About the Game

Construct intricate railway networks and use the power of trains to connect vital industries with the resources they require. Manage inputs and outputs to optimise production, and create efficient supply chains using multi-level tracks and a variety of unique engine types.
• Customise your trains using different engines and freight types, with hundreds of unique engine and cargo combinations.
• Create efficient supply chains by connecting industrial sources and placing dozens of busy trains on the map.

Combine strategic decision-making with creative construction in order to rebuild a thriving industrial colony. Succeed, and you might just impress your corporate overlords enough to be allowed back home to earth.
• Help restore prosperity to an industrial colony across a single player campaign with over 50 missions.
• Spend tokens awarded by each mission and use them to unlock new industries, upgrades and options.

• Use effortless construction tools to instantly build and manage a busy railway network packed by trains.
• Optimise your train set-up and place tracks strategically to navigate challenging environmental terrain and create the most effective delivery route possible.
• Control the flow of resource production through careful management of inputs and outputs. Watch out for bottlenecks to keep trains and their precious cargo moving.

• Admire your fleet of trains with the cinematic view mode.
• Challenge yourself in bonus side missions. Explore arid deserts in search of oil supplies, or develop a rocket launch program.
• Show off your most impressive railway setups with a photo mode that includes a variety of filters and visual options.
• Invest in the growth of your cities, or use zeppelins to export goods for extra profit.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Since we released Update #6 we've had a ton of players both new and returning. I want to thank everyone who has played Update #6 and give a special thanks to those patient players who reported issues so we could fix them.
Update #6 Patch #1 ChangeLog
This patch #1 to Update #6 fixes the following issues players reported:
Gameplay
Add upgrade tech for Uranium Mines and Centrifuges
Add 4 more upgrade levels for warehouses
Bugs
Fix pipes and lakes missing from campaign maps
Fix balance of micro and double docks
Fix main menu background music not respecting music volume
Fix missing localizations for new strings
Fix crash when placing warehouse in map editor
Fix demand/supply lines not rendering on long tracks
Fix uranium mines multiplying on deletion
Fix trains stuck on turnaround
Workshop Missions Highlights
Since Update #6 the community mission designers have been on a hot streak! This week along has brought a ton of high quality new maps to the workshop. Please check it all out here: https://steamcommunity.com/app/1355090/workshop/
Starting with today's announcement I want to start highlighting workshop maps. These maps are not the only quality missions, but just a selection of what I think Railgrade players will enjoying playing.
A 5 Mission Mini-Campaign by momomomomomomo
"Welcome to my RG mini-campaign! You'll step into the shoes of employees at Japan's National Monster Defense Agency (NMDA)." Link to mission 1: https://steamcommunity.com/sharedfiles/filedetails/?id=3222836782
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Industrial Prankster by Snek
Snek has been an active member of the Railgrade discord and developed this story driven challlenge map with feedback from other mission designers on the discord. The mission represents what I hope to see a lot more of: missions with story, challenge, and campaign-like design. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3219796239
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Nuclear mayhem by Tram-Train
Tram-Train is another active member of the discord and his work in progress Nuclear Mayhem is another campaign-like stand alone story mission. I want to thank him for pushing the mission design community further and giving feedback to other designers. Link
: https://steamcommunity.com/sharedfiles/filedetails/?id=3220117106
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PS: Credit to 102_Ruby on the Railgrade Discord for this update's cover photo. He really pushed the limits on Railgrade's city growth!
Hello Everyone!
THANK YOU FOR PLAYING!
For those who do not know me, my name is Daniel and I am the lead programmer. Over the weekend we’ve been collecting feedback and ideas from across reviews, forums, and our discord. We want everyone to be able to enjoy this game. We crafted it with care, and now we want to be earnest in listening to feedback.
This weekend has been an incredible rush. So many players! And so many requests for improvements.
