About the Game
Every parcel carries its own address
The label tells you everything you need: which courier, which country, which numbered slot. Read it, cross the hall, and put the parcel exactly where it belongs. Size decides first - ordinary parcels go to the tall racks along the walls, oversized ones to the low islands in the middle.Eight couriers, three countries, twenty-four posts
Every courier has its own livery colour and mark. Every country has its own code. Every post holds 140 numbered slots. The whole 20 by 20 metre depot is open from the first minute - nothing is locked and nothing is gated. What changes over a shift is how well you know the floor.The right slot answers back
There is no punishment for a wrong guess and no fail state. A parcel that settles into its slot answers with a short golden flash, and a finished compartment with a wave of light down the whole rack.No magic
Parcels do not fly into your hands, shelves do not fill themselves, and nothing highlights the rack you need. Everything that ends up on the shelves, you carried there yourself.Permits and standards
Shelved parcels earn points, and points are spent on the clipboard: running, trolley, stack, pace, payload and arm span. It is not the depot that improves - it is you, your load and your step.Shift report
At the end the depot adds it up: clean time, parcels shelved, compartments and racks finished, the share done on the first try, metres walked. Take hours over the floor or plan a route and cut the walking - the report counts the time honestly.Key features
- 3,360 parcels, every one with a printed address
- 8 couriers, 3 countries, 24 posts, 140 numbered slots each
- Read the label: courier, country, compartment and slot
- A hand truck that moves a whole stack in one trip
- Six upgrades: running, trolley, stack, pace, payload, arm span
- A shift report and Steam achievements
- No timers, no fail state, no in-game purchases
- Autosave - leave a shift and come back to it
- Single-player, fully offline, 14 languages
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
patch v1.0.10
- Fixed achievements sometimes showing up only after you went back to the main menu or restarted the game. If Steam holds an achievement back, the game now keeps asking until Steam accepts it, so it arrives within a few minutes while you keep playing.
- Achievement progress bars in Steam now update at least every ten minutes while you play, not only when you earn an achievement, close a shift, go to the main menu or quit.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.9.1
- Parcels that end up behind the closed gate are now highlighted: a parcel thrown or pushed at the gate could slip past the shutter and come to rest between it and the postal van's nose, with barely an edge of it showing. It now shows through the gate with the same pulsing orange outline as parcels lost between the racks, fading in as you approach and at full strength within 5 metres, and you can pick it up straight through the shutter. Parcels stuck there before this patch are highlighted too.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.9
- Achievements now unlock the moment you earn them. Before, they could pop up a minute or more later, and sometimes only after restarting the game.
- Fixed achievements sometimes never unlocking, for example when the game was started without Steam running or Steam didn't register them. The game now remembers every achievement you earn and keeps asking Steam until it confirms, and achievements already earned in your saved shift unlock when you press Continue.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.8
- Fixed parcels getting lost in the postal van's wheel arches: a parcel thrown or pushed towards the van could pass through a tyre and end up inside an arch, where it was hard to spot and even harder to reach. The wheels now stop parcels, and all four arches are closed off.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.7
- Added a highlight for parcels lost between the racks: a parcel lying in the gap down the middle of an island rack, or in a gap between two neighbouring racks, now shows through the shelves with a pulsing orange outline, which fades in as you approach and is at full strength within 5 metres. Parcels that got stuck there before this patch are highlighted too.
- Upgrades can now be bought after the shift is closed: once every parcel has found its place, you can still spend the points you have left on the tablet and earn Fully Certified. If your finished shift is saved, press Continue, open the tablet and buy the remaining upgrades: the achievement unlocks with the last one.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.6
- Base walking speed is up from 2.5 to 3 m/s, and a heavy load slows you down much less: with an 18 kg crate in your arms you now move about one and a half times as fast. Running is a little faster too.
- The trolley rolls faster: about a third faster when empty and about two thirds faster when fully loaded.
- Rack numbers are easier to read, especially from a distance: the digits are bolder and stand out more while still matching the racks.
- When you aim at a trolley, you now see how loaded it is right under the crosshair, for example 16 / 25 kg. With a parcel in your arms you also see what that parcel weighs and what the trolley would weigh with it, so you can tell in advance whether the trolley can take it.
- Parcels can be thrown farther, heavy ones most of all: an 18 kg crate now flies about one and a half times as far instead of dropping a metre past your hands, and light parcels go about a quarter farther.
- Fixed aiming at an island rack sometimes picking a spot on the rack behind it, so a parcel could end up on a shelf facing the next aisle.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
patch v1.0.5
- Fixed correctly placed parcels, compartments and racks sometimes not counting towards achievements. Missing progress is restored from your save: just launch the game and press Continue.
- Added a "What the box says" sheet to the tutorial: how to read a parcel's label and what the flashes mean. A green outline only means the shape fits, a gold flash means the parcel is in its exact spot.
- Fixed a mouse click on the tablet sometimes buying the wrong upgrade.
- Fixed the character walking on its own when a racing wheel, pedals, a flight stick or a similar controller was connected.
Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
Current Release
Build 25325629
Uploaded Sep 17, 2026
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System Requirements
How to Install
Post Office Tidy Up!.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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