FOUNDRY
by Channel 3 Entertainment · 2 May, 2024
106 downloads
About the Game
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.
Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.
Build Anything, Anywhere
Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.
Automate Everything
Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.
Optimize to Perfection
Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Screenshots
22 images
Version Information
Steam Patch Notes
Official update history
- Fixed conveyor models for multiple train related items being invisible.
- Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
- Fix for screen panel text sometimes showing up as blurry when using 'E'.
- Fixed a crash that could occur during world generation.
- Fixed layout issue with creative mode frame height.
- Fixed a crash that could occur when painting trains when connected to a dedicated server.
- Fixed crash when modifying track layout after a station is demolished while a train is inbound.
- Added icon to heavy caster at the power grid frame.
- Fixed crash when demolishing tracks in front of a station while a train is inbound .
- Fixed trains sometimes stopping short of a station if a signal was placed in its path.
- Workstations now work with 'E'.
- Fixed issue where build preview would remain stuck after client disconnect.
- Fixed crash when upgrading train signals.
- Fixed error that could occur if player deletes "modlist.json".
- Fixed train track networks failing to merge across nodes with a signal.
- Fixed edge case causing train tracks to error pulse when they shouldn't.
- Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank.
- Fixed issue with robots not showing up in R&D lab after researching them.
- Fixed framerate dip that could occur when mining.
- Fixed issue with map icons sometimes being incorrect.
- Fixed issue where enabling the construction drone while in the galaxy view could cause the entire world to not render anymore.
- Fixed a bug with R&D lab XP calculation.
- Potential fix for players who were no longer able to start the game after Update 4.
- Pressing 'E' on a building now picks the closest screen panel to make fullscreen.
- Research Server will now show an error in the info overlay if it's missing input items.
- Ore patches will now properly display that they are exhausted in the info overlay.
- Fixed train signals sometimes failing to disappear when demolished.
- Fixed orientaion of train signal dissolve placeholder.
- Fixed issue with arrow orientation when holding a signal.
- Fixed crash that could occur when loading certain experimental save files.
- Added "Assembly Lines" as research dependency for Science Pack 5 robots.
Update 3 Hotfix #1 Patch Notes
- Fixed an error that could occur when starting a dedicated server
- Fixed an error that could occur when loading certain save files
- Fixed an issue where the game would no longer warn the player if their graphics card was too old to run foundry
- Fixed an issue where the game would no longer warn the player that their C++ runtime might be out of date
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Update 2.2 Hotfix #3 Patch Notes
Fixed issue with floating text when deconstructing drill bot.
Pipe drag mode fixes.
Fixed a desync that could occur when placing drone ports.
Fixed error that could occur when using conveyor drag mode.
Personal/freight elevators can now remove decor while digging.
Fixed performance issue that could occur due to texture streaming.
Improved powerpole rendering in powerline tool.
Fixed issue where the wrong item action buttons where displayed on the powerline tool.
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Update 2.2 Hotfix #2 Patch Notes
Copy & Paste feature now supports the conveyor balancers filter configuration.
Pumpjacks now support two powerline connections.
Updated localizations.
Fixed issue with two headers on the tablet not being properly localized.
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Update 2.2 Hotfix #1 Patch Notes
Fixed bug that caused construction drone ports to not assign to construction sites properly.
Fixed bug in conveyor balancer that sometimes caused items to vanish when a filter was configured.
Fixed bug that caused shaped charges to sometimes get stuck.
Fixed a missing icon on the drill ship notification.
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Update 2.1 Hotfix #2 Patch Notes
- Added missing icon for the superalloy market license
- Fixed waypoint marker size
- Fixed possible crash on load when a research mod was removed
- Fixed throughput issue with integrated belts connecting to T4 belts
- Fixed throughput issue on freight elevator
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Update 2.1 Hotfix #1 Patch Notes
Fixed bug causing the sorting by ship status to not work properly on the space ship frame.
Fixed issue where certain hotkeys were invalidly displayed on certain non-US-keyboard layouts.
Fixed map icon outlines.
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[img src="{STEAM_CLAN_IMAGE}/38913947/7b018ac8e4e68c56a518e1c0ce8f826794741990.jpg"]Hello everyone!
We have a new Hotfix coming your way.
