About the Game
It's 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.
Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.
The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you're a Commanding Officer, not a sergeant.
Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.
Main features
- Plot-focused Campaign of several Operations that tells a complex story of warfare around the Inner German border from multiple perspectives
- Nine diverse Operations, each encompassing up to several days of fighting. Fight tactical battles, manage limited resources in the lulls between combat, make operational decisions, and lead your Regiment to victory
- Four distinct skirmish modes with varied, dynamic objectives
- Over 100 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M, or M2 Bradley Fighting Vehicle
- Command Regiments, Brigades, and Task Forces from a multitude of factions: Soviet Union, USA, East and West Germanies, Belgium, UK, Poland
- Aggressive, competent AI that can challenge experienced RTS players
- On-the-fly force customization, rewarding adaptability, and creativity
- Deep game mechanics, simulating the Cold War era mechanized fight with great detail
- Visceral visual effects, bringing WWIII to your screen in all its terrifying glory
- Smooth learning curve and high accessibility even to novice RTS players
- Refined controls that make commanding hundreds of soldiers a breeze
Screenshots
25 imagesVersion Information
Steam Patch Notes
Official update history
1.5.1:
- Fixed BTR-D related crash in newly generated Warpaths
- Fixed DLC content being available to everyone
- Minor localization fixes
1.5.3:
- Potential fix for units attacking each other outside of maximum range
1.5.4:
- Fixed vehicles with hull-fixed weapons ignoring move orders occasionally
- Fixed Kub and Pion not gaining veterancy
- Fixed garrison infantry tooltip images
- Fixed ATGMs targeting infantry-only platoons
- Fixed FDR Mi-2T livery
- Fixed AAA having way less effectivness against infantry than intended
- Fixed a rare CTD related to infantry transfer
- Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
- Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
- Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
- Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission
- Added enemy national icon to the Courses of Action menu
- Added enemy information on the War Paths results screen
- Adjusted the frequency of the 'smaller' nations encountered during War Paths
- Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)
- Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
- Adjusted ADATS speed when fired at ground targets
- Adjusted Sheridan to have slightly more stealth rating
- Replaced Recon TA with Smoke TA for US 82nd AB
- Added Recon TA to US 11th ACR
- Fixed tooltips not working for War Paths starting options
- Localization fixes and name adjustments
- Fixed Dutch not having Taking Fire voice reports
- Fixed Dragon ATGM not firing at max range
- Fixed Luchs MG texture issue
- Fixed Convoy missions providing less VP than intended
- Fixed Advanced Tutorial Supply step
- Restored better French names for War Paths
- Fixed some French localization issues
- Restore Air Patrol to French forces
1.4.3a/b:
- Another potential fix for the issue
- Fixed aircraft missiles not being affected by IRCM
- Fixed targeted air weapons having full accuracy despite being suppressed
- Fixed event cards not being restocked in later phases of War Paths
- Fixed Canada missing from skirmish AI force options
- Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions
- Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them
- Added Air Assault unit class article to Regipedia
- Adjusted Soviets to use Strela-3
- Fixed some text issues and crashes
- Fixed crash related to F-4F/F-4M Air Patrols
- Adjusted Air Patrol to refund up to 10 points spent, depending on how much runs they did
- Fixed reload progress not displayed for artillery
- Fixed CH-53G rotor looks
- Fix a missing UK command TF and adjust TFs around a bit to feature more paras
- Fixed SIGINT tooltip missing actual number of phases
- Fixed a raid objective in Saber Cut retreating at the start of the game under certain conditions
- Fixed recoiless rifle name on OT-62B, OT-65A and elsewhere
- Fixed the missing Hint 22
- Fixed "active" label for CAP lacking translation
* Fixed crash related to rare instances of negative reload time
* Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.10
* Fixed Mobile Defense transports getting stuck
* Adjusted Mobile Defense total zone count and game end conditions
* Adjusted the sounds of heavy artillery impacts
* A few more localization fixes
* Improved handling of corrupted operation saves
* Fixed some localization issues with infantry names
* Fixed issues with advancing to next Stage in the Regiment Management screen
* Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level
* Fixed unit damage shader
* (Probably) Fixed helicopter wreck pieces sometimes staying in the air
* Added unit damage to aircraft
* Adjusted aircraft and helo death effects
* Feature preview - added slogans to M1A1 gun tubes
* Adjusted PIVADS - shorter range, but more accurate
* Small attack helicopters get better vision range
* Added ACAV platoon type, assigned to tank recon platoons
* Switched infantry squad names to national names
* 2-42/6-63 TF names swapped to match unit types
* Switched most WG Pionere platoons to Fuchs
* Removed BMP-1P from Polish regiments
* Added Polish PT-76 with correct model
* Fixed combat 6xPT-76 platoon using recon stats
* Added FN FNC to Belgian infantry
* Added a fading effects to units and aircraft during spawn/despawn
* Added more informative unit names to game log
* Minor optimizations
* Switched to a saner version numbering scheme, finally
- Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
- Fixed issues with an idle animation on some soldier models
- Fixed Polish engineers using AK-74
- Fixed West German transport truck description
- Fixed Chapparal missile placement
- Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
- Added BMD-2K platoon tooltip thumbnail
Current Release
Build 23096097
Uploaded Sep 30, 2026
System Requirements
How to Install
Regiments.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Regiments for PC with a direct link or via torrent. Get the full version of Regiments for free. Regiments is a Indie released by Bird's Eye Games.