About the Game
Become part of an elite special forces unit in Tactical Assault VR!
Tactical Assault VR is an intense tactical shooter where you use real-world CQB (Close Quarters Battles) tactics to stack up, breach doors and eliminate threats. Play solo or join an online co-op special forces unit in missions around the world.
Features
PvE Missions: Solo or Online Multiplayer Co-Op with Up to 8 Players on PCVR
PvP: Competitive Online Multiplayer
7 Non-Linear, Asymmetrical Maps
Plan your assault. The choice is yours.
Hostile Surrendering and Arresting
Game Mode Variety
Bomb Defusal, Hostage Rescue, High Value Target (HVT) Eliminations, Mini Games, Room Randomizer Killhouse, Shootout (wave shooter)
30+ Detailed Weapons and Counting
Customize your loadout with tactical gear including vests, helmets, weapons, scopes, sights, grips, and breaching equipment.
Join the Discord and Find Your Squad
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Tactical Assault VR v0.9.22 | HIGH ROF / Performance Update
Hey everyone,
I know, "slow is smooth, smooth is fast"... but c'mon... not at 15 FPS!
We've been busy prioritizing fixes for performance issues and game-breaking bugs. You'll find the game running a lot smoother, faster, and much better optimized.
Optimizations aren't finished yet; more issues need attention, and we will address them over time. However, with major bugs out of the way, we can finally return to working on the fun stuff: new content!
Speaking of fast and new content... check out these new additions!
MG3 LMG
(by Puddle_NL)
Introducing the newly added MG3. Famous for its blistering cyclic rate of fire, it delivers unparalleled suppression capabilities and battlefield lethality.
[img src="{STEAM_CLAN_IMAGE}/43730144/e2b1c422a126695e470b9d4d9fdf9e467a88e55e.png"]
USP40
(by Puddle_NL)
The USP40 is legendary for its military-grade reliability, match-grade accuracy, and sophisticated recoil-reduction system, allowing for quick trigger pulls and recovery.
[img src="{STEAM_CLAN_IMAGE}/43730144/1ddb5f94598a6ea73c58a713a31783687fe29d3d.png"]
A huge thank you to everyone who joined the public beta and reported bugs! The public beta will remain open and is fully compatible with the live version of the game. You can stay on the beta branch to receive smaller, periodic local bug-fix updates before they are officially pushed to the live branch.
You can read up on our most recent changes below.
Tactical Assault VR v0.9.22 Update Notes
Changes:
• Deadshot APC Health increased in multiplayer rooms with 3+ players
• Network Optimizations to Player avatars
• Optimizations to enemy spawn triggers
• (PCVR) darker ambient occlusion
*some users have reported ambient occlusions not working at all. Further investigation into the issue is needed*
• Reworked scene loading and unloading freeing up more memory
• Adjustments to TK assignment: A single TK being assigned to multiple players. A TK can only be assigned once per kill
• Optimizations to SoundFX player
• Optimized bullet and impacts pooling
• Removed death spawn spectator cameras. Simply use the LIV LCK preview window instead
• Optimized enemy footsteps. Footsteps no longer play unless a player is within a 10 meter radius
• Removed terrain-based footsteps sounds for enemy ai for improved performance. Enemies now use a single generic footstep
• Optimized Enemy Ai math calculations
• Refined enemy target acquisition with increased check rate
• Enemy ai target search now utilizes Unity Jobs for improved performance
• Refinements to Grenade TKs not being assigned after being downed - death
• Reduced trees in OD lobby to for reduced memory use
• Disabled menu interactions when during scene loading
• Fixed Lobby Main Menu button not properly disconnecting to main menu
• Door optimizations
Fixes:
• Fixed AUG LMG crashing game
• Fixed Satellite View camera rendering incorrectly
• Fixed voice mute not working
• Fixed shootout death bug preventing player from respawning