Read all about what is included here:
Pressing escape now pauses the game in single player
Added arrows to conveyor textures to make it easier to see in which direction they are heading
Fixed a bug where the firmarlite costs for fuel consumption(past day) in the fuel depot were displayed incorrectly
Fixed employee of the month sign not showing the name of the employee of the month
Fix for dropped items not streaming in/out correctly
Improved ore vein miner tooltip
Improved stairs 2x1 lod
Fixed invalid drag plane angle for 2x1 stairs
Fixed bug with market share display in select planet frame
Tuned crafting time of Machinery Advanced Parts
Fixed bug where unequipping the orbital laser wouldn't turn it off
Fixed bug where smelters were able to make certain crafting recipes before they were unlocked
Increased loader speed to 1800 items per minute so that they now support the t4 belt speed
Fixed typo in elevator voice line
Color tuning to make text on commerce per planet more legible
Made font size more legible on producer screen panels where there are more than 4 ingredients
Fixed out of date assembly line info db page
Fixed memory leak in UIModelPreview
Fixed error that could occur on dedicated servers that are running without a gpu
Fixed issue with ore veins sometimes being generated in such a way that two ore vein miners would attempt to mine the same voxels in the core which isn't allowed
Added a cap to the max speed a modded conveyor belt can run because anything faster than this
can cause some game/graphical corruption which can make the game unplayableFixed crash that could occur when deconstructing assembly line mergers
Fixed a bug where an invalid mesh was created when connecting power lines when the connection points were too close
Changed market frame so you can see current firmarlite and construction material
Made it so that on shipping pads newly unlocked ship types are enabled on older shipping pads by default
Fixed a bug on the shipping pad frame where ship selection button looked as if the ship type wasn't available even though it actually was.
You can now specify your starting planet through your app.cfg file(ex: starting_planet="_base_starting_planet_3)
Fixed errors that could occur when interacting with space ships in multiplayer
Minor changes to recurring buy orders to make them more understandable
Added error ui for when people connect loaders to direct belt connections(such as the shipping pad)
Added fuel consumption history and stats to fuel depot frame
Now show an error message when belts get connected to an unconfigured shipping pad
Fixed invalid cargo bay upgrade description
Removed ability to drop/destroy critters(they can still be placed in the world, just not as static items)
Fixed issues with market frame where ships didn't refresh their name(also improved text readability)
Added more information in shipping pad tooltip
Added better information about allowed save file characters
Added more information about world gen settings
Fixed issue with conveyor drag mode where it was possible for it to add slopes in the wrong direction
Freight elevator now flashes red if there are any connection issues and pointing at it will provide a tooltip of what the issues are
Moved debts to finances tab
Add firmarlite widget to the top right of the first person hud
Fix leaderboard not showing own company name on first startup
Fix typo in container research template
Fix gaps/seams in mesh of all 3 shipping platforms
Some players are using WeMod mods and some of those mods are out of date and cause the game to act unexpectedly(such as the infinite jetpack mod). The game will now detect the use of wemods and if the game encounters any errors, the game will pop up a dialog next time it's opened warning the player that their WeMods might be causing issues with the stability of the game.
Fixed memory leak in modkit icon generation window
Fixed missing assets in modkit asset packs(you will need the modkit hotfix for these assets to work)
Freight elevator now tells you max reachable height as your are placing it
Optimized map framerate(still a work in progress)
Fixed a bug on trade route ship fuel consumption where fuel didn't increase with distance as intended
Fixed fog looking incorrect on glass at a distance
Remove 'resume' button from launcher when you connect to a server because players were assuming it would reconnect to the server when clicking resume and they would end up playing offline and losing their progress
Fix for a crash that could occur if your save file had more then 65536 conveyors
Fixed bug that could occur allowing you to have two c3bbs when using the 'skip intro' option
Hid sector distance when unlocked on planet frame
Fixed bug in planet frame where the wrong fuel category was shown
Changed stack size of c3bb hub to 1
Fixed data system dropdown not showing the correct comparison operator
Fix for assembly line rail(straight) having too large a collider
Fixed crash that could occur when placing freight elevators out of bounds using free placement mode
Ore vein miners now consume less fracking fluid based on mining efficiency research
Adjusted screen panel of fracking tower and ore vein miner to show additional information regarding mining efficiency
Adjusted research description for mining efficiency
Updated localization
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Current Release
Build 23077581
Uploaded May 09, 2026
System Requirements
How to Install
dowser.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.2 GB
23077581
73F72CA8
1c1ddc2ade21794bdd121a358f7543daabca06e5d4eaa1b6758c7803524aa2a0
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View AllDownload FOUNDRY for PC with a direct link or via torrent. Get the full version of FOUNDRY for free. FOUNDRY is a Indie released by Channel 3 Entertainment.