Tactical Assault VR
by HammerFire Interactive · 26 Mar, 2023
50 downloads
About the Game
Become part of an elite special forces unit in Tactical Assault VR!
Tactical Assault VR is an intense tactical shooter where you use real-world CQB (Close Quarters Battles) tactics to stack up, breach doors and eliminate threats. Play solo or join an online co-op special forces unit in missions around the world.
Features
PvE Missions: Solo or Online Multiplayer Co-Op with Up to 8 Players on PCVR
PvP: Competitive Online Multiplayer
7 Non-Linear, Asymmetrical Maps
Plan your assault. The choice is yours.
Hostile Surrendering and Arresting
Game Mode Variety
Bomb Defusal, Hostage Rescue, High Value Target (HVT) Eliminations, Mini Games, Room Randomizer Killhouse, Shootout (wave shooter)
30+ Detailed Weapons and Counting
Customize your loadout with tactical gear including vests, helmets, weapons, scopes, sights, grips, and breaching equipment.
Join the Discord and Find Your Squad
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Tactical Assault VR v0.9.22 | HIGH ROF / Performance Update
Hey everyone,
I know, "slow is smooth, smooth is fast"... but c'mon... not at 15 FPS!
We've been busy prioritizing fixes for performance issues and game-breaking bugs. You'll find the game running a lot smoother, faster, and much better optimized.
Optimizations aren't finished yet; more issues need attention, and we will address them over time. However, with major bugs out of the way, we can finally return to working on the fun stuff: new content!
Speaking of fast and new content... check out these new additions!
MG3 LMG
(by Puddle_NL)
Introducing the newly added MG3. Famous for its blistering cyclic rate of fire, it delivers unparalleled suppression capabilities and battlefield lethality.
[img src="{STEAM_CLAN_IMAGE}/43730144/e2b1c422a126695e470b9d4d9fdf9e467a88e55e.png"]
USP40
(by Puddle_NL)
The USP40 is legendary for its military-grade reliability, match-grade accuracy, and sophisticated recoil-reduction system, allowing for quick trigger pulls and recovery.
[img src="{STEAM_CLAN_IMAGE}/43730144/1ddb5f94598a6ea73c58a713a31783687fe29d3d.png"]
A huge thank you to everyone who joined the public beta and reported bugs! The public beta will remain open and is fully compatible with the live version of the game. You can stay on the beta branch to receive smaller, periodic local bug-fix updates before they are officially pushed to the live branch.
You can read up on our most recent changes below.
Tactical Assault VR v0.9.22 Update Notes
Changes:
• Deadshot APC Health increased in multiplayer rooms with 3+ players
• Network Optimizations to Player avatars
• Optimizations to enemy spawn triggers
• (PCVR) darker ambient occlusion
*some users have reported ambient occlusions not working at all. Further investigation into the issue is needed*
• Reworked scene loading and unloading freeing up more memory
• Adjustments to TK assignment: A single TK being assigned to multiple players. A TK can only be assigned once per kill
• Optimizations to SoundFX player
• Optimized bullet and impacts pooling
• Removed death spawn spectator cameras. Simply use the LIV LCK preview window instead
• Optimized enemy footsteps. Footsteps no longer play unless a player is within a 10 meter radius
• Removed terrain-based footsteps sounds for enemy ai for improved performance. Enemies now use a single generic footstep
• Optimized Enemy Ai math calculations
• Refined enemy target acquisition with increased check rate
• Enemy ai target search now utilizes Unity Jobs for improved performance
• Refinements to Grenade TKs not being assigned after being downed - death
• Reduced trees in OD lobby to for reduced memory use
• Disabled menu interactions when during scene loading
• Fixed Lobby Main Menu button not properly disconnecting to main menu
• Door optimizations
Fixes:
• Fixed AUG LMG crashing game
• Fixed Satellite View camera rendering incorrectly
• Fixed voice mute not working
• Fixed shootout death bug preventing player from respawning
• Removed stray physics ammo boxes in OD lobby
• Fixed breaching charges not working on doors
• Fixed technical passenger and driver still spawning after they've been killed
• (Quest) Fixed Convention Center Parking Garage lines rendering
• Fixed Clear Teams buttons in Sandbox modes
• Fixed mk12 foregrip not showing in main menu
• Fixed mk12 grip holstering when primary is released
• Fixed VOID broken enemy navigation
Puddle Changes:
• Added USP40 pistol
• Added MG3 LMG
• Added shield to Technical Gunner
• Changed l85 bolt release grip
• Lowered DBAL laser height
• Updated LMG recoil (fixed misconfiguration of axes)
• Updated NVG toggle sfx
