FOUNDRY
by Channel 3 Entertainment · 2 May, 2024
99 downloads
About the Game
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.
Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.
Build Anything, Anywhere
Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.
Automate Everything
Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.
Optimize to Perfection
Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Screenshots
22 images
Version Information
Steam Patch Notes
Official update history
- Fixed conveyor models for multiple train related items being invisible.
- Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
- Fix for screen panel text sometimes showing up as blurry when using 'E'.
- Fixed a crash that could occur during world generation.
- Fixed layout issue with creative mode frame height.
- Fixed a crash that could occur when painting trains when connected to a dedicated server.
- Fixed crash when modifying track layout after a station is demolished while a train is inbound.
- Added icon to heavy caster at the power grid frame.
- Fixed crash when demolishing tracks in front of a station while a train is inbound .
- Fixed trains sometimes stopping short of a station if a signal was placed in its path.
- Workstations now work with 'E'.
- Fixed issue where build preview would remain stuck after client disconnect.
- Fixed crash when upgrading train signals.
- Fixed error that could occur if player deletes "modlist.json".
- Fixed train track networks failing to merge across nodes with a signal.
- Fixed edge case causing train tracks to error pulse when they shouldn't.
- Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank.
- Fixed issue with robots not showing up in R&D lab after researching them.
- Fixed framerate dip that could occur when mining.
- Fixed issue with map icons sometimes being incorrect.
- Fixed issue where enabling the construction drone while in the galaxy view could cause the entire world to not render anymore.
- Fixed a bug with R&D lab XP calculation.
- Potential fix for players who were no longer able to start the game after Update 4.
- Pressing 'E' on a building now picks the closest screen panel to make fullscreen.
- Research Server will now show an error in the info overlay if it's missing input items.
- Ore patches will now properly display that they are exhausted in the info overlay.
- Fixed train signals sometimes failing to disappear when demolished.
- Fixed orientaion of train signal dissolve placeholder.
- Fixed issue with arrow orientation when holding a signal.
- Fixed crash that could occur when loading certain experimental save files.
- Added "Assembly Lines" as research dependency for Science Pack 5 robots.
Hello everyone!
The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you!
[dynamiclink href="https://youtu.be/t448Lvs0C1w"]The 4.0 update brings a few key, frequently-requested features to Foundry.
Key features:
Trains: Unlimited long distance transportation possibilities with a flexible train system.
Xeno Power Plant: Generate high amounts of power with a power plant made out of multiple large buildings.
Info Overlay: We added a toggle-able info overlay that makes it easier to check if everything is working properly in your factory.
Construction Drone: A remote-controllable construction drone that adds convenience when building your factories.
New Assembly Line Robots: More robots to produce and to sell on the galactic market.
New Neon Decor Buildings: New glowing decor opportunities.
Modular Casting Machine: A large modular building to be used in conjunction with the blast furnaces.
[img src="{STEAM_CLAN_IMAGE}/38913947/e6d9edbde62d8d688d6e957a19fd00d1cbdaf935.jpg"]
The changelog:
Besides the above key features, the 4.0 update also comes with a lot of changes and quality-of-life improvements. Check out the full changelog below:
Gameplay Changes:
Drone miner output is now a fixed rate per minute.
Drone miners are now connected to the entire ore patch instead of just the voxels in range.
Xeno and Technum ore patches now spawn closer to the player’s start location.
Increased character crafting speed.
Reduced research time and requirements for science pack 1 and 2.
Station upgrades sped up for tier 1.
Changed shipping pads so that they cannot move the same item type in both directions simultaneously (you have the option to disable this when you load an old save or when you start a new game).
Reduced cargo capacity of cargo shuttles, but increased speed.
Cargo shuttles now need to accelerate before reaching top speed.
Loaders no longer require power or foundations.
Reduced power demand for xeno crystal/scrap miners by roughly 50%.
Increased high voltage cable range to 24 for every building that had a lower range.
UX Improvements
Polishing pass on power generation building tooltips and screen panels.
You can now open screen panels from any side of the building by pressing ‘E’.
Inventory ui frame now has a helper panel to show all available hotkeys.
Added pipe/power indicator icons to base of fracking tower.
Improved crafting recipe tooltips.
Fixed tooltips sometimes being too transparent.
Improved research frame search functionality to also scan for names of unlocked crafting recipes.
Improved many of the building’s tooltips and polished tooltip frame.
[img src="{STEAM_CLAN_IMAGE}/38913947/471bf8a51202b728c975e970705c6001ea4b0f09.jpg"]
Graphical Improvements
Improved texture filtering on all buildings.
Improved SSAO.
Added ground cloud shadows.
Lighting and fog tuning.
Improved placement effects.
Improved digging effects.
Tuned clouds.
Adjusted workstation LOD distances.
Adjusted screen panel LOD distances to prevent z fighting.
Audio Improvements
Improved many of the machine sounds.
Many of the machine sounds are now limited to prevent cacophony.
Improved drilling sounds.
Improved harvesting sounds.
Improved placement sounds.
New Ambiences.
Optimizations
Optimized foundation tile energy system simulation.
