Pioneers of Pagonia
by Envision Entertainment · 13 Dec, 2023
151 downloads
About the Game
In a world of countless islands populated with scattered tribes, you build up and manage a thriving community of thousands of inhabitants. Send out your Pioneers to explore untouched soil, find hidden resources and defend your settlement from life-threatening enemies hiding in the mysterious fog.

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EXPERIENCE HOW OVER THREE THOUSAND PIONEERS scurry around to execute your orders, build your village and claim your territory.
BUILD A THRIVING COMMUNITY with over 60 buildings, more than 100 different goods and widely branched production chains.
EXPLORE THE INFINITE VARIATIONS of procedurally generated maps and face ever new challenges.
PROTECT YOUR POPULATION from hostile scavengers competing for your territory and resources, plundering bandits and mythical creatures.
TRADE WITH SCATTERED TRIBES and befriend them by fulfilling their most important desires.
PLAY TOGETHER with your friends! Up to 4 players can manage one economy in a shared co-op mode.
Enjoy the fantastical and inviting world of Pagonia, where your carefully considered decisions cause thousands of bustling inhabitants to satisfy your orders. Every transport of goods, manufacturing process and discovery your people make is comprehensible and presented with lovely animations in this ultimate game world simulation.
Use your creativity and strategic skills to build a thriving economy! Watch your Pagonians water fields, harvest crops and produce excellent meals for your population. The more food and housing you provide, the more you increase the number of diligent workers. They will boost your production by working as miners, woodcutters, armor- and weaponsmiths and many more!
Procedural maps provide endless possibilities and a vast variety of game experiences. Choose your playstyle and create unique islands! Adjust the number of neutral factions, the structure of terrain types and the difficulty of enemies. If you prefer to fully focus on building a village with no enemies at all, simply generate a map without them!
Build up your village with your friends. Up to four players can play one faction together without limitations. Any team member may place buildings, paths, send commands or change settings at any time. Thanks to procedurally generated maps, the level of difficulty can be adapted to each player group and mood. Multiplayer games can be saved and continued by any player in your team. Enjoy exploring Pagonia together!
Defend your carefully constructed village from threatening enemies. If you get too close to their border, they will attack you! Plundering Bandits are crafty swordsmen and Scavs compete for your resources and territory! Mythical creatures such as werewolves and ghosts also lurk in the shadows. Send strong military units to defeat werewolves, otherwise they will bite your Pagonians and turn them into one of their own! With a powerful economy, you will be able to defeat the dangers that lie in wait for you.
Set out into the mysterious fog and expand your territory to find scattered tribes, new land, and hidden secrets of Pagonia! Your mission is to help neutral tribes by trading valuable resources, discovering mythical artifacts, and finding your lost people. You have reached your goal once you explored the whole island, defeated enemies, and united everyone who was lost.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
1.5.3 Update Notes “Echoes of Aldramar” & QoL 9 Release Hotfix #3
QoL 9
Bugfixes
- Fixed “Meal of the day” achievement (cook meal with variety bonus) could not unlock for players not owning the “Meadowsong” DLC
- Fixed rare crash when unsubscribing a mod
- Fixed broken rendering of mining buildings on older graphics cards
DLC “Echoes of Aldramar”
Map Generation
- Marble deposits are no longer placed behind areas which are inaccessible due to quicksand
1.5.2 Update Notes “Echoes of Aldramar” & QoL 9 Release Hotfix #2
QoL 9 – Base Game
Bugfixes
- Unsubscribing a mod on mod.io now properly removes the mod from the local mod list as well
- Fixed every map was shown as liked in the in-game pause menu as soon as you liked one mod for PoP
- The achievement to finish all trades is now checked once after loading in case you didn't get the achievement but completed all trades with one faction
- Fixed pause in multiplayer not showing for clients
- Fixed rare GPU crashes in terrain and point light rendering
Pagonia Editor Changes
- Fixed several first-time map generation issues
- Better error handling when loading broken packages
- Ensure creation of a loca file on older packages when creating a new map
Map Generation
- Added fallbacks for fish placement when balancing player start area
DLC “Echoes of Aldramar”
Bugfixes
- Fixed the description of a Treasure Raider camp on map 3
Map Generation
- Restored build area generation on non-DLC2 maps
- On conquer maps, that enable only Stone Warriors and monument randomization, a monument is enforced
1.5.1 Update notes »Echoes of Aldramar« & QoL 9 Release Hotfix
Basegame
Gameplay Improvements
- Game speed ‘slow motion’ (x0.25) is now also available in multiplayer
Interface Improvements and Updates:
- When bosses' health/attack power values are modified by difficulty settings, the difference is no longer shown as +X in their interface, but the default value is adjusted. This way it can be differentiated from boosts that happen during gameplay (e.g. for the new “Echoes of Aldramar” Stone Guardians or the boss Mashka in the original campaign).
Bugfixes
- Fixed a rare multiplayer desync that could happen joining game while summoned witches are spawned (DLC 1 “Meadowsong”)
- Fixed an issue on map 3 “Lost and Forsaken“ where a choke point was too narrow to build a road through it to reach a point of interest (abandoned mine) which is critical for the main objectives.