• Reduced 66mm explosive damage
• Increased 40mm damage radius from 4 to 7m, reduced damage from 135 to 95 to match the throwable frag grenade
• Updated LMG top cover colliders to not interfere with optics
• Restored floppy ammo belts not being kinematic
• Added explosive damage drop off
• Updated explosive damage values
• Tweaked explosive damage values and handling (soft vs hard target)
• Increased Enemy vehicles health
• Fixed lmg belt resocket ammo reset
• rate of fire is now set as rpm ((e.g. 600) and shot to shot cooldown is automatically calculated
• reviewed and updated rof for all weapons based on real life counterparts
• renamed 40mm frag to 40mm hedp to signify its use against vehicles
• increased explosive range and damage for some grenades
Tactical Assault VR v0.9.21
Tactical Assault VR v0.9.21
• Added Outfits Restricted toggle timeout due to fast press glitch. To prevent griefing, Characters are not allowed in Public Rooms
• added border to Deadshot map exit near southern guard tower
• Added Technicals Spawner to Sandbox
• Added a position indicator to Civilians who are downed
• Added notification at the start of a mission if enemy surrendering is enabled
• Enemy Ai Network Optimizations
• Audio Optimizations
• Optimized music audio file compression
• Updated TK Assignments logic to prevent all players from receiving the TK
• Optimization to LCK causing huge memory spikes
• Optimization to LCK - All cameras completely disabled from scene when LCK is disabled and not in use
• Various optimizations to cameras
• Optimized mag palm grabbing logic
• Fixed pistol slide grabbing disabling reticles
• Fixed Convention Center incorrect map image
• Fixed Deadshot PvP map incorrect map image
• Fixed VOID enemies seeing through office walls
• Fixed VEPR charging handle not being grabbable
• Fixed Characters not working with Full Body Rendering setting
• Fixed Full Body Avatar rendering resetting on Quest 2
• Fixed SBombers exploding during the rush state if they don't see their target. A player within the detonation range must be seen by the enemy to detonate
• Fixed players with SUPER HUMAN STRENGTH; carrying vehicles
• Fixed Deadshot C4 beep continuing after explosion
• Fixed reticles disappearing if weapon is still being held
• Fixed missing missions text and incorrect names on Operation select buttons
Puddle Changes:
• Added new laser models to some weapons
• Added m72 to loadout selection
• Added 2 more ammo bags to mag58 loadout
• Added magwell grips with bolt release to l85 and aug rifles
• Fixed weapon malfunctions not resetting after respawn
• Fixed broken lmg recoil when firing two handed
• Fixed lmg runaway on low frame rate
• Updated lmg recoil
• Updated explosive and direct hit damage on 40mm HE and m72 projectiles against vehicles, direct hits are now much more important
• Updated ak105 color
• Optimizations to NVG filter
• Fixed minimi ejecting links upside down
• Fixed HRT Flashlight Spotlight being too small
• Fixed lmg ammo belt flopping
• Added additional slowdown to lmgs when gun is held horizontally
• Fixed g36v sight not working
• Reduced k2 & k2c recoil
*note: We are actively investigating severe performance issues and apologize for the inconvenience*
Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features:
New Missions
Operation: Deadshot (Base Game): Prepare for our largest map to date, spanning over 700+ meters. Your objective: infiltrate, sabotage enemy weapons caches, and destroy roaming AI vehicles.
[img src="{STEAM_CLAN_IMAGE}/43730144/9b71eab3b055c7d4e48bfeae20598871c32ae0e9.png"]
Operation: Dahlia (DLC) – "Retaliatory Bite": The thrilling conclusion to the 5-mission DLC pack. Deploy to a massive Convention Center to track down and eliminate enemy bombers before they can detonate.
[img src="{STEAM_CLAN_IMAGE}/43730144/8a2a00cf5bcc2c078706ac3ad755bcb194e2bcb6.png"]
Character Selection & Customization
New Character Selection Menu: Now available in Private Rooms! You can now LARP as enemies or hostages for more immersive custom scenarios.
Ghillie Suits: Blend into the brush with 4 new Ghillie Suit variants, found in the Character Selection Menu.
New Gear: Equip the new AVS Plate Carrier and Canto Belt Kit to refresh your operator's look.
[img src="{STEAM_CLAN_IMAGE}/43730144/78d140170cbf4fe9946b681a877847bcb36ef41c.png"]
Weapon Camo: We are introducing our first iteration of weapon skins! The M40 Sniper Rifle now features 4 unique camo patterns.
[img src="{STEAM_CLAN_IMAGE}/43730144/17c8464d303b8a9c08d48dd12b803141464f3acb.png"]
Weapons & Attachments
M72 LAW (Light Anti-tank Weapon): A mission-dedicated rocket launcher specifically added to help you take down the armor in Operation: Deadshot.
