About the Game
Every parcel carries its own address
The label tells you everything you need: which courier, which country, which numbered slot. Read it, cross the hall, and put the parcel exactly where it belongs. Size decides first - ordinary parcels go to the tall racks along the walls, oversized ones to the low islands in the middle.Eight couriers, three countries, twenty-four posts
Every courier has its own livery colour and mark. Every country has its own code. Every post holds 140 numbered slots. The whole 20 by 20 metre depot is open from the first minute - nothing is locked and nothing is gated. What changes over a shift is how well you know the floor.The right slot answers back
There is no punishment for a wrong guess and no fail state. A parcel that settles into its slot answers with a short golden flash, and a finished compartment with a wave of light down the whole rack.No magic
Parcels do not fly into your hands, shelves do not fill themselves, and nothing highlights the rack you need. Everything that ends up on the shelves, you carried there yourself.Permits and standards
Shelved parcels earn points, and points are spent on the clipboard: running, trolley, stack, pace, payload and arm span. It is not the depot that improves - it is you, your load and your step.Shift report
At the end the depot adds it up: clean time, parcels shelved, compartments and racks finished, the share done on the first try, metres walked. Take hours over the floor or plan a route and cut the walking - the report counts the time honestly.Key features
- 3,360 parcels, every one with a printed address
- 8 couriers, 3 countries, 24 posts, 140 numbered slots each
- Read the label: courier, country, compartment and slot
- A hand truck that moves a whole stack in one trip
- Six upgrades: running, trolley, stack, pace, payload, arm span
- A shift report and Steam achievements
- No timers, no fail state, no in-game purchases
- Autosave - leave a shift and come back to it
- Single-player, fully offline, 14 languages
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
patch v1.1.5
Last Parcels
- New Find parcels button in the pause menu, for parcels stuck where you can't reach them. It shows up when 10 or fewer parcels are left and puts them on the floor in front of you.
Settings
- New Mirror HUD option on the Game tab, for those who'd rather have the parcel info on the right. It swaps the HUD's left and right sides: the counters and the parcels you carry move to the right.
Hall Editor
- New Hall look button: choose the floor, walls, panelling, ceiling and window glass. The floor, walls, panelling and ceiling can also be your own pictures.
- A mood changes how your hall feels: Night or Halloween colours with a light haze.
- New Halloween pieces: a jack-o'-lantern, pumpkins, a candelabrum, a gravestone, a cauldron, bats, a cobweb and bunting.
- New Employee of the month frame. It shows your hall's best player on the difficulty being played, with their Steam picture. One per hall.
- The piece lists are split into groups you can fold, so pieces are easier to find. Holiday pieces start folded.
- Your own flags now fill the whole flag spot on box labels.
Trolleys
- Parcels on a trolley now turn their labels outward, so you can see the flags at a glance.
- Fixed: a trolley caught on the corner of a counter could not be moved. Now you can take hold of it and pull it free.
Racks
- Fixed: on Easy, the highlighted compartment flickered on your own racks with a back panel.
Got an idea or found a bug? Join our Discord: discord.gg/sWwgzXshvV
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.1.4
Leaderboards
- Leaderboards are now protected against cheating. Every time is checked by our server before it appears on the board, and times from edited saves are no longer accepted.
Workshop
- New Workshop tags Own liveries, Own logos and Own flags show which halls use pictures of their own. The game adds them by itself when you publish; halls already on the Workshop get them with their next update.
Got an idea or found a bug? Join our Discord: discord.gg/sWwgzXshvV
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.1.3
Hall Editor
- The editor now has built-in help. Press "?" or F1 and it opens on the page about what you're doing. Some pages have short videos.
- When a piece can't be placed, the editor tells you why. When you place a rack, you can see the free space it needs in front.
- The rack list now keeps the game's racks and your own apart, and hovering over any piece shows a short description.
- Every problem in the checks now says how to fix it. Clicking the grey Play button tells you why it isn't available yet.
- A next step line at the top of the checks walks you from an empty hall to publishing. Short tips explain things the first time you see them; you can turn them off in the help.
- Fixed: a new rack of your own could get the same service and country as a ready-made rack of the same type and show an error straight away.
- Fixed: in some halls the heaviest box was too heavy to pick up. The editor now shows this as an error, and halls that are already published raise how much you can carry automatically.
Leaderboards
- Leaderboards now show the top 50 and can be scrolled. If you're lower, your own place and the players around you appear underneath.