• Removed stray physics ammo boxes in OD lobby
• Fixed breaching charges not working on doors
• Fixed technical passenger and driver still spawning after they've been killed
• (Quest) Fixed Convention Center Parking Garage lines rendering
• Fixed Clear Teams buttons in Sandbox modes
• Fixed mk12 foregrip not showing in main menu
• Fixed mk12 grip holstering when primary is released
• Fixed VOID broken enemy navigation
Puddle Changes:
• Added USP40 pistol
• Added MG3 LMG
• Added shield to Technical Gunner
• Changed l85 bolt release grip
• Lowered DBAL laser height
• Updated LMG recoil (fixed misconfiguration of axes)
• Updated NVG toggle sfx
• Reduced 66mm explosive damage
• Increased 40mm damage radius from 4 to 7m, reduced damage from 135 to 95 to match the throwable frag grenade
• Updated LMG top cover colliders to not interfere with optics
• Restored floppy ammo belts not being kinematic
• Added explosive damage drop off
• Updated explosive damage values
• Tweaked explosive damage values and handling (soft vs hard target)
• Increased Enemy vehicles health
• Fixed lmg belt resocket ammo reset
• rate of fire is now set as rpm ((e.g. 600) and shot to shot cooldown is automatically calculated
• reviewed and updated rof for all weapons based on real life counterparts
• renamed 40mm frag to 40mm hedp to signify its use against vehicles
• increased explosive range and damage for some grenades
Tactical Assault VR v0.9.21
Tactical Assault VR v0.9.21
• Added Outfits Restricted toggle timeout due to fast press glitch. To prevent griefing, Characters are not allowed in Public Rooms
• added border to Deadshot map exit near southern guard tower
• Added Technicals Spawner to Sandbox
• Added a position indicator to Civilians who are downed
• Added notification at the start of a mission if enemy surrendering is enabled
• Enemy Ai Network Optimizations
• Audio Optimizations
• Optimized music audio file compression
• Updated TK Assignments logic to prevent all players from receiving the TK
• Optimization to LCK causing huge memory spikes
• Optimization to LCK - All cameras completely disabled from scene when LCK is disabled and not in use
• Various optimizations to cameras
• Optimized mag palm grabbing logic
• Fixed pistol slide grabbing disabling reticles
• Fixed Convention Center incorrect map image
• Fixed Deadshot PvP map incorrect map image
• Fixed VOID enemies seeing through office walls
• Fixed VEPR charging handle not being grabbable
• Fixed Characters not working with Full Body Rendering setting
• Fixed Full Body Avatar rendering resetting on Quest 2
• Fixed SBombers exploding during the rush state if they don't see their target. A player within the detonation range must be seen by the enemy to detonate
• Fixed players with SUPER HUMAN STRENGTH; carrying vehicles
• Fixed Deadshot C4 beep continuing after explosion
• Fixed reticles disappearing if weapon is still being held
• Fixed missing missions text and incorrect names on Operation select buttons
Puddle Changes:
• Added new laser models to some weapons
• Added m72 to loadout selection
• Added 2 more ammo bags to mag58 loadout
• Added magwell grips with bolt release to l85 and aug rifles
• Fixed weapon malfunctions not resetting after respawn
• Fixed broken lmg recoil when firing two handed
• Fixed lmg runaway on low frame rate
• Updated lmg recoil
• Updated explosive and direct hit damage on 40mm HE and m72 projectiles against vehicles, direct hits are now much more important
• Updated ak105 color
• Optimizations to NVG filter
• Fixed minimi ejecting links upside down
• Fixed HRT Flashlight Spotlight being too small
• Fixed lmg ammo belt flopping
• Added additional slowdown to lmgs when gun is held horizontally
• Fixed g36v sight not working
• Reduced k2 & k2c recoil
*note: We are actively investigating severe performance issues and apologize for the inconvenience*
Hey all, this update addresses several issues introduced in the last update.
