About the Game





In Radio Commander you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying a heavy burden as your mission is to coordinate military operations taking place between 1965 and 1968.
But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tokens and notes.

UNIQUE VIEW ON REALISM
Radio Commander offers an unique experience very different from classic real time strategy games. It’s a bold try to redefine the genre, as the player will be involved in a decision making process much more realistic than those pictured by casual RTS titles. Ask for situation reports. Listen what your men have to tell you. Send evac choppers and nape drops. Defeat the invisible enemy.DIVE INTO THE STORY
Experience the story of soldiers and their commander, trapped in the middle of bloody, chaotic, morally ambiguous Vietnam conflict. Dive into a scenario that doesn’t avoid the difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures. Discover those uneasy situations, presented in such cult classics as Platoon, Full Metal Jacket or Apocalypse Now, which were happening on a daily basis for those serving in Vietnam. See for yourself how hard it is to make the right choices in the middle of a fire exchange with Vietcong.DECIDE WHO LIVES AND DIES
Decide the fate of your soldiers. The choices you face will have a direct impact on the course of the game. They will also define views of your hero. Or maybe those are your views? Playing Radio Commander you must be prepared to answer tough questions about the righteousness of your actions, the price of a human life, and the toxic power of propaganda and stereotypes.USE YOUR IMAGINATION
Radio Commander is not another empty action game. You will play as the commander operating from his tent, using only a radio and a map. You will be staring at the map for hours, listening carefully to the reports. Your decisions will affect lives of many people. Just like in real life, there are no fancy graphics and animations to help you imagine what’s happening on battlefield. Only you, your map, and skills. You have to listen and be smart. Thanks to this, level of immersion is much greater than in normal real time strategy games.
CHOOSE BETWEEN VARIOUS MEANS
You will take under your command not only units of infantry, air cavalry or field artillery, but also powerful units of air support. It’s in your will to order the jungle-burning nape drops, or devastating bombings. Are you ready to bring the rain of fire and burn the enemy positions to the ground? Are you sure that your soldiers are far enough and won't take damages? And does the ends always justify the means?EXPERIENCE DEEP IN-GAME SYSTEMS
Beneath the narrative layer, hidden from your eyes, a deep and complex simulation is taking place. In Radio Commander every unit is described by unique set of statistics. You will have to worry about your platoons morale, supplies, and even their stamina. All those factors will be important during your soldiers' confrontations with enemy, unfriendly terrain and extreme Vietnamese climate. What will you do, when your choppers report, that they are out of fuel and forced to land in the middle of the jungle? Will you send the rescue mission risking the life of even more soldiers?
BOND WITH YOUR BROTHERS IN ARMS
Troops under your command are not just pawns on the map. They are complicated, multi-layered human beings, with their own voices, problems, strengths and weaknesses. Mutual trust is essential. They depend on your judgment and cool decisions, while you are hoping they’re giving their best. Discover hundreds of original dialogues and scenarios. Replay previously completed missions and alter the course of events by making different decisions and encountering different events.
HOURS OF GAME EXPERIENCE
Radio Commander includes:- 9 main campaign missions (every mission is possible to complete in several different ways),
- 9 animated briefings,
- 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice),
- full voice over,
- over 200 dialogue blocks, used to construct radio messages,
- over 600 story dialogues between units and the commander.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 5755724
Up to date
Build 5687649
Oct 15, 2020
Oct 15, 2020 @ 7:22am BuildID 5687649 (5687646 DLC)
Radio Commander 1.14 is up!
Game fixes and changes:
-Turkish fan made translation added (all game texts including SM DLC) - big thanks to Froinchi (Semih Güner);
-Dead spot on map issue fixed;
-Quick battle unit not responding errors fixed;
-Squad management saves and Steam cloud service issues fixed.
Editor fixes:
-Sync event name with object on scene;
-Sync objective name with object on scene;
-Move date to path name instead of map name;
-Fixed naming objectives;
-Add date to map folder name;
-Fixed overlap radius not showing after revisiting event tab.
View on Steam
Radio Commander 1.14 is up!
Game fixes and changes:
-Turkish fan made translation added (all game texts including SM DLC) - big thanks to Froinchi (Semih Güner);
-Dead spot on map issue fixed;
-Quick battle unit not responding errors fixed;
-Squad management saves and Steam cloud service issues fixed.
Editor fixes:
-Sync event name with object on scene;
-Sync objective name with object on scene;
-Move date to path name instead of map name;
-Fixed naming objectives;
-Add date to map folder name;
-Fixed overlap radius not showing after revisiting event tab.
Build 5374676
Aug 5, 2020
Aug 5, 2020 @ 6:32am BuildID 5374676 (5374656 DLC)
Game fixes and changes:
-small fixes to voice recognition;
-clock GUI is now one big switch button for time compression;
-coordinates on GUI click error fixed;
-right click menu dynamically orientated (no problems when right-clicking near screen boarders);
-radio parameter copy bug fixed (waypoints now not selected by default);
-opening audio clip changed for sth less disturbing;
-saving graphical indicator added (save visualization);
-no time compression when radio off;
-back to main menu error finally fixed;
-quick battle recon unit localization error fixed;
-M9 and lost units under attack and token autoposition reveal bug fixed;
-tutorial: previous button fixed;
-font error in summary panel fixed;
-"halikopter" typo fixed;
-dialog options text resize fixed (important for some localizations);
-current tip reset on reload;
-quick battle limit fixed (again... hopefuly the last time);
-SM texts included in additional localization files (player's translations feature).