[img src="{STEAM_CLAN_IMAGE}/43730144/804bb959fedd1d847294171f0baa0c1021c4507e.png"]
LMG Optics Overhaul: Light Machine Guns now support expanded optics selections.
New Scopes: Check out the new LMG DR 1.5x-6x and the 1x-6x ACOG + RMR hybrid sight for better versatility at range.
[img src="{STEAM_CLAN_IMAGE}/43730144/8440919bd788bf5510228a8ccac0c410b33cc921.png"]
Community & Fair Play
Player Reputation System: We’re committed to a better multiplayer experience. Players who play fair maintain a high rating, while griefers will see their reputation drop.
Reputation Filter: Use the new multiplayer filter to find high-quality lobbies and keep the bad actors out of your tactical operations.
Pacific Defense Force (FREE DLC)
2 new Rifles K2 and K2C have been added to our FREE Pacific Defense Force DLC! Haven't claimed it yet? Why not? It's FREE! Claim it now if you haven't!
[img src="{STEAM_CLAN_IMAGE}/43730144/6437ed58686d42e228f58d3452dd7356203b22ab.png"]
Gear up and head into the field—the update is available now!
Full Update Notes:
Tactical Assault VR v0.9.2
Additions:
• New Deadshot Mission (contributors Fromk, Jorin, Canto)
• New (and final) Operation: Dahlia mission "Retaliatory Bite" (Convention Center) (contributors Fromk, Jorin, Canto)
• Added Operation: Dahlia PCVR Dedicated Lobby
• Added Operation: Dahlia (DLC) Fake Civilians
• New Character Selection Menu
• Added 2 hole balaclava to BASE game
• Added 4 FREE Ghillie Suits Arctic, Tropical, Desert, Urban (by Canto)
• Added FREE Canto Belt Kit (by Canto)
• Added FREE AVS Plate Carrier (by Canto)
• (Stand Alone) Added Chemlight Glow to Stand alone
• Added light emission to tracers
• Added player avatar NVG eye light emission when using NVGs
• Added IR Strobe light blinking to Accessories Helmets
• (PCVR) Added Head Shadows with real-time lighting
• New enemy and civilian vocals (by Linear Circle and Jorin)
• Added more gameplay tips. Enable or Disable in settings
• Added objective counter in left-hand menu
• Added Clear Teams button to Sandbox modes
• New Enemy Crouched Attack state
• New multiplayer Radio voice filter
• Added M72 LAW (Light Anti-Tank Weapon) (by Puddle) *clear backblast including WALLS
*note: The M72 is currently a mission-dedicated shoulder utility found in Deadshot and Breaking Whisper*
• Added K2 & K2C rifles (FREE Pacific Defense DLC) (by Puddle)
• Added MAG58, Minimi and PKM optics. 1-6x LPVO replaced with 1.5-6x DR and 5-12x with 6x ACOG (by Puddle)
• Added LMG belt animation and empty belt link ejection (by Puddle)
• Added foregrips on MK12 (by Puddle)
• Added bipod inertia override, hold trigger when holding the stock to freely move the weapon around (by Puddle)
• Added player reputation system (by Puddle)
Changes:
• Various network optimizations/refinements
• (Stand Alone) various optimizations to stand alone Meta Quest
• Updated Mission Planning images with reference grid (by Canto)
• Updated Sandbox
• Updated Hidden Forest Terrain
• Updated Vehicle Ai Logic
• Changed Hostage Escort control. Grab the Hostage's shoulder to take control
• Updated Ammo Cache logic Place any magazine inside the ammo box to replenish your magazines. 3 replenishes max per Ammo Cache
• Bullets now visible when sharing ammo (ammo count not synced)
• Separated and Persistent voice container that does not get destroyed when a player dies (previously voices were attached to player avatars). The player's voice container stays in the scene until a new scene is loaded or a player exits
• Reworked Voice Chat logic
• Using Spawn Zones buttons (Renamed Offensive and Defensive Team) assigns a color to your username (Green or Red based on team)
• (Singleplayer/Coop) Respawning on larger maps now finds the closest respawn point from death position
• Heavy Refinements to TK logic
• (PCVR) Max enemy spawn limit of 80. Previously, enemy counts could reach over 120+. Various reports of desync with PCVR high enemy counts. Temporary change until further notice.