Tactical Assault VR v0.9.12:
• Fixed enemy spawn triggers
• Fixed hostages being triggered from too far of a distance
• Fixed Grenade launchers incorrectly ordered in the main menu loadout
• Various optimizations
• Fixed audio files using too much memory due to being loaded, even if not in use
• Fixed 40mm Grenade shells not getting destroyed after being fired, creating an abundance of grenade objects active in the scene
Tactical Assault VR v0.9.102 Changelog
• Fixed vote-kick override exploit (by Puddle_NL)
• Fixed PvP Team Score displaying an incorrect score
Tactical Assault VR v0.9.101 Changelog
• Updated Default Chemlights to not drop if pouched
• Fixed CantoPanel player name not showing
• Fixed PvP Team Scores not syncing for new players
• Fixed PvP incorrect plate carrier color in PvP when joining Defensive Team
• Fixed Bomb plant bug affecting Hidden Forest, Hammer Fire and Breaking Whisper missions
Tactical Assault VR v0.9.01 (No version change)
• Fixed Singleplayer missions not loading after exiting multiplayer
• Fixed laser dot color not setting correctly when using Night Vision
• Fixed lobby player count text not setting upon entering a room
• Fixed M9a1 lod in main menu weapon loadout
Tactical Assault VR v0.9.01 Various Changes/Fixes, New universal laser color toggle
• Added Laser color toggle to grabbable NGAL (if a weapon has it). Turn on your laser, grip the NGAL and press Secondary Button (Y) to toggle between Red and Green laser colors (Note: this is currently a universal setting that only works client side. All player lasers will be switched and matched to your selected color). *NOTE: Known issue - Laser color does not switch within Operation: Dahlia DLC maps. To be fixed in the next patch. For now, please change your color in any base game map. The color selection will be saved and transition over to O:D maps.
• Added player count to room info
• Changed: Coop Multiplayer can no longer be used as Singleplayer. Please use Singleplayer. Minimum of 2 players required for coop multiplayer.
• O:D Fixed Collapsing Star white door shattering into brown door pieces
• Fixed Shattered Eagle mission map showing incorrect map
• Fixed FAL magazine giving players a pathway to many abilities some consider to be... unnatural.
Hey all, apologies for this morning's update not counting PvP kills. Please update to version v0.8.82
Tactical Assault VR v0.8.82
• Fixed PvP Kills Scoring
Tactical Assault VR v0.8.81
• Fixed Shootout City dead spectators falling to ground
• Fixed M4 URGI OKP7 reticle misalignment
• Fixed Hidden Forest enemies spawning inside rocks
• Enemy skins based on Mission
• Spawn protection upon revive reduced to 3 seconds
• Room Guard Enemies can now equip a 590 shotgun
• (PCVR) Render to Monitor now disables LCK cameras for creators who prefer external capture tools. Disabling LCK cameras with Render to Monitor ON improves performance for streamers and external capture apps such as OBS. The render preview monitor is disabled as it is tied to the LCK cameras. The Autocycle and camera switch buttons are still active and available for use.
Please Note: The Render Documentary Cameras toggle must be ON for the Render To Monitor option to work
Updates to Ban system:
• TK Decay - A TK penalty is removed every 6 hours.
• Teamkill penalties/banning removed from coop Sandbox and Room Randomizer regardless of the room being public or having AKTK on.
• All Teamkill violations and strikes are reset after a ban is lifted
• AKTK (Autokick Teamkillers) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• FF (Friendly Fire) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• Team Kills are now assigned to players who down another player after their downed timer runs out. This is a violation and continued abuse will result in a 12-hour ban. The downed player must be revived to prevent the Team Kill violation.
Hey all, a new update addresses some issues with the new Ban System. Please read over the notes below.
