About the Game
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Hey folks! Sneaky little patch before the beta goes to main. Just a handful of tweaks, mostly to underused equipment and the new r20 boss. Power to the players! Enjoy!
NEW CONTENT:
2 new Wardrobe Outfits - Chess, Memory
SPELLS:
Cantrip Cascade - Cantrip Burst upgrade base radius 5 -> 4
Golden Skull - Bone Wheel upgrade renamed to Golden Wheel to differentiate it from the Bone Wheel enemy
MONSTERS:
Buffed Maweth, Sanguine Hierophant, and Maggot Leech
EQUIPMENT:
Recipe costs adjusted for Prismatic Plate, Electroplasm Ampule, Glasya's Bite, Quickstep Boots, Spawning Venom, Storm Caller Staff, Veilpiercer's Monocle, Multicolored Rage Rod, Chalice of X, Heavenrender, Helm of the Host, Glittering Dancer's Robes, Lava Cage, Arbiter Cage, Knight Cage, Castellan Clogs, Backtrackers, Amulet of Collected Agony, Storm beacon, Rain beacon, Blizzard beacon
Buffed Witching Hourglass, Plasmic Distributor, Voodoo Doll, Galvanic Focus, Chelation Claw, Rimeblight Pulverizer, The Boiler, Stone Mask, Boots of Imminent Doom, Nightmare Hexbag, Dowsing Spark, Hemlock Needle, Fae Toxin Pouch, Icy Cruciform, Robe of Fire, Robe of Ice, Robe of Void, Robe of the Druids, Earthwrath, Warlord Vestments, Basilisk Scale Armor, Jade Shard
Reworked Mask of Nihilo
LEVEL REWARDS:
Buffed Engineer Companion
Made Reformation Shrines slightly rarer
MISC:
A handful of small bugfixes and tooltip tweaksHey folks! Here with the last update for this set of patches (barring any urgent hotfixes)
My favorite thing in the latest patch was a last-minute addition, but I hope the Castellan Clogs are as fun for y'all as they have been for me
Looking forward to any feedback in the next week or so before the beta moves to the main branch
There's still a lot to do before Rift Wizard 3 is ready for full release, and we appreciate everyone who has come on this journey with us in Early Access!
NEW CONTENT:
5 Wardrobe Outfits - Flaming, Goblin, Hierophant, Prism, Spikeball
6 Equipments - Artificer's Abacus, Artificer's Hammer, Artificer's Mirror, Backtrackers, Bishop Boots, Castellan Clogs
4 Spell Upgrades - Bone Spear (2), Dream the Starwhale (1), Word of Beauty (1)
4 Enemies - Maggot Leech, Prismancer, Sanguine Hierophant, Maweth
4 Mutators for Weekly / Mutated / Custom modes - Enemy Resistance, Player Vulnerability, Weather, Damage Debuff
MONSTERS:
Buffed Ophan
Nerfed Idol of Piety, Gelid Mirrors, Fae Empress, Angelic Visitors, Void Ancestor, Casket, and Void Saint
SPELLS:
Buffed Silver Spear, Call Seraph, Chill Wind, Soul Wind, Dream the Starwhale, Lightning Spire, Shrapnel Blast, Hatebolts, Word of Beauty, and Night Hag
Rebalanced Watcher Form, Ice Phoenix, and Demonic Ritual upgrade costs
Nerfed Word of Undeath - Word of Dominion to use Dominate's range and line of sight requirements
Ride Drake - Flight of the Dragons now requires a manual cast but is 1 SP cheaper
Burning Idol can now only be cast on empty floor tiles
Choir of Angels - Dual Angels no longer heals enemies
COMPONENTS:
Buffed Quipu Saga
Reworked Primordial Ooze
Nerfed Chimera Eyes
EQUIPMENT:
Buffed Conciliator's Claw, Crown of Ragnarok, Sandals of Virtuous Sin, and Chaos Robes
Reworked Artificer's Rod, Robe of Storms, and Galvanic Redirection
Nerfed Archangel's Halo
UI / UX:
You can now hover over a tag filter in the Spell or Equipment shop to see your mastery for that tag in the examine panel
There is now a graphic in the Spell and Equipment shops, hopefully this cuts down on frustration from searching in the wrong shop
Increased the sound buffer to reduce audio hitching in the music
You can now see the unlock requirements for Wardrobe Outfits that you have unlocked
Custom Run setup is now saved between opening / closing the game
Added a new Hotkey (Y) to show which enemies are threatening a given tile
MISC:
Late game realms should now have fewer enemies on average
Changed how the Damage Instance / Turn cap works to be more permissive, with the big health pool enemies it was turning off legitimate combos and the main culprit (Pope The Frog) has an alternate system now