- Fixed missing update of a trade center that could lead to a trade not being started in time and as a consequence to a possible desync in multiplayer
- Fixed a regression that broke randomness of units spawned for raids in some campaign maps
- Fixed an edge case where units would not die when carrying commodities
- Fixed crashes in some rare cases of scene rendering
- Some VRAM usage optimizations that could potentially improve performance
Pagonia Editor Changes
- Deposits can no longer receive a height offset
- Small improvements on map parameter names
Known issues
- Creating a new map in the Pagonia Editor keeps checkpoints outdated, hindering further checkpoint generation. Saving the map first, closing and then reopening it mitigates the issue.
- Some maps with sand and quicksand won’t have flat build areas.
DLC »Echoes of Aldramar«
Gameplay Improvements
- Players cannot construct buildings directly next to an Obelisk anymore, as this could lead to the Obelisk’s entrance being blocked so that no Keystone could be delivered. Now buildings can only be placed with a minimum safe distance from Obelisks.
- Points of interest that need to be constructed on custom maps can now also be constructed out-of-territory by the Expedition Camp.
Bugfixes
- Bandits and thieves will correctly drop carried goods in Aldramar territory if attacked there.
- Fixed Ukraine subtitles from DLC “Meadowsong” being shown in the “Echoes of Aldramar” intro and extro videos
- Fixed an issue where a tree was spawned inside of a cliff on map 4 “The Eye of Eternity”
Balancing
- Map 3 “Lost and Forsaken“: Adjusted strength of enemy camp custom raids: There should be less Elite Bandits coming from the frequent custom raids now.
Map Generation
- Monument construction objectives are now all assigned by the same NPC faction
- Visual dry variants of trees are no longer placed on non-dry sediments
- Fixed rare case where the sediment swap effect left residual sand
- Fixed a crash during sediment swap when there was no valid sediment to swap to
DLC1 “Meadowsong”
Bugfixes
- Fixed people eating at sickbay visually overlapping with idle people
Core Game
Bugfixes
- Fixed crash when joining a mod map in multiplayer when client didn't have the mod installed (now shows error dialog instead of crashing)
- Fixed a crash in the loading screen cause by delayed mod loading
- Fixed crash when game window is resized while initial loading
- Fixed rare crash due to a race condition in rendering code
- Fixed a rare crash in narration dialog
- Fixed a rare multiplayer desync when constructing a mine
DLC1 “Meadowsong”
Bugfixes
- Raids of wolves and rats summoned by witches starting from the same base simultaneously caused one of them to be skipped, instead they will now happen one after another.
- Fixed a rare desync in multiplayer caused by withered area spread
- Fixed a bug that newborns rarely were born in a building that became a sick bay recently, causing all sick people to leave again
Core Game “Free Beer” Update
Bugfixes
- Fixed enemy raids not starting correctly on older community maps and on some campaign maps
- Fixed rare crash in construction menu
- Construction menu is now closed when a unit is selected (which should fix map highlights)
- Fixed rare crash when browsing community maps/packages
- Highlights could be broken if a selected unit dies
DLC1 “Meadowsong”
Bugfixes
- Fixed issue after loading Meadowsong campaign map save same
- Fixed some languages missing in the last line of the intro and extro video subtitles
- Fixed Fruit Farm refusing to work in some cases
- Fixed withered units using wrong notifications when scaring civilians
- Fixed Cat Trees and Dog Houses not appearing on mini map
- Fixed already built Cat Trees and Dog Houses were not highlighted when hovering a building in the construction menu and during building placement mode
- Fixed DLC buildings displayed in the key binding menu despite not owning the DLC
- Fixed DLC achievements not counting up
- Fixed Cornucopia ability “Warded domain” causing black squares during combat
- Fixed tooltip for “best for crop type” showing not yet unlocked crops
Core Game “Free Beer” Update
Improvements
- If you are hovering a building in the construction menu or if you are in building placement mode, other building of the same type and their ranges are highlighted in the world view and map view. Now we did some improvements and corrections to this feature:
- The color of the highlight is now different for easier identification
- The delay of the highlights has been removed
- Now all building types show their range both in the world view and map view
- Territory buildings no longer show their patrol point in this mode
- Associated buildings (e.g. Market Stalls) are no longer highlighted with their central building (e.g. Market Fountain)
- The color of the highlight is now different for easier identification
Bugfixes
- Fixed loading of mod maps when the package name is not written entirely in lower case
- Fixed some rare crashes in UI
- Fix in multiplayer desync reporting
DLC1 “Meadowsong”
Gameplay
- Incoming or nearby Witches will no longer count as a unit located at a Withered Hideout and therefore no longer prevent Withered Hideouts from being destroyed after all Witherwolves are defeated.
Balancing
- In custom maps, the initial amount of withered areas is now balanced depending on landing party and map size.