• Refinements to Enemy Wall Detection
• Increased hardcore difficulty (enemy reaction speed, fire rate, fire accuracy)
• Expanded Graphics settings for PCVR and Stand Alone
• (PCVR) Removed LIV MR (Mixed Reality) due to incompatibility with U6. Not to be confused with LIV Creator Toolkit which remains
• Changed 6-12x scope to to 5-15x, added variable zoom control + quick toggle control (by Puddle)
• Moved mil adjust to new position on scopes, grip eyepiece to adjust zoom, grip turret to adjust mil (by Puddle)
• Updated reticle on holo sights and 5-15x scope (by Puddle)
• Decreased bullet drop on belt fed LMGs (by Puddle)
• Reduced shotgun damage (by Puddle)
• Updated and highly optimized NVG Overlay. Legacy and PiP options have been removed (by Puddle) Hold trigger + press A to enter calibration mode to adjust NVG position on screen (by Puddle)
Fixes:
• Fixed Civilians pointing finger guns after being flashed
• (PCVR) fixed weapon muzzle flash light
• Fixed weird avatar motion when prone
• Fixed error in Hardcore Enemies bullet accuracy resulting in no bullets being fired
• Fixed voice volume not working in PvP and OD missions
• Fixed blue outer edge of lenses. Unity issue.
• Fixed bomb defusals wire panel being accessible for Defensive Team in Mission Sandbox/Sandbox
• Fixed Hidden Forest patrolling enemies spawning in guard towers
• Fixed surrendering enemies pistol getting stuck in enemy hands
• Fixed being unable to load PKM on spawn (by Puddle)
• Fixed scope zoom and reticle zoom getting out of sync (by Puddle)
Player Reputation System
The newly introduced reputation system is intended to reflect a player's standing in public multiplayer lobbies. Reputation is divided into 6 tiers (0-5) and all players start at Tier 4.
Playing the game will increase your reputation over time, allowing you to reach up to Tier 5.
Negative behavior in public lobbies such as killing civilians, hostages or players will decrease your reputation and will result in you being moved to lower reputation tiers over time.
The multiplayer lobby screen now shows your current reputation tier. When creating a lobby you have the new "Match Rep" option, which prevents players of a lower reputation tier than you from joining your lobby. Only players of the same or higher reputation tier will be able to join the lobby.
The lobby list now also shows each lobby's reputation level, if one is set. A green star means your reputation tier is high enough to join, a red star means you won't be able to join the lobby.
Huge thank you to our Discord Community Play Testers, many of whom were actively involved with this update's development!
P.S. This update isn't done! Similar to our previous ORION update, various follow-up updates will include new cosmetics and refinements.
Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features:
New Missions
Operation: Deadshot (Base Game): Prepare for our largest map to date, spanning over 700+ meters. Your objective: infiltrate, sabotage enemy weapons caches, and destroy roaming AI vehicles.
[img src="{STEAM_CLAN_IMAGE}/43730144/9b71eab3b055c7d4e48bfeae20598871c32ae0e9.png"]
Operation: Dahlia (DLC) – "Retaliatory Bite": The thrilling conclusion to the 5-mission DLC pack. Deploy to a massive Convention Center to track down and eliminate enemy bombers before they can detonate.
[img src="{STEAM_CLAN_IMAGE}/43730144/8a2a00cf5bcc2c078706ac3ad755bcb194e2bcb6.png"]
Character Selection & Customization
New Character Selection Menu: Now available in Private Rooms! You can now LARP as enemies or hostages for more immersive custom scenarios.
Ghillie Suits: Blend into the brush with 4 new Ghillie Suit variants, found in the Character Selection Menu.
New Gear: Equip the new AVS Plate Carrier and Canto Belt Kit to refresh your operator's look.
[img src="{STEAM_CLAN_IMAGE}/43730144/78d140170cbf4fe9946b681a877847bcb36ef41c.png"]
Weapon Camo: We are introducing our first iteration of weapon skins! The M40 Sniper Rifle now features 4 unique camo patterns.
[img src="{STEAM_CLAN_IMAGE}/43730144/17c8464d303b8a9c08d48dd12b803141464f3acb.png"]
Weapons & Attachments
M72 LAW (Light Anti-tank Weapon): A mission-dedicated rocket launcher specifically added to help you take down the armor in Operation: Deadshot.
[img src="{STEAM_CLAN_IMAGE}/43730144/804bb959fedd1d847294171f0baa0c1021c4507e.png"]
LMG Optics Overhaul: Light Machine Guns now support expanded optics selections.
New Scopes: Check out the new LMG DR 1.5x-6x and the 1x-6x ACOG + RMR hybrid sight for better versatility at range.
[img src="{STEAM_CLAN_IMAGE}/43730144/8440919bd788bf5510228a8ccac0c410b33cc921.png"]
Community & Fair Play
Player Reputation System: We’re committed to a better multiplayer experience. Players who play fair maintain a high rating, while griefers will see their reputation drop.
Reputation Filter: Use the new multiplayer filter to find high-quality lobbies and keep the bad actors out of your tactical operations.