Several Spells granted by the wizard to their allies now have custom AI logic based on the spell's upgrades. Your Earthen Sentinel can finally Acidify those Ghosts
BUGFIXES:
Fixed a bug with Magic Missile where Ricochet + Disruption would carry the wrong damage types going forward after hitting an Arcane unit
Added missing Sculptor entry to the bestiary
Fixed an issue with rift previews where the base monsters could also show up in the boss list
Fixed Word of Undeath doubling the Wizard's HP if they got the Undead tag
Fixed a bug where the wizard's allies could receive infinite extra turns, now capped to 2048 / player turn
Fixed some UI issues with Custom Game mode setup
Fixed an issue where multiple mutators could roll in Mutated / Weekly runs that made the game impossible
Fixed a bug with Spellgraft Shrine where it failed to update the stats of the spell to match bonuses from the new tag
Fixed a bug with Dragon's breath attack interacting with extra turns and failing to readjust their aim
Fixed a bug with Psychopomp Staff not working for damage types that woke the sleeper
Fixed a bug where Crackler would summon another Crackler if it died to a buff they owned (i.e. Bleed)
Fixed a visual bug for giants with quickmove or leap animations
Fixed a bug with Steam Overlay not working on Borderless and Windowed modes
Fixed a bug where Cursed Dice would roll 2-12 instead of 2d6
Fixed a bug with Soulbound where it would count incoming damage as being taken
Fixed a bug where Wall of Ice would crash if the Hungry Wall upgrade was present on Ice Walls that had been made permanent
Fixed a bug where certain Upgrades didn't receive all bonuses from a spell if the bonus was to a tag added from another source
Fixed a bug where fear could cause a unit to 'move' in place, which would break things like Blood Bullet's Sniper buff
Fixed a bug where Plaguebringer allowed damage to be redealt from the owner if they had the Demon tag
Fixed an issue where Multicasting Blink - Aether Swap would deal damage to the caster
Fixed an issue in the late game which caused Blood Mage and the Timekeeper to show up with one another too often
Fixed a handful of typos and tooltip inconsistencies
Numerous performance improvementsHey folks! Another beta update, the focus this week has been on new level rewards and making those rare components feel truly rare. Enjoy!
New Content:
19 Wardrobe outfits
10 Rare Components
3 Shrines
7 Monsters
3 pieces of Equipment
1 Vault
Misc Changes:
Wyrm Eggs upgrade costs rebalanced
Mancer trials are now slightly more likely to have components matching the trial's tag
Freecast staff damage counters now reset when a level is completed
Journeystone's Translocation range and max charge bonuses increased +3 -> +6
Bugfixes / Performance:
Watcher Form now fires on its final turn and keeps its resistances until the beginning of the turn when the Wizard regains control
Fixed Slimes losing half their HP when there was no room to create the second Slime
Improved performance for effects with radii large enough to cover the entire level, including Lightning Halo Nova
Units and bosses that change forms now preload their alternate appearances to prevent mid-turn hitches
Fixed several tooltip errors / typosJuly 17, 2026
Hey folks! Another beta update! This time we're bringing you two new realm 20 bosses, a new vault, and a huge batch of Wardrobe outfits. We've also added a few QoL keybinds, adjusted several vaults and late-game encounters, and fixed a wide assortment of gameplay and UI issues. Enjoy!
Misc Changes:
Added a reselect-last-spell keybind, Q by default, which restores the spell's previous target location
Added animation speed keybinds, \[ and ] by default, with a HUD popup showing the selected speed
Equipment can now be searched by slot name, such as headwear or footwear
Completed search terms now use exact token matching while the term currently being typed still supports prefix matching, i.e. 'heal ' will show things that have the word heal in them, 'sh ' will show shields!