Bugfixes
- Fixed broken saves that were created when saving after restarting DLC 1 campaign map from the game over screen
- Fixed rare crash with new Call of Revelation ability of Cornucopia when underground deposits are mostly depleted
- Fixed Chicken sometimes stuck after a Witherwolf raid near the farm
- Fixed Meadowsong’s intro & extro video subtitle were being translated to English instead of the chosen fallback language in case of the main language not being supported
- Fixed some level art props being stuck on Meadowsong’s roads
- Fixed Witches' visibility effect placement
- Corrected Witches' death visualization
- Fixed tail animation for charging Witherrrats
- Fixed missing hat for ghost version of Witch Agira
Known Issues
- When placing a gathering building the corresponding deposit highlights are sometimes missing
Core Game “Free Beer” Update
Improvements
- Improved error reporting dialog
Bugfixes
- Fixed building demolish confirmation popup staying open when entering a cinematic cut scene
- Automatic training requests in the Village Hall or Guild House now also show the state "can't train because Carrier amount too low"
- Campaign map 4: Fixed some Bandits dying instead of plundering the storage.
- Fixed a crash when a Tavern Cook is trying to fetch the last ingredient for his meal
- Fixed dropdowns in the “Custom Game” > “Customize” setup where “Custom” was shown but instead all selectable settings were selected
- Fixed headers in campaign selection flow layout being too high in some languages
- Fixed error reporting for multiplayer desyncs
- Fixed that building ranges of existing buildings of the same type were not displayed during placement but only while hovering the building in the construction menu
- Fixed mini map dots not displayed for buildings of the same type during placement and while hovering in the construction menu
Bugfixes (all platforms)
- Fixed mod.io in-game login issues
Bugfixes
- Added missing translations for some features (for example in the Population Overview)
- Fixed join via friends list button text sometimes extending out of button
- Fixed a crash during game saving that could happen for wrongly configured user made maps
- Fixed editor sometimes showing black screen initially until the light pre-set is changed
- Fixed some issues with the editor when changing between tabs
- Fixed recruitment tooltip mistakenly shown also for non-player units
- Fixed playtime explanatory tooltip not showing
Bugfixes
- Added more telemetry and error logging when granting an achievement failed
- Fixed rare crash in UI when showing unit information
- Fixed units sometimes not returning to own territory when finished with their job
- Fixed rare crash during unit recruitment
- Fixed rare crash during terrain sediment update
- Fixed rare desync when updating POI health
- Fixed an edge case when demolishing a building could lead to resource loss
- Fixed residents sometimes not assigned to Tavern tables
- Fixed text layout in some rare edge cases
- Scavs are now correctly engaging in combat when encountered during obstacle removal
- Fixed some typos
Balancing
Increased combat strength of Apprentice Warlock from 1 to 2
Increased the number of Carriers in landing party of campaign map 4 from 60 to 120
Bugfixes
Adjusted camera position on some dialogues on campaign map 5
Fixed faction color of Soldiers on campaign map 5
Fixed boss of campaign map 7 sometimes freezing and not engaging in combat correctly
Fixed crash due to achievements
Fixed rare crash when terrain type changes
Fixed rare crash when setting focus point of the Treasure Hunter's Lodge
Fixed two achievements that were not able to be completed on custom maps: “Architect” and “Specialized in everything”
Adjusted “Pagonians Assemble” achievement to require only 3 factions
Attempted to fix campaign map achievements sometimes not triggering correctly
Bugfixes
Fixed a race condition that could lead to various crashes, especially during construction of Forager’s Hut
Some fixes in localization
Fixed gatherable deposits highlight when changing gather recipes and during construction preview
Fixed crash when the mission is failed while being in road demolition mode
Fixed missing Darian icon in some Notification messages of campaign map 4
Fixed some dialogs being triggered multiple times in campaign map 4
Fixed claiming of territory around some POIs on campaign map 4
Fixed the game stuck in loading screen after loading a broken saved game
Fixed Farm Field deposit tooltip & forester plant tooltip showing empty/invalid info
Pathfinders recruitment is now unlocked with all mines claimed on campaign map 3
Fixed wrong colors for some objectives tooltip/building menu on campaign map 4
The Chisel recipe now gets unlocked together with the Jeweler when the supply objective for the Jeweler POI is solved on campaign map 4
Fixed a hole in the mast of the Venturer on the campaign map 1
Some shaders are preloaded to reduce initial flickering on main menu map
Improvements
Better telemetry data for some of the crash reports
Removed empty work orders header shown in Explorer and Geologist
Updated defeat all enemies victory screen
Improved trade Carrier distribution between trading posts
Players that finished the tutorial map during early access will still start the campaign anew with map 1 per default (and not map 2). They can opt to skip it though.
Adjusted some “infinite” trades to a fixed amount on campaign map 6
Added some information for locked recipes on campaign map 4
Current Release
Build 26074069
Uploaded Oct 22, 2026
System Requirements
How to Install
Pioneers of Pagonia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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ef0750fd71e139f35f0f6422560ab0d0c42fa34fc99db5cc60ab4c416af6184d
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