Pacific Defense Force (FREE DLC)
2 new Rifles K2 and K2C have been added to our FREE Pacific Defense Force DLC! Haven't claimed it yet? Why not? It's FREE! Claim it now if you haven't!
[img src="{STEAM_CLAN_IMAGE}/43730144/6437ed58686d42e228f58d3452dd7356203b22ab.png"]
Gear up and head into the field—the update is available now!
Full Update Notes:
Tactical Assault VR v0.9.2
Additions:
• New Deadshot Mission (contributors Fromk, Jorin, Canto)
• New (and final) Operation: Dahlia mission "Retaliatory Bite" (Convention Center) (contributors Fromk, Jorin, Canto)
• Added Operation: Dahlia PCVR Dedicated Lobby
• Added Operation: Dahlia (DLC) Fake Civilians
• New Character Selection Menu
• Added 2 hole balaclava to BASE game
• Added 4 FREE Ghillie Suits Arctic, Tropical, Desert, Urban (by Canto)
• Added FREE Canto Belt Kit (by Canto)
• Added FREE AVS Plate Carrier (by Canto)
• (Stand Alone) Added Chemlight Glow to Stand alone
• Added light emission to tracers
• Added player avatar NVG eye light emission when using NVGs
• Added IR Strobe light blinking to Accessories Helmets
• (PCVR) Added Head Shadows with real-time lighting
• New enemy and civilian vocals (by Linear Circle and Jorin)
• Added more gameplay tips. Enable or Disable in settings
• Added objective counter in left-hand menu
• Added Clear Teams button to Sandbox modes
• New Enemy Crouched Attack state
• New multiplayer Radio voice filter
• Added M72 LAW (Light Anti-Tank Weapon) (by Puddle) *clear backblast including WALLS
*note: The M72 is currently a mission-dedicated shoulder utility found in Deadshot and Breaking Whisper*
• Added K2 & K2C rifles (FREE Pacific Defense DLC) (by Puddle)
• Added MAG58, Minimi and PKM optics. 1-6x LPVO replaced with 1.5-6x DR and 5-12x with 6x ACOG (by Puddle)
• Added LMG belt animation and empty belt link ejection (by Puddle)
• Added foregrips on MK12 (by Puddle)
• Added bipod inertia override, hold trigger when holding the stock to freely move the weapon around (by Puddle)
• Added player reputation system (by Puddle)
Changes:
• Various network optimizations/refinements
• (Stand Alone) various optimizations to stand alone Meta Quest
• Updated Mission Planning images with reference grid (by Canto)
• Updated Sandbox
• Updated Hidden Forest Terrain
• Updated Vehicle Ai Logic
• Changed Hostage Escort control. Grab the Hostage's shoulder to take control
• Updated Ammo Cache logic Place any magazine inside the ammo box to replenish your magazines. 3 replenishes max per Ammo Cache
• Bullets now visible when sharing ammo (ammo count not synced)
• Separated and Persistent voice container that does not get destroyed when a player dies (previously voices were attached to player avatars). The player's voice container stays in the scene until a new scene is loaded or a player exits
• Reworked Voice Chat logic
• Using Spawn Zones buttons (Renamed Offensive and Defensive Team) assigns a color to your username (Green or Red based on team)
• (Singleplayer/Coop) Respawning on larger maps now finds the closest respawn point from death position
• Heavy Refinements to TK logic
• (PCVR) Max enemy spawn limit of 80. Previously, enemy counts could reach over 120+. Various reports of desync with PCVR high enemy counts. Temporary change until further notice.
• Refinements to Enemy Wall Detection
• Increased hardcore difficulty (enemy reaction speed, fire rate, fire accuracy)
• Expanded Graphics settings for PCVR and Stand Alone
• (PCVR) Removed LIV MR (Mixed Reality) due to incompatibility with U6. Not to be confused with LIV Creator Toolkit which remains
• Changed 6-12x scope to to 5-15x, added variable zoom control + quick toggle control (by Puddle)
• Moved mil adjust to new position on scopes, grip eyepiece to adjust zoom, grip turret to adjust mil (by Puddle)
• Updated reticle on holo sights and 5-15x scope (by Puddle)
• Decreased bullet drop on belt fed LMGs (by Puddle)
• Reduced shotgun damage (by Puddle)
• Updated and highly optimized NVG Overlay. Legacy and PiP options have been removed (by Puddle) Hold trigger + press A to enter calibration mode to adjust NVG position on screen (by Puddle)
Fixes:
• Fixed Civilians pointing finger guns after being flashed
• (PCVR) fixed weapon muzzle flash light
• Fixed weird avatar motion when prone
• Fixed error in Hardcore Enemies bullet accuracy resulting in no bullets being fired
• Fixed voice volume not working in PvP and OD missions
• Fixed blue outer edge of lenses. Unity issue.