Optimized map rendering.
Reduced dedicated server memory usage.
Optimized audio processing.
Part 1/3 of save file optimization for worlds that have many chunks explored (Part 2 and 3 will be in a future update).
Optimized shipping pad container rendering.
Optimized large solar panel rendering.
[img src="{STEAM_CLAN_IMAGE}/38913947/648fe8b893233225b0ff2f19f0d20d2c509d981a.jpg"]
Bug Fixes
InfoDB pages now display the correct keybinds.
Fixed an issue that was causing the game to no longer popup an error message when the player’s system is unable to play the game either due to their video card being unsupported or their system missing the correct C++ runtime.
Fixed an error that could occur when using an invalid hex code in the color tool frame.
Fixed an error that could occur when deleting a save file from in game that the player had deleted using windows explorer.
Fixed issue with getting on ladders on some modular buildings.
Fixed incorrect mesh on modular building walkways.
Fixed getting stuck on collision on assembly line producer buildings.
Fixed placement effect not being played correctly on certain buildings.
Fixed an error that could occur when trying to load a very large save file.
Fix bug with xeno tower coverage being incorrect on map.
Fixed issue with stats displayed on ore vein miner.
Fixed issue where workstations weren’t taken into account on finance overview for throughput statistics.
Fixed research queue not showing the proper information when researching infinite researches.
Fixed incinerator screen panel showing wrong time per item when boosted by workstations.
Fixed issue where walkways were preventing proper deconstruction raycasts.
Fixed bug where personal mining drones would not despawn when a character logged off in multiplayer.
Fixed issue with freight elevators not working properly when colliding with certain types of buildings.
Fixed issue with freight elevator upgrading when freight elevators are too full of items.
Fixed error that could occur when using certain symbols in save file names.
Fixed sun/moon rendering when far from origin.
Fixed 3rd person rendering of mining laser in multiplayer.
Fixed desync that could occur when using pumpjacks and workstations.
Fixed desync that could occur when deconstructing modular buildings.
Fixed error that could occur when placing conveyors/pipes.
Modding
The crafting/item yaml files are now shipped with the game in the SteamingAssets/Templates folder.
Thank you for your support!
As always, we want to thank you all for playing Foundry! We still have exciting updates ahead of us, so please keep sharing your feedback on our official channels! Ideally here or in our Discord!
We hope you'll enjoy Foundry 4.0! Here's one more video to wrap things up!
[dynamiclink href="https://youtu.be/-qmpIka9VLo"]
We just wanted to let you know that Update 3: Xeno-Tech is now live!
You can read more about the highlights in this steam post here.
If you're interested in the full changelog, you can read all of it here:
[expand type=details expanded=true]New Features:
- Exploration content and related mechanics
- Robot Workstations
- Xeno Logistics (remote inventory resupply)
- New terraforming building: Quarry
- 81 Steam Achievements
- Improved controller support
- Reworked Inventory + Crafting Frame
Changes:
- Tuned character movement acceleration.
- The character now turns when standing inside the drill ship and the drill ship rotates.
- Emergency beacon and station terminal can now be made in assemblers.
Fixes:
- Fixed orbital laser particle system bug.
- Fixed localization issue on recycler.
- Fixed unlocalized strings on the galaxy map.
- Fixed fracking tower strut positions appearing in the wrong location(only works on new fracking towers)
- Fixed issue with tooltips going offscreen.
- Fixed large interaction volumes on logistics containers, preventing users from putting signs on them and being able to interact with the sign button.
- Fixed bug that could occur when connecting to a dedicated server.
- Fixed bug that could cause not all freight containers to render.
- Fixed issue where Foundry would not properly restart after changing which mods are enabled.
- Fixed issue that could occur where a dedicated server wouldn’t start correctly if it was forcibly shut down before it could complete saving the game.
- Fixed a bug that could occur when the game attempts to autosave to a folder that is being backed up by onedrive.
- Fixed a bug that could occur when cancelling crafting actions.
- Fixed a crash that could occur when deconstructing buildings that allow for direct conveyor connections.
- Adjusted player collider to reduce the chances of it getting stuck.
- Fixed issue where an item could appear miniaturized during placement.
- Fixed issue in data processing system related to using the “each” signal
- Orbital laser now properly turns off when switching equipped item.
- Fixed issue with orbital laser sometimes visually flickering at last fire position.
- Fixed issue where fuel depot couldn’t actually be set to 0% fill rate on automatic mode.
- Fixed desync/incorrect behaviour that could occur when data cables were connected to conveyors.
- Fixed error that could occur if you unplugged a mic and changed your settings while the game is running.
- Shipping pad frame now correctly displays fractional weights.
Optimizations:
- Optimized power grid.
- Optimized crafting queue.
- Optimized escalator rendering.
- Optimized terrain updates when using drill bot/mining drones.
- Optimized machine screen panel streaming.
- Optimized solar panel and battery lods.
Follow us on socials:
Stay tuned for more news!
https://store.steampowered.com/app/983870/FOUNDRY/
Update 2.2 Hotfix #3 Patch Notes
Fixed issue with floating text when deconstructing drill bot.
