About the Game
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Features
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Bug Fixes
- Fixed card that was leaving a card at hand when used after using a card.
- Fixed [Iron Plate] card that was healing [Defensive Wall].
- Fixed [Bounty Hunt] card that was square multiplied when used more than 2 times.
- Fixed advisor to add in the card bag, not to the hands.
- Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode.
- Fixed card that was not affected by card.
- Fixed card that was not affected by card.
- Fixed female Navigator's ability which was bugging when used right after the re-draw.
- Fixed to not make error when saved while the card is still affecting.
- Fixed translation errors.
Localization
- Fixed some text misinterpretation.
Bug Fixes
- Fixed achievement, which could be achieved even if the player wins the first game
- Fixed [Fire Safety] event, which delayed enemy attack more than written.
- Fixed [The Triumph] event, which gave more Rebel Card than written.
- Fixed [Legionary(Lv2)] unit's armor bonus, which increased armor less than written.
- Fixed damage of , which dealt less damage than written.
- [Ziggurat(Lv2)] attacks small enemies near the wall properly.
- Fixed the bug that reseted the stacked , when the cards get upgraded ephemerally.
UI/UX
- The desktop shortcut image has been changed to 'Legionary' from 'Plague Rat'
Localization
- Fixed some text misinterpretation.
Bug Fixes
- Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
- Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
- Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card
- Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game
- [Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect unit
- Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
- Fixed a bug that , , cards were played multiple times through [Re-use] combo
- Fixed a bug that enabled [Re-use] card to combo with , giving active skill two launches
- Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and were used in combo
- Fixed a bug where selling a card to a building returned gold
- Fixed a repair-icon misplacement bug with [Factory(Lv2)] building
- Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon
- Fixed a bug when a card was obtained by using in a certain situation
- Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation
- Fixed a bug in card which gold obtained was not clearly displayed
- Fixed a bug that the effect of [Hyper Beam] card extended over UI
- Fixed description errors on [Ammo Specialist] Card
Gameplay
- : Ratizen increased in Slum 2 -> 3
- : Permanent Cost reduction increased (-30 -> -40)
- : Price increased 1 -> 140
- [Field Fortification]: Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
- : Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold
- : Ally units become at ready for battle when card is used
- : Death of a near enemy unit is also counted as experience for units
- [Militia-Shield], [Militia-Mace]: Required Growth increased 15 -> 20
- , : Required Growth increased 30 -> 40
- [Wisdom of Elders] Event Choice: Military Cards won't be swapped to random Economy Cards anymore
- [Universal Exam] Event Choice: Added a choice that grants +5 Tax Income
- [Demand for Tribute] Event Choice: Next invasion time is increased 15s -> 30~60s
- [The Scout's Folly] Event Choice: Next invasion time is increased 30s -> 60s
- Event Choice: Added the clause of the end of the territory expansion. Cannot extend your territory further anymore
- [Weapon Enhancements] Event Choice: Increased Attack Damage 2->5
- Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
- [True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s
UI/UX
- Statistics shows a lot more game data
- Fixed the card UI image to make the card description better visible
For this update, we've fixed some bugs, alleviated major flaws and added Halloween decorations; the details are listed below.
And in the meantime, we would also like to give our explanation to several issues introduced after the most recent update.
Q : Savefile Reset
A : First of all, we sincerely apologize for not announcing the reset beforehand, AND deleting them eventually; we realize that a lot of effort had been put into your previous savefiles.
Over the past six months, we've re-worked the existing Cards, added hundreds of new Cards, removed some problematic Cards and changed the Unlock system.
These significant changes've altered what your savefiles store and how they keep your data. Savefiles for the old versions of Ratropolis were no longer COMPATIBLE with the newest release. Hence, it was inevitable for us to reset the player-progression.
Nevertheless, our team could have prevented this situation if we were more capable. We, again, apologize for the reset, and PROMISE that there won't be any more resets that causes frustration for everyone.
Q : Card Balance
A : Newly added Cards are currently being monitored but we still need to collect more gameplay-data for the right adjustments, so we would very appreciate your patience.
We are also planning to make qualiative changes for player-satisfaction, so please leave your opinions on the Official Forum, Steam Discussion and via email.
Q : Game Difficulty
A : We are planning to introduce a step-by-step difficulty system for the November Update that makes normal difficulty easier, and the game harder as the player learns and grows up.
This will allow more players to achieve victory, and veterans to stand out from the rest by winning in more challenging environment.
Thank you for sharing your opinion on the Navigator Update.
We, as always, will work hard to improve our game while listening to your feedback.
Bug Fixes
- Fixed wrong stat values for some Upgraded Cards.
- Fixed Card increasing Card-select options.
- Fixed [Rope Ride] Card not decreasing Ephemeral Cards' Cost to 0 when targeting units with Notoriety.
- Fixed [Rope Ride] Card unintentionally resetting Stock count for units with Stock mechanics.
Gameplay
- Changes to Unlocks for the Merchant and the Navigator so players who have not fully unlocked them gain access to more Military Cards.
- Halloween-celebrating Ratizens and decorations appear during the Halloween period.
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Watch out for ghosts, and enjoy the Halloween!
Bug Fixes
- [Quest Card] Fixed a game freeze bug when acquiring certain Quest Card.
- Fixed a bug that increases health of [Defensive Wall] over 9999 HP using a [Quest Card].