Realm 20 portals now lead to different bosses when possible
Bestiary entries are now recorded when units are killed, including kills and transformations which do not use normal death events (looking at you Dominators)
Remaining hostile units are now removed immediately when a level is completed
Reverted Chronomancy Shrines to once again not cost SP
Monster Changes:
Added The Body Electric and Amaru as realm 20 bosses
The Gardener HP increased 40000 -> 42000, healing increased 50 -> 100, and Brain Tree summoning increased to 3 trees with a 75% chance
Odin's Gungnir damage increased 29 -> 180
Spell Changes:
All Bears have 100 HP and Giant Bear's Mauler upgrade now makes 4 attacks
Suspend Mortality can now target allies only
Temporal Transfusion's Chrono Boost cost increased but now resets active cooldowns
Temporal Transfusion's Temporal Mastery grants 5 extra turns instead of 4
Petrify's Arcane Conductivity now applies a separate stacking Arcane resistance debuff
Equipment Changes:
Earthmeld Boots healing increased 2 -> 3 and Any component cost reduced 3 -> 2
Robe of Storms shield cap increased 2 -> 3 and Any component cost reduced 2 -> 1
Boreal Armor level-start shields increased 3 -> 7
Crown of Ragnarok Any component cost reduced 4 -> 3
Armor of Nanuk's Armored Polar Bears now have 100 HP
Wild Healing Staff and Numen Censer healing are now fixed at their listed values of 5 and 7 HP
Razoreye attacks now resolve faster
Vault Changes:
Added the Vault of the Fettered Fae; defeat its Demons and keep the Great Faery alive to gain her as a permanent companion
Vault of Arachnea, Lava Crossroads, Vault of Goblins, and Ice Vault have adjusted enemy, layout, and reward placements
Several early vaults now begin appearing slightly later in the run
Bugfixes:
Fixed Dragon Roar failing to make the best use of its push distance
Fixed The Great Pumpking summoning too many units while berserked
Fixed Walk and Look actions paying spell costs
Fixed several Wardrobe assets, unlocks, tooltips, and equipment descriptions
Fixed UI text caching to be bounded to prevent memory growth and slowdown during long sessionsHey folks! Just a few changes but we're excited to share some new outfits with y'all and a couple of new beasties and some love for Boiling Blood and Hydras. I'm looking forward to sharing the next patch which should have a handful of new penultimate bosses for you to test your magics against!
Achievements:
Added new Steam achievements and Wardrobe outfits for winning with themed equipment sets and fully upgraded spells
Monster Changes:
Added Orochi as a 3x3 Hydra enemy
Berserker health increased
Scuttler Ice resistance reduced to -75
Spell Changes:
Boiling Blood has been reworked with new behavior and has a new Escalating Fury upgrade along with reworked Combustion Point behavior
Frostfire Hydra has had its base behavior reworked and two new upgrades: Double Dragon and Orochi
Blood Bullet's Blessed Blood upgrade now always adds Holy damage and penetrates Dark, Demon, and Undead units
Void Drake's Void Mutations upgrade now improves health, damage, and range each level
Equipment Changes:
Banner of the Horde renamed to Warlord Banner
Arcane Shield now triggers only from manual Arcane casts but removed the 1 SH cap
Warlord's Skull now converts num_targets bonuses into num_summons bonuses
Level Generation:
Level 2 now always has 3 monster spawners
Bugfixes:
Fixed victory screens drawing turn stats instead of level stats
Fixed Boiling Blood's Endless Fury upgrade not workingJuly 5, 2026
Now that people have bought the game and are hopefully enjoying it, we'll be putting any new content and features in the beta branch first to ameliorate any possible anguish from new bugs or unexpected issues that come along with this. We're a small team and the community is always finding new ways to break the game! So if you want to break the game with the new stuff, hop on into the beta and enjoy the Wardrobe and the improved Bestiary along with a handful of new equipment! The new content might be a trickle for now as work continues to sort out the existing issues of the game, but we're looking forward to cooking up new spells, equipment, monsters, and level rewards to bring you in the future!
