventing a global conspiracy that seeks to pit leader against leader, and nation against nation. By carrying out secret missions, investigating classified files, and interrogating enemy agents, a sinister plot is uncovered. With the clock ticking, it must be thwarted in order to save the world from an unthinkable fate.
Features
- A Deep Single Player Story Campaign: the 40+ hour Single player campaign mode features a rich gripping plot woven with numerous historical events and characters to bring the terrifying reality of the Cold War to life from a unique perspective.
- Next-generation turn-based combat: offers unprecedented flexibility of movement and actions, including variable Overwatch modes and assault-oriented Breach ability.
- Expanded battlefield: assets can be positioned around the world, enabling you to call for assistance in the heat of battle. But the enemy can also bring in reinforcements, including heavy weapons and even air support. Don’t bring a knife to a gunfight.
- Knowledge is power: Improve your chances of success by infiltrating mission locations with undercover operatives. Attempt to stay one step ahead of enemy agents, who are also preparing to spring their own devious traps.
- Lurk in the shadows with fully-fledged stealth gameplay: Clandestine operations can be completed with muffled weapons, silent takedowns and cutting edge Cold War technology.
- Take charge of the crucial counterintelligence operation: Recruit from both the KGB and the CIA, the criminal fraternity, or even utilise the unique talents of subjects of secret government experiments. Weapons, resources and contacts can be secured around the globe, enabling you to command from afar. But if the situation requires a hands-on approach, you will be locked, loaded and ready to fight.
- Innovative Investigation Board: Utilizing a classic pinboard and string approach, the Investigation Board is the hub from where cases, locations and individuals can be researched to reveal new missions, resources and technologies. In Phantom Doctrine, investigation and intel is an active and vital element of success.
- Multiplayer Battles: lose friends and make new enemies in ruthless online multiplayer matches. Experience the deviousness and lethality of Phantom Doctrine in accessible 1v1 skirmishes.
- Utilize ruthless Technology: New capabilities can either be stolen from the enemy or researched, and then ruthlessly used to your advantage. Often experimental and morally dubious, brainwashing, interrogation, body engineering and chemical enhancement are all fair game as you extract information by any means necessary.
- Fully customizable character creation: Operatives can be customized each time they need a new identity. Change their appearance, forge their documents, train them in the deadly arts and send them back into the field.
- Carefully Designed hand-crafted levels: Combining the best of both worlds: the quality of large, hand-designed maps and meticulous, smart design ensuring visual and gameplay variety. Travel the world of the 1980s in the grip of the Cold War on both sides of the Iron Curtain.
- Replayable modular campaign: a wide array of mechanics ensures markedly different playthroughs. A unique experience is guaranteed by randomly generated character names and backgrounds, algorithmically populated and adapted maps, and randomized intelligence snippets.
- A spy thriller from two different points of view: Play as either a former KGB counterintelligence operative or a renegade CIA wet work commando. Each has to come to terms with the truth and challenge the global conspiracy. Complete the campaign to be rewarded with an additional protagonist in Extended Playthrough.
- No mission is too big or too small: whether infiltrating a busy government facility to clinically assassinate a target, or mounting a full frontal assault on an enemy base. With optional objectives linked to a mission’s complexity, as well as loot and intelligence to collect, every decision has an impact.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 3560585
Up to date
Build 3560585
Feb 14, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/d39805e52f3e868aa57c8ffb2b0132d37a97b10a.jpg
Greetings, Agents!
We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː
You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
All the details concerning modding and localization can be found here.
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is where we’ll keep hanging out.
View on Steam
Phantom Doctrine Full Clearance Update 1.1
Greetings, Agents!
We are back with another patch for Phantom Doctrine, this time introducing Update 1.1! ːsteamhappyː
You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
Mod support
- A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine
- Custom agent portraits can be loaded into the game
- Standard enemies can have their outfit presets changed
- You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot
- You may modify all in-game text or create your own localization, however, it will be a bit more tricky
All the details concerning modding and localization can be found here.
Improvements & added content
- Additional variants of Investigation Board snippets and new satellite photos
- Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety
- Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced
- The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission
- Agents carrying bodies have been trained to open and close doors on demand
- VFX tweaks for weapon muzzle flashes and explosions
Bugfixes:
- The "plant explosives" mission type is now always loaded with the appropriate non-story levels
- Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT)
- Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse
- Workshop’s crafting assignment button states should now be more consistent with other facilities
- Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore
- Fixed: The issue of agents being sometimes blurred out in the Forger’s Agent Customization screen
- The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu
- All loading screens should be now properly displayed in ultrawide resolutions
- All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible also in the 1280x1024 resolution
- Fixed: A rare occurrence in which enemy agents who were supposed to enable the CCTV systems were not only disabling them, but also hijacking the game camera altogether, resulting in a softlock
- Various text and localization fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is where we’ll keep hanging out.