- Fixed a double upgrading bug on the [Quest Card] that were already upgraded. Now, copying an upgraded [Quest Card] does not allow re-upgrading a card once more.
- Fixed a Card Image loading bug when a [Quest Card] was drawn by use of /. There is no more "?" displayed on the [Quest Card].
- Fixed a bug where the [Powder Keg] is not highlighted when attempting to use a [Quest Card] that rewards damage increase of the defensive structure.
- Fixed a building damage reset bug where buildings enhanced with [Quest Card] were reset by the certain [Nightmare Event].
- Fixed negative effects bug that were applied whenever [Tresure Chest] was clicked in the [Nightmare Mode].
- Fixed a bug where [Fire Station]'s passive were not in effect if it were destroyed and repaired.
- Fixed a bug where card's CG effects were not displayed on the preview screen when upgrading the card.
- [Coast Map] Fixed a bug where few military units were displayed incorrectly as if they were positioned elsewhere on the grass.
Bug Fixes
- Fixed an issue where quotation marks were not correctly displayed in English version.
- [Chants of the Aurora] The event clock and the duration of the event was not in sync. We have fixed it.
- , , Fixed an bug where the Advisor's effect was not applied when acquiring a card through , , or a card acquisition event.
- Fixed a bug where the [Legendary treasure chest] doesn't list legendary cards after acquiring the Recruiter adviser.
- [Defensive Wall] Fixed a bug that [Defensive Wall] card won't refresh when using the merchant's refresh function. Now it alters.
- The amount of HP recovered was less than what the Card description says. We have fixed it and Vampirism card heals military units in correct amount.
- We removed the AoE attack from him. Granting him splash attack was not our intention.
Gameplay
- [Duckling Rider] Gets a speed reduction each time it hits an enemy.
UI/UX
- Selecting a card in Card Selection Screen shows the description box clarifying the card's keyword.
- Removed the "Sorting card by the type" button from the Card Selection Screen.
Localize
- [Simpliefied Chinese(简体中文) &Traditional Chinese(正體中文)] Fixing misinterpretation for better translation
- [Traditional Chinese] There was a correction. - "haleyk" kindly helped
Bug Fixes
- [Engaging Area] We found incorrect wording in Engaging Area event. (Lose half your Gold -> Lose all your Gold). Such misinterpretation only happened in a few languages.
- Soul building will not draw effect from .
- [Defensive Wall] Fixed a bug that occurred in an event about increasing the wall's health when its HP was 9999.
- Fixed an issue where the leader level did not reset if leader ability is used right after using card.
Gameplay
- [Defensive Wall] When wooden wall is enhanced, the skin changes to a stone wall.
UI/UX
- Improvements has been made.
Bug Fixes
- [Nightmare Mode] Fixed a bug that enemy HP bar applied same regardless of the difficulty.
- [Duckling Rider] Fixed a bug which movment boost didn't affect it immdediately.
- [Duckling Rider] Fixed a bug when upgraded, the Stat increased extremely.
- [Arrow Keys] Fixed a bug that the arrow keys didn't fully interact with screenmovement.
UI/UX
- Made an update to the Event and Achievements windows ingame.
Bug Fixes
- Fixed a bug with card which upgrade didn't take effect on this card immediately.
- Fixed a bug with card. Previously it showed no effect to Skill cards created by [Re-use].
Gameplay
- Restrain the Max number of Soul Siphon to 9999.
Localization
- Fixed some typos in the game.
Bug Fixes
- Fixed a bug that enemy unit slides in front of City Hall in the circumstance of game over.
- Fixed a bug that Treasure box appear before death of [Weasel Hunter].
- Fixed a bug on [Re-use] card: Previously when a 0 cost skill card created by Scientist leader’s ability is used with [Re-use] card, Player had to pay cost.
- Fixed a misrepresentation on card: Previously when upgrading Military card associated with , the statistics did not reflect the upgrade.
- Fixed a bug on card: After duration of effect, the card still played effect.
- Fixed a bug on [Public Bath]: Repair at [Public Bath] is applied instantly.
UI/UX
- Modified mode: Added new check box on the title menu on mode. Player is required to select before starting a new game.
- Added [Unlock Experience] and [Nightmare Mode] tool tip at the title menu.
Bug Fixex
- Fixed a bug that permanently increasing wave cycle even after demolition of [Public Bath].
- Fixed a bug that the number of Advisers is incorrectly displayed in the upper right hand corner at the time of the Adviser's death.
- Fixed a bug on an achievement: , , mode achievements can be earned during the game.
Bug Fixes
- Fixed an issue that buildings deal only 200% increased damage in the [Nightmare Mode]. We modified the value that building now deal 500% more damage to the enemy.
- Fixed a bug that extra bounty is not correctly awarded in [Nightmare Mode].
- Fixed a bug on the [Nightmare Mode] wave alarm. The alarm matches current wave now.
- Fixed a bug on a [Nightmare mode] score. The Leaderboard score was not represented correctly associated with [Nightmare Mode].
- Fixed a bug that when a player enters mode while [Volcanic Spider]'s egg is unhatched, it births upgraded [Volcanic Spiderling].
- Modified [Thorn Fence] Card: It no longer heals enemy HP when used in a certain condition.
- Fixed a bug that an outline is not highlighted while a skill card targets [Toad Predator].
- Fixed a bug that [Infested Rat] was not affected by card and card.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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