• Fixed bomb defusals wire panel being accessible for Defensive Team in Mission Sandbox/Sandbox
• Fixed Hidden Forest patrolling enemies spawning in guard towers
• Fixed surrendering enemies pistol getting stuck in enemy hands
• Fixed being unable to load PKM on spawn (by Puddle)
• Fixed scope zoom and reticle zoom getting out of sync (by Puddle)
Player Reputation System
The newly introduced reputation system is intended to reflect a player's standing in public multiplayer lobbies. Reputation is divided into 6 tiers (0-5) and all players start at Tier 4.
Playing the game will increase your reputation over time, allowing you to reach up to Tier 5.
Negative behavior in public lobbies such as killing civilians, hostages or players will decrease your reputation and will result in you being moved to lower reputation tiers over time.
The multiplayer lobby screen now shows your current reputation tier. When creating a lobby you have the new "Match Rep" option, which prevents players of a lower reputation tier than you from joining your lobby. Only players of the same or higher reputation tier will be able to join the lobby.
The lobby list now also shows each lobby's reputation level, if one is set. A green star means your reputation tier is high enough to join, a red star means you won't be able to join the lobby.
Huge thank you to our Discord Community Play Testers, many of whom were actively involved with this update's development!
P.S. This update isn't done! Similar to our previous ORION update, various follow-up updates will include new cosmetics and refinements.
Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features:
New Missions
Operation: Deadshot (Base Game): Prepare for our largest map to date, spanning over 700+ meters. Your objective: infiltrate, sabotage enemy weapons caches, and destroy roaming AI vehicles.
[img src="{STEAM_CLAN_IMAGE}/43730144/9b71eab3b055c7d4e48bfeae20598871c32ae0e9.png"]
Operation: Dahlia (DLC) – "Retaliatory Bite": The thrilling conclusion to the 5-mission DLC pack. Deploy to a massive Convention Center to track down and eliminate enemy bombers before they can detonate.
[img src="{STEAM_CLAN_IMAGE}/43730144/8a2a00cf5bcc2c078706ac3ad755bcb194e2bcb6.png"]
Character Selection & Customization
New Character Selection Menu: Now available in Private Rooms! You can now LARP as enemies or hostages for more immersive custom scenarios.
Ghillie Suits: Blend into the brush with 4 new Ghillie Suit variants, found in the Character Selection Menu.
New Gear: Equip the new AVS Plate Carrier and Canto Belt Kit to refresh your operator's look.
[img src="{STEAM_CLAN_IMAGE}/43730144/78d140170cbf4fe9946b681a877847bcb36ef41c.png"]
Weapon Camo: We are introducing our first iteration of weapon skins! The M40 Sniper Rifle now features 4 unique camo patterns.
[img src="{STEAM_CLAN_IMAGE}/43730144/17c8464d303b8a9c08d48dd12b803141464f3acb.png"]
Weapons & Attachments
M72 LAW (Light Anti-tank Weapon): A mission-dedicated rocket launcher specifically added to help you take down the armor in Operation: Deadshot.
[img src="{STEAM_CLAN_IMAGE}/43730144/804bb959fedd1d847294171f0baa0c1021c4507e.png"]
LMG Optics Overhaul: Light Machine Guns now support expanded optics selections.
New Scopes: Check out the new LMG DR 1.5x-6x and the 1x-6x ACOG + RMR hybrid sight for better versatility at range.
[img src="{STEAM_CLAN_IMAGE}/43730144/8440919bd788bf5510228a8ccac0c410b33cc921.png"]
Community & Fair Play
Player Reputation System: We’re committed to a better multiplayer experience. Players who play fair maintain a high rating, while griefers will see their reputation drop.
Reputation Filter: Use the new multiplayer filter to find high-quality lobbies and keep the bad actors out of your tactical operations.
Pacific Defense Force (FREE DLC)
2 new Rifles K2 and K2C have been added to our FREE Pacific Defense Force DLC! Haven't claimed it yet? Why not? It's FREE! Claim it now if you haven't!
[img src="{STEAM_CLAN_IMAGE}/43730144/6437ed58686d42e228f58d3452dd7356203b22ab.png"]
Gear up and head into the field—the update is available now!