- The number of players on the board is shown under the table.
- Player names no longer show empty squares: invisible characters are removed, and emoji appear as "?".
Got an idea or found a bug? Join our Discord: discord.gg/sWwgzXshvV
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.14
- Fixed the game sometimes loading an older save than your last one. A save could silently fail when another program, such as an antivirus or a backup or sync tool, was holding the save file at that moment; the game now tries again and writes the save anyway.
- Fixed a saved shift sometimes not loading at all, so the hall started over with every parcel back on the floor. If the save file is busy when you press "Continue", the game now reads it again; a save it still can't read is kept instead of being overwritten, and "Continue" is back if the main menu had lost track of your shift.
- If a save still can't be written, the game now says so: "Save failed" stays on screen until a save goes through, and leaving the shift or quitting the game asks first instead of losing your progress without a word.
- If the game can't connect to Steam (for example, when Steam wasn't running when you started the game), the main menu now says so above the version number. Achievements you earn meanwhile are kept, and while you're in the main menu the game keeps trying to connect, so they unlock once Steam is running, without restarting the game.
- Fixed capital letters in Turkish: menus now show İ where Turkish has it ("YENİ OYUN" rather than "YENI OYUN"), and on a computer set to Turkish, other languages no longer show a dotted İ.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.13
- Fixed parcels getting stuck up in the ceiling, where you could see their outline but couldn't reach them. The game now brings any parcel that ends up on or inside the ceiling back down to the floor by the gate, where your shift starts. This works for existing saves too.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.12
- Added a highlight for the last parcels of a shift: once five or fewer are left to sort, every one of them shows through the racks and walls with the pulsing orange outline, wherever it is — on the floor, in the trolley or on the wrong shelf (the one in your hands isn't highlighted). The outline can be seen from anywhere in the hall: it's at full strength within 6 metres and dims further away, but never goes out.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.11
- Fixed parcels getting stuck inside the base of an island rack, where you could see them under the bottom shelf but not pick them up. The game now finds a parcel stuck inside the hall like this and puts it back on the floor next to where it was. This works for existing saves too.
- With a parcel in your hands, a loose box lying inside a shelf compartment is now highlighted to pick up when your parcel doesn't go there and you have room in your arms. Before, the compartment lit up red in front of it. Handy for boxes the trolley pushed deep into the bottom shelves.
- Minor fixes.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.10
- Fixed achievements sometimes showing up only after you went back to the main menu or restarted the game. If Steam holds an achievement back, the game now keeps asking until Steam accepts it, so it arrives within a few minutes while you keep playing.
- Achievement progress bars in Steam now update at least every ten minutes while you play, not only when you earn an achievement, close a shift, go to the main menu or quit.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.9.1
- Parcels that end up behind the closed gate are now highlighted: a parcel thrown or pushed at the gate could slip past the shutter and come to rest between it and the postal van's nose, with barely an edge of it showing. It now shows through the gate with the same pulsing orange outline as parcels lost between the racks, fading in as you approach and at full strength within 5 metres, and you can pick it up straight through the shutter. Parcels stuck there before this patch are highlighted too.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.9
- Achievements now unlock the moment you earn them. Before, they could pop up a minute or more later, and sometimes only after restarting the game.
- Fixed achievements sometimes never unlocking, for example when the game was started without Steam running or Steam didn't register them. The game now remembers every achievement you earn and keeps asking Steam until it confirms, and achievements already earned in your saved shift unlock when you press Continue.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.8
- Fixed parcels getting lost in the postal van's wheel arches: a parcel thrown or pushed towards the van could pass through a tyre and end up inside an arch, where it was hard to spot and even harder to reach. The wheels now stop parcels, and all four arches are closed off.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.7
- Added a highlight for parcels lost between the racks: a parcel lying in the gap down the middle of an island rack, or in a gap between two neighbouring racks, now shows through the shelves with a pulsing orange outline, which fades in as you approach and is at full strength within 5 metres. Parcels that got stuck there before this patch are highlighted too.
- Upgrades can now be bought after the shift is closed: once every parcel has found its place, you can still spend the points you have left on the tablet and earn Fully Certified. If your finished shift is saved, press Continue, open the tablet and buy the remaining upgrades: the achievement unlocks with the last one.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
Current Release
Build 25656284
Uploaded Oct 22, 2026
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System Requirements
How to Install
Post Office Tidy Up!.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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54f21167c6714812f588c2555edb82bc7a7e09596a900c50ff34722474eee9d8
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