Tactical Assault VR v0.8.81
• Fixed Shootout City dead spectators falling to ground
• Fixed M4 URGI OKP7 reticle misalignment
• Fixed Hidden Forest enemies spawning inside rocks
• Enemy skins based on Mission
• Spawn protection upon revive reduced to 3 seconds
• Room Guard Enemies can now equip a 590 shotgun
• (PCVR) Render to Monitor now disables LCK cameras for creators who prefer external capture tools. Disabling LCK cameras with Render to Monitor ON improves performance for streamers and external capture apps such as OBS. The render preview monitor is disabled as it is tied to the LCK cameras. The Autocycle and camera switch buttons are still active and available for use.
Please Note: The Render Documentary Cameras toggle must be ON for the Render To Monitor option to work
Updates to Ban system:
• TK Decay - A TK penalty is removed every 6 hours.
• Teamkill penalties/banning removed from coop Sandbox and Room Randomizer regardless of the room being public or having AKTK on.
• All Teamkill violations and strikes are reset after a ban is lifted
• AKTK (Autokick Teamkillers) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• FF (Friendly Fire) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• Team Kills are now assigned to players who down another player after their downed timer runs out. This is a violation and continued abuse will result in a 12-hour ban. The downed player must be revived to prevent the Team Kill violation.
I heard your feedback regarding the new leaning system and it was mostly NEGATIVE! Some of you were ok with it, some of you were confused by it and the rest of you HATED it.
But thanks to you, your sass and our private community testers using up all of their monthly bandwidth, having to download gigabytes of private builds, the new leaning system has been revamped! You now have several options on how you'd like to utilize the new avatar leaning system.
Hate it? Disable it.
Want to use your head tilt angle to enable avatar leaning? Set it and adjust your head tilt degree limit in the settings.
You actually liked using Joystick-Click to enable and disable leaning? Set it to the original joystick click method in the settings.
A small amount of limited joystick movement is allowed while avatar leaning, just enough to fine tune your lean position. Joystick movement, while leaning, is limited to a certain distance and speed (slow) before leaning is canceled.
Avatar leaning cannot be enabled while moving past a certain speed.
Tactical Assault VR v0.8.73
• Updated Leaning with added Lean Control Method settings in Settings menu (Head Tilt, Joystick Click, Disabled)
{STEAM_CLAN_IMAGE}/43730144/1e7a41e8b8bf104206ebef6c1583602ffde758ce.png
*peeking
Another patch, another reminder to update your game!
All previous versions of Tactical Assault VR prior to v0.8.7 will no longer support multiplayer.
So please, update if you'd like to continue playing multiplayer and enjoy all of the newest features...
Speaking of new features, LEANING?
Tactical Assault VR v0.8.72
• Added: Lean State. Lean/Peak around corners by toggling the lean state (Movement Joystick-Click). Players cannot move while in the lean state. The avatar will lock its feet position to allow the player to lean. Toggle lean off (Movement Joystick-Click) to continue movement. Leaning is canceled when going prone or leaning too far out to avoid HeeHee moments.
Note: Due to conflicts with the run button, if your movement speed is NOT set to auto-run, hold Movement Joystick-Click down for 0.5 seconds to enable lean state. If your movement speed is set to auto-run, simply click down Movement Joystick-click to toggle Leaning.
• (Quest) user reporting now available. Press Right-Hand Menu button > Report Abuse > Type in username. Due to a high volume of reports (real and fake) please follow up on your report, reason and proof, through the Tactical Assault VR Discord. Reports with no reason and proof will be ignored.
Discord Link: https://discord.gg/twistedbarrelvr
• (Quest) Friends Invite now available for multiplayer lobbies. Invite your friends to play Tactical Assault VR through the Meta platform, after you've created a Multiplayer Room.
• (Quest) Added Meta logo to players listings who are using Meta Quest stand alone devices
• Added Randomize room code button to Multiplayer create room menu
• Fixed HammerFire HVT position icon revealing too soon. Icon reveals HVT location after 15 minutes
• Fixed weapon calibration phasing through walls. Player will be teleported back to the original location weapon calibration was initiated.