Full Update Notes:
Tactical Assault VR v0.9.2
Additions:
• New Deadshot Mission (contributors Fromk, Jorin, Canto)
• New (and final) Operation: Dahlia mission "Retaliatory Bite" (Convention Center) (contributors Fromk, Jorin, Canto)
• Added Operation: Dahlia PCVR Dedicated Lobby
• Added Operation: Dahlia (DLC) Fake Civilians
• New Character Selection Menu
• Added 2 hole balaclava to BASE game
• Added 4 FREE Ghillie Suits Arctic, Tropical, Desert, Urban (by Canto)
• Added FREE Canto Belt Kit (by Canto)
• Added FREE AVS Plate Carrier (by Canto)
• (Stand Alone) Added Chemlight Glow to Stand alone
• Added light emission to tracers
• Added player avatar NVG eye light emission when using NVGs
• Added IR Strobe light blinking to Accessories Helmets
• (PCVR) Added Head Shadows with real-time lighting
• New enemy and civilian vocals (by Linear Circle and Jorin)
• Added more gameplay tips. Enable or Disable in settings
• Added objective counter in left-hand menu
• Added Clear Teams button to Sandbox modes
• New Enemy Crouched Attack state
• New multiplayer Radio voice filter
• Added M72 LAW (Light Anti-Tank Weapon) (by Puddle) *clear backblast including WALLS
*note: The M72 is currently a mission-dedicated shoulder utility found in Deadshot and Breaking Whisper*
• Added K2 & K2C rifles (FREE Pacific Defense DLC) (by Puddle)
• Added MAG58, Minimi and PKM optics. 1-6x LPVO replaced with 1.5-6x DR and 5-12x with 6x ACOG (by Puddle)
• Added LMG belt animation and empty belt link ejection (by Puddle)
• Added foregrips on MK12 (by Puddle)
• Added bipod inertia override, hold trigger when holding the stock to freely move the weapon around (by Puddle)
• Added player reputation system (by Puddle)
Changes:
• Various network optimizations/refinements
• (Stand Alone) various optimizations to stand alone Meta Quest
• Updated Mission Planning images with reference grid (by Canto)
• Updated Sandbox
• Updated Hidden Forest Terrain
• Updated Vehicle Ai Logic
• Changed Hostage Escort control. Grab the Hostage's shoulder to take control
• Updated Ammo Cache logic Place any magazine inside the ammo box to replenish your magazines. 3 replenishes max per Ammo Cache
• Bullets now visible when sharing ammo (ammo count not synced)
• Separated and Persistent voice container that does not get destroyed when a player dies (previously voices were attached to player avatars). The player's voice container stays in the scene until a new scene is loaded or a player exits
• Reworked Voice Chat logic
• Using Spawn Zones buttons (Renamed Offensive and Defensive Team) assigns a color to your username (Green or Red based on team)
• (Singleplayer/Coop) Respawning on larger maps now finds the closest respawn point from death position
• Heavy Refinements to TK logic
• (PCVR) Max enemy spawn limit of 80. Previously, enemy counts could reach over 120+. Various reports of desync with PCVR high enemy counts. Temporary change until further notice.
• Refinements to Enemy Wall Detection
• Increased hardcore difficulty (enemy reaction speed, fire rate, fire accuracy)
• Expanded Graphics settings for PCVR and Stand Alone
• (PCVR) Removed LIV MR (Mixed Reality) due to incompatibility with U6. Not to be confused with LIV Creator Toolkit which remains
• Changed 6-12x scope to to 5-15x, added variable zoom control + quick toggle control (by Puddle)
• Moved mil adjust to new position on scopes, grip eyepiece to adjust zoom, grip turret to adjust mil (by Puddle)
• Updated reticle on holo sights and 5-15x scope (by Puddle)
• Decreased bullet drop on belt fed LMGs (by Puddle)
• Reduced shotgun damage (by Puddle)
• Updated and highly optimized NVG Overlay. Legacy and PiP options have been removed (by Puddle) Hold trigger + press A to enter calibration mode to adjust NVG position on screen (by Puddle)
Fixes:
• Fixed Civilians pointing finger guns after being flashed
• (PCVR) fixed weapon muzzle flash light
• Fixed weird avatar motion when prone
• Fixed error in Hardcore Enemies bullet accuracy resulting in no bullets being fired
• Fixed voice volume not working in PvP and OD missions
• Fixed blue outer edge of lenses. Unity issue.
• Fixed bomb defusals wire panel being accessible for Defensive Team in Mission Sandbox/Sandbox
• Fixed Hidden Forest patrolling enemies spawning in guard towers
• Fixed surrendering enemies pistol getting stuck in enemy hands
• Fixed being unable to load PKM on spawn (by Puddle)
• Fixed scope zoom and reticle zoom getting out of sync (by Puddle)
Player Reputation System
The newly introduced reputation system is intended to reflect a player's standing in public multiplayer lobbies. Reputation is divided into 6 tiers (0-5) and all players start at Tier 4.
Playing the game will increase your reputation over time, allowing you to reach up to Tier 5.
Negative behavior in public lobbies such as killing civilians, hostages or players will decrease your reputation and will result in you being moved to lower reputation tiers over time.