Behavior Changes:
Levels now have slightly fewer monsters and spawners, especially later in the run - this will continue to be adjusted as the danger level of the individual enemies changes
Completed levels now immediately clear non-player units and clouds, and then save - should cut down on accidental post-level deaths and save time
UI Changes:
Added Wardrobe option for selecting unlocked character outfits
Bestiary previews now draw centered 2x creature sprites
Added achievements for defeating each level 20 boss
Monster Changes:
Added Toad Knight
Added Gryla and Trollet
Fae Sniper silence duration reduced 3 -> 1
Mordred's corruption effects now have a broader selection pool so its not all max tier monsters
Gelid Mirror now stores debuffs and delivers them to its next attack target instead of instantly reflecting them
Gaia's Blessing now uses a single duration stacking buff that heals based on remaining duration and grants 3 SH each turn
Spell Changes:
Mystic Vision duration 8 -> 6
Mystic Vision's Truesight upgrade cost 7 -> 8 but the effect is attached to the Mystic Vision buff so it doesn't have a separate duration and can be granted to allies via Vision Aura
Void Drake's Void Mutations upgrade now triggers once at the beginning of each level and scales with Arcane mastery
Lightning Spire can no longer be cast on a chasm
Equipment Changes:
Added Archangel's Halo
Added Doombrand, Lightbinder, The Lodestar, and The Haemanthus freecast staves
Oculus equipment now costs 3 Any tags instead of 4
Reworked Cracklevoid, Crackledarkener, and Hemocorruptor targeting and stats
Equipment crafted after a cleared level which normally deactivate on clear are inactive until beginning the next level
Sigils and Rift Key Staff now create their rift if crafted after the level is cleared
Modding Changes:
Added mod helpers for registering tags, components, and wardrobe outfits
Example mod now demonstrates custom tags, components, ritual upgrades, and wardrobe outfits
Bugfixes:
Fixed Lava Spitter having Slime resistance instead of Poison resistance
Fixed spellbook deconstruction leaving orphaned spell upgrade buffs
Fixed Blood Meridian's wide upgrade crashing near level edges
Fixed crashes when no audio output device is available
Fixed Pathing Probe initialization when saving or loading
Fixed Soulbound death protection using a name lookup instead of the Soulbound status
Improved breath weapon targeting performance
Fixed repeated music playback writing options when changing tracks
Fixed several missing Always Active labels and component tooltip wording issuesJune 29, 2026
New patch drop! This one's mostly focused on bugfixes but I wanted to get a few new fun things in the build too, hope y'all enjoy.
A heads up, this may break your save, you should be able to switch to the prev_main branch in Steam to continue on the previous build!
Behavior Changes:
Chronomancy Shrine now costs SP equal to the chosen spell's level
Acquiring 100 resist now cures frozen, poison, bleed, and necrosis even when they're already applied
Monster Changes:
Added Bone Wheel
Added Stone Shark
Buffed The Gardener's HP
Added a new penultimate boss
Arch Fiend and Mind Maggot Wretch death curses are now timed instead of permanent
Gelid Mirror now channels for 8 turns instead of 6 to make a new mirror
Companion Changes:
Added Bard companion
Added Alchemist companion
Added Valkyrie companion
Spell Changes:
Added Immolate's Cursed Flames upgrade
Meteor Shower radius reduced
Summon Rider now shows which Horseman it will summon
Dragon Claw's Chaos Claws upgrade will now clear webs
Slime Form now summons one of each upgraded slime type; Chromatic Oozemancer adds additional random slimes
Reworked Cindervein, Stormcrest, and Winterbringer upgrades for their respective spells
Cindervein, Stormcrest, Winterbringer, Skull Sentry, and Wizard Colossus now summon if there is room
Devour Flesh's Controlled Appetite now leaves the target with at least 1 HP and Mass Feeding now heals other allies based on HP actually taken
Equipment Changes:
The North Pole no longer grants Metallic spells max charges and now costs more Any components
Cold Iron Heart, Sunforged Iris, Runespeaker's Gorget, Molten Carapace, and Plague Doctor's Mask now remove the statuses their resistances prevent
Bugfixes:
Fixed Essence Flux banishment leaving units alive
Fixed Armor of the Master copying resistance values incorrectly
Fixed Group Teleport crashes when teleporting giant units
Fixed a crash involving Wild Magic
Fixed Dissolution crashes when no nearby tile can hold a generated component
Fixed Death Cleave recast timing and kill checks against transforming units
Fixed Annihilate's Assured Destruction checking the wrong unit
Fixed Boiling Blood's Endless Fury upgrade not working
Fixed Mercurize missing upgrades when triggered through Magnetize
Fixed Glaive Warden and Artificial Heart behavior depending on acquisition order
Fixed Growth effects triggering from self-owned poison, bleed, and similar damage
Fixed several tooltip typos and wording issues
Current Release
Build 23995367
Uploaded Aug 27, 2026
How to Install
RiftWizard3.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Rift Wizard 3 for PC with a direct link or via torrent. Get the full version of Rift Wizard 3 for free. Rift Wizard 3 is a Indie released by Dylan White.