Build 3454973
Jan 9, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/9988764ee29b0f25ac1b8beebf3bcd6f3eecb9a9.png
Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
View on Steam
Phantom Doctrine Patch 1.0.9
Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː
Improvements & added content
- New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types:
- Ambush
- Conspiracy Cell
- Enemy Recon
- Informer Assassination
- Ambush
- An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play
Bugfixes:
- Fixed: endless black screen during the first launch of the game
- The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens
- The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;)
- Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear
- Suppressors have been slightly adjusted for a better fit on some weapons
- An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn
- Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure
- Minor text fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Build 3454963
Jan 9, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/9988764ee29b0f25ac1b8beebf3bcd6f3eecb9a9.png
Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
View on Steam
Phantom Doctrine Patch 1.0.9
Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː
Improvements & added content
- New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types:
- Ambush
- Conspiracy Cell
- Enemy Recon
- Informer Assassination
- Ambush
- An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play
Bugfixes:
- Fixed: endless black screen during the first launch of the game
- The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens
- The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;)
- Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear
- Suppressors have been slightly adjusted for a better fit on some weapons
- An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn
- Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure
- Minor text fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Build 3256585
Oct 29, 2018
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/f0f1cd44ae277e8bd625d8a20d655088a6cb3bdb.png
We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.
Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... ːsteammockingː Hope to see you there!
The stream will be available on Phantom Doctrine's Steam Page:
https://store.steampowered.com/app/559100/Phantom_Doctrine/
Or on Good Shepherd Entertainment's Twitch channel:
https://www.twitch.tv/goodshepherdentertainment
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/ffb706684a3ada9ad606716986635911f58f4ae4.png
View on Steam
Greetings, Agents!
Patch 1.0.8 & Scare Tactics DLC go live
We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.
Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
- New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
- For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!
Dev Livestream
Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... ːsteammockingː Hope to see you there!
The stream will be available on Phantom Doctrine's Steam Page:
https://store.steampowered.com/app/559100/Phantom_Doctrine/
Or on Good Shepherd Entertainment's Twitch channel:
https://www.twitch.tv/goodshepherdentertainment
Improvements:
- A pack of new character customization options has been added: headgear, clothes and accessories
- Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
- The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
- Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
- Exiting from an active multiplayer game requires confirmation
- Selected multiplayer maps are now visualized in the lobby
- Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
- Items obtainable early in the campaign are now more readily available in late game
- The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
- The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
- The list of aliases used in Secret Files has been significantly expanded
- Technologies unlocked by campaign progress now have a ‘New’ marker visible
- Formatting of descriptions for Technologies in the Workshop has been improved
- The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
- Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
- Navigational buttons in the multiplayer session setup screen have been improved
- The ambient sound in hideout facilities has been adjusted
- Health bar in action camera view has been repositioned
- Placement of targets behind high cover during incoming fire has been improved
- Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
- Improved wind sway animations for potted plants
- Improved movement and idle animations for female Operatives
- Idle animations improved for civilians standing by tables
- Use animation for Heartbeat Sensor
- Miscellaneous animation and model improvements for the character customization process
- Multiple minor localization tweaks and fixes
Bugfixes:
- Eliminated a potential blocker in chapter 6. of the campaign
- Solving two secret files at once no longer causes any issues
- Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
- Miscelanneous fixes and stability improvement
- Vancouver’s icon will no longer be obscured by UI text
- Infirmary can now correctly be fully upgraded
- Buttons now display correct states on side story pop-ups in the world map
- Deployment zones can no longer be switched using the pause keyboard shortcut
- A character’s make-up will now be correctly visible on all screens
- The game can no longer be saved in the deployment phase
- Controller inputs will no longer be registered on game loading screens
- Improved descriptions for “Respiratory” and “Sensory” Operative stats
- Improved and clarified descriptions for tooltips on the Loading Screen
- The number of secrets to be found will now correctly decrease when an enemy Agent in vigilant mode starts to clean up
- Miscellaneous improvements to tooltips, labels and descriptions
- Clothes will now fit agents of all body types correctly
- Agent portraits repositioned in the location window to correct a minor issue in English and French versions
- Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Have a spooky Halloween!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/ffb706684a3ada9ad606716986635911f58f4ae4.png
Build 3175460
Oct 3, 2018
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/40d2885b5c1052f9a2cb6b10e7c16916f1542ebd.png
Greetings, Agents!
We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
View on Steam
Phantom Doctrine Patch 1.0.7
Greetings, Agents!
We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.
Improvements:
- On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
- Crafted Support Powers can now be sold
- In the selection window for crafted items, there's now a count of such items already owned
- The character panel now shows duration of effects granted by reactive abilities
- Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
- Overwatch range is now adjusted to a weapon's maximum range (yay!)
- Improved visual line of sight for attacks against targets on higher floors
- Improved pistol animations for characters in half cover
- Improved the list order of available tech unlocks in the Workshop
- Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
- Improvements to the details of body type and face on the character creation & customization screen
- Increased level of detail for the operatives' clothes on high quality setting
- Reduced damage dealt by sniper rifles with tranquilizer darts
- Added audio feedback when attempting to use an unavailable navigation button in strategic screens
Bugfixes:
- Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
- Secret Files generated in late stages of the campaigns should now have all their names working as intended
- The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
- UI will no longer rebel when a location window and a crafting completed window are open at the same time
- Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
- Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
- A Dispose of Body use which would result in combat no longer blocks the game
- Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
- Keyboard shortcuts can no longer resume the game while in the Save/Load screen
- Civilians at the top of the stairs will appropriately run away from armed persons
- The UI will no longer freeze when a location window and an event window pop up at the same time
- Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
- No more crashes while selling weapons to vendors. Capitalism.
- Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
- Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
- Improved scaling for cinematics on ultrawide monitors
- A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
- KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
- Agent training is now interrupted in the case of a Raid
- Tutorial pop-ups will no longer appear at the same time as Side-story Events
- The Tactical Plunder achievement now only counts Secret Containers
- Exiting the Moving Hideout screen can no longer be done with a hotkey
- Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
- The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
- NPCs will correctly return to their patrol after investigating a Decoy
- Overwatch won't trigger through closed door
- Eliminated inconsistencies in discoverable aliases between different language versions
- The controller prompt for locking the door no longer appears right next to an agent on overwatch
- Objective text in Chapter 3. fixed
- Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
- Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
- Women's Hippie Glasses color-corrected (yay!)
- Ambient sounds range on large maps has been increased
- The annoying MKUltra sound was told to be more on the down low
- Audio volume settings now affect the Multiplayer Lobby as intended
- Superfluous animations after moves beginning in half cover removed
- Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
Build 3057856
Aug 23, 2018
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/fee5d14f63e5c59f90457b775fdbc262d62e7acf.png
A lot has happened since the launch of Phantom Doctrine last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire CreativeForge Team wants to wholeheartedly thank you! You're incredible! :)
We believe that with Patch 1.0.4, the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience.
Major improvements:
Bug fixes:
Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a Dev Stream explaining and showcasing all the changes that we've made to the combat system in patches 1.0.3 and 1.0.4
Please, feel invited to tune in for a chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place today at 19:00 CEST.
Again, we truly appreciate your feedback, and we promise to keep supporting Phantom Doctrine, as we have so far.
CreativeForge Dev Team
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/2cfbf39356101c4a597bedd613743d841a39f51b.png
View on Steam
Greetings, Agents!
A lot has happened since the launch of Phantom Doctrine last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire CreativeForge Team wants to wholeheartedly thank you! You're incredible! :)
Patch 1.0.4 deployed!
We believe that with Patch 1.0.4, the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience.
Major improvements:
- weapon ranges and viewing distances rebalanced
- new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps)
- improved AI behaviors
- revealing an enemy attacker in Fog of War for the duration of the attack
- characters no longer perform unnecessary sidesteps
Bug fixes:
- fixed a continuity issue with the Omikron Detention mission under specific circumstances
- fixed a continuity issue with the Locate Lamster mission under specific circumstances
- fixed an issue with icons disappearing from the world map in specific conditions
- solved an issue where occasionally the campaign could be continued after failing a story mission
- fixed an occasional issue caused by an operative shooting from within a gas cloud
- numerous fixes to minor issues with collisions/visibility caused by objects on maps
Developer Livestream
Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a Dev Stream explaining and showcasing all the changes that we've made to the combat system in patches 1.0.3 and 1.0.4
Please, feel invited to tune in for a chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place today at 19:00 CEST.
Again, we truly appreciate your feedback, and we promise to keep supporting Phantom Doctrine, as we have so far.
CreativeForge Dev Team
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/2cfbf39356101c4a597bedd613743d841a39f51b.png
Build 3047691
Aug 20, 2018
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/c1c7507467f785ac61c904321e1ae63ddc44b602.png
As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3.
The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles.
We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF.
Full patch notes:
As always, feel free to get in touch on our Official Discord Server. Thank you for your support and, as always, we'll be awaiting your feedback.
CreativeForge Dev Team
View on Steam
Greetings, Agents!
As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3.
The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles.
We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF.
Full patch notes:
- enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
- improved direction of leaning out from full cover
- increased visibility of CCTV terminals and loot/secret file containers
- by popular demand: lower dust storm density in CIA mission 01
- fixes for the Italian, Spanish & French localization
- fixed: specific cases where UI would lock up while transitioning from the IB to the map
- fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
- fixed: campaign progression issues related to Undertow
- fixed: New Identity screen now has the Confirm button visible in all screen resolutions
- fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
- fixed: moving from the IB to the world map using a hotkey after solving files is now safe
As always, feel free to get in touch on our Official Discord Server. Thank you for your support and, as always, we'll be awaiting your feedback.
CreativeForge Dev Team
Current Release
3560585
Uploaded Feb 14, 2019
System Requirements
OS
N/A
CPU
Intel Core i3-2100 / AMD Phenom II X4 965 or equivalent
RAM
6 GB RAM
GPU
GeForce GTX 550 Ti / Intel HD 620 / Radeon HD 5770
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
8.2 GB
Build
3560585
Password: cracked-games.org or 123
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View AllDownload Phantom Doctrine for PC with a direct link or via torrent. Get the full version of Phantom Doctrine for free. Phantom Doctrine is a Action released by CreativeForge Games.