The multiplayer lobby screen now shows your current reputation tier. When creating a lobby you have the new "Match Rep" option, which prevents players of a lower reputation tier than you from joining your lobby. Only players of the same or higher reputation tier will be able to join the lobby.
The lobby list now also shows each lobby's reputation level, if one is set. A green star means your reputation tier is high enough to join, a red star means you won't be able to join the lobby.
Huge thank you to our Discord Community Play Testers, many of whom were actively involved with this update's development!
P.S. This update isn't done! Similar to our previous ORION update, various follow-up updates will include new cosmetics and refinements.
Hey all,
Our New Year's update comes to a close with a newly added Mission Sandbox mode and 2 new sniper rifles!
Mission Sandbox Mode:
This is the first iteration of Mission Sandbox mode. Made with role-players and content creators in mind. Start any mission with an empty slate. No Enemies, only mission objectives. Spawn Zone selection made available in every map for players who'd like to join the enemy team. HVTs are considered objectives. Switching to Spawn Zone 2 allows you to fight alongside HVTs against Spawn Zone 1 players. Everyone has unlimited lives! It's Sandbox after all.
Mission Sandbox mode is great for mil-sims and content creators who want to role-play without being harassed by Enemy Ai. Or test some 3 v 3 PvP with mission-based objectives. 4 v 4 in PCVR lobbies.
Note: Sandbox Mission mode is available ONLY in singleplayer and PRIVATE multiplayer COOP rooms. This mode is NOT available in public coop rooms.
New FREE SNIPER RIFLES (by Puddle_NL):
Introducing the R93T bolt-action sniper rifle and VSS full-auto rifle.
Note: Due to having full-auto capability, the VSS rifle DOES NOT have the "Hold Breathe" stabilization.
[img src="{STEAM_CLAN_IMAGE}/43730144/b823b01365bafdf4bf751c65834952615604c9a9.jpg"]
Zero your long range scopes with newly added scope mechanics. Practice your Sandbox long range shooting over 1000m+; you're going to need it for our next major update...
[img src="{STEAM_CLAN_IMAGE}/43730144/ba86501528be712407c718b67ed42080a4ce8313.png"]
What's Next?
A lot! We're working hard and still on track to release Operation: Dahlia's Convention Center by the end of Q1/Start of Q2 of 2026.
Stay tuned and until then, enjoy!
Full Patch Notes:
Tactical Assault VR v0.9.14
• Fixed Snake Cam levitating players
• Added Sandbox Modifier for missions (Objectives only, no enemies outside of HVTs).
SANDBOX MULTIPLAYER is only available in PRIVATE ROOMS. The modifier is not available for public rooms.
EnemyAi will not target Spawn Zone 2 players in Sandbox Modes (HVTs exist in Mission Sandbox for mission completion). Objectives cannot be completed for players in Spawn Zone 2. Unlimited respawns in Mission Sandbox Mode.
• Updated PvP Avatars to use baked (non-customizable) character presets. Saves on performance. Defensive Team uses Enemy Avatars.
• Removed sandbox borders
• Updated weapon fire smoke
• Fixed other players grabbing primary weapon with Autosling OFF
• Various optimizations
• Network optimizations (by Kenamis)
• Updated Multicam Black Camo (by Canto)
Puddle's Weapon Updates:
• Increased damage on M40 and CSR sniper rifles
• Reduced damage and increased recoil on AS Val smg
• Updated AS Val smg model
• Updated Uzi smg gunshot audio
• Reduced HK45T pistol recoil
• Improved scope clarity for SVD and ACOG sights
• Updated sight angles to match M4A1 100m zero
• Increased view distance on most magnified scopes
• Updated DR 1-4x and ACOG 4x scope reticles to match the ballistics of M4A1 rifle
• Updated 12x sight reticle, calibrated to mills. Grab and press A/B to increase/decrease elevation angle, hold for faster adjust
• Updated SVD sniper rifle scope and reticle. Grab and press A/B to adjust aiming range from 100m to 500m
• Added VSS Classic sniper rifle, grab sight and press A/B to adjust range from 50m to 400m
• Added R93T .338 sniper rifle
• Added bolt release button to M4 Entry and SPAS12 shotguns
• Added loadout Randomize and Feeling Lucky buttons
• Fixed Impact Grenade utility safety delay not working
• Fixed broken display names for Uzi and AS Val smgs in main menu loadout screen
• Fixed broken 12x scope model
• Fixed LPVO reticle zoom not matching camera zoom
• Small bug fixes
See you all in a few months!
Current Release
21273569
Uploaded Feb 25, 2026
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System Requirements
How to Install
Tactical Assault VR.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
13.6 GB
21273569
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