Pipe drag mode fixes.
Fixed a desync that could occur when placing drone ports.
Fixed error that could occur when using conveyor drag mode.
Personal/freight elevators can now remove decor while digging.
Fixed performance issue that could occur due to texture streaming.
Improved powerpole rendering in powerline tool.
Fixed issue where the wrong item action buttons where displayed on the powerline tool.
Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Update 2.2 Hotfix #2 Patch Notes
Copy & Paste feature now supports the conveyor balancers filter configuration.
Pumpjacks now support two powerline connections.
Updated localizations.
Fixed issue with two headers on the tablet not being properly localized.
Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Update 2.2 Hotfix #1 Patch Notes
Fixed bug that caused construction drone ports to not assign to construction sites properly.
Fixed bug in conveyor balancer that sometimes caused items to vanish when a filter was configured.
Fixed bug that caused shaped charges to sometimes get stuck.
Fixed a missing icon on the drill ship notification.
Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Hello everyone!
As we discussed in the last Foundry Friday, today is the release day for Update 2.2!
It's LIVE RIGHT NOW so you can go ahead and download & play the update RIGHT AWAY!
[img src="{STEAM_CLAN_IMAGE}/38913947/5d64be47b906066817a790abcc27a2d3ad5baa35.jpg"]BB admires the Drill Ship.
Like we discussed last FF, we wanted to improve terraforming from a cumbersome and boring feature into something that doesn't get in the way while ALSO rewarding creativity. At the same time, we've also delivered some QoL changes and construction themed decor. It's important to us that we keep raising the overall quality of the game with smaller QoL changes while we work on other more subs-train-tial upcoming features.
[img src="{STEAM_CLAN_IMAGE}/38913947/d15ae991877eeb600b8d18b9c7614e5c57a00d30.jpg"]
[img src="{STEAM_CLAN_IMAGE}/38913947/25fa5f656d43f42e95d3ccb1e771d846f14079d6.jpg"]
[img src="{STEAM_CLAN_IMAGE}/38913947/7e39db35658b2702c64bfa8f8cdbcfd99e645bf9.jpg"]Big Changes
Added Drill Shapes for mining tools (dig multiple blocks at once)
Added Shaped Charges (precision explosives)
Added Personal Mining Drones & Construction Ship based terraforming
Added Drill Ships (tunnel boring machines)
Added Resource Separator: Reprocess dirt & stone into ore.
Improved Filter Functionality Balancer: Filter specific item types with belt balancers.
Smaller Changes
Added “Irrigation Tool” that allows to regrow grass.
Added several Powerlines QoL Improvements.
Improved Conveyor Drag Mode.
Added New Pipe Drag Mode.
Added Minor QoL improvements.
Added Construction-Site-Themed Decor Items
That's about it for now. Thanks for all the feedback and support you show us. We'll be back with the Foundry Friday this friday!
See you soon! -Liz the community Manager
Full changelog can be found here:
New Items:
drill shapes for mining tools
shaped charges: precision explosives
personal mining drones
construction ship based terraforming
drill ships: tunnel boring machines
resource separator: reprocess dirt & stone into ore
filter functionality balancer: filter specific item types with belt balancers
irrigation tool: handheld that allows grass to regrow
construction site themed decor
tense power lines
high explosive dynamite: can blow up reservoirs
QOL:
increased stack size of several items
increased powerline range
power poles are no longer blocked by collision
power pole types can now be switched using the power line tool
unified conveyor forward/backward smart dragging
new pipe drag mode
added italian community translation
polished debt frame
turbines and transformers now support two powerline connections instead of one
transformers can now be named
Fixes:
fixed issue where collision wouldn't be generated at the top of blocks when placed at maximum height
fixed issue that caused notifications to no longer show up after using the camera tools
fixed an issue where belt upgrading could cause duplicating items in inventory
fixed issue with certain ships not casting shadows
fixed issue where orbital laser would sometimes not cool down properly
fixed an issue with debt that could result in the player soft locking themselves in the early game
drilling tundra blocks now properly yields tundra dirt
fixed issue where sometimes the item action bar text would be blocky and unreadable
air intake research now depends on science pack 5
Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Stay tuned for more news!
[dynamiclink href="https://store.steampowered.com/app/983870/FOUNDRY/"]
Update 2.1 Hotfix #2 Patch Notes
- Added missing icon for the superalloy market license
- Fixed waypoint marker size
- Fixed possible crash on load when a research mod was removed
- Fixed throughput issue with integrated belts connecting to T4 belts
- Fixed throughput issue on freight elevator
Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Stay tuned for more news! [dynamiclink href="https://store.steampowered.com/app/983870/FOUNDRY/"]
Current Release
23077581
Uploaded May 09, 2026
System Requirements
How to Install
dowser.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.2 GB
23077581
73F72CA8
1c1ddc2ade21794bdd121a358f7543daabca06e5d4eaa1b6758c7803524aa2a0
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View AllDownload FOUNDRY for PC with a direct link or via torrent. Get the full version of FOUNDRY for free. FOUNDRY is a Indie released by Channel 3 Entertainment.