Which is good! I am thankful players care to ask for improvements. As an indie dev the worst thing would be players ignoring our game. Instead players are hungry to see more of our gameplay and even infinite gameplay! That is the highest honour a developer can ask for :)
SANDBOX MODE PRIORTY RAISED
The elephant in the room is Sandbox Mode. Let me address that straight away: we will push up our development plans for the Sandbox Mode. We will still ship the updates as promised on our roadmap, including mod support. But we will start work on Sandbox Mode concurrent to those efforts.
I do think Railgrade’s campaign is something special, and I hope to see more players get deeper in the campaign over the coming week. Still, I want to acknowledge mistakes I made in the design. Not least of which is the overly long and smooth learning curve. Even today, 4 days in, we are seeing players get to levels which in our play testing we assumed everyone would get to in a single sitting.
Which is to say: oops. Please be patient as we improve the early game experience, reduce tutorial length, and allow short cutting deeper into the campaign.
ACTION PLAN
Now onto the concrete steps.
Our emergency goals are to fix three critical bugs. The highest priority of which was a graphical glitch causing terrain to flicker for players on certain Mac M1 Pro GPUs.
Yesterday we pushed a build which includes a workaround for the Mac M1 graphical glitches.
Our next two critical bugs are a crash reported on Windows 11 Pro machines if they were upgraded from Windows 10. Plus a crash on some Intel Macs.
Emergency Tasks:
Priority #1: M1 Pro Terrain Flicker [Status: WorkAround Mac Build is Now Live]
Priority #2: Intel Mac Crash [Status: Asking friends to borrow an old Intel Mac]
Priority #3: Win11 Pro Crash [Status: Windows 11 Pro has been ordered]
After all the emergencies have been fixed we’ll work on the feedback tickets.
FUTURE PLANNED TASKS
Note: Tickets are in order of creation and not sorted by priority.
- Stop Tooltip from overlaying tutorial window
- Add animation for adding engines/freight cars
- Improve contrast of mouse cursor on Arctic maps
- Fix terrain stutter on M1 mac
- Add camera control hotkeys for keyboard only players
- Fix DPI handling on windows during windowed or windowed fullscreen modes
- Add welcome screen to explain modifiers and choices
- Fix crash on Intel Macs
- Fix crash on Win11 Pro
- Looped trains becoming incorporeal
- Remove hold & press requirement for tutorial dialog skipping
- Make loaded trains take priority over empty trains
- Make train engine details screen open by default with obvious close choice
- Remove camera take over from bank, accountancy, and voucher exchange
- Make sure hold-to-pan can be bound to middle mouse butotn
- Make it possible to pan while industry or train are selected
- Fix M1 color corruption influenced by train count
- Remove hotkey input guide from settings screen
- Animate train wheel rolling
- Make Overworld panning go faster when moving over longer periods
- Fix typo in loading screen jokes
- Remove Emoji from short description
- Fix default windows cursor getting used instead of custom game mouse cursor
- Fix DPI scaling mouse cursors under sized for the scale
- Investigate M1 hydrolic erosion error in terrain generation
- Add option to disable screen edge scrolling
- Reset designed height to height of existing rail when building off said rail
- Remove WASD or basic inputs tutorial sections
- Make industry build menu evaluate buildability upon menu open not level load
- Improve roundness of water bodies
- Make warning for missing stations more direct
- Prevent track builder from suggesting loop-d-loops for minor height changes
- Make city level up cutscene wait until player has not performed actions for several seconds
- Add deadzone to analog stick inputs before switching to controller mode
- Add titlebar to window during windowed graphic mode
Plus 8 idea tickets which require deeper discussion before we can commit to implementing.
Daniel Dressler
Lead Programmer on Railgrade
PS: For reference I am including our Major Update Roadmap below.
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Current Release
v4.10.45.1
Uploaded Jun 18, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Railgrade update 4.10.45.1.exe
18 MB
Railgrade update 6.0.56.1.exe
105 MB
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Additional Files
Update Patches
2 files · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.5 GB
v4.10.45.1
DC6E7B1F
074174361252d5d9258426114ec6b30cdef25fbe203193369b6d2c054cf40977
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View AllDownload RAILGRADE for PC with a direct link or via torrent. Get the full version of RAILGRADE for free. RAILGRADE is a Simulation released by Minakata Dynamics.