• (PCVR) Updated PCVR Lobbies giving multiple errors due to higher enemy count
• Fixed Sandbox Roaming enemies not initializing
• Fixed (again, but for real this time!) Render Documentary Camera setting. (PCVR) Please check your settings!
Tactical Assault VR v0.8.72 Hotfix (No version change)
• Fixed broken textures in PvP
• Adjusted meta username icon size
• Fixed PP19 menu icon
• Fixed bug/error when getting melee attacked by an enemy while in the Lean state
• Disabled leaning during Breaking Whisper Intro
• Fixed helmeted enemies having no bullet impact fx with headshots
• Fixed MP7 Force Grabbing
And as a reminder, all updates are MANDATORY if you'd like to continue playing multiplayer. Multiplayer support will cease with all PREVIOUS versions of TAVR. That also includes the old TAVR HD Beta (singleplayer still supported, though it is extremely out-dated at this point).
Simply put, update your game.
Tactical Assault VR v0.8.71 Hotfix
• Fixed LMGs having unlimited ammo
• Fixed Shootout Sand enemies multiplying spawn amount. Back to normal spawn amount.
• Reduced liklihood of Shootout Sand enemies getting stuck inside buildings
• Fixed Avatar Ragdolls turning into Reed Richards on Down/Death
• (Quest) Fixed Singleplayer username not showing in Player Listing
• (PCVR) Player usernames now forced to use Steam Usernames due to username abuse.
• Weapon Calibration Update v0.4: ALL WEAPONS no longer share a universal setting. Every weapon can now be individually calibrated to your preference in the weapon calibration settings. Additional options include selecting the Universal Calibration setting to share all primary calibration settings. Or apply the Universal setting to the Individual calibration as a starting point.
• (PCVR) Add your own custom Voice-Over commands (MP3 file-type ONLY) through your TAVR installed directory > ASSET_BUNDLES > CustomAudioClips folders. If the folders do not exist, simply start the game and the folders will automatically be created for you.
• Improved Enemy Spawning optimization. Count of enemies are now predetermined at the start of the mission. (Future Terrorist-Hunt mode coming soon)
• Render Documentary Cameras setting now DISABLED by default.
(PCVR) You must ENABLE the Render Documentary Cameras setting if you'd like to continue using Documentary Cameras
(PCVR) BloomFX disabled by default
• Added: Multiplayer Training Lobbies now have an Aggressive Enemy Spawn limit due to host spamming. Maximum of 8 enemies in the map at any given time. Aggressive enemy spawning will continue if the enemy count is below 8.
• Fixed incorrect Team-Kill assignments
• Fixed HammerFire Death Spectator Camera screen size
• Fixed enemy MAC10 distant audio being too loud
• Fixed hands disabling in incorrect order as loadout is being destroyed on down/death, leaving a tiny window of interaction with utilities
• HARDCORE DIFFICULTY Bomb Defusal Update: Wires must be lit with a flashlight in dark areas to identify wire color
• Added random gameplay tips to loading screen
• Updated: Easier Lockpicking
• Fixed incorrect compass direction on Sever Snake Night
• Added Main Menu > Settings > Default Settings confirmation box to avoid accidental resets
Tactical Assault VR v0.8.54 Bug Fixes/Updated Enemy Models
• Fixed Virtus and Rattler first mag not being able to be inserted after removing
• "Change Loadout" button is now available when you first enter a Coop Training room
• Updated Enemy models with added variety
{STEAM_CLAN_IMAGE}/43730144/149cfe8cd13a30be26c5b4cc173f424c1e391f90.png
Join the Discord to provide your feedback, submit bug reports, find like-minded players and be part of the community:
https://discord.gg/twistedbarrelvr
Current Release
Build 24205009
Uploaded Jul 21, 2026
System Requirements
How to Install
Tactical Assault VR.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.0 GB
24205009
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View AllDownload Tactical Assault VR for PC with a direct link or via torrent. Get the full version of Tactical Assault VR for free. Tactical Assault VR is a Action released by HammerFire Interactive.