Editor fixes:
-fixed object parameters changing upon saving a map;
-fixed the bug that made it so drawings from campaign maps appeared on their editor counterparts;
-fixed object lists freezing after pressing the "Add" button;
-fixed "timed" event type not activating properly;
-fixed the bug that made it so newly placed objects couldn't be moved if the map template has been changed;
-fixed the "Find" list option buttons not updating after changing tabs without disengaging the "Find" list once it's been activated;
-fixed the changelog text box not updating upon loading a different map into the editor;
-fixed the changelog not updating at all upon attempting to publish a map;
-fixed the "Remove" button disappearing from "Objects to follow" upon hiding the editor tabs;
-fixed the "Find" list activation state not resetting upon tab change;
-fixed unit list not updating upon removing a previously placed unit that's already been assigned to an event;
-fixed events disappearing upon removing units assigned to them;
-fixed area indicators being invisible;
-fixed area indicators not disappearing after changing type of the event that had them assigned;
-removed the ability to assign units to a trigger;
-fixed scrolling problems on tabs that have separate scrollable elements;
-fixed "Object to follow" option not assigning selected objects properly;
-fixed "Object to follow" available object list not updating upon object removal;
-added scale reference to event overlap area window;
-fixed "Objects to ping" available object list not updating properly;
-fixed "NVA battery" units being invincible when facing infantry platoons;
-fixed "Event Activation Mode" not updating the checkmarks and actual selection properly;
-fixed the bug that made it so the same object could be added to a list multiple times;
-fixed issues resulting from changing the selected "Find" type lists without disengaging the previously selected one first;
-fixed dropdown menu activation state not updating properly after hiding the editor tabs;
-fixed the bug that made it so the map camera moved upon pressing WSAD keys within a textbox;
-disabled the ability to activate the RMB dropdown with the pause menu active;
-fixed the RMB being treated as both RMB and LMB;
-fixed the "Trails" tab dropdowns not disappearing upon clicking outside of their designated area;
-fixed the player not being able to draw or use the height tool on maps created in the editor;
-fixed the "Trails" tab keeping an object inspect view open even if it has not been selected after loading a new map;
-implemented proper object filtering, so that only relevant objects may appear on event lists;
-added a proper trail event type;
-changed "Publish" button to "Save and Publish";
-disabled the ability to set custom names to waypoints;
-added feedback message upon saving the map;
-moved "Map Saved" feedback message closer to the relevant button;
-fixed "dialog" and "trial" typos.
View on Steam
Game fixes and changes:
-small fixes to voice recognition;
-clock GUI is now one big switch button for time compression;
-coordinates on GUI click error fixed;
-right click menu dynamically orientated (no problems when right-clicking near screen boarders);
-radio parameter copy bug fixed (waypoints now not selected by default);
-opening audio clip changed for sth less disturbing;
-saving graphical indicator added (save visualization);
-no time compression when radio off;
-back to main menu error finally fixed;
-quick battle recon unit localization error fixed;
-M9 and lost units under attack and token autoposition reveal bug fixed;
-tutorial: previous button fixed;
-font error in summary panel fixed;
-"halikopter" typo fixed;
-dialog options text resize fixed (important for some localizations);
-current tip reset on reload;
-quick battle limit fixed (again... hopefuly the last time);
-SM texts included in additional localization files (player's translations feature).
Editor fixes:
-fixed object parameters changing upon saving a map;
-fixed the bug that made it so drawings from campaign maps appeared on their editor counterparts;
-fixed object lists freezing after pressing the "Add" button;
-fixed "timed" event type not activating properly;
-fixed the bug that made it so newly placed objects couldn't be moved if the map template has been changed;
-fixed the "Find" list option buttons not updating after changing tabs without disengaging the "Find" list once it's been activated;
-fixed the changelog text box not updating upon loading a different map into the editor;
-fixed the changelog not updating at all upon attempting to publish a map;
-fixed the "Remove" button disappearing from "Objects to follow" upon hiding the editor tabs;
-fixed the "Find" list activation state not resetting upon tab change;
-fixed unit list not updating upon removing a previously placed unit that's already been assigned to an event;
-fixed events disappearing upon removing units assigned to them;
-fixed area indicators being invisible;
-fixed area indicators not disappearing after changing type of the event that had them assigned;
-removed the ability to assign units to a trigger;
-fixed scrolling problems on tabs that have separate scrollable elements;
-fixed "Object to follow" option not assigning selected objects properly;
-fixed "Object to follow" available object list not updating upon object removal;
-added scale reference to event overlap area window;
-fixed "Objects to ping" available object list not updating properly;
-fixed "NVA battery" units being invincible when facing infantry platoons;
-fixed "Event Activation Mode" not updating the checkmarks and actual selection properly;
-fixed the bug that made it so the same object could be added to a list multiple times;
-fixed issues resulting from changing the selected "Find" type lists without disengaging the previously selected one first;
-fixed dropdown menu activation state not updating properly after hiding the editor tabs;
-fixed the bug that made it so the map camera moved upon pressing WSAD keys within a textbox;
-disabled the ability to activate the RMB dropdown with the pause menu active;
-fixed the RMB being treated as both RMB and LMB;
-fixed the "Trails" tab dropdowns not disappearing upon clicking outside of their designated area;
-fixed the player not being able to draw or use the height tool on maps created in the editor;
-fixed the "Trails" tab keeping an object inspect view open even if it has not been selected after loading a new map;
-implemented proper object filtering, so that only relevant objects may appear on event lists;
-added a proper trail event type;
-changed "Publish" button to "Save and Publish";
-disabled the ability to set custom names to waypoints;
-added feedback message upon saving the map;
-moved "Map Saved" feedback message closer to the relevant button;
-fixed "dialog" and "trial" typos.
Build 4993998
May 7, 2020
May 7, 2020 @ (BuildID 4993997/4993998)
Radio Commander 1.123 is up!
@Delete player profiles -added
@Block bug after mission finishing -fixed
@SM toggle not working properly in some conditions -fixed
@Radio turn off -disabled
@Turn off SM clock bar OK -fixed
@Map notes and paint layers -fixed
@Some localization isseues -corrected (but still the localization is far from being good for many languages, sorry)
View on Steam
Radio Commander 1.123 is up!
@Delete player profiles -added
@Block bug after mission finishing -fixed
@SM toggle not working properly in some conditions -fixed
@Radio turn off -disabled
@Turn off SM clock bar OK -fixed
@Map notes and paint layers -fixed
@Some localization isseues -corrected (but still the localization is far from being good for many languages, sorry)
Build 4909670
Apr 17, 2020
Welcome Commanders!
Three topics from your favorite(?) indie studio.
I FIXES FOR EVERYONE!
Some good news for all of you who are not interested in buying the DLC. All the fixes we’ve developed while working on the expansion are now implemented in the basic game. Patch will download automatically. Have fun!
Patch include:
- Various campaign fixes and redesigns (especially M5, M7, M8)
- Some quick battle bugs fixed
- Overall difficulty rebalance
- GUI and cursor fixes
- Waypoints and player waypoints problems fixed
- Mines system reinvented
- Resolution/aspect ratio issues
- Other small fixes
II DISCOUNT FOR BUNDLE
Radio Commander Complete Edition (basic game + Squad Management DLC) is now out on Steam with a 10% discount. If you don’t own Radio Commander already now is the perfect opportunity to play it the way it was meant to be played!
https://store.steampowered.com/bundle/14147/Radio_Commander__Complete_Edition/
III HELP US PLAN FUTURE OF RC
After finishing the DLC we’re planning our future roadmap and want to ask about your opinion. Which direction should we choose in developing Radio Commander? Single player mini-campaign? Multiplayer coop/vs? Randomly generated sandbox campaign with dynamic objectives? Ports to other platforms? Linux version? Take part in our survey and tell us what you think! There are awards!
SURVEY: https://forms.gle/PvYY3UufcLWxH6VE6
View on Steam
Three topics from your favorite(?) indie studio.
I FIXES FOR EVERYONE!
Some good news for all of you who are not interested in buying the DLC. All the fixes we’ve developed while working on the expansion are now implemented in the basic game. Patch will download automatically. Have fun!
Patch include:
- Various campaign fixes and redesigns (especially M5, M7, M8)
- Some quick battle bugs fixed
- Overall difficulty rebalance
- GUI and cursor fixes
- Waypoints and player waypoints problems fixed
- Mines system reinvented
- Resolution/aspect ratio issues
- Other small fixes
II DISCOUNT FOR BUNDLE
Radio Commander Complete Edition (basic game + Squad Management DLC) is now out on Steam with a 10% discount. If you don’t own Radio Commander already now is the perfect opportunity to play it the way it was meant to be played!
https://store.steampowered.com/bundle/14147/Radio_Commander__Complete_Edition/
III HELP US PLAN FUTURE OF RC
After finishing the DLC we’re planning our future roadmap and want to ask about your opinion. Which direction should we choose in developing Radio Commander? Single player mini-campaign? Multiplayer coop/vs? Randomly generated sandbox campaign with dynamic objectives? Ports to other platforms? Linux version? Take part in our survey and tell us what you think! There are awards!
SURVEY: https://forms.gle/PvYY3UufcLWxH6VE6
Current Release
5755724
Uploaded Oct 29, 2020
System Requirements
OS
N/A
CPU
3.2 GHz Dual Core Processor (Intel Core i3, AMD Phenom II)
RAM
4 GB RAM
GPU
GeForce GTX 460 / Radeon HD6870
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.3 GB
Build
5755724
Password: cracked-games.org or 123
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View AllDownload Radio Commander for PC with a direct link or via torrent. Get the full version of Radio Commander for free. Radio Commander is a Indie